In Dogfight 1942 players climb into the cockpit and into the shoes of one of four pilots taking on Axis powers during four different air campaigns. They span such historical campaigns as the Battle of Britain, the war in Africa, the Eastern Front and the Pacific island-hopping campaign.
The game features more than 20 iconic aircraft from the WWII era including the P-51 Mustang to the P-38 Lightening. Players will conduct missions ranging from escorting bombers to shooting down V2 rockets before they can make it to their destination. Even with all that going for it, Dogfight 1942 manages to fall somewhat flat.
The first thing you notice when you start up the campaign is the mediocre voice acting. From take-off until the end of every mission you are condemned to listening to half-hearted attempts at emotion and borderline racism. By the time you reach the third mission you will realize that there is no common narrative going on. The story for this game is nearly non-existent. From a graphical standpoint the mediocrity continues. Dogfight 1942 could easily be mistaken for a late original Xbox game or a PS2 title.
On the bright side, Dogfight’s combat is engaging and fun, especially with the inclusion of Ace mode. Dogfight’s greatest attribute is the pure simplicity of the controls, as anybody can pick up a controller and pilot their fighter with the precision of the Red Baron. The addition of an easy to play “couch co-op” means you and a buddy could be shooting down axis pilots all night long, and at a price point of only $15 (1200 MSP) it’s an affordable foray into the aerial combat genre.
Despite its failures Dogfight 1942 manages to be a decent addition to the aerial combat genre.
I give Dogfight 1942 a 3 out of 5.