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Podcasts Trophy Whores

Trophy Whores 232 – The Hideo Kojima Patch

After playing games for nearly 24 hours, Tricky is tired,  but he still hosts the show.  Tricky participated in Extra Life 2015, which has raised over 20 million for the Children’s Miracle Network, and reached his goal of $200.  The Trophy Whores often tease Tricky, but the guys are proud of him.

On this episode, Donny spits fire like a dragon protecting a grove of chocolate Easter bunnies.  Donny has never been happy about Konami’s decision to split from Hideo Kojima, the father of Metal Gear Solid, and it seems that his ire burns brighter than ever.  If Donny had his way, Konami would release a Kojima patch for Metal Gear Solid V: The Phantom Pain.

Join our sleepy foursome Extra Life supports and marathon gamers, as we discuss, among other things, Extra Life, Tales from the Borderlands, Street Fighter V, and Ace Ventura: Pet Detective.  Even though Ace Venture: When Nature Calls is the superior movie, the original film has the biggest revelation: Finkle is Einhorn; Einhorn is Finkle!  Snowflake the dolphin hasn’t been the same since that day.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 232 – The Hideo Kojima Patch.

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Podcasts Trophy Whores

Trophy Whores 228 – Donny’s One-Man Stand Against Remakes

Donny knows Alex well, which is — partially — why he brings up Psychonauts. Truth be told, he’s a fan, too. Who isn’t? It is a fantastic, imaginative game, and, as one of Alex’s favorite games, it holds a special place in his heart.

Beyond placating Alex’s ardor for nostalgia and Double Fine Productions, Donny sounds the battle horn and calls for podcasters to band together, demanding an end to the seemingly endless stream of video game remakes. Donny might have a point, given how many remakes have landed on the PlayStation 4; however, we always have Until Dawn, right?

Join our jubilant squad of Hulkbusters and Marvel superheroes, as we discuss, among other things, Disney Infinity, Darksiders II: Deathinitive Edition, New York Comic-Con, iHeartRadio and, of course, Metal Gear Solid V: The Phantom Pain. Given how much Tricky and Donny talk about the game, we should all be Metal Gear Solid experts. Alex now knows more about The Phantom Pain than he knows about the menu at Qdoba Mexican Grill — and he has ordered many burrito bowls!

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 228 – Donny’s One-Man Stand Against Remakes.

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Podcasts Trophy Whores

Trophy Whores 227 – Donny Ain’t Misbehavin’

This week Donny, also known as the “Crunchmaster,” snacks during the show, but other than that, he is on his best behavior.  Donny has a good reason to play nice, too.  This week we have a guest, and Donny doesn’t want to act a fool.

While Donny minds his manners, Tricky steers our Platinum sailboat away from the alluring voices of the Sirens.  It’s a good thing that our guest can swim in the deep end, as we are liable to wreck at any moment.

Join our omnipotent battalion of weathered warriors and Platinum seekers, as we discuss, among other things, The Order: 1886, Super Meat Boy, Drive Club, Metal Gear Rising: Revengeance and Until Dawn.  Donny still doesn’t like Metal Gear Rising, and I doubt that, that will ever change.  When he talks about the game, you can sense the displeasure in his voice. You don’t often see that kind of anger.  I’ve seen TrickyMic that mad — but only once.  He bought a bag of Starburst candies that contained only yellow pieces.  He was furious.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 227 – Donny Ain’t Misbehavin’.

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Podcasts Trophy Whores

Trophy Whores 226 – Migraines Outta This World

While you are listening to this episode, Donny is freaking out about the dangers of virtual gaming.  According to him, virtual headsets are whack.  Donny isn’t always right, but he talks as if he is the smartest man in the world.  Given his taste in movies, which generally opposes popular opinion, you should know that Donny isn’t afraid to swim upstream.

