Praise the Sun! With just a few months away from it’s release, Bandai Namco has released the official opening cinematic for Dark Souls 3. Click on the video below to watch it! And if you haven’t already, be sure to check out the gameplay trailer for Dark Souls 3 here at Proven Gamer.
A new trailer titled; ‘World of Assassination’ has also been released by the studio today. The world of assassination is a place of hidden violence, secret deals and bloody murder. It is the world where agencies such as the ICA work in the shadows to bring balance – it is the setting for past, present and future Hitman games.
HITMAN will launch on March 11th for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. The HITMAN beta starts on February 12th through February 14th on PlayStation 4 and February 19th through February 21st on PC. Players can guarantee access to the beta by pre-ordering the Full Experience or the new Intro Pack.
All pre-orders will also include the ‘classic’ REQUIEM pack which includes exclusive in-game digital items inspired by Hitman: Blood Money including the Requiem Legacy white suit, Blood Money shirt, tie and gloves, silenced ICA-19 chrome and white rubber duck explosive.
PlayStation users exclusively will also gain access to The Sarajevo Six. 6 Bonus Contracts, one of which will be released with each location and sees Agent 47 travel the world in pursuit of six former members of a paramilitary unit called CICADA in this self-contained side-story exclusive for PlayStation 4 users.
The Plants vs Zombies: GW2 Beta went live this weekend, and Tricky and myself had the chance to engage in it’s addicting, coop based, tower defense meets third person shooter multiplayer that fans enjoyed about the first one. As soon as the opening cinematic starts rolling to the tune of Kenny Loggins’ “Danger Zone”, you are immediately immersed in the world of Plants vs Zombies, as the cinematic showcases some of the games new characters that are available such as Rose, a magic wielder capable of hilariously turning her foes into goats, and Super Brainz, a close quarters, high flying Bizarro of the PVZ universe, as well as many more.
Once in the beta, you will see vast improvements to the interface, for the standard menus have now been replaced with a “Backyard Battleground” where players spawn at their home base depending on which side they chose (plants or zombies, obviously) and can freely explore the battleground if they so choose even when they are not engaged in combat. While at home base, players can choose which side they want to fight on, customize/choose their characters, purchase “stickers” which can be used to aid in combat, engage in PVP multiplayer, challenge themselves to complete quest provided via message board, as well as many other features not provided in the Beta.
The battleground is separated into three layers; plants on one side, zombies on the other, and the actual battlefield in the middle. After prepping for battle, players can then raise the flag in the middle of the field, then they are tasked with defending it from hordes of the opposing team.
One of the biggest complaints about the first installment is the lack of offline play. Popcap is fixing this problem. Players can now take the fight offline, with the ability to play split screen coop! I personally enjoyed the beta, and believe that this installment will do the series justice. With so many options available in this beta, the games humorous dialogue, colorful world and addicting gameplay, I was hooked as soon as I launched it. Whether you are team plant or team zombie, players will have to wait and see if the game holds up to the hype as they hash out their differences when it releases later this year.
Dark Souls 3 is the latest installment in the Dark Souls series by Bandai Namco and has been confirmed to release in North America April 12th, 2016. Since its release in March of 2015, Bloodborne has become a growing success, and fans of the Souls’ series who have explored the dark, mysterious world of Yharnum were introduced to a faster style of gameplay as opposed to the slower, more strategic pace that fans were used to in the previous Souls’ series. Developer From Software aims to continue this style of gameplay in its newest installment by mixing the best of both worlds by enhancing the roll mechanic to function faster, like in Bloodborne, along with the blocking mechanic familiar in Dark Souls.
Bandai Namco released a gameplay trailer in December which was also later revealed at PSX 2015 that showcased the game’s improved gameplay, but at a price, for enemies were also as brutal and relentless as ever. Players fortunate enough to make it through the wooded path are engaged in combat on a cliff side leading to a castle like structure only to be met with enemy spear-like projectiles from a distance, as if hurled by a distant foe simultaneously. After fighting their way through the onslaught of enemies with Bloodborne influenced characteristics, players find themselves in a courtyard surrounded by yet another angry mob and a seemingly harmless Oak tree in the background….
Click the video below to view the PSX 2015 gameplay trailer and for more news on Dark Souls 3, find it on ProvenGamer.com
With less than a week to the release of the much anticipated Call of Duty: Black Ops III, now is as good a time as ever to look at what players can expect from the newest entry in the series. Every year developer Activision’s highly successful franchise adds both new features and gameplay tweaks to continue to keep the long running series fun and exciting. This year’s entry seems no different.
