Guardians of the Galaxy: The Telltale Series Episode One Review

Telltale has done a pretty fantastic job of acquiring licenses to some of the most popular franchises in recent memory. Whether is be past or present Telltale has managed to take existing IP and present their own stories with their charming and yet sometimes janky episodic formula. Guardians of the Galaxy is no exception.

The first episode titled “Tangled up in Blue” starts off with an already established group of heroes battling Thanos. Right from the beginning the voice acting for Rocket Raccoon stands out compared to the rest of the cast. The banter between the protagonists is fine but it is very noticeable that Rocket Raccoon is voiced by Nolan North and he is the veteran on the team and is quite entertaining. As for Starlord he is quite boring compared to his portrayal in the Guardians of the Galaxy movie and that is kind of disappointing. Overall the dialogue and choices you face for the majority of the episode are mediocre and the attempt at tension between teammates really seems unimportant, but there was a good balance of fun and cheeky banter within the team of guardians.

Where this episode really shines is the backstory for Starlord. In typical Telltale fashion there is a more dramatic story being told with more meaning that your normal save the universe super hero tropes. In fact the episode only really gets started three fourths the way through when the back story about Starlord’s mother begins. Another area where this episode seemed flat was the introduction of the new antagonist towards the end. As a fan new to the series I was unfamiliar with the character and Telltale did not do a great job selling her as a real threat nor a character whom I should care about, but it is still really early and this could change.

As far as gameplay is concerned Guardians adds a little extra flavor to the mix for a few new additions to traversal and combat mechanics. This episode definitely made me feel more involved rather than as the player just sitting back and watching the game play out. There were sections of combat where you had your standard quick time events, but there were also shooting sequences and sections where you jumped from character to character that were quite enjoyable. This added to the idea that you are part of a team and not just one lonesome hero with people in the environment. You also get to use Starlord’s rocket boots to solve Batman style detective mode crimes. Using the boots to investigate different levels of the world was pretty cool, but the detective mode stuff was less than fun. At one point I was convinced (and late proven right) that I had the solution to the puzzle, but was forced to exhaust all possible options before the scene would play out. This took the fun right out of the scene. Graphically Telltale continues to add style to their games and their presentation gets better and better. The best part of Guardians is the sound track. Telltale comes right out of the gate with some great licensed songs that put a nice pretty bow on their take of Guardians of the Galaxy.

Overall this was a good starting point for the series and I am optimistic about where Telltale will go from here. Some parts were less than stellar but overall it was a fun experience and there is plenty of potential. My biggest take away from playing this game was that I immediately wanted to go watch the movie. Telltale did their best to make their story different from the cinematic universe but yet still managed to capture the charm of the guardians that fans new and old have enjoyed.

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The Walking Dead: A New Frontier Episode 3 ” Above the Law” Review

With episodes 1 and 2 of Telltale’s The Walking Dead: A New Frontier ending on such a strong note with a fantastic cliffhanger, episode 3 “Above the Law” has plenty to work with and gets off to a good start. Javier and company make their way to a new settlement only to find that his long lost brother David is not only there, but is an important high ranking official within the New Frontier. Telltale does a great job of building David’s character to be mysterious and possibly not trust worthy. The episode starts with main protagonist Javier and the remnants of his family with new found friends Tripp and Jesus immediately being locked up in a holding cell without any clear sign that they will be released even though the guy in charge is his brother. From there, the usual dialog options prompt with little evidence to show that your choices will really change the way you and your brother get along. In fact, it seems no matter how you respond the facial expressions you get in return stay tense, and it is just a matter of time before Javier and David come to blows.

Telltale has done an excellent job with their use of fan favorite Clementine for this installment in the Walking Dead series. Even though she is not the main protagonist, she is a very strong support character and her involvement in the story moves it along quite nicely. She has issues with the New Frontier, which you learn about in a really smart and fun flashback, and more specifically David, Javier’s brother. She insists that you cannot trust him no matter how the scenario plays out. This keeps you constantly on the edge when it comes to fully trusting and interacting David even when it seems that you can, and seemingly should. Episode 3 also builds on the estranged relationship between Kate and David, and her desire to get away from him as soon as possible even after being separated for years due to the current state of the world from the outbreak. Telltale has done a good job of building Javier’s character by using family and how far you will go to protect them, all while leading to the inevitable fallout between David and Javier and ultimately who will end up with Kate. Unlike the last episode, this one tried to leave you with a big cliff hanger but didn’t quite hit a home run. I was actually caught off guard by how abrupt the ending came about. This didn’t kill the experience, but it defiantly left me saying “That’s it?” Again Telltale is in a good place to pick the story back up and hopefully will lift the curse of previous games and make episode 4 memorable and fun to play.

Overall this episode runs great and looks fantastic. I did not experience any of the usual Telltale engine slow downs, framerate drops, or chugs. In fact the episode ran smoothly and never crashed, which unfortunately is saying a lot. Graphically The New Frontier is a great looking game and the story to this point has held up quite nicely compared to previous Walking Dead games. Overall this episode was a little short but definitely delivered and left me wanting more even though it had a lack luster ending.

