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Outlast II Rebalances Difficulty in Latest Patch

Red Barrels, the developer of Outlast II have released a patch that is intended to help balance the difficulty of the game. The patch is out now on PC, but will be coming to the console versions of the game as well. Below are the patch notes for the update:

-Global rebalancing of the game difficulty.
– Microphone no longer uses extra batteries.
– Increased the size of subtitles.
– Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
– Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
– Fixed an issue with alternate controller mappings and the camcorder UI.
– Fixed an issue with double doors where one of them is locked.
– Fixed an issue causing lost save games when Steam somehow fails to initialize.
– Fixed some heretic sound effects.
– Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
– Fixed multiple rare crashes.
– Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
– Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
– Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.

Outlast II released on April 25 for PC, PlayStation 4, and Xbox One. Check out the launch trailer for the game below:

By Jerry Young

Northern California born and raised, now living in the heat. Small town roots. Not a great cook(but I make a hell of an effort). When I'm not playing video games, I dabble in the world of card tricks. Former college basketball player(still got it!).

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