Nintendo Opinions Sony

Proven 5: Nintendo First Party Franchises That Could Use The ‘Sony Style’ Reboot

One thing is certain this gaming generation: Sony and Nintendo are delivering first-party exclusives beyond anyone’s wildest expectations. In 2017, Nintendo released Game of the Year Winner The Legend of Zelda and the remarkable Super Mario Odyssey. God of War was released to critical acclaim and is well on its way to set records for Sony. Both companies have a very different approach when it comes to first-party titles. While Nintendo focuses on lighthearted games that are hardly ever taken too seriously, Sony has built its brand on mature, story-driven epics – with Nintendo-esque titles like Ratchet & Clank and Knack tossed in for good measure. So if Sony can deliver the occasional whimsical game, then why can’t Nintendo deliver a mature epic of its own? Better yet, what if Nintendo took  a few of its existing IP’s game them created them with an eye for an older audience? Here are five Nintendo franchises that could potential rival Sony’s mature first-party titles.

Star Fox

While Star Fox has plummeted in quality over the years, the pedigree of the franchise is still largely remembered in good light. Nintendo can go back to the basics and focus on the story of Fox McCloud – a renegade pilot who knows no meaning of the word “limits”. Perhaps a telling of his origin as a young fox…man that was expelled from the academy and battled his way back up the ranks to prove himself. The game can take an Uncharted approach to humor and focus on third-person storytelling with kickass dog fighting capping off some levels. Nintendo could easily make a Warhawk-like online multiplayer component to go along with the rich single player experience. Maybe even add a Battle Royale Mode complete with mechs, tanks, and Arwing battles. Star Fox could again be a pillar franchise for Nintendo.

Metroid Prime

The most obvious franchise to potentially take on a more mature vibe,  Metroid Prime could take its stellar FPS and exploration mechanics and craft a experience that is absolutely dripping with atmosphere. Two ways I would love to see this go down: a more reserved, isolated space-horror title similar to Alien: Isolation, or a more intense body-horror like Dead Space. Completely separating Metroid from Nintendo’s family-friendly batch of first-party titles could be a bold move that fans of the series would surely respond to.

Star Tropics

Good ol’ Mike Jones. Good ol’…forgotten Mike Jones. If there was ever a Nintendo series ready for a comeback it would be Startropics. While many would be quick to dismiss the tale of a would-be boy adventurer searching for his missing uncle to be a derivative of The Legend of Zelda, Startropics (and its sequel) was a charming game that caught me surprise as a young gamer. Mike Jones is the closest thing Nintendo is ever going to get to a Nathan Drake-like character. You can still retain the off-beat sense of humor and an insane plot that involves an alien race but the overall tone would be a modern-day fantasy epic. And seriously, I DARE Nintendo to make Mike’s signature yo-yo as badass as Kratos’ Blades of Chaos.

Kid Icarus

The Greek myth brought to life of the NES (sort of…I still don’t know why Pit is fighting Medusa; that was Perseus!) has a bizarre past. While it’s true that Pit made a semi-ish comeback with a title for the 3DS in 2012, the star of Kid Icarus has seen more action on the Smash Bros. scene than in a game of his own.  Transitioning Pit into a more mature narrative and taking a God of War/Horizon Zero Dawn approach to combat would be a refreshing take on this classic Nintendo franchise. The title could focus on the ranged combat ala Aloy’, but also throw in a healthy amount of melee options for good measure. Plus given the mythology the series is inspired from, Kid Icarus can explore a wealth of mature themes and plot points.


Mother is no stranger to adult themes. From missing persons and paranormal activity and psychic abilities to people being held captives in caves and an antagonist that wishes to doom all of reality to a horror of infinite darkness, Mother could easier transition to a dark RPG. Giygas’ character alone is worth taking this innocent looking series and running with its creepy undertones. It could legit be the RPG to rival the Persona series.


So what do you think? Are there any existing Nintendo IP that would would like to see get a mature reboot? Let us know in the comments below.

Nintendo Duel Screens Podcasts

Nintendo Duel Screens 35 – Is Star Fox Dead?

Star Fox turned 25 last week and the boys hold an obituary. Is Star Fox worth saving anymore? Does the franchise have any weight for Nintendo? How can Nintendo fix Star Fox? It has been far too long since Star Fox was good and it is high time this changed. In other news, the Switch got a couple of sub-par ports, Diablo III may be coming, and Pikachu solves mysteries. Andy and Steve explore all of this, plus enter the Hype Zone and play some Retro Game Club.

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Wii U Reviews

Star Fox Zero Review

Star Fox 64 was one of the first games that I can clearly remember playing. While the story may seem silly now, but back then, it was one of the few story-driven games that I deeply enjoyed. Having different paths and different ways to kill bosses was awesome and pretty unique for that kind of game. Despite negative reviews, I even liked Star Fox Adventures. It was different, but I got to live through Fox again. Star Fox Zero tells you “Nah, forget all that. We made it better. We promise.”

You can forget any story from the saga as Star Fox Zero starts off the same way Star Fox 64 did. Andross, an evil scientist, disappeared to make an evil army. Fox’s Father started Star Fox and went to investigate Andross with his friend Peppy. Fox Sr. sacrificed himself to allow Peppy to escape from Andross. Now Fox Jr. restarted Star Fox with Peppy and Slippy to protect the Lylat system.


I can’t really start to talk about the game without mentioning the controls first. Star Fox Zero forces you to constantly check your TV screen and the WII Pad controller. It even straight out tells you that you can shoot without looking at the Pad, but if you want to shoot accurately, you have to use the pad. Aiming isn’t as simple as moving a thumbstick either. You have to move the controller physically which is a constant annoyance. Your Arwing can now transform into a walking ostrich thing by pressing the A button, one of the most used buttons on any controller. I should mention that this even happens in space battles. I don’t really understand why they would make the controls 20x harder to figure out than playing the actual game.


In Star Fox 64, playing a level or two as a land rover was refreshing and if you didn’t like it, you could maneuver around it and use an Arwing the whole game. Star Fox Zero, to the contrary, shoves a bunch of different ships at you that changes the pace and kind of gameplay completely. It is jolting most of the time and really annoying the rest. Whichever ship you end up using, they all still have the problem of forcing you to look at both the TV and the Pad controller. The tasks in-game are simple but getting Fox to do them is just frustrating.

If this was a straight up HD Remaster instead of a “modern” reboot I probably would have like the game more, but as it stands, it is disappointing. I got the chance to play the demo at E3 and it feels like a different game now. Star Fox Zero feels like they had a good frame for what the game should be and then just threw way too much at it and lost what good they had. Overall, I wouldn’t advise playing Star Fox Zero.