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Siegecraft Commander Review

Siegecraft Commander is a neat little RTS that blends tower defense, turn based strategy and traditional RTS systems that are easy to use and understand whether you are a strategy veteran, or if this is your first time with the genre. At first glance this medieval inspired cartoon world seemed like it would be filled with factions of creatures and humans alike but in reality there are only two races of playable characters. There are the humans, which are broken down between the Peons and the Knights, and the Lizard men, which are separated into a warrior class and a sorcerer class with nothing really special about either one. Although it does not take long to learn the mechanics of the game, I found that once you get started there isn’t anything really compelling about the game or the factions you are playing with and against.

For starters you can chose between two different campaigns. The Knight campaign where you battle the Lizard men, or the Lizard men where you battle more Lizard men. The game is bright and colorful, but there isn’t much of a distinction between the characters other than the humans are blue and the Lizard men are orange, but when you play against other Lizard men you can’t really tell which of the infantry are yours. The environments do not really offer much to look at either. Overall bland settings with small changes in size and scope.

Mechanically the game is actually pretty strong. As one who doesn’t normally play strategy games this one was very easy to start and understand. As each level or match begins you have your starting structure called your keep. From there you can build either an outpost, a garrison, a library or in the case of the Lizard men similar structures just with different names. Ultimately you will find yourself building outpost after outpost because Siegecraft does something I think is pretty unique (or at least I have never seen it before) where the game has you launch a cannonball that spawns your structure if and when it lands on a flat surface. As you erect your outpost a wall instantly raises up connecting you to your structure making your Keep the heart of what will almost become a hive. In fact everything you build stays connected to the structure you launch it from. This makes expanding somewhat difficult because you are limited on where you can build by whether or not the land is suitable. Once you start growing your outposts if you double back and try to build off of an old outpost you may or may not have room leading to the player having to think about where and how they want to progress so they have the space to do so.

Once you are in battle things get a little tricky because if the enemy destroys an outpost that you have built multiple structures off they will all explode! This forces the player to be more strategic on how he or she builds, where he or she builds, and where the player attacks from. As I progressed through the game and built new structures, fired off new weapons and progressed through the campaigns I found that the controls left me down the farther I went. This game would greatly benefit from using a mouse and keyboard rather than the Dual shock 4, but since I reviewed the game on a console, I found that my frustration began to outweigh the fun factor. For example the feeling of progression would come to a screeching hault once enemy AI would begin to build their outposts and arsenal in almost spider mine like fashion and attack me from both sides. At times I felt outpaced almost two to one when it came to building up my forces against the AI. This continued to the point of me shutting down the game for extended breaks because I simply got tired of fumbling through the map and getting defeated while feeling like if I could just navigate a little faster this wouldn’t happen.

Overall Siegecraft Commander falls flat even though it has some strong game mechanics. With an empty world, and baron story and a control system that feels a little sluggish this game doesn’t resonate with me as a player. Although I do believe there is something good here it failed to connect with me and keep me engaged. Playing against another player locally was much more fun in my opinion than either side of the two campaign options. PVP coupled with the option to move in real time or turn based was much more fun than battling the AI that felt faster and seemed as if it moved much more fluid than I could.

Reviewed on PS4

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The Walking Dead: Ties That Bind 1 & 2 Review

Reviewed on PS4

The Walking Dead represented a new direction in story telling for Telltale back in 2012. With an emotional and compelling story mixed with fantastic relatable characters, Telltale placed themselves in game of the year conversations across the globe and have become the standard of modern story telling in video games today. The Walking Dead Season three titled: A New Frontier, is now the forth installment in the Telltale Walking Dead series, and it does not disappoint in episodes one and two. To be fair, it is really hard to tell a story with the weight and gravity of the original season and after the third installment falling some what flat and not really progressing things in the Walking Dead universe, I went into this game with mild expectations. As a fan of the series and of Telltale’s work I was, and am still optimistic about the future of where they go with the Walking Dead.

In previous installments the game focuses on a little girl named Clementine who went from a helpless little girl to a strong and courageous character that has survived everything this post apocalyptic world has had to offer and then some. In A New Frontier, you follow a new protagonist named Javier, a professional baseball player, instead of Clementine from the previous two main line seasons. The first episode opens up with Javier rushing back home only to find his father Rafa has died and his family in mourning. Very early in the game the choices you are faced with already carry emotional weight and establishes the tone of the relationship with your brother. This theme continues throughout the first two episodes as you flash forward and Javi assumes leadership of the small group consisting of Kate, your brother’s second wife, and his two kids. Not long into the game you cross paths with a hostel group called The New Frontier (similar to the saviors from the main line Walking Dead comic and TV show), and protagonist Clementine. I was glad to see her introduced early on in the game and to my surprise she has been hardened from life in this world overrun by zombies and awful people alike.