Tricky, on the other hand, has retired from Trivia Crack — after less than 20 games!  He dons a cape of cowardice, as he refuses to accept Alex’s challenges and game invites.  Who runs from a friendly challenge?  The Cowardly Crusader rises again!

Join our powerful quartet of trivia nerds and PlayStation admirers, as we discuss, among other things, Mighty No. 9, Gravity Rush, BioShock, Resident Evil and Uncharted 4: A Thief’s End.  What’s more, Tricky updates us on his trek through Metal Gear Solid V: The Phantom Pain.  If you crunch the numbers, you will find that Tricky has more time invested into The Phantom Pain than the builders of the Titanic put into that “unsinkable” ship.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 226 – Migraines Outta This World.

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Playstation 4 Reviews

Metal Gear Solid V: The Phantom Pain – Review

Metal Gear is an intense series, which has set and defied video game genres in its long and storied history.  In terms of both gameplay and the way the story is crafted, each entry evolves to add something new to both the series and games.  The original MSX Metal Gears with the the introduction of the stealth gameplay, Solid with the cinematic approach to storytelling and the rest of the series to expand on those two core concepts, each getting more refined as time moves on.  Metal Gear Solid V: The Phantom Pain is no exception, with this game being creator Hideo Kojima’s swan song, the bar was set even higher for a Metal Gear game.  With the collective fanbase going nuts on how “little content” Ground Zeroes contained (I personally clocked in about 20-30 hours into it), everyone had their eyes set on The Phantom Pain.  Not only does it deliver, but it once again, changes and defies the very genre it helped establish.

Phantom Pain opens up 9 years after the events of Ground Zeroes, where Big Boss was put into a coma and finally awakens. From there, he teams up with series regular Ocelot, to reunite with Kazuhira Miller and re-form the private military army. Together, they seek revenge on the man who destroyed their home, Skull Face and ultimately the organization pulling everyone’s strings, Cipher. The game does a great job catching new players up on the past events rather quickly as Big Boss (now Punished “Venom” Snake) has trouble recalling his memory due to a crash. Surprisingly, however, Phantom Pain has an incredibly low amount of focus on cut-scenes, but rather relying on cassette tapes to fully expand the lore of the series. Every other game in the series has had a heavy focus on cut-scenes, but it seems like Kojima took the complaints from the over-usage of them in Guns of the Patriots to heart.

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The tapes help fill in a lot of gaps left behind from other games, especially in the Big Boss saga. In addition, there were some hidden gems in the tapes that helped me piece together histories from characters in the Solid Snake saga, which left me incredibly overjoyed. Seeing Peace Walker characters like Miller and Huey Emmerich actually rendered and walking around filled me with an intense amount of joy. Both Miller and Snake are hellbent on revenge, the overarching theme goes around, yet seeing them so passionate about it was incredibly terrifying in some aspects. Watching these beloved characters essentially turn twisted, was a fun, scary ride. A lot of which, was portrayed excellently through the tapes. While I personally miss the lack of cut-scenes, especially with the new Fox Engine to show off, the gameplay was clearly the focus in this entry, and boy does it show.

Rather than follow an overall linear based structure like the past, Phantom Pain takes a cue from Peace Walker by using a mission select style instead. You can choose to do main missions, side ops or even just go into free roam at anytime, flawlessly. Either by doing so onboard the chopper, or even while in one of the games overworlds. Players can even be riding around the desert and stumble upon one of their side ops and choose to complete it, if they wish. Not to mention, the overworlds have an incredible amount of content themselves, from hosting both style of missions, to being able to infiltrate enemy outposts, capture guards and animals, pick flowers or even just run around and kill everything. This approach allows strategic freedom, especially if the player wants to farm some GMP (the form of in-game currency) to develop more stuff for themselves and their Mother Base.

