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Dead Pixels Review

Dead Pixels is an addictive zombie shooting spree recently released on Steam after passing through Steam’s Greenlight. It had previously been released on Desura. I am happy to report that Dead Pixels is a great game for zombie lovers; to an extent.

The gameplay is simple: run and gun. If it’s moving, don’t stop pumping it full of lead until nothing but a squishy ground remains. There are a large number of different weapons to use, but it has the problem with guns that Borderlands had. Yeah, there are plenty of guns to use, but there is almost no difference between most of them. For example, there is a double barrel shotgun, and a quad barrel shotgun. There is almost no difference between them, besides the stats, and how quickly it’ll eat up your ammo. This isn’t a flaw in game design; Borderlands proved guns which are extremely similar can still be executed correctly. However the issue with this, just like in Borderlands, is that they try to advertise the large amount of weapons while there are only four or five different types of guns.




There are a variety of game modes to choose from in this game. You have survival mode, time attacks, normal Dead Pixels, and a few others. Survival mode and the regular DP game are most likely the two features that will be the most interesting features gamers will want to play. While playing the game, you will acquire money and loot from killing zombies, surviving waves, etc. which will be used in shops run by survivors. There you can purchase weapons, throw-able weapons, ammo, items, and even upgrades for your character. I was thrilled when I first went into a store and saw the upgrade category, but was quickly disappointed. Almost none of the upgrades in the game are worth the money. For example, there is an upgrade you can purchase for increasing the player’s speed. Even after I poured a large amount of money into each speed upgrade, I didn’t notice any changes in my speed, even with the upgrade maxed out!


The game also has special types of zombies: like every zombie game out now has. There are your normal walkers, military zombies in armor which are harder to kill, fast, strong, ranged, poison; the list seems to go on and on with the variety of the infected. This brings me to one of my last points. Why are there only 5-7 gun types in the whole game, yet there are nearly twice as many zombie types?!



Was Dead Pixel fun? Yes. Will it set the world on fire for great profit? Most likely not. It’s a game that you will probably play for 4-6 hours in one sitting, and then you won’t touch it for months, until you get the urge to come back to it. For only $3 bucks the game is appropriately priced. So if you want a game to burn a few hours of your life, this game is just the thing for you.

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FIFA 13 Review

Being a massive football fan, upon hearing I was given the chance to review FIFA 13, I quite literally jumped at the opportunity. Also, as the only guy who has a lot of knowledge on the subject of football I was a shoe in for the job.


FIFA 13 marks the 20th edition of EA’s best-selling football franchise. With this anniversary come some pretty gigantic changes. As should be with any sports title, the most obvious changes made were made to the game play itself. The most noticeable to me had to be the “first touch mode”. When implemented properly, first touch mode allows the player to control the ball on a dime. Admittedly, I am not very good at using the first touch system on a consistent basis. However, I have fallen prey to several players in the online seasons mode who use it consistently and it can prove to be a deadly weapon in a player’s arsenal.


The next feature I spent time learning about was the new and improved attacking AI. Attacking has gone from the clumsy system of hoping your opponent makes a defensive error to a fluid system where your AI counterparts will make intelligent runs of the ball; including but not limited to “dummy” runs that will pull defenders out of position to open up space for the player holding the ball. This new fluid attacking system creates a much more realistic footballing experience for fans of the game. Games now have a discernible ebb and flow, and scoring is more about creating opportunities than forcing your opponent to make mistakes.


The final new feature that I spent time exploring was the new Kinect voice recognition. With Kinect voice recognition compatibility, the player can command his AI players to pass, shoot or even place a ball through the defense into space for the player to run onto. The only real flaw with the voice recognition system is that the Kinect will pick up ambient noise in your home and will assume you are arguing a referee’s decision. I was punished by my manager with suspensions three times for having a simple conversation with my wife while playing career mode.

Visually, FIFA 13 is a bit of hit and miss. The Stadia, weather effects and players (in top leagues) are rendered realistically and with great detail. However, the lower league players look shoddy and generic; while the crowds at games are still inexplicably rendered in 2D. On the bright side, the menus are absolutely gorgeous and easy to navigate, making this game extremely user friendly.


Making a sports game that feels like a new iteration in the series and not just a glorified roster update can’t be very easy, but for the last several years EA has managed to make it look easy. This year they have outdone themselves again with what is obviously the most realistic football game on the market right now. EA deserves the praise the critics and I are heaping on them.