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Gundam Versus Unleashes Its Launch Trailer, Now Available

 

 

Celebrating the release of Gundam Versus here in the United States, Namco Bandai has released its Launch Trailer of the game. The trailer encompasses a variety of feedback from various players, who had the special opportunity to play the game as it made its way to the United States and Western Territories. The game received positive acclaim in Japan, and the momentum generated from the West convinced the developers and Namco Bandai to release the game here in the United States

Gundam Versus is a 3D brawling video game that encompasses the entirety of the Gundam Universe. Players can choose from a large variety of Gundams, then take to the battlefield, fighting in 1v1 or 2v2 combat. Players will be able to utilize every possible action of their particularly chosen Gundam, from blasters cannons to beam sabers. With a variety of game modes and extremely high production values, Gundam Versus was a massive success in Japan. The gameplay was praised for being tight and accessible for newcomers and fighting veterans alike.

Gundam Versus comes hot on the heels of the 38th anniversary of Mobile Suit Gundam and the 10th anniversary of Gundam Zero. Originally debuting in 1979, Gundam has spanned the decades, taking on new iterations and interpretations of mecha combat and space action. The originally introduced viewers to a massive interstellar civil war, between the Galactic Federation and the Principality of Zeon. While the series was popular, it wasn’t until the release of Gundam Wing on Cartoon Network’s Toonami block that catapulted the franchise into an international sensation. Gundam Wing, a mecha and space epic opera, followed the stories of six Gundams, secretly sent to Earth to disrupt the military aggression of the organization known as Oz. Soon, a conspiracy reveals itself and the 6 are trapped into a terrible conflict that could bring the Earth and space colonies into ruin.

Gundam Versus is now available for PlayStation 4 and PC.

 

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PC Reviews Playstation 4 Reviews X-Box One Reviews

Absolver Review

SloClap’s Absolver is and isn’t one of the best games I’ve played this year. It comes under the genre of MMO games. If you’re playing MMO games it is worth buying a decent mouse, we recommend you check out the iControlPad review of the best MMO mice for an overview. It’s unique take on hand to hand combat is by far the game’s bread and butter and I can’t recall a game where I’ve felt more like I was actually doing martial arts. Unfortunately, in between the intense moments of reading opponents moves and firing my own back I found myself wandering around a largely- lifeless, mildly-claustrophobic open world wondering what the game could have been if it had been a bit more fleshed out. There are no side quests, no real distractions at all to be found in the world of Adal. It’s empty. It’s maddening at times. But, it’s completely deliberate.

Absolver’s barely-there story is your character’s rise from a lowly Prospect to Absolver and is as ambiguous as the rest of the game. You’ll wander the world, fight all the dudes that need to be fought and rise to the position of Absolver. I wish the game’s namesake title held more weight. By the time I finished the game I felt like I had learned a lot but barely accomplished anything meaningful.

For how short it is, the “Boss” encounters are all relatively challenging, especially if you’re going at them solo. I lost at least once to each of the bosses I went up against before finally figuring it out what I needed to do to best them.  All told the campaign took me roughly 5-6 hours to complete. The meat of the game is really in the PvP and “Combat deck building” aspects.

How the combat in Absolver comes together and feels is absolutely brilliant and full of choices. Right from the get go you’re asked to chose from one of three styles: Forsaken, Khalt, or Windfall. Once you choose a style you are unable to switch. Luckily there are multiple character slots so you can try out all of them and figure out which is best for you. Each style has it’s own unique defensive ability. Forsaken can Parry attacks, Khalt can straight up absorb attacks, and Windfall(my personal favorite) is all about dodging attacks at close range. All three of the starter styles are rated by “difficulty” but I found the rating of the three styles to be pretty arbitrary. I had more trouble timing the Parry and Absorbs with Khalt and Forsaken but was perfectly adept at timing my dodges with Windfall. A final fourth class, Stagger, is unlockable in game after encountering a particular enemy. This Drunken Master type style mixes Offense and Defense Simultaneously and is meant to be the most difficult style to master in Absolver.

Each of these styles also ties into one of the attributes you can increase by leveling up. Paying attention to which style is effected by which attribute is key to success in PvP. While they don’t explicitly tell you what style is anchored to which attribute it is pretty clear before committing any points what effect it will have on your current build. You also gain a few special moves via leveling up: Being able to quickly drain an opponent of stamina or push back some encircling enemies and a few others.


The rest of a player’s moves are tied to their Combat Deck. Here players can equip loads of different moves to eight different slots. Each of these slots corresponds to one of four “Stances”. Players can create  huge flowing combos and pick powerful transitional moves.

The selection screens for combat and gear aren’t explained upfront and can be very confusing at first. You really have to dig in to understand each of the systems.

While combat choices are pretty slim when you first start out, you’ll fill in much of your Combat deck quickly within the first few hours. By dodging and blocking enemy attacks you gain knowledge of moves you don’t currently have. Do this enough and you’ll eventually unlock new moves to throw into your deck. Each move in your deck has certain starting and ending stances that will determine what you can and can’t combo into or out of. I tried my best to create a deck that if executed properly could loop infinitely. I’m not sure if this was the best strategy or not but it seemed to work well and it gave me a better understanding as to what was coming next in a combo chain and what attacks came from what stances.

You can also manually adjust your stance by holding right trigger and pointing your control stick toward whatever stance you’d like to better suit your current predicament. At first I didn’t use this much, but, after a few hours went by, I was doing it constantly because it was imperative to use certain strikes in certain situations. Hitting block immediately after throwing out an attack will feint the attack. Again this was something I didn’t understand how to use till much later. I started using it to bait out certain attacks and counter accordingly. This is how Absolver makes you thing about fighting differently than any other fighting game I’ve ever played.  It doesn’t handle it’s complexity in the same way as a Tekken or Soul Calibur. It isn’t about memorizing overly complicated inputs. It’s not about chaining special moves together that are Down Right Fierce(puns are fun).  Absolver derives its complexity in understanding the tempo and timing of fighting; The management of space and stamina and it does it damn well.

Often, by accident, fights would end up looking choreographed. This was especially the case when fighting another player as opposed to A.I. I can’t even explain how cool I felt the first time I ducked a high shot, jumped over a low shot, and counter attacked an opponent. That’s one of the really interesting facets of Absolver. Not only is the combat weighty and balanced, but it also has the tendency to just feel and look like it’s straight out of an old king-fu flick.  

Though Adal is small, it’s all intricately designed and pretty easy on the eyes. Soft Pastels and a minimalistic art style make Adal look stunning without being to visually busy. This tonal shift away from high-definition sprites and character models isn’t foreign to the world of indie game development. Polygonal and Voxel models are all the rage at the moment. But here, Sloclap did such a good job of making Absolver’s package so ambiguous that any other stylistic choice would have been a disservice to the rest of the game. There were a ton of times where I stopped dead in my tracks just to take in my surroundings. Whether it was looking over a vast forest or staring up at a massive tower, I was continually surprised at how gorgeous this compact open world was.


Many people at a glance have compared Absolver to Dark Souls. While I understand the comparison at a base level I don’t think it’s apt in describing the core experience of what  Absolver is.  It’s very much in it’s own category. It’s kind of a simulator in a sense. It’s more about the feel of the combat than the look of it(though it does look great). Absolver, altogether, in everything it presents and how it presents them seemingly has a singular purpose: It is laser beam straight from martial arts to a controller and in that pursuit it absolutely succeeds.

7/10








 

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PC News Playstation 4 News

Despite The Game’s Sales, Street Fighter V Success Flourishes in It’s Tournament Scene

Having missed the mark on it’s sales goal of 2 million copies at the end of the companies fiscal year, Capcom has stated that it’s staple fighting game Street Fighter V has “maintained steady sales” but has yet to come close to it’s predecessor in Street Fighter IV which sold 3.4 Million units in it’s life span before ever even releasing Super or Ultra. Many say that this is due to Capcom’s questionable marketing and a rush for the game to release with limited content such as the inability to access the store, challenges, and even the Cinematic Story Mode, which did not release until July of 2016, months after the games launch in February.

But due to it’s lack luster sales, does this  truly show the success and potential of the game?  Evo 2016 (or Evolution Championship Series) is set for July 15-17 in Las Vegas, Nevada and features some of the best fighters in the world.  Fighters such as Daigo “The Beast” Umehara, Justin Wong, and Alex Valle have all stepped foot in the “ring” to compete in epic 1v1 Street Fighter bouts.  With their reputation proceeding them via online forums, YouTube, and especially Twitch, it’s no surprise that they have been successful in promoting the king of 2D fighters the last few years, and have shown the world why Street Fighter is so beloved among it’s fans.  With such inspiration, attendance at Evo 2016 is at an all time high!
Street-Fighter-V-E3-2015-Cammy-02_700x394

An Article per Shoryken.com, posted on Februrary 26, 2016 states:
“After just four days of registration, Street Fighter V broke the Evolution Championship Series’ attendance record for one game. Now, four days later, it’s surpassed another milestone.This morning, Evo organizer Joey “Mr. Wizard” Cuellar tweeted his surprise at the current numbers. While an exact figure wasn’t mentioned, photographer Robert Paul asked if, perhaps, over 3,000 players have registered for Street Fighter V, to which Cuellar responded with an affirmative image. Before this, Ultra Street Fighter IV held the record for most participants  at 2,227 individual competitors. Street Fighter V appears to be a worthy successor to that legacy, with numbers impressive enough to warrant its appearance at the massive Mandalay Bay arena. Let’s go.”

Since then, the registration numbers for competitors for Street Fighter V alone has more than doubled!  Could this be from a die hard user fan base growing before our very eyes, or perhaps Street Fighter V is actually better than the reviews and sales give it credit to be?  Either way, it will be interested to see how those sales numbers are affected when Season 2 of the DLC is released granting us access to an even larger roster, or when the inevitable Super Street Fighter V finally launches.

Below is a list of registration numbers from Evo 2015 and Evo 2016, and for more on Street Fighter V, keep it locked right here at Provengamer.com!

EVO 2015
Ultra Street Fighter 4 – 2,227
Smash 4 – 1,926
Super Smash Bros. Melee – 1,869
Mortal Kombat X – 1,162
Guilty Gear Xrd -SIGN- – 968
Ultimate Marvel vs. Capcom 3 – 816
Tekken 7 – 458
Persona 4 Arena Ultimax – 437
Killer Instinct – 397

EVO 2016

SFV – 5065

Smash 4 – 2637

Melee – 2350

Pokken – 1165

GG:XrdR – 903

UMvC3 – 770

MKX – 707

Tekken 7 – 543

KI – 540

 

 

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PC News Playstation 4 Playstation 4 News

Capcom Reveals Street Fighter 5 Cinematic Story Mode

It was revealed earlier today by Capcom in a trailer that Street Fighter V will be focusing more on it’s story by implementing a Cinematic Story Mode, showcasing the roles of some of the newer characters, as well as the familiar ones. Although details on the story have not yet been revealed, we see the trailer opening up with Fang (a new fighter on the Street Fighter roster) using a machine to summon a portal leading to M.Bison’s reign of power, and it’s up to the protagonists to once again hone their fighting techniques and stop the threat.

Click the video below to view the trailer, and for more Street Fighter V news, be sure to visit ProvenGamer.com