Graphically this Walking Dead game is a great improvement to Telltale’s previous titles. The character design is still the graphic novel cell shaded style we know and expect, but the models are also more three dimensional and a little bit more realistic. Telltale has touted that they are using a new engine, but I have to be honest when I say do not be fooled their games still don’t run well. With characters popping in and out between scenes and the slight stutters when the action picks up just shows through and through that this is a Telltale game. As for my experience, none of this affected the gameplay, but one can only imagine what the rest of the episodes will look like. Seriously, Telltale, fix your engine! Sound design and voice acting are great as to be expected, but I just wish that overall the game would run a little smoother. However, it is still an improvement from past games.

The moment to moment gameplay in TWD was really tight and between the two episodes never left me board and ready for a change. The dialogue and relationships introduced so far have been great and the QTE has not been overbearing or broken. It definitely seems that Telltale has learned a few things from previous episodes ad seasons. There wasn’t any real slow downs to this point which made for great pacing. Also, as you progress throughout the two episodes there are flashbacks into what Clementine was doing in between seasons two and three. These flashbacks have been short and sweet and have continued to build an already fantastic character in Clementine. Javier is also very likable from early on and the same goes for most, if not all, of the characters introduced thus far.

All in all, this is shaping up to be a great game. New engine, new graphics, same great story telling and dialogue mixed with some new great characters and a fan favorite from the previous installments. As per usual, the twist and inevitable cliff hanger at the end of episode two was fantastic and completely unexpected. I am really enjoying where this story is going and truly cannot wait to get back into the next upcoming episodes. If you are a fan of the previous games, you will definitely like this one. If you were lukewarm towards them, I would still suggest this game as it is an improvement to an already great formula with the caveat that there are still some of the same engine issues as before. Granted they are better but still not perfect. As for first timers into the Telltale Walking Dead universe, this is still a great starting point as you follow Javier and his family closely while learning more about Clementine without being held back by not playing the first two games.

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Breach and Clear: Dead Line Review

Reviewed on PS4

Breach and Clear is a third person action strategy hybrid form Mighty Rabbit Studios. Having no prior experience with a Breach and Clear game I was welcomed by the melding of two of my favorite genres in all of gaming and that is squad based military shooters, and zombies. Unlike most games with those two themes Dead Line does not just stay an action based military shooter, or a strategy game up allows the player to chooses his or her play style on the fly.

My first instinct after playing the tutorial in Dead Line was to stick to third person mode. I didn’t appreciate all of the aspects of Command Mode (this is the strategy mode,) but I did like the fact that I as the player controlled the movement of my squad instead of it being real time. As a matter of fact there were plenty of instances where I would assign commands, then switch out of Command Mode so I could quickly get myself out of a jam. You are very quickly overwhelmed when a zombie horde starts attacking you. There are a handful of different enemy types ranging from the slow moving roamed, to the faster paced crawling zombies, larger boss type infected, to glowing spitting infected that leave a trail of acid once they lock onto your squad and launch their glowing ball of goo. The most difficult of all of the enemies would have to be the remaining human military soldiers. You will battle horde after horde and come out on top, but once you are surrounded by an enemy squad it does not take long for your team to be quickly dispersed.

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You travel back and forth throughout the city, and it’s outskirts running small missions and bringing supplies back to your safe house. One of my favorite parts of the game were the dungeons. Scattered all throughout the city there are medical boxes, ammo crates, and loot crates. But the rare items are hidden deep in the dungeons. Level by level and floor by floor there are tons of undead to slay and plenty of loot and gear to collect. Much like Diablo there is great reward in traveling from building to building and into the sewers clearing out all of the enemies so that you can squire the next best weapon and the next best piece of armor.

There is a pretty extensive skill tree for each of your soldiers as well. As you mow through the undead and battle your way through the remaining humans you accumulate scrap which is the game’s currency for upgrading your weapons, as well as experience points for upgrading your team’s skills. You can customize your squad’s armor and equipment and you can upgrade those items as well. All in all I was very pleased and impressed by the amount of upgradable teams and weapons in Breach and Clear Dead Line. Each of your team’s members specialize in a certain skill i.e.; medic, demolitions, sniper class, and team leader, and at anytime you can add other skill trees to your character if you have the said amount of skill points. There is plenty of game here and the grind to fully upgrade your team is quite long.

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The sound design is quite nice in Breach and Clear. It reminded me of old 90’s horror films from the opening screen. The music score is very well done and I never found myself getting tired of it. Graphically Dead Line is a little underwhelming by today’s standards. The game doesn’t look bad, but I often found myself somewhat lost in the city, and outside of the city because the environments didn’t change that much. Even in some of the dungeons the game doesn’t really shake things up that much and the game does suffer from some unfortunate glitches. There were plenty of times when my team would be wiped out and the game would totally reboot instead of let me respawn. And I also found that every time I would download a game in the background Breach and Clear would not load past the main title screen. At first these bugs were not very alarming until I switched to a different PS4 with a different profile and I still had these issues. There are also frame rate drops when the maps loads. Again, at first it didn’t bother me but after a while I got quite annoyed, especially when it would take a few seconds to load so I could get back to killing.

