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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 112 – Acrobatic Adventure | Guest Host: Weston Tracy | Savior

Weston Tracy teaches us the lost art of pixel parkour and shows us the sights, scenes, and sprites of Savior. Nintendo announces the Indie World Showcase…guess we’re done using the word ‘Nindies’ then. Speaking of indie games – and awesome games in general – Wayforward delivers a double dose of exciting news, and Taito gets all nostalgic on us. And finally, The Hype Zone unearths a deleted scene that you will not want to miss…now if only we could delete our memories. This is Nintendo Duel Screens: Episode 112!

 

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 68 – The Hyper Funk Zone | Special Guest Greg Johnson | ToeJam & Earl: Back in the Groove

We get our groove on as Greg Johnson, co-creator of ToeJam & Earl, takes us on funk-a-delic journey nearly 30 years in the making. Nintendo’s latest mobile game is already making big bucks…surprisingly. And finally, The Hype Zone leaves us with egg on our faces…

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 68 – The Hyper Funk Zone

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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News Nintendo Switch

Temtem – Massive Multiplayer Creature Collecting Game – Funding Reaches $250,000 – Now Coming to Nintendo Switch

Temtem was a game that caught our eye here at Proven Gamer and created a fervor. So much so that I found myself funding the game to get my hands on it a little early, and hoping that one day I can play it on my Switch. That goal is one step closer after Temtem not only hit their initial $70,000 goal, but they are now above the Switch threshold of $250,000 with 17 days to go. Obviously, any Kickstarter games can miss targets and in some cases never come out, but Temtem’s promising concept and design at this point cannot be ignored.

 

Temtem promises the players will be able to play along side their friends in a massively multiplayer world. Some call it the Pokemon MMO we always wanted, but it is promising to be much more than that. The game out of the studio Crema from Madrid, Spain features PVP, Co-operative play, breeding, and an incredible array of monsters to collect that span over 12 different types. The studio also created Immortal Redneck, which has garnered its own critical acclaim and proves the studio is no stranger to the Nintendo Switch hardware. The game’s final release is not scheduled until mid 2020, but the immediate support of gamers around the world is heard loud and clear; they want this game!

Check out the teaser trailer below:

So what do you think? Are you going to back the game on Kickstarter? Are you going to take a ‘wait and see’ approach? Let us know in the comments below.

You can back the game on Kickstarter here. 

 

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 42 – Monster Crown Jewels

Our much ballyhooed Monster Crown interview is finally here! Jason Walsh & Shad Shwarck join us to talk about their highly ambitious monster-breeding game and the journey that led them to Kickstarter. Spoiler Alert: the campaign is already LIVE and continues smash through stretch-goal after stretch-goal. Plus, SEGA has announced something…HUGE? And of course The Hype Zone and Retro Game Club make a triumphant return – and are better than ever!!…maybe. All this and more on Nintendo Duel Screens Episode 42!

Monster Crown can be followed on Twitter and you can back them on Kickstarter as well.

 

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Categories
PC Reviews

Prismata Review-In-Progress

In 2014, Lunarch Studios launched a Kickstarter campaign which would inevitably raise $140,000.00 for a title known as Prismata – a hybrid game which meshes Deck Building and Turn Based Strategy. Now, with a combined eight years of development time, Prismata has been released (sort of) on Early Access. And while I readily admit that Prismata is one of those games that I honestly knew very little about prior to playing it for the first time (which is something of a shocker as it blends two of my favorite genres), the result may not have been entirely worth the wait. At least, not in the current state that it is in.

Prismata’s Campaign consists of five chapters, with the difficulty of each ramping-up considerable post Chapter One. The first chapter is essentially a two-hour tutorial, teaching you the ins-and-outs of the game’s mechanics. Normally, I object to such a prolonged level of hand-holding, but the systems at play here are surprisingly deep, and a touch more nuanced than I had anticipated. To put thing simply you are, more or less, base building…but with cards. Units you…build, produce resources. Resources are in-turn used to (you guessed it) build more units. The aforementioned strategy however begins once the game begins to open up and leaves everything up for the player to decide.  Would it be best to hoard a metric ton worth of gold and pray that the enemy doesn’t go ham on all-out attack? Do you play on the  defensive side while slowly building up an offensive force? The more you play the more strategies and options begin to present themselves. And is that particular aspect – ‘the how should I approach this’ scenarios, which is Prismata’s most brilliant component.

Six hours or so into the campaign left me feeling that I was ready for something more, that what I had only been playing a primer for the real challenge. Again, not to say that the campaign isn’t difficult (Chapter 2 will destroy any sense of confidence you may have after completing the lengthy tutorial that is Chapter 1), but the campaign is hardly the main attraction here.  Sure it does have a neat sci-fi aesthetic going on but the dialog is text only. And more often than not I found myself mashing the space-bar to get through the drivel and get to the action. Fortunately, there is so much more to explore than just the campaign.

The Combat Training Mode offers you the chance to adjust your strategy to solve puzzles. PVP Mode allows you to test your mantel against players from all over the world. But while these modes are fun to dive right into (if only to get away from the campaign) Prismata’s Events are true star of the show, that is…when the damn thing works. Unfortunately, I encountered far too many hard crashes and even simple disconnection issues once I ventured away from the single-player campaign. That being said, PVP Mode and Events (again, when it actually works) are a whole of fun, and are most likely what will keep players engaged as the game is fine tuned throughout Early Access.

I would also like to mention that if you have a touch screen PC or Laptop, play it that way. Using the mouse just feels a little clunky, but the swiping and tapping of the screens feels natural and intuitive. It makes me wonder how a game like this might fare on mobile platforms.

Overall, Prismata is shaping up to be a worthy contender in the card strategy genre. The only thing that is really holding it back is a bit of polish. As a title in Early Access I understand that the developers are going to take all that constructive community feedback and build on what I think is a winning concept. I look forward to the improvements and digging even deeper into some PVP and Events as the player base expands.

Note: Review code for Prismata provided to Proven Gamer courtesy of publisher/developer Lunarch Studios, prior to its Early Access release.