EA Cuts Price of Battlefront II Heroes by 75%

In response to extreme backlash by fans over the cost of heroes in Star Wars Battlefront II, EA has quickly made adjustments to the pricing structure. An update will be pushed out today, cutting the cost of heroes by 75%.

The cut comes after feedback by players in EA Access, as well as a Reddit thread that resulted in EA posting the most downvoted comment in the history of the site. The announcement of the new hero prices came in a post to the Battlefront II blog earlier today:

“Making games great comes from regular tuning. As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed.

So, we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.”

Check out the full blog post by clicking here. Star Wars Battlefront II launches for PlayStation 4, Xbox One, and PC for all players on November 17.

Jerry Young (517 Posts)

Northern California born and raised, now living in the heat. Small town roots. Not a great cook(but I make a hell of an effort). When I’m not playing video games, I dabble in the world of card tricks. Former college basketball player(still got it!).


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