Breach & Clear: Deadline_20160602193236

Breach and Clear is overall a neat and interesting game. There are a few bugs that did hurt my experience and graphically I wasn’t impress but these things wouldn’t keep me from recommending the game. As a matter of fact I enjoyed my time in Dead Line. The option of switching to and from Command Mode to full control of the player is a very cool game mechanic that I personally appreciated and am glad I have experienced. The loot grind and skill tree will leave you with plenty of incentive to find the next dungeon and clear the next area for many hours.

Proven Score 6/10

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Riptide GP: Renegade Review

From the very first race there has been a consistent theme with Riptide GP: Renegade, FUN. The follow up to the IOS games Riptide GP, and Riptide GP2, Renegade does much more than deliver a polished Jet Moto meets Hydro Thunder mash-up. In fact, it takes what was great about these franchises and makes something truly wonderful. In fact, even grinding out some of the races didn’t lose any of the fun factor. Vector Unit has truly made something special here with the Riptide franchise.

The games starts out with a very simple tutorial in the form of a story set piece. You are dropped right into a race and the game teaches you its simple and responsive control set-up by hitting waves and doing tricks to gain XP and boost all while you are illegally racing your futuristic hydro-jets. Then, we fast forward a few years where you rally up with some familiar faces to race in small tournaments gaining experience and money in, what I would call, Fast and Furious meets Wave Race. There isn’t much for story other than some small trash talk segments before you race, but hey that’s all you really need. Each tournament is buttoned up with a “Boss Battle,” where you sometimes race in a series of events. Once you beat said boss you obtain their ride.


Riptide offers just enough of an upgrade system to keep you racing and trying to obtain three stars in each race so that you can max out your hydro-jet without it seeming like an endless grind. Each upgrade doesn’t really feel that different, but once you fully upgrade your jet it becomes pretty rewarding and worth doing. There are also a handful of customization options, but nothing too crazy. All in all, Riptide feels like it has just enough of everything so there is some depth, but isn’t an endless grind. It is also very fair with the amount of money earned on each race, and I found in my play through that I was able to fully upgrade my jet, and then some, by the time I unlocked my next vehicle.

Graphically, Riptide is very pretty. The water looks great, the lighting is spot on, and the environments are absolutely beautiful. The game often reminded me of Motor Storm Apocalypse when it comes to weather changing or the environments changing after certain laps. At one point, a Space Craft launches in the background of the race and the force from the rocket caused the waves to rise allowing you to pull off tricks for extra experience points. From racing through a futuristic city aqueduct system, to a battle scene in a military base, all the way to a sky high multi-level space ship ending with some weird water spout vortex, there is plenty of cool things to see while racing at high speeds to be the best in Riptide GP.


The sound design is fine in Riptide. At times the wind blowing in a stormy section sounded more like screeching tires rather than a rocket powered water jet, and the repetitive house music in the background became a little taxing. There are times where to get the three star rating you have to replay some of the races. My advice would be to do yourself a favor and load up Spotify in the background.

Content light is definitely not the case for Riptide. As a matter of fact, the career mode is pretty in depth offering several variations in race types such as a normal race and an elimination style race where you have a small amount of time before the last place competitor gets eliminated. This process continues until you are the last man standing. There is also a checkpoint based raced that is also timed. I found this race to be the most difficult for me, personally. The Freestyle race would have to be my favorite requiring you to land the best tricks for the most points in a set amount of time. Riptide also sprinkles in cops on hydro-jets from time to time to make things more difficult. They are quite the pest. As a matter of fact, they will side swipe you relentlessly and one wrong move will knock you out of the top spot. Most notably, there is a great split screen mode. This reminded me of the Nintendo 64 release Wave Race where 2-4 players could hop wave, bust out tricks, and race competitively. Last but not least, Riptide has an online mode. I did not spend a ton of time with this, but I was very happy to find that there were not any trophies locked behind the online multiplayer.


All in all, Riptide GP: Renegade is a great game with a tremendous replay value. With great graphics, smooth and fun gameplay, and plenty of options for the single player and the multiplayer, I would highly recommend this game. Whether you are a casual player or a hardcore gamer, there is something here for everyone. If you were a fan of Jet Moto, Wave Race, or Hydro Thunder then this is defiantly a game for you, and yes Riptide has a platinum trophy.






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Kerbal Space Program Review

Reviewed on PS4

Kerbal Space Program is a rocket crafting, space exploration simulator with multitude of options and features. From building a space craft from scratch, launching rockets into space, conducting experiments, and managing resources KSP puts plenty of tools at your disposal but it forgot the most important one, FUN. There is a lot to do in this game and I found that it was quite overwhelming at times, but no matter how much Kerbal Space Program has to offer there were a few themes that ran pretty common throughout my entire experience.

