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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 89 – Virtual Boys

Nintendo enters VIRTUAL REALITY! That’s right, the Virtual Boy is back, BABY! (not really). A pair of legendary games join NES Online, and Turok – the dinosaur hunter himself – is coming to the Switch. And finally, The Hype Zone takes us on an express elevator…TO HELL! This is Nintendo Duel Screens: Episode 89!

The Hype Zone: https://www.youtube.com/watch?v=qpZypagESRc

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 89 – Virtual Boys

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 85 – When it Rains…

It’s raining men…and a woman! We are super thrilled to welcome indie game dev VIDEOCULT, seriously the entire team is here…kinda to talk about the super stylized and super challenging Rain World. Xbox Live is coming to the Switch…cause who wants to buy an Xbox anyway. Mega Man is making some mega-sales for Capcom. And finally, The Hype Zone is a shot through the heart, and Waluigi is to blame. This is Nintendo Duel Screens: Episode 85!

 

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 85 – When it Rains…

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.nbsp;

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 84 – Knight Life | Guest Host: Eva Gaspar | Cursed Castilla EX

Eva Gaspar of Abylight Studios blesses us with her presence to talk about Cursed Castilla EX – which is out right now for the Nintendo Switch! Speaking of the Switch, Nintendo’s 2019 line-up apparently has one delightful surprise that we should all be looking forward to.  And finally, The Hype Zone checks us into the infirmary – pills please! This is Nintendo Duel Screens: Episode 84!

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 84 – Knight Life

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 82 – Raze the Roof | Guest Host John Thompson | Warpfish Games | RAZED

We raise some hell with John Thompson and talk all about Warpfish’s super-slick racing game RAZED. Our keen sleuthing skills dig up some totally reliable news on more live-action Pokemon movies. We got some good indie game news and some bad indie game news. And finally, The Hype Zone delivers a fatal blow to Mortal Kombat 11. This is Nintendo Duel Screens: Episode 82!

 

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 82 – Raze the Roof

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 79 – NDS Awards 2018

It’s time for the only awards show that matters: The NDSPodcast Awards!!  THERE WILL BE NO NEWS. NO HYPE ZONE. NO RETRO GAME CLUB. We are sending off 2018 with a bang. And now please welcome your hosts – Stephen Fontana and Andy Asimakis!! This is Nintendo Duel Screens: Episode 79!! :::Insert really boring orchestra music:::

 

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 79 – NDS Awards 2018

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 64 – Who Let The Dogs Out? | Miguel Sternberg | Russian Subway Dogs

*insert clever dog pun* as Miguel Sternberg joins us to talk about his latest game Russian Subway Dogs!! Nintendo hits resume on its “paws’d” Direct (PUNS!) and it turned out to be all bark AND bite!! (more PUNS!) And finally, The Hype Zone officially places Waluigi on suicide watch…officially. This is Nintendo Duel Screens Episode 64!

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 64 – Who Let The Dogs Out?

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 60 – Gone in 60 Seconds | Special Guest Jan Willem Nijman | Developer of Minit

…we only have 60 seconds to get through this intro before we die. Fortunately, Guest Host Jan Willem, developer of the quirky adventure game Minit, is here to help us out! We dive into such topics like “How did Nick Cage inspire you?” Seriously things get deep here. Also – Nintendo gets really, really dark this week and The Hype Zone reminds us why the Big N should be charging WAY more for its online service. This is Nintendo Duel Screens Episode 60!

Follow the team of Minit by going HERE.

Follow Jan HERE.

This episode is sponsored by Podnutz.com

We appreciate your support (and your ears)!

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group for all sorts of shenanigans!

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 60 – Gone in 60 Seconds with Jan Willem

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

You can find Proven Gamer on Twitter: @ProvenGamer

Follow Sour Note Productions here.

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Nintendo Switch Reviews Reviews

Wizard of Legend Review – Nintendo Switch

The Dark Souls of 2d Pixel Art Action RPGs.

