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PG Mobile Gaming Addiction – September 2017 Edition

Welcome to the new monthly series highlighting the Proven Gamer staff’s current mobile gaming addiction! Let’s face it; mobile gaming carries an ugly stigma, yet almost everybody plays mobile games throughout their day. Well, instead of poo pooing those games, we would like to highlight a few. Who knows?! Maybe you, the reader, will play something new. With that being said, lets get down to business with our first Mobile Addiction games for the month of September, 2017!

Stephen Fontana – 80’s Mania Wrestling: 90’s Xtreme

Platform: Playing on Android

Why, though?:

I was looking for a wrestling game where I can run my own fed. I don’t know why I had that itch, but it was there and it needed a good scratching. I scoured the store and found something that caught my eye. What I found here was a collectible card game that has me putting on shows with 80’s parody characters that make me chuckle and cringe. Everything from poorly parodied wrestlers of old and even 80s cartoon icons make an appearance here. My main feud is Jet Set Strutter (Ric Flair) and Pierre the Enormous (Andre the Giant), who have been battling for a year for the world title. Every month has 4 shows – 3 TV shows and a Pay Per View. You set a card of wrestlers in hopes of having the best ratings, best attendance, and best reviewed shows. I have played 6 years worth of events, and even spent $11 on “coins” so I can buy more talent/match types.  I have found myself playing this over my Switch at times…please send help.

Tina Tatsis – Toy Blast

Platform: Playing on Android

Why, though?:

For those who have no clue every summer I torture myself and run Summer Camp at my job. I leave my little ones and trade them for the older ones for 2 months. When I commute the with my group to our destination and back I needed a game to play to keep me occupied. So I went through the Play Store and found the game I am addicted to now Toy Blast.  

I will admit that this game is similar to Candy Crush, however it has more features that lures you in. I came across this game when I was scouring the internet for Word Relax answers. Every week they have tournaments and also Treasure Hunts as well. I became more addicted to the game once the tournament started. I became determined to be either in 1st or 2nd place to win coins. After completing a few levels you get a chest with get 2 hours infinite life up to 24 hours as you go through the levels. Once that started, I said “one more game” and an hour later I was shocked how long I was actually playing this game.

 

Jerry Young – Hearthstone

Platform: Playing on iOS

Why, though?:

I will come out and say it: I can’t stand mobile games. Most of the premium games out there are hard to play because of the virtual controls or compromised performance of some ports. For free to play games, the minute my progress is stifled and I am encouraged to pay to speed something up, or gain access to a special item, I immediately delete the game. Mobile games are at their best a way to kill a few minutes here or there, but I won’t do it unless I enjoy the game and feel like I am being treated fairly. However, I may be a hypocrite because I play a lot of Hearthstone. Whenever I have a few minutes, playing a quick game on the ranked ladder is a perfect way to pass the time. For me, one thing I am proud of is that regardless of what the meta is, I will always play the decks that I enjoy. Since the Journey to Un’goro expansion, I have been playing OTK Mage, or Quest Mage. Although the deck is wildly inconsistent, the payoff when everything comes together it is an absolute joy. I have stopped putting money into Hearthstone as well which has made the feeling of beating the high decks in the meta so much better. To summarize: can’t stand mobile games, but play a lot of Hearthstone.

 

Matt Murray – Guild of Dungeoneering.

Platform: Android


Why Though?:

This game might be one of the best translated PC to Mobile games I’ve ever seen. It’s a combination Deck/dungeon building/RPG with rogue-like elements. I know that sounds like an insane combination, but it works so well here. On top of the gameplay there is an absolute metric-butt-ton of content and the developers are constantly adding more…for FREE! This is one of those games I find myself continually going back to after the “Game of the week/month” has started to wear out its welcome. If any or all of that sounds appealing I would highly suggest the game, It’s charm alone could win you over.

That’s all the PG Mobile Gaming Addictions we have for you this month. Next month we will highlight some new addictions for you to try out. Let us know is the comments which one of these games you love – or even if you got addicted based on our recommendation. Until next time, be excellent to each other!

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Android Android News iOS News Iphone

Pokémon Go Has Made $14 Million Since Launch

If you haven’t been confined under a rock this past week, you might’ve taken a glance on social media and noticed the latest trend sweeping the nation.  Nintendo has launched Pokémon Go, an augmented reality game for IOS and Android devices which has users scurrying about with the help of their GPS to track down their favorite Pokémon in their local neighborhoods and cities.  It’s fun.  It’s addicting.  And most of all, it’s a colossal success so far!  Superdata Research Analysts has reported that Pokémon Go has raked in an estimated $14.04 Million in just four days after it’s launch.  Its’ predecessor, Pokémon Shuffle Mobile, only made $14.03 Million in its’ entire lifespan of 509 days.