First would be the learning curve. Tutorials are key in this game. My first few hours were spent trying to build my own custom rocket ship. I turned on the game and bypassed the training missions ready to launch myself to infinity and beyond! Instead I found myself extremely frustrated and utterly confused as to why none of the parts I assembled would make an adequate ship ready to be launched into space. After learning the basics of space craft building I found a nice little folder with pre built rockets ready to go. So the next few hours were spent trying to successfully make it out of the Earth’s atmosphere. Much to my dismay I learned I am not very good at simulators. Although I did really enjoy making it a few thousand meters only to lose control and spiral to my ultimate destruction. But one can only crash to his or her doom so many times before they grow tired of the monotony and are ready to move on. Space is nice, and there is a feeling of accomplishment once I made it to the great beyond, but every step of the road there was just plain boring.


Graphically this game is a joke. I know the point of this game isn’t the graphics, but KSP looks like a straight port of the PC version. All the way down to the mouse cursor. The text is entirely to small and there is quite a bit to read. The sound design is a barren wasteland as well. There really isn’t much going on at all sound wise. So it is hard to become fully immersed in the experience. On top of it’s less that stellar graphics and poor sound design, the game doesn’t run well in certain spots. From loading a new rocket, to launching said rocket, down to disengaging stages of your space craft there are several frame rate glitches and dips.

The controls take some getting use to as well. The curser can be moved by motion control and by the left thumb stick. This grabbed me by surprise a few times bc I thought my controller might have been glitching out on me. Come to find out if you move the DS4 it imitates the mouse from the PC version. During the launch of your missions you have to balance your rocket and the default button mapping is clunky to say the least. Control of your craft takes a ridiculous amount of trial and error and a decent amount of skill.


To it’s credit there is a ton of content in KSP. This is a very deep and educational Space simulator. But I would not say it is a fun game. It’s strengths are the seemingly endless amount of possibilities when it comes to creating your space craft and putting together your team of astronauts. Resource management and flight stability make this game very challenging and the victory of launching a successful mission is very satisfying. But my biggest take away from KSP is the game does not respect my time as a player. It takes hours to learn the most basic of operations and the reward from the trial and error was just not there. I respect this game for being a strong simulator, but did not enjoy my time with Kerbal Space Program.

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Watchdogs 2 announced

Today, Ubisoft ® announced that Watch Dogs ® 2, the newest installment in the blockbuster WATCH_DOGS franchise, will be available worldwide on November 15 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.

WATCH_DOGS 2 is the product of over two years of intensive development by the original creative team behind the Watch Dogs brand. The topics of data security and privacy as well as and hacking are more current than ever in today’s society, and the Watch Dogs brand has been exploring these themes ever since the release of the first opus in 2014. WATCH_DOGS 2 offers a fictional environment linked to challenges players can relate to, while offering high-quality entertainment as they explore the San Francisco Bay Area with Marcus Holloway.

Players enter a massive and dynamic open world environment set in the San Francisco Bay Area. It is the latest city to adopt ctOS 2.0, an advanced operating system networking the city infrastructure, and in the wrong hands, ctOS 2.0 can be used to invasively control and manipulate everyday citizens.

Players will explore the birthplace of the tech revolution as Marcus Holloway, a brilliant young hacker who has fallen victim to ctOS 2.0’s predictive algorithms and is accused of a crime he did not commit. In Marcus’ quest to shut down ctOS 2.0 for good, hacking is the ultimate weapon, and players can not only hack into the city’s infrastructure but also every person and any connected device they possess to trigger unpredictable chains of events. With the ability to take control of drones, cars, cranes, security robots, and much more at their disposal, players can choose whether to use stealth hacking to complete missions without killing a single enemy or go guns blazing for a more ferocious approach.  In this vast open world, players can hack their way through traffic while engaging in dangerous car chases through the winding streets of San Francisco, traverse the rooftops of the vibrant neighborhoods of Oakland, and infiltrate the offices of cutting-edge companies in Silicon Valley.

“Our creative team is working hard to deliver an outstanding WATCH_DOGS experience,” said Dominic Guay, senior producer, Ubisoft Montreal. “In WATCH_DOGS 2, we’re excited to give players a captivating storyline with engaging characters that offers deeper, more meaningful hacking options, a greater variety of gadgets and weapons, and a brand new seamless multiplayer experience that will appeal to fans of the original WATCH_DOGS as well as players new to the brand.”

In addition to the standard game, several editions are available for pre-order:

·         Deluxe Edition includes the Game, an exclusive sleeve, a San Francisco Map, lithographs and the Deluxe pack of digital customization items.
·         Gold Edition includes the Game, the Deluxe pack and the Season Pass.
·         San Francisco Edition with its Collector’s box, includes the game, extra digital content: The Deluxe pack and Zodiac killer mission, the Marcus Figurine, SF-themed laptop stickers, lithographs, and a San Francisco Map.
·         Exclusively on the Uplay shop, fans of the franchise can pre-order Wrench Junior Robot Collector’s Pack and The return of DedSec Collector’s Case.   The return of DedSec Collector’s Case contains the Gold Edition and DedSec themed memorabilia including among other collector items, the DedSec art Marcus figurine, Marcus’ scarf and cap replica and an exclusive 64 page art book.
Wrench Junior Robot Collector’s Pack includes the Gold Edition and a 20cm replica of the in game Wrench Junior robot, controlled by an app (Iphone or Android).