Wizard of Legend is the creation of Contingent99, a two man indie dev studio based out of Los Angeles, California. I have to admit I know nothing about the game prior to being reached out to by our partners at Humble Bundle, but upon playing through the action RPG this past week I can assure you, many people will hear about this one. Wizard of Legend has you taking the role of a Wizard with a simple dash and attack at your disposal. Soon after you start your journey you gather a few spells and it is off to the races. From there you are immediately tossed into a “trial” where you quickly learn that there is much to discover in your mastery of the mystical arts. Simply put, Wizard of Legend is a challenge.

Stick and Move.

Wizard of legend has you equip two spells in to go along with your face button slash attack and dash move. Spells can be found and purchased, but anything acquired in a level will be lost if you die. This has your spells changing just as much as the procedural generated levels themselves. There are three vendors in each level, but which vendors varies. Some sell spells, some sell artifacts, and there is even one that has you trade in a current spell  to randomly pick a different one. The combat itself is frantic and impressive. Stringing spells together to create a spectacle of damage is incredibly fun, when it works. Too often I find myself using my more powerful spell and missing completely, needing to wait several seconds to use the spell again. Bouncing between the spells still remains fun, but not without some flaws.

Trial and Error…and Error.

This issue here is that you simply do not know what spells do, how they work, or if they will be useful in your current run. You will spend hard earned diamonds on new spells, but you are buying them somewhat blind. There is a short description, but until you buy it and equip it, you simple don’t know how that spell will feel. What’s more, each death resets the order of the levels you are attempting, thus spell weaknesses might be a moot point. Load up on fire attacks to take on the forest levels might work on turn one, but if you die and start over you may be thrown into the fire level. The random nature hinders player progression a bit much for my taste. With each failure, you hope to get better, but the order of the levels changing makes it so that what you learned may not be important on your next run.

The good part of death is that you do get to keep your earned diamonds, so that you can upgrade spells or buy new ones. Gold, however, is gone forever. Gold is really only used in-level to buy health upgrades and some other tools, so it is not missed as much as you would think. There is your classic loop. Fight-Die-Buy Stuff. Eventually you will find the right combo of spells and the perfect cloak to buy and victory will be yours! Well…Maybe…

Lend a Helping Hand.

Couch Co-operative play is a godsend for Wizard of Legend. Playing the game with a helping hand, being able to mix up different spells to find the perfect match, really helps get through the games tough challenges. The game never falters when the second player joins and slings spells all about the screen. If you have a buddy willing to play with you, I cannot recommend that enough. Just maybe sure they play with their own controller as to not…you know…risk them breaking one of yours in anger.

Pixel Beauty.

Aside from the bone crushing difficulty and lack of information, Wizard of Legend sets the bar for gorgeous pixel art and fluid movement. The combat animations are sharp and smooth and make the fact that you are getting your ass handed to you somewhat more palatable. Monster designs, although a little derivative at times, are stunning. From tiny ghost and blobs to massive God of War-like trolls, each design pops and moves gorgeously. There are some simple pallet swaps on some enemies, but the enemy designs are impressive nonetheless. Just when I thought I was tired of Pixel art, Wizard of Legend proves that great pixel art can make that fatigue vanish.

Final Thoughts.

Wizard of Legend is a gorgeous action RPG with an engaging combat system and addictive gameplay loop. The game’s lack of information to help lead you through the early moments hold the player back from succeeding more than it should, but does not take away from the overall fun factor had. Playing with a friend is an added bonus that more games like this should explore having.

 

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Android News iOS News Nintendo Switch News PC News

Cat Quest II Announced – Trailer Coming Soon!

Early in the night here on the east coast, The Gentle Bros announced on twitter that Cat Quest II is the next project the independent developers are working on. Cat Quest is an open world RPG with dozens of hours of content including side missions, dungeons and excellent character growth.

https://twitter.com/TheGentlebros/status/997362242533257216

Cat Quest was one of my favorite indie games to explore on the Nintendo Switch, so it is extremely exciting to know that this title will launch on the platform, as well as Steam, Android and iOS. Desmond Wong of The Gentle Bros was one of the first guests on Nintendo Duel Screens, where he talked all about Cat Quest, and even hinted at this project. You can listen to that episode here.