Black Ops III seems to be continuing the series trend of taking place in futuristic environments, much like every title since Black Ops II, which is great in my opinion. Advanced Warfare and Black Ops II’s futuristic settings were the most appealing story-wise since the original Modern Warfare. The sci-fi aspects of these future battlefields allow for storytelling that is hard to accomplish with modern day settings. It allows the developers to develop new weapons and technology, that isn’t present in a modern day setting, to enhance gameplay. In this title the characters are even augmented, in a way reminiscent of Deus Ex, which should allow for interesting twists to gameplay.
One of the most interesting new features of Treyarch’s upcoming shooter is the campaign being designed for co-op play. Some of the fondest memories I have of the Call of Duty series are of the spec ops missions in Modern Warfare 2. Sitting on the couch with my wife playing the game split-screen, running through these missions, was extremely fun. I hope the co-op campaign structure of Black Ops III delivers the same level of joy.
Interestingly, there are two changes in the campaign that I find odd (though I can see purpose within the first of the two). All campaign missions will be unlocked from the get go this time around. Since multiplayer is the main aspect of Call of Duty games that most players enjoy, this new feature allows players to experience campaign missions that friends may brag about being great without having to play through the whole game. The second of the two changes is the exclusion of a campaign in last-gen versions of the game. Though this seems to be an odd design choice, it may be due to time restrictions.
After playing the beta for Black Ops III, I can say that the game boasts the same tight gameplay experience that fans have come to enjoy with the series. Black Ops III‘s gameplay felt similar to Black Ops II in my opinion, though it was much smoother and had a Titanfall-esque flare to it. Black Ops III allows for players to utilize jumping abilities similar to what we received in last years Advanced Warfare. Player opinion continues to be a split among fans of the series; some players loved the jump mechanics whereas others hated them. To me, the mechanic adds a new layer of strategy to the game and I am glad that it is returning.
There are also happens to be a lot more customization options available for players this time around. Among these options are super soldier classes, such as “Call Sign: Prophet” and “Call Sign: Nomad.” These two new classes offer special abilities outside of the regular gun customization or killstreak perks. It reminds me of the way your characters can have different abilities in titles like Borderlands or even Destiny—a welcomed addition should this new gameplay mechanic be balanced correctly.
The multiplayer experience of Call of Duty continues to evolve to keep the game fresh. Where some players may feel that old titles off the pristine version of the multiplayer experience, I enjoy the new experience offered every year with the various changes made to the series. As long as Activision keeps the experience fresh, Call of Duty will remain at the top.
Call of Duty‘s beloved zombie mode, Treyarch’s bread and butter, returns in Black Ops III as well. Every iteration of the series has offered some type of horde or mission mode since World at War was released and zombies is the king of these modes. Zombie mode is thrilling and nail biting, but remains fun. The teamwork involved has continually kept me coming back to Black Ops II three years since it was released and I hope that this version delivers as well.
This year’s iteration includes a progression system, which allows players to build up their characters and not have to start from scratch on every play through. This could be a welcoming addition, though half of the fun is earning power-ups throughout each match of zombies mode. Abilities this time are served to players through a bubble gum machine—which is campy, but so is zombie mode, so it fits. Like previous versions of this staple game mode, new celebrity vocal talents like Ron Pearlman and Jeff Goldblum are joining the fight agains the undead. Zombies looks destined to deliver.
All in all, the package looks well worth the wait, especially on current-gen platforms. The campaign is darker than ever, the multiplayer is fast and tight, and zombie mode looks like a blast. The Black Ops series has been a fan favorite since Treyarch established it, and this one seem like it will continue that tradition. November 6th is just around the corner, so we will see if they live up to the standards that have been set. But, as of this moment, all signs point to yes.
Have you ever wondered what it would be like if Iron Man could fight Storm Troopers alongside Han Solo? Or, what if Donald Duck teamed up with Darth Vader to somehow save the day? I know.. You’re probably expecting me to announce that Marvel has made its way into the world of Kingdom Hearts….not today my dear reader. Today, I am here to talk about the revamped and exciting experience that is Disney Infinity 3.0.