Players who pre-order any edition get an extra mission named Zodiac Killer: a copycat of the Zodiac Killer is murdering people and taunting the police with coded messages. Players have to decrypt the codes and hunt down the killer to complete the mission and get an additional exclusive outfit.



Official trailer:




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Injustice 2 announced for PS4 and Xbox One

Warner Bros. Interactive Entertainment and DC Entertainment today announced Injustice 2, the super-powered sequel to the hit game Injustice ™ : Gods Among Us.  The newest game in development from the award-winning Nether Realm Studios features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favorite DC characters.  Injustice™ 2 will be available for the PlayStation®4 computer entertainment system and Xbox One in 2017.

“Expanding the DC Universe in games continues to be one of our top priorities, and Injustice™ 2 showcases amazing gameplay and an original story to bring the characters to life for players,” said David Haddad, President, Warner Bros. Interactive Entertainment.  “Nether Realm Studios is offering fans an experience of customizing and battling with DC’s iconic characters in an entirely new way.”

Injustice™ 2 offers the latest DC fighting game experience that expands on the previous title’s larger-than-life showdowns.  Every battle defines you in a game where players personalize iconic DC characters with unique and powerful gear earned throughout the game.  For the first time gamers can take control of how their characters look, fight and develop across a variety of game modes.

Injustice™ 2 continues the epic cinematic story introduced in Injustice : Gods Among Us as Batman and his allies work towards putting the pieces of society back together while struggling against those who want to restore Superman’s regime.  In the midst of the chaos, a new threat appears that will put Earth’s existence at risk.  Players can play from the biggest DC roster ever offered in a fighting game, from classic fan favorites such as Batman, Superman, Supergirl and Aquaman, to astonishing new villains like Atrocitus and Gorilla Grodd.  Battles will take place across arenas that have evolved in scale and span across iconic locations such as Metropolis, Gotham City and Atlantis.

Official Injustice 2 trailer:


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Skylanders Imaginators coming in October

The newest installment for the Skylanders franchise is set to release October 16th of this year on PS4, Xbox ONE, Wii U, Xbox 360, and PS3. This will be the first Skylanders game where you can create your own Skylander. The Dark Edition is available for pre order exclusively at Gamestop.

Kaos has discovered the ancient power of Mind Magic and is using it to create an unstoppable army of Doomlanders! Eon is calling upon all Portal Masters and Skylands’ greatest mystic warriors, the Senseis, to stop Kaos and his minions. Now, you must use the power of your imagination to create your own Skylanders to battle in the ultimate adventure alongside the almighty Senseis to save Skylands.

Who are the Dark Skylanders? While on a special mission, a team of Skylanders discovered a secret lair where Kaos was experimenting with a new discovery – Petrified Darkness – which he intended to use to take over all of Skylands!  In the fight to stop Kaos, the lair exploded, releasing a cloud of pure Darkness!  The Skylanders knew they could not let it escape, so they absorbed the dark energy, transforming them into dark versions of themselves.  Fortunately, Spyro had learned to tame the darkness within him long ago.  So with his help, these Skylanders now have also learned to control it – combining its power with their own to fight Kaos and the forces of evil.

  • Embark on an Epic New Adventure
  • Use the Imaginite Creation Crystals to Create Your Own Skylanders
  • Sensei Skylanders are the Ultimate Masters of the Almighty Sky-Chi Powers
  • Battle to Save Skylands with the Sensei and Imaginator Skylanders
  • Use 10 Different Battle Class Types to Defeat Kaos and his Minions
  • Play With Friends in COOP and Head-to-Head Racing
  • Conquer All-New Side quests & Mini-games

Infinite Possibilities to Create with the Skylanders Imaginators Starter Pack:

  • Skylanders Imaginators Video Game
  • Portal of Power®
  • 3 Skylanders Sensei Figures – Master King Pen, Golden Queen & Wolfgang
  • 3 Imaginite Creation Crystals – Fire, Life & Dark
  • 2-Sided Collection Poster featuring the complete set of Skylanders Imaginators Figures
  • And more…

Bring the Skylanders to Life!® and build the ultimate team with over 30 Skylanders to collect and infinite possibilities to create. All Skylanders® Spryo’s Adventure, Skylanders® Giants and Skylanders® SWAP Force, Skylanders® Trap Team, Skylanders ® SuperChargers toys work in the Skylanders ® Imaginators video game.


Skylanders Imaginators official reveal trailer:





PC PC News Playstation 4 Playstation 4 News Sony

Killing Floor 2 coming to PS4 later this year

With the help of publisher Deep Silver Killing Floor 2 with find its way to the Playstation 4 later this year. This will be the sequel to PC’s 2009 release of the Killing Floor. Killing Floor 2 is currently available on steam. There isn’t a set release date at this point.


Killing Floor 2 PS4 announcement trailer:


PC PC News Playstation 4 Playstation 4 News Sony X-Box One

Resident Evil 5 for PS4 and Xbox One has a release date

Resident Evil 5 will be releasing digitally on PS4 and Xbox One June 28th with a physical edition coming to North America July 12th. The newly re-mastered editions will come with the original game and all of the previously released DLC including Lost in Nightmares and The Desperate Escape. The PS4 and Xbox One versions will also include the PC No Mercy modes previously unreleased on the last gen consoles.