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Again like Peace Walker before it, Phantom Pain players are told to care for Mother Base and expand it. Both by bringing in recruits from the outposts, volunteers and expanding the structures of Mother Base to allow more personnel. From there, you can develop weapons, tools and even get equipment for Snake, Mother Base guards and your various Buddies throughout the course of the game. While it is more hands on than Peace Walker, veteran players can except to find more or less the same aspect. That said, it’s still incredibly stressful during key story driven events that occur in Mother Base. It’s a great way to have the players more involved and actually give a damn about your soldiers in Mother Base and feel more in-tune with Big Boss himself. Keeping Mother Base staff happy is a key element to the game, both for in-game purposes and story wise, as you try to keep Snake from being truly demonized.

The stealth genre got flipped upside down with The Phantom Pain, with what seems to be in a very minimal, yet effective effort. Going back to strategic freedom, you can literally choose the best course of action for the situation, there is no right or wrong way to do a mission. Either use your Phantom Cigar to turn the daylight into night and infiltrate then, with a lack of visibility but tighter security or go in guns blazing and hope for the best. Players from Ground Zeroes can except the same type of gameplay, with tighter gun controls, CQC options and overall better fluidity. Even the dynamic weather can be used to aid you from time to time. I’ve lost count of how many times a sandstorm has saved me from ex-filtrating from a tight lit situation. The items also add an incredible amount of options for all sorts of different situations for players to use. With the addition of calling in supply drops, you can literally adapt to any given situation.

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Snake’s movements flow more freely than they have in the past games and going back to the others in the series will be even harder from here. Items like the cardboard box receive complete overhauls in ways that make you wonder why they weren’t implemented before. Little details like knocking over powerlines to take out the lights or enemies smelling the blood on Snake’s unwashed clothes and discovering him sneaking up on them, add so much incredibly dimension to an already complex genre. The addition of the Bionic Arm and the ability to upgrade it adds another layer to the depth, such as the ability to knock anywhere around you. With so much at your disposal, you truly feel like the legendary Big Boss, especially with the addition of the open-world. Each new item adds more and more not only to your arsenal, but to your capabilities as a gamer and as the greatest soldier that ever lived. Strategic freedom, at its finest.

Then there’s the all-new Buddy system. With a good amount of Buddies at your disposal, each one has a different aspect for different types of missions. D-Horse is best used for early game transportation (though the defecate command is incredible), D-Dog excels at infiltration, while Quiet is the master of covering for you in sticky situations. As time goes on, you develop bonds with each Buddy, which dictate the ability to create new equipment for each of them and also gives them new abilities to use. Each Buddy is incredibly fun to use, however, it isn’t without faults. Late in the game, there tends to be an over-reliance on one particular Buddy, which tends to make things a bit too easy. Sometimes the Buddies won’t listen to your commands due to restraints in their A.I. or they’ll often get stuck in the world. That said, regularly switching out buddies solved this problem for me easily, especially when I wanted to bring the challenge back into the game.

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While there is an incredible amount of content done extremely correct, there are a few minor complaints with The Phantom Pain. There are a decent of amount of technical glitches I’ve found throughout the game, that have impeded my progress for a small amount of time. Like I touch on earlier, Buddies will be restricted to do certain actions or get stuck as well as Snake himself. Often times, I found myself trying to climb up a rock that’s barely taller than Snake and realize I can’t, yet I’ll move to an even higher rock and have no problem climbing atop that one. FOBs (the portion of the game where you can invade other players’ Mother Bases) is also a broken system entirely. Being able to steal resources from other players is not really fun in my book, but finding enough people to support and help defend your base, quickly overcomes that worry. Some of the voice actors come across as incredibly hammy (Skull Face in particular), though that could be from either the lack of direction or intentional. The lack of cut-scenes is a bit bothersome and the story seems a bit too self-contained for a Metal Gear game. That being said, with the sheer amount of content in this historic game, from the gameplay to every little easter egg, like finding out how the Cobra Unit got their powers completely overshadows the small amount of technical glitches and faults the game has.