Keep it on Proven Gamer for all your Cat Quest II news!

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PC Previews Previews

Kingdom Bash – Hands-On Preview – Playcrafting NYC Spring Play 2018

A One Man Kingdom Bash!

The freezing winter weather that seemed to have lasted 6 months here in NYC has finally ceased. Flowers are in bloom and the cars are covered in a green film, a reminder that spring is finally here. With spring’s arrival comes Playcrafting NYC’s Sping Play event at Microsoft in Time Square. This was my first time at an event by Playcrafting, but seeing some hidden gems was worth it.

The room is full of developers right here from New York and New Jersey looking to get people excited about their projects. After speaking to quite a few developers, most of them solo, it was obvious that these projects were more than that to them. These were their babies. One said developers caught my eye and his name was Matthew Alan Estock.

A Crowd Gathers…

A small crowd was gathered around an LCD TV with four excited people with X-Box controllers in hand. On the screen was the frantic action of a game called Kingdom Bash. The laughing, oohs and ahhs, and the playful threats shouted across the half circle of seats were sucking me in like a tractor beam. Once my hands were on the controller it was no surprise why the crowd had gathered. Kingdom Bash is just plain fun.

Inspired by games like Towerfall: Ascension , Kingdom Bash takes the 1v1v1v1 format and sets it on an isometric playing field. You take control of eloquently balanced archetypes; the Warrior, Ranger, Enchantress, and the Javelin throwing Dragoon. Each class has its own benefits and weaknesses. I chose the Enchantress for her homing fireball, even with her dreadfully slow footwork. The Warrior runs circles around her, but he needs to get real close to hit you. The Dragoon has a nice mid ranged attack and the Ranger can take you out from across the map but his arrows fly slower than other projectiles. I took a strategy of using the trees on the left side of the map as cover. I would pop out from one end and shoot a fireball that would seek out anybody close. Luckily for me, this was enough to keep the other players at bay killing each other. This was a good strategy to stay alive, but not very good for getting points. When speed boosts would spawn I was able to grab them and be much more mobile. This allowed me to dart closer to the action and take out a couple players at a time.

A Delicate Balance in the Kingdom.

The cool thing about each match is that everybody is so close together that the action is immediate. Power-ups drop in and out to give you an advantage like a speed boost or a shield and sometimes you get the power of invisibility. I found that the speed boost and homing fireball was a deadly combination as I could shoot and move quite effectively. Another cool feature is the ability to have monsters spawn and chase players around the map as they frantically try to kill each other. While this mode was still being fleshed out, it was really funny to see a stalemate between two players who could not stave off the monsters long enough to actually win the match.

As I mentioned before, Matthew is a solo developer that is taking this project on alone on purpose. This is his baby and it shows. A lot of care is going into the look, feel and balance of this game. Kingdom Bash is simple, yet complex in the way that it has you thinking about the character you choose and how you use the environment to your advantage. Don’t just take my word for it, you can play the alpha build in its current state in a pay what you want model here. Trust me, this game is going to dominate couches in living rooms  around the world hopefully very soon.

Follow the game’s progress here and follow Matthew on twitter here.

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PC Previews Previews

Pixel Noir – Beta Hands-On Impressions

The Dick Tracey Game We Deserve

I didn’t know a thing about Pixel Noir or developer SWDTech Games before hopping into this preview beta. I wasn’t particularly sure what to expect, I’m not a huge fan of JRPGs. I’ve never had the patience for them really.  But, I came away from my short time with the game thinking that Pixel Noir might be a must-buy when it finally does release. It does so much right with its aesthetic and presentation that it’s hard to put down. There’s always something to do, a case to crack, or some dumpster coffee to find that keep things interesting. I always wanted to see what was around the corner. SWDTech Games has put together a really cool, slick, and surprisingly dark world that I think will strike the nerve of quite a few gamers.

Pixel Noir is a kickstarted game that doubled its initial goal. After listening to the developers Kunal Majmudar and Len Stuart as guests on Nintendo Duel Screens, I knew I just had to give this game a shot and see what it was all about. Now…I’m not gonna walk through the beta from open to close or give you detailed descriptions of every interaction I had in the world of Pixel Noir; I’d rather you experience it for yourself at some point. Instead, I’m going to give you a few of my negative and positive takeaways from my short time with the game.

