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Here it is! The Announcement!

We are doing a site wide scavenger hunt! Over the next couple of weeks there will be a series of clues giving to where the next code can be found. First person to send all 5 PS4 code and/or X-Box One code will win that system. Oh, BTW, you can win BOTH.

Once you have all 5 clues, send them to

Not that it needs to be said, but NO Proven Gamer, The Structure Network, or Electric Sistahood Employee may win. (no employee actually knows all the clues except TrickyMic)

Thats it!

The First clue can be found between a Rocksteady and a Rumble!

Good Luck!!!!

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Call of Duty: Black Ops III Preview

With less than a week to the release of the much anticipated Call of Duty: Black Ops III, now is as good a time as ever to look at what players can expect from the newest entry in the series. Every year developer Activision’s highly successful franchise adds both new features and gameplay tweaks to continue to keep the long running series fun and exciting. This year’s entry seems no different.


Black Ops III seems to be continuing the series trend of taking place in futuristic environments, much like every title since Black Ops II, which is great in my opinion. Advanced Warfare and Black Ops II’s futuristic settings were the most appealing story-wise since the original Modern Warfare. The sci-fi aspects of these future battlefields allow for storytelling that is hard to accomplish with modern day settings. It allows the developers to develop new weapons and technology, that isn’t present in a modern day setting, to enhance gameplay. In this title the characters are even augmented, in a way reminiscent of Deus Ex, which should allow for interesting twists to gameplay.

One of the most interesting new features of Treyarch’s upcoming shooter is the campaign being designed for co-op play. Some of the fondest memories I have of the Call of Duty series are of the spec ops missions in Modern Warfare 2. Sitting on the couch with my wife playing the game split-screen, running through these missions, was extremely fun. I hope the co-op campaign structure of Black Ops III delivers the same level of joy.

Interestingly, there are two changes in the campaign that I find odd (though I can see purpose within the first of the two). All campaign missions will be unlocked from the get go this time around. Since multiplayer is the main aspect of Call of Duty games that most players enjoy, this new feature allows players to experience campaign missions that friends may brag about being great without having to play through the whole game. The second of the two changes is the exclusion of a campaign in last-gen versions of the game. Though this seems to be an odd design choice, it may be due to time restrictions.


After playing the beta for Black Ops III, I can say that the game boasts the same tight gameplay experience that fans have come to enjoy with the series. Black Ops III‘s gameplay felt similar to Black Ops II in my opinion, though it was much smoother and had a Titanfall-esque flare to it. Black Ops III allows for players to utilize jumping abilities similar to what we received in last years Advanced Warfare. Player opinion continues to be a split among fans of the series; some players loved the jump mechanics whereas others hated them. To me, the mechanic adds a new layer of strategy to the game and I am glad that it is returning.

There are also happens to be a lot more customization options available for players this time around. Among these options are super soldier classes, such as “Call Sign: Prophet” and “Call Sign: Nomad.” These two new classes offer special abilities outside of the regular gun customization or killstreak perks. It reminds me of the way your characters can have different abilities in titles like Borderlands or even Destiny—a welcomed addition should this new gameplay mechanic be balanced correctly.

The multiplayer experience of Call of Duty continues to evolve to keep the game fresh. Where some players may feel that old titles off the pristine version of the multiplayer experience, I enjoy the new experience offered every year with the various changes made to the series. As long as Activision keeps the experience fresh, Call of Duty will remain at the top.



Call of Duty‘s beloved zombie mode, Treyarch’s bread and butter, returns in Black Ops III as well. Every iteration of the series has offered some type of horde or mission mode since World at War was released and zombies is the king of these modes. Zombie mode is thrilling and nail biting, but remains fun. The teamwork involved has continually kept me coming back to Black Ops II three years since it was released and I hope that this version delivers as well.

This year’s iteration includes a progression system, which allows players to build up their characters and not have to start from scratch on every play through. This could be a welcoming addition, though half of the fun is earning power-ups throughout each match of zombies mode. Abilities this time are served to players through a bubble gum machine—which is campy, but so is zombie mode, so it fits. Like previous versions of this staple game mode, new celebrity vocal talents like Ron Pearlman and Jeff Goldblum are joining the fight agains the undead. Zombies looks destined to deliver.

All in all, the package looks well worth the wait, especially on current-gen platforms. The campaign is darker than ever, the multiplayer is fast and tight, and zombie mode looks like a blast. The Black Ops series has been a fan favorite since Treyarch established it, and this one seem like it will continue that tradition. November 6th is just around the corner, so we will see if they live up to the standards that have been set. But, as of this moment, all signs point to yes.


Are Gamers Suckers?

As gamers, we are always waiting for the the next big reveal. Whether it is the next IP, the next game, or the next generation console. Three years ago, we all knew the next generation consoles (PS4/XBOX ONE) were coming, but we had no details. Then within two months of each other, we got our first details, and we our mouths starting to salivate. We were so excited! We wanted more! We needed more! Then at E3 we got more. Some good (PS4) and some bad (XBOX ONE).

That wasn’t a shot at Microsoft. It was put there to help my point. Through screams through the internet, Microsoft quickly flipped the switch that Major Nelson said couldn’t be flipped. You remember that don’t you? We were told that Microsoft’s DRM policy just couldn’t be taken out cause they were already integrated into the system. We later found out that wasn’t true. It was an attempt to calm down the masses. It didn’t work, so they flipped the switch. That is just one way that I think the industry thinks of us like suckers.

The next thing is the Collectors Editions and Game Of The Year Editions.

When games get announced, we often wait to hear if there is going to be a “special” edition. We as gamers hunger for them. The statues, the soundtracks, etc. I’m guilty of it. My computer desk is covered in special edition stuff. We spend a lot of money on these as well. While games cost $60 normally we dont’ bat an eye spending anywhere from $100-$150 on these. Sure, you can say that you want to help support the developer, but it’s just something we tell ourselves to make us feel better. The real kick in the nuts comes several months later when DLC starts getting released and we spend more money on the game to get more out of it. Sometimes it’s DLC we want, sometimes its DLC that we need, and sometimes its pointless DLC that we don’t need but we want because we know everyone else has it and we just gotta have it!

Now a couple months later, provided the game did well (although this is not always the case), we are told a game of the year edition is coming and its going to include all the DLC for the game. While that sounds cool, it’s normally priced lower than the original game price. Where if we waited sometime after the the game was initially released, we would have gotten everything we wanted and saved some money. Another sucker is born!

Now I’ve been hard on you guys, but it needed to be said. With that being said, there still is another reason we become the biggest suckers of all. Next Gen Consoles. They get a lot of us.

Let’s talk about the universal failure of the Ouya. Not only is it not a good system but it only exists because gamers funded it through Kickstarter. If gamers did not drop money on it before it even existed, people wouldn’t be stuck with a console which basically boils down to an Android tablet with a controller.

Next up is the Wii U. This console came with a lot of hype. People were still on the Nintendo high that was the Wii. People were eager to buy this console. With sales the first year only reaching 5.86 million, it is no where close to what Nintendo forecast the sales to be. News like this has caused many in the industry to all but abandon the system. One developer has even gone on record to say that they currently don’t even have a game being developed for the console. People who have this console are desperately awaiting a game to justify their purchase.

To finish off this point, I’m going to combine the two next generation consoles. The PS4 and X-Box One have both done incredibly well out the gate with their sales ($6 Mil and $3 Mil respectively) in only the first 6 months, but that leads to my point. People flocked to the stores to buy these consoles to the point that they were sold out everywhere and people bought them and just flipped them on Ebay for double, if not triple, the money. Of course people bought them, because if there wasn’t a market for it, it wouldn’t happen.

All this lead up to this lead up this question? Are gamers suckers? Are we so blind to go out and spend money on something the first day that we all know will wind up biting us in the ass because weren’t patient enough to wait?