The Phantom Pain, with its juggernaut like capabilities, feels like the game that Hideo Kojima wanted to make when he created the original Metal Gear. There is literally so much do to in this entry in the series, that it puts the other entries to shame, just by it’s content alone. At the time of this review, I’m personally about 81+ hours in with only a 61% completion and I have yet to finish the main story. There’s that much content! While yes, like any other game, one can rush through it and call it day, but that would be doing it an injustice. The Phantom Pain is meant to be taken in slowly, like a venom coursing through the veins, exploring every crevice that it has to offer and soaking in every juicy amount of content you stumble upon. The cassettes are meant to be listened to, not only to flesh out the story, but to give a greater depth to the plight of Diamond Dogs. It may be because I’ve felt more in-tune with Big Boss than most video game characters, ever since Snake Eater, but I wanted revenge just as badly as he and Miller. I felt myself crossing that line and actually killing soldiers again, for the first time in the series since my initial playthrough of Snake Eater 10 years ago. That’s what Mr. Kojima was aiming for and he did it, so incredibly right.

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Metal Gear Solid V is Hideo Kojima’s final entry in the series, his magnum opus, if you will. With a last ditch effort to please not only the fans, but his crew and himself, by finally putting Metal Gear behind him, his team has created one of the best entries in the series and one of the best games I’ve had the pleasure of enjoying. I very much love this series and seeing it come to an is a bittersweet feeling. Phantom Pain is a culmination of love to every Metal Gear fan out there and it’s one hell of a ride. There is no doubt that it’s a contender for Game of the Year, even if it wasn’t a Metal Gear game. Take the storied franchise out of the equation and you still have an incredible, fantastic game. Phantom Pain deserves all the praise it’s currently receiving from gamers everywhere. Truly a great gem that shouldn’t be overlooked by Metal Gear fans and any gamers who enjoy action/stealth titles.

From infiltrating Outer Heaven, Zanzibar Land, Shadow Moses, Big Shell to having the final showdown with The Boss, Liquid, Ocelot and even the dumb little quotes (“A Hind D?!”), Metal Gear will always live forever in my mind and other fans alike. Here’s to you, Hideo Kojima, thank you.

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Podcasts Trophy Whores

Trophy Whores 223 – Satyrs Attack In The Dying Light

This week we throw around opinions like we’re Sony tossing wads of cash at Naughty Dog.  In other words, it’s a normal week at Proven Gamer Studios.

Donny doesn’t like Goat Simulator, and, as per usual, he doesn’t hide his contempt. He’s even less likely to play I Am Bread, regardless of its undeniable charm.  Luckily, for him, we spend more time discussing Metal Gear Solid V: The Phantom Pain and God of War: Ascension.  Given that we have two Gear-heads on the show, I hope that you are prepared to hear all about The Phantom Pain.  Episode 223 is the precursor to the storm.  You have been warned.

Join our unruly gaggle of Metal-heads and mythology buffs, as we discuss, among other things, Dying Light, Until Dawn, Kingdom Hearts 3 and Grow Home.

You might excel at horror games, but as always remember that the freaks come out at night.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 223 – Satyrs Attack In The Dying Light.

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Playstation 3 News

Metal Gear Solid 5: The Phantom Pain announced

Today at GDC Konami announced that both the Phantom Pain and Metal Gear Solid: Ground Zeros would combine to make up Metal Gear Solid 5: The Phantom Pain. MGSV will be an open world game, and David Hayter will not be doing the voice of Snake.

 

In a gameplay demonstration shown at GDC, Snake has awoken from a nine year coma. With help from a fellow patient named Ishamael, they escape from the hospital in an on-rails shooting sequence. It was also stated that after this initial tutorial stage of escapting the hospital, Snake will be able to freely explore the open world of Metal Gear Solid 5: The Phantom Pain.

Below you can find Konami’s official trailer for the game.