Get Sucked Into a World Noir

The first thing that stood out to me about Pixel Noir was the artstyle. That gritty, smokey noir feel isn’t something I would normally associate with pixel art but SWDTech Games has really knocked it out of the park. They did a great job encapsulating the grime of a crime ridden city being illuminated by neon lights; The subtle constant fear that comes along with dimly lit city docks and back alleys. The character portraits and dialog are full of character. I felt this mixture of Frank Miller’s Sin City with some deranged demonic pulses of the first few Max Payne titles. Between the comic throwbacks and other-worldly manifestations are some more lighthearted comedic nods  that had me chuckle out loud a few more times that I’d have expected from such a dark title.

The first time I went into the game’s “detective” mode to search my surroundings was a particular highlight. There’s this fuzzy graying effect that’s coupled with a booming silence and it really nails the insane ticks of a detective’s attention to detail. It makes you feel like you’re on the cusp of a mental breakdown while you’re searching for clues. This level of dedication to art seems to permeate through out the entirety of Pixel Noir. 

New Dog, Old UI

One thing that’s always bugged me about traditional style JRPGs were how endless and unorganized all the menus seem. Unfortunately Pixel Noir could use some tweaking in this respect. Items are kind of just all shoved together in a list that eventually went far past what was visible on screen. Searching through this kind of a list for a specific Item can be a chore. There’s zero organization. Your main and side quests suffer a similar fate. They’re shoved into your “Cases” menu in the order that you pick them up. This sub-menu can fill up rather quickly and get a bit overwhelming.

I feel like this information overload is more a symptom of the genre as a whole than of Pixel Noir itself. Luckily, Pixel Noir is in early access and has more than enough time to make changes.  I’d love to see some kid of “Sort By” Feature added or some kid of sub menu for different item types and a way to sort quests.    

Jammin’ out in Crime Alley

The music in the game is a total standout. If you like bit chip  or the sweet nostalgic tones of the NES and SNES  in general this soundtrack will be right up your….Alley. Composer Kunal Majmudar nails the feel of the era Pixel Noir takes inspiration from and wedges it perfectly into a noir frame. I was bobbing my head along to all the battle music and the other area specific tracks; So much that I ended up listening to the, hopefully unfinished, soundtrack on a pretty regular basis the weeks after I played Pixel Noir. It can’t be understated how much this adds to the overall feel of the game. It cashes the check the visuals signed.  Hell, it even won an award for audio at MAGfest 2017.

The Cannery Theme and The Ballad of Vance Royale are particular favorites. I’m looking forward to listening to whatever other music comes out of the final product. If it’s anywhere near as good as what I’ve already heard I’ll be rocking it pretty regularly.

Final Thoughts

As I stated at the outset of this preview, I’m not huge into JRPGs. Call me a blasphemer but they’ve never really been my thing. Pixel Noir does a great job of giving me a reason to play a genre I’ve often found to be boring and not very engaging. Don’t get me wrong, Pixel Noir does retain some of the turn-based tropes of JRPGs. It’s just that the rest of the game is so well put together that I’m willing to deal with the tedium of traditional turn-based gameplay.  The balance that it finds between investigation, exploration, and combat make for impressive for a first outing for SWDtech. The more I play the more positive I am that almost anyone will find something to love about Pixel Noir.  I’m amped to see what more they add to the game by the time it hits full release later this year.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 44 – PB & Battery Jam

Guest Hosts Brandon Swan & Abraham Plato join us to discuss their hecka-splosive title Battery Jam. We discuss the Big N’s booming earnings report, NINTENDO TRADEMARKS ALL THE THINGS, and The Hype Zone is absolutely bananas.  Oh, and we also play some of that Retro Game Club…with ‘interesting’ results – Spoiler Alert: they all die.  So strap in listeners, cause Nintendo Duel Screens Episode 44 is going to be a blast!

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Follow Brandon here!

 

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