Disney 3.0 focuses around a completely new group to the Disney universes and characters. One of Disney’s more recent acquisitions was Star Wars. The company has wasted no time in putting the franchise to good use and delivering longtime fans new and exciting additions to the franchise. Disney 3.0 is comprised of three level sets and a Toy Box Takeover level. All three are purchasable separately. For those who have purchased their games digitally, and for those new to the series and looking to dive right in, the Saga Bundle is available (exclusively for PS4) and includes a pre-release Boba Fett figure, the base starter kit (Twilight of the Republic,) and the Rise Against the Empire playset .
What we liked about Disney Infinity 3.0:
It’s Not Disney 1 or 2.0:
I don’t know about you, but I bought the first Infinity for the figures, the second one because it was Marvel, and I earned a total of two trophies between both. I found the original Infinity games to be lackluster and developed to please a younger generation. I don’t think Disney Interactive ever saw this appealing to the older generation. With Disney Infinity 3.0, I thoroughly enjoyed playing through the two playsets I received/purchased.
Infinity 3.0 boasts a replay value to it. Each mission is multi-faceted and, like past titles, offers crossover character gameplay. Levels are spot on and larger than previous indications which could, at times, appear linear and could feel playable once. This time around, side missions are included, and the rewards are stellar. Instead of slapping a new coat of paint on Infinity 2.0, the teams at Avalanche and Sumo digital have painstakingly re-worked and well taken care of this game. Fans of Star Wars and Disney Infinity alike will love this new version.
You spend hours making levels, and you want the world to see them, rate them, and enjoy them. Okay, this is definitely a mode that will connect you with other members of the Disney Infinity community (which I have found to be a wonderful and very active) and play their levels. The cool thing about the Infinity community is the Infinity community. These levels are passionately crafted by teams and gamers alike! A very cool experience for those who are into crafting their own stuff. Also, a great way to continue your gameplay experience.
What We Didn’t Like About Disney Infinity 3.0:
Where Did My Money Go!?:
Disney Infinity is one of those titles that is really fun to play, there is no doubt in my mind about that. I truly enjoy both the nostalgia of many favorite (now) Disney characters and licenses. My absolute favorite characters are Sam Flynn and Quora from the Tron movies. The $30 dollars I shelled out on these characters was okay, but then… you cannot use them in your normal play sets and you have to buy the Toybox Takeover add-on. Don’t get me wrong, the concept is super cool, but the cost to the consumer could be an issue. Collectors won’t care, but the average family isn’t going to be able to afford $70 dollars for a starter set, $14 dollars a figure, and $40 a playset.
Disney Infinity 3.0 is fun for all ages. It has characters of Disney’s past, present, and future. This game will provide both returning and new players depth and customization found very rarely in modern gaming. If you’re a fan of Marvel, Star Wars, or Disney, make sure to check this one out, but beware the hefty price tag that comes with it.
*The Structure Network was provided a review kit by Disney Interactive.
The Lego series is both a physical toy and a very unique videogame franchise. Both do very well, respectively, and I would say they share the same fan base. Lego Dimensions is their attempt at bringing the physical Lego toys and Lego videogame franchise together.
Certain characters and vehicles can be placed on a special pad and appear in-game. The items can even be changed in real life and be put in the game to serve a different purpose. Also, every character has a unique ability all their own and there is a huge number of characters available.
I watched a demonstration of the game, but didn’t play it myself so I can’t really talk about the controls. I will say that the powers and controls of the game seemed to be simple and required action both in game and on the pad during certain situations.
Without having played it myself, Lego Dimensions does appear to be an innovative and welcome addition to the Lego games. Without the interactive demo, though, flaws are usually pretty hard to see. The only ones that I could really tell was that the audio didn’t seem complete and things got a little jumpy at parts of the level. All in all, I cannot truly say whether this is a game to look forward to or not.
I will admit that Battlefront was not something that I was particularly looking forward to. I am not overly fond of shooters, but I do love Star Wars so I gave it a try.
I was able to try out a co-op wave mission. There were 6 waves and they consisted of kill off the wave and/or claim and protect a pod. I played as the rebel against the imperial storm troopers. There were different classes of storm troopers and occasionally an AT-ST Walker.
Both the visuals and the controls were very smooth. Aiming and firing felt natural for something in the Star Wars Universe. The machine gun was not very accurate, but could fire for awhile without overheating. Personal shields protected you from some fire, but you couldn’t fire while inside one. The proton torpedo was powerful and took a bit longer to fire, but it did some damage to the tougher enemies without being overpowered.
Enemies were plentiful, but not very smart. Most enemies would fire and miss continuously. They only really became a threat when they gathered in large numbers or had a more powerful enemy with them, like one that held a mini-gun or had shields. It felt a little easy unless a walker was stalking you.
There really isn’t much more to say about this game without getting to play another mode. From what I could tell, Star Wars Battlefront seems like a great game and I am now looking forward to playing it a little more in-depth when it comes out.
The next entry in Ubisoft’s Assassain’s Creed franchise was announced earlier today, and will bring the series to another European city. Assassin’s Creed: Syndicate will be set in London during the Victorian Era (1868 to be precise). For the first time, the game will start two assassin protagonists, siblings Jacob and Evie Frye. Ubisoft Montreal stated that Jacob will play a bigger role in the story, but both characters will indeed be playable. The studio claims that Syndicate will the biggest and fastest game in the series to date. New tools such as a rope launcher, and the ability to ride in horse-drawn coaches will allow for much faster travel around London.
Other new game mechanics have been added Syndicate as well, such as the ability to enlist the help of street gangs during your quest throughout London. Ubisoft Montreal also claims that the combat system has been refined to more of a brawler, with emphasis on weapons such as the hidden blade, as well as a new weapon, brass knuckles. Ubisoft Montreal will attempt to redeem the Assassin’s Creed franchise when it launches on October 23, 2015 on PC, PS4, and Xbox One.
With the M15 Core set right around the corner, the Magic 2015 Duels of the Planeswalkers game will be coming out right before it. The game finally has a release date of July 16th 2014, that’s just 2 days before the Core set comes out. You can pre-purchase the game on Steam. There are three versions of the game that you can purchase
The standard edition of the game cost just $9.99 and all customers who pre-purchase will be awarded one Premium Booster pack which contains 10 cards for your collection, usable in single player campaign and multiplayer modes.
The Special Edition is $19.99 and includes Steam-exclusive. Content consisting of a soundtrack, desktop wallpapers, and an eBook ““Theros; Godsend, Part 1” in PDF format.
Finally the Complete bundle is $34.99 and includes the Special Edition content, plus 300 foil stickers and the following bonus card collections: Innistrad Card Collection, Theros Card Collection, Ravnica Card Collection, Shandalar Card Collection, Zendikar Card Collection.
Don’t forget that purchasing the game will also grant you a promotional booster pack from any of your local card shop. If you purchase the game for Xbox 360 or the Xbox One, you will receive exclusive access to the alternative-art Soul of Ravnica. In order to get Soul of Zendikar, you have to purchase the game on any other platform.
Several games in the past have gotten our hopes up for first person shooters that have a parkour element. Most notable (and disappointingly) was Brink. Which, promised a dynamic and fast paced shooter that few would be able to resist. Unfortunately for gamers everywhere this game fell flat and didn’t really impress anyone. Titanfall aims to succeed where others have failed.
Titanfall delivers on all accounts. The game is fast, frantic and most of all loads of fun. From the moment that you “drop” into the multi-player maps from your drop ship, the world around you explodes in a feast for the senses. Scenery flies by you as you leap from building to building. The sounds of battle fill your ears as you attempt to concentrate to line up your shots. All the while your teammates are barking enemy positions and movements at you.
The beta’s multiplayer is already far more balanced than other games in the first person shooter genre. Every loadout has it’s own strengths and weaknesses none of which are overpowering. Even more impressive is the spawn point balancing. You will rarely respawn with your back to an enemy. In fact in my time with the beta I only experienced a poor spawn once. Indeed, even the Titans have a role to play in this balancing. Titans as you might expect are incredibly powerful machines. However, They aren’t unbeatable even for a pilot on the ground. Every loadout comes with an “anti-titan” weapon that can be used to devastating effect if utilized properly.
All that said the beta isn’t quite perfect, even though it comes mighty close. While trying to party up with friends to play we experienced massive issues with the party system and the Titanfall network. Often we couldn’t get into games together and when we managed to find a game we rarely survived as a full party, usually losing one or two players while connecting to the game. What’s the silver lining we can find in these flaws? Well, it’s mostly that Respawn Entertainment has a couple of weeks to beef up their servers to combat these issues.
After an extensive amount of time with the beta for Titanfall, I can say with confidence that if the networking issues are worked out that Titanfall will be a powerful contender for a Game of the Year award.
At E3 2013, Microsoft gave us our first look at the next installment in the Halo franchise. Check out the world premier trailer!
At E3 2013, Microsoft showed off the all new Titanfall. Check out all the amazing trailer right here!
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