Pokémon Go’s success is no surprise to analyst, but some question the longevity of the game and whether or not users will still be interested in the near future.  Other analysts have reported that Pokémon Go is competing with Twitter in it’s daily usage.  Nintendo’s previous social media application, Miitomo, hit 10 million worldwide users but has since dropped off, whereas Pokémon Go’s user base continues to climb, and has even sent Nintendo’s shares soaring, according to the Wall Street Journal, and has added $9 Billion in market value to the company!

It appears that “leaving luck to heaven” has really paid off this time.  We will have to wait and see if Pokémon Go continues to overtake our lives, or if it’s just a fad that will fade in the weeks to come.

For more on Pokémon Go, keep it locked right here at Provengamer.com!

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Playstation 3 News Playstation 4 News Wii U News X-Box One News XBOX 360 News

Guitar Hero Live Reveals Its First Setlist

On the official Guitar Hero Live Facebook Page, Activision revealed the first ten tracks for Guitar Hero Live. “Hundreds” will be available when it launches this Fall, but for right now let’s focus on the first ten.

The songs are:

  • Ed Sheeran – Sing
  • American Authors – Best Day of My Life
  • Jake Bugg – What Doesn’t Kill You
  • Gary Clark Jr. – Don’t Owe You A Thang
  • Band of Skulls – Asleep At The Wheel
  • Of Monsters and Men – Little Talks
  • Alter Bridge – Cry of Achilles
  • Biffy Clyro – Sounds Like Balloons
  • Blitz Kids – Sometimes
  • The War on Drugs – Under The Pressure

Personally, I love this setlist. I know it’s not going to be called that, but that’s what this sounds like to me. Now, if you’ll excuse me, I’ve got some music to listen to off Spotify, because Spotify rules.

For all things Guitar Hero Live, be sure to check back here to Proven Gamer every weekday. We’ll have something awesome for you, I promise.

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Mobile

Breaking the Tedium

No more Recycled Games

While Google play and iTunes are constantly uploaded with new games, you may notice a growing trend that’s plaguing the market. Games in the same format are being recycled constantly. If you look at popular games like Temple run and the slew of jewel games, they all follow the same format that for some reason, earn developers a hefty amount of cash. Pop out a sequel and the same thing happens.

Maybe it’s just the difference in generation but, running games aren’t all that unique. If you had the privilege to play Konami’s Penguin Adventure, you can say that Temple run is nothing more than a kid’s game. From the brilliant mind of Hideo Kojima, the same genius that brought you Metal Gear, was the world’s first running game. The slew of candy/jewel puzzle games are a remarkable rip-offs of the old Tetris, and pet games take their roots from the old Tamagochi game. So why is it popular now? The added functionality of playing with friends or against them has revolutionized the way it’s played. The impact of social media in the mobile gaming industry had made every game profitable if you can show your friends you’re better at playing than they are. Even the genre of casino games did not escape this movement and you can now play against your friends on a virtual, private or public casino table.
The popularity of such games did not escape business giants like Bwin, who merged with Partygaming to bolster the PartyCasino brand during the rise of internet gaming. The casino games eventually crossed over to the mobile gaming industry and are making a name (and a lot of money) for themselves.

Unlike the popular games on Android and iOS, casino games have remained true to their game play and are still mostly in its original form. Offering variety instead of continuity, you can never be an expert in any one game as an element of skill and luck is required to dominate any one casino game. The gameplay is different every time and although you may be dealt the same hand, the flop never comes out the same way and your opponents never bet the same way. From a game of skill like poker to an unpredictable random play like roulette and slots, there’s always something for everyone. Instead of investing in sequel games that only add a different scenery to an old gameplay, you should try playing for real money and earn instead of losing it on recycled material. I mean really, what’s the difference between Temple Run and Temple Run 2? When it boils down to it, it’s the same game set on a different stage.

Categories
Mobile PC News

XCOM: Enemy Unknown coming to iOS this Summer

2K Games announced at its PAX panel today that the “full XCOM experience” will be coming to iPhone and iPad this summer. 2K also put up a video on YouTube showing off the gameplay and how it works on iOS. 2K also states that they have optimized the touch controls for the game, and haven’t resort to just using virtual buttons. Though, the game looks like it must have made some graphical compromises and cutbacks in order to fit the 20 GB game on an iOS device. No price point was announced, but we do know that XCOM: Enemy Unknown will release on iOS devices this summer.