Resident Evil 4,5, and 6 announcement trailer:


PC PC News Playstation 4 Playstation 4 News Sony

Umbrella Corps Deluxe Edition announced and new maps revealed

Pre-orders are now available for Umbrella Corps, Capcom’s latest fast paced action shooter spin off of the popular Resident Evil franchise only available on PS4 and PC. Capcom has also announced the Deluxe Edition of Umbrella Corps priced at 39.99 USD that including skins of your favorite Resident Evil characters such as Leon S. Kennedy, Barry Burton, Hunk, Albert Wesker, and his son Jake Muller. The standard edition is 29.99 USD with the option to purchase the upgrade pack separately for 14.99 USD. Capcom also revealed a new map for Umbrella Corp via Capcom official blog. It is the Raccoon City map blending familiar areas from Resident Evil 2 and Resident Evil 3 including the chaotic streets filled with overturned cars, a city in rubble, and plenty of mindless undead roaming around. The infamous Raccoon City Police Department will also be one of the playable maps in Umbrella Corp and is said to be one of the largest and most open areas in the game.


Watch the latest Umbrella Corps trailer here:


Playstation 4 Playstation 4 News Rumor Sony

Sony estimates PS4 sales to be at 60 million by 2017

Sony has released its projections of console sales through March 31st of 2017 to be 60 million units sold. It is believed that the Playstation 4 has already sold 40 million units worldwide with Sony selling 15 to 17 million each year. In order for Sony to achieve this goal they would have to sell around 20 million units from physical year 2016 to 2017. As for a comparison, the PS3 sold 80 million units being on the market for seven years where as the PS4 has only been available for three years. Analysts believe that the PS4 will go on to sell over 100 million units ranking amongst the best selling consoles of all time.



Playstation 4 Playstation 4 News

Uncharted 4: A Thief’s End has sold 2.7 million copies in its first week of sales

According to Official Playstation Blog Uncharted 4 has sold an impressive 2.7 million units in its first week of sales. This makes Uncharted 4 the fastest selling first party PS4 game. This number represents both physical and digital copies sold to the customer not shipped to stores. Uncharted 4 has received praise and critical acclaim from numerous outlets including Congratulations to the team at Naughty Dog.


Uncharted 4 story trailer:


Playstation 4 Playstation 4 News Rumor Sony X-Box One X-Box One News

Leaked posters suggest new Destiny expansion

According to sources associated with Kotaku the newest Destiney expansion has not only been leaked but confirmed. The newest expansion is titled “Rise of Iron” and is said to be a larger expansion than “House of Wolves” and “The Dark Below.” Rise of Iron is expected to release this September with more information coming at E3. There is still no word on whether or not a proper Destiny 2 will be coming soon, but there are rumors suggesting that Destiny 2  has recently been “rebooted” with Taken King director, Luke Smith.

Credit: Kotaku

Destiny Taken King Trailer:


Playstation 4 News X-Box One News

Are you ready to Return to Arkham?

Today Warner Bros officially announced Batman: Return to Arkham and it will release on PS4 and X Box One fully remastered on July 26th in the US and July 29th in Europe. The Arkham collection will feature Batman: Arkham Asylum and Batman: Arkham City, both games developed by Rocksteady. The bundle will also include all DLC for both titles. Return to Arkham is set to release at $49.99 USD.

For more news, reviews, and previews stay tuned to


Official Announce Trailer here:

Playstation 4 Playstation 4 News Rumor Sony X-Box One X-Box One News

Resident Evil 7 rumors are still swirling

In a recent stream of tweets by a Japanese annalist,  it appears that Resident Evil 7 is real and will in fact be at E3. It has been said that Resident Evil 7 will return to the roots of the franchise focusing on the horror and not as much on action and will be a “clean slate” for the series. Dr. Serkan Toto, CEO of Tokyo-based gaming consultancy Kantan Games also said that Jordan Amaro who previously worked on MGS V and PT has joined the RE 7 team. This news lines up with the “full scale offensive” for Resident Evil promised by Capcom at their last investor’s meeting.

For more new, reviews, and previews stay tuned to


Does Capcom’s “full scale offensive” mean Resident Evil 7?


Playstation 3 Playstation 3 News Playstation 4 Playstation 4 News Wii News Wii U Wii U News X-Box One X-Box One News XBOX 360 XBOX 360 News

Disney Pulls the Plug on Infinity series

Disney has cancelled it’s toys to life video game series today during it’s earnings report. Along with this being the end of Disney as a video game publisher it has announced that they are closing Avalanche studio in Utah which will ultimately lead to 300 jobs cut. The last game released in the series was Disney Infinity 3.0 and it was said earlier this year that there would not be a 4.0. John Blackburn SVP of Disney Infinity released this statement :

“By now you may have heard the news that we have made the difficult decision to discontinue production of Disney Infinity. From the beginning, Disney Infinity was built for you—our fans—and I wanted to take a moment to thank you not just for your support over the years, but for creating a community that made Disney Infinity more than just a game.”

