Console players have been begging for this one for the better part of a decade, and today the wait is finally over. BeamNG.drive — the legendary soft-body physics driving simulator that has spent years melting gaming PCs and filling the internet with the most spectacular crash compilations ever recorded — is officially out on PlayStation 5 today, October 19, 2026.
The PS5 version lands as an Early Access release priced at $24.99 on the PlayStation Store, and it arrives PS5 Pro Enhanced with full DualSense support. It is the same gloriously destructive sandbox PC players have been obsessed with for years, now rebuilt for the couch — and yes, that includes split-screen multiplayer for up to four players.
The PC Legend Finally Hits Console
If you have never heard of BeamNG.drive, here is the short version: it is a driving game built around the most advanced soft-body vehicle physics ever shipped in a commercial game. Every car is simulated as a network of nodes and beams that deform in real time, which means crashes do not play a canned animation — they happen. Fenders crumple, glass shatters, axles snap, and engines catch fire exactly the way the physics say they should. It is equal parts engineering marvel and chaos generator, and its community has spent years building scenarios and maps that turn it into everything from a rally sim to a demolition derby.
Bringing that simulation to a console is no small feat. Soft-body physics are brutally demanding on hardware, which is exactly why this port took so long — and why the PS5 version launching PS5 Pro Enhanced matters. BeamNG GmbH, the studio behind the game, announced the October 19 PS5 release date back on September 24, and the team has been clear that the console version is a full-fat BeamNG experience, not a watered-down spin-off.
Split-Screen Crashing With v0.40
The console launch lines up with the game’s v0.40 update, which the studio is billing with the tagline “Get Comfy and Split the Screen” — because BeamNG.drive on PS5 supports split-screen multiplayer. Up to four players can share the destruction offline, which might be the single best couch-multiplayer pitch of the year. There is something deeply funny about handing a controller to a friend and watching them fold a virtual sedan around a virtual tree in glorious slow motion.
Per the PlayStation Store listing, the game supports 1–4 players offline, takes advantage of the DualSense controller’s haptics and adaptive triggers, and is rated Everyone by the ESRB. Expect every crunch, scrape, and rollover to rumble through your hands — the DualSense feels tailor-made for a game where feeling the impact is half the fun.
Why This Is a Big Deal for PS5
Here is the thing: nothing else on console does what BeamNG.drive does. Forza and Gran Turismo chase realism through tire models and lap times; BeamNG chases it through destruction. Every jump, rollover, and head-on collision is a unique physics event, which makes it endlessly watchable and endlessly replayable. It scratches the same itch as a Hollywood car chase — the kind of spectacular automotive mayhem we just covered with K.I.T.T. joining Stuntman: Hollywood in an explosive new trailer — except here you are the stunt driver, the crash-test dummy, and the director all at once.
For the sim racing crowd, this is also a fascinating complement to the hardcore end of the hobby. If you are the kind of player who invests in serious hardware — the sort of setup discussed in our piece on Fanatec’s partnership with PlayStation Studios and Polyphony Digital — BeamNG.drive offers a different flavor of authenticity: not the perfect racing line, but the perfect crumple zone. There is real driving skill involved too; the same physics that make crashes spectacular make clean driving genuinely rewarding.
Early Access Means the Road Ahead Is Long
The Early Access label is worth understanding. BeamNG.drive has famously been in Early Access on PC for over a decade, and the studio treats it as a living platform rather than a finished product: constant physics refinements, new vehicles, new maps, and deep community mod support. Console players should expect the same long-tail development — this is a game that gets better every few months, not a one-and-done release.
That also means the launch version will not have everything the PC version has on day one. Mod support, the lifeblood of the PC community, is a trickier proposition on console, and the studio has not promised feature parity with a decade of PC mods. What you are buying for $24.99 is the core sandbox — the physics, the vehicles, the maps, the scenarios — with more to come as the Early Access period continues.
Should You Buy It?
At $24.99, BeamNG.drive on PS5 is an easy recommendation for anyone who loves cars, chaos, or couch multiplayer. It is not a traditional racing game and it does not try to be — it is a physics playground where the crashes are the point, and there is genuinely nothing else like it on the platform. After years of PC exclusivity, console players finally get to see what all the fuss is about, and the split-screen support makes it an instant party-game contender.
BeamNG.drive is available now on PS5 via the PlayStation Store. You can read the studio’s full v0.40 update notes on beamng.com.
Follow Proven Gamer for more: X/Twitter @ProvenGamer | Facebook | Twitch | YouTube | Patreon | TikTok

More Stories
Saros Just Got a MASSIVE Free Update — New Game+, Boss Rush, and 20 New Modifiers Hit PS5 Today
Dizzy Is BACK! The Oliver Twins Just Announced a 3-Game Mega Drive Cartridge for 2027!
HorrorVale: Deadluxe Edition Hits Every Console on Halloween — 60 Hours of Spooky RPG Goodness for $18!