“Our goal for Disney Infinity was to bring the best of Disney storytelling to life in homes around the world, and with your support we accomplished that. We hope you had as much fun playing the game as we had making it.”

“So what’s next for Disney Infinity? We have two final retail releases coming, including three new characters from Alice Through the Looking Glass later this month, and the Finding Dory Play Set launching in June.”

“And as we turn to the next chapter in our story, I want to thank everyone who helped bring Disney Infinity to life, particularly Disney’s Glendale-based production and publishing teams, our external development partners, and of course the incredible Avalanche team for their tireless dedication to this project.”

“But most of all, I want to again thank you for making Disney Infinity a part of your lives—and for adding to the Disney legacy by being a part of this community.”

Playstation 4 Reviews

Coffin Dodgers Review

Reviewed for the Playstation 4:

Coffin Dodgers is a goofy kart racer that takes place in the Sunny Pines retirement village. In Coffin Dodgers you pick your geriatric driver and hit the streets racing against other retirees and the likes of Mr. Grim Reaper and his zombie horde.  At first glance Coffin Dodgers is a simple, silly racing game in the vein of Mario Cart and Crash Team Racing, and although this is by no means a deep or complicated game I found the hours zooming by as I dove into this game. To be clear this game is not trying to compete with Mario Cart. I personally believe that Milky Tea (the development team behind Coffin Dodgers) did a great job making this game self aware in the sense that this is a dark almost slapstick kart racer and not a more serious Mario Kart competitor. With that said I enjoyed my time with the game and achieved the platinum trophy in about 6 or 7 hours. There is replay values past the trophy list, but the trophy list will not take that long to complete.

Where Coffin Dodgers shines is gameplay. It is a easy to pickup, responsive arcade style racer that has very little learning curve. When you start the game you choose your character and are assigned a generic motorized scooter. There are just a small handful of characters to choose from and not special abilities. So it doesn’t matter who you pick, just jump right into the game. Off the bat the scooters control relatively well and are upgradable with in game currency that you accumulate after each race. One thing that I want to praise this game for is that althought there are not very many upgrade for your kart, you can instantly feel the difference after each upgrade. I did notice however that once you upgraded your scooter, it seemed the AI would tighten up and although you could notice your upgrade, it didn’t feel as if I got a leg up on the competition. But once your kart is fully upgraded and you go back to the beginning of the campaign you are leaps and bounds faster than everyone else. My favorite mechanic in the game had to be the ragdoll effects once you would wreck. I often caught myself laughing out loud as my geriatric driver would go flying over the handle bars of the motor scooter into a stack of boxes or over a fence. This added to the overall dark comedic aspect of Coffin dodgers.

Graphically this game is not pushing any boundaries. It doesn’t look bad, just very simple. Each race sections off a piece of the town or area you are racing in until the 3rd and final race of the area in which you run through most of the map. The final race is by far the longest and it combines most of your environments and elements in the game. for example in a earlier level there are UFOs that pass around the map with a giant beam shooting from the center. If it hits you, you spin out of control allows your enemies yo pass you, thus increasing the difficulty of the race. Sound design is where this game takes a hit. There is also a small amount of customization that you can do to your motorized scooter which will eventually turn into a full on go kart. It isn’t very in depth, just some simple upgrades to the motor and drivetrain, small weapon upgrades, and a few different colors to chose from, but it actually makes a difference to the look and feel of your kart.


The overall sound design is not good. From overly simple music loops that glitch up from time to time to very poor sound effects in general this game has one of the worst overall sound presentations I have come across in a long time. There are also some framerates drops and glitches that seem to come along side the sound drops. For instance there are certain spots on the later races where as I would make a turn and the environment would slightly change there would be a brief pause in sound and sometimes in the game. It reminded me of when my CDs would skip in my old Sony portable CD player. This only affects the gameplay for a quick second, but by today’s standards these type of things shouldn’t happen.

When it comes to modes and options this game has everything you would expect from the campaign mode, to 2 or 4 player split screen, to time trails and a free roam (or Crazy Grandad mode). I again noticed some frame rate hiccups once I added more players to the split screen but again it didn’t hinder the gameplay to bad. I spent most of my time playing through the campaign and split screen racing and can say it was a good experience. I did not enjoy the free roam mode and the timed trails because unless you are just into getting the best time there was no real reward for playing through them. In fact after completing the trophy list in just two play-throughs of the campaign, and of course one trophy starting free roam, the extra modes seemed almost useless.


Overall Coffin Dodgers is a fun game for all ages and is worth the price of admission. Its corky dark comedy mixed with fundamentally sound controls makes it a good experience with moderate replay value. And as a plus for all of the trophy and achievement hunters out there you cant go wrong with a 7 hour platinum/game completion. I would definitely recommend this game for its easy access, plug and play nature, and most notably the price. Releasing at $11.99 USD I don’t think you can go wrong with it.




Watch the Playstation launch trailer here: