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PC News Playstation 4 News

Despite The Game’s Sales, Street Fighter V Success Flourishes in It’s Tournament Scene

Having missed the mark on it’s sales goal of 2 million copies at the end of the companies fiscal year, Capcom has stated that it’s staple fighting game Street Fighter V has “maintained steady sales” but has yet to come close to it’s predecessor in Street Fighter IV which sold 3.4 Million units in it’s life span before ever even releasing Super or Ultra. Many say that this is due to Capcom’s questionable marketing and a rush for the game to release with limited content such as the inability to access the store, challenges, and even the Cinematic Story Mode, which did not release until July of 2016, months after the games launch in February.

But due to it’s lack luster sales, does this  truly show the success and potential of the game?  Evo 2016 (or Evolution Championship Series) is set for July 15-17 in Las Vegas, Nevada and features some of the best fighters in the world.  Fighters such as Daigo “The Beast” Umehara, Justin Wong, and Alex Valle have all stepped foot in the “ring” to compete in epic 1v1 Street Fighter bouts.  With their reputation proceeding them via online forums, YouTube, and especially Twitch, it’s no surprise that they have been successful in promoting the king of 2D fighters the last few years, and have shown the world why Street Fighter is so beloved among it’s fans.  With such inspiration, attendance at Evo 2016 is at an all time high!
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An Article per Shoryken.com, posted on Februrary 26, 2016 states:
“After just four days of registration, Street Fighter V broke the Evolution Championship Series’ attendance record for one game. Now, four days later, it’s surpassed another milestone.This morning, Evo organizer Joey “Mr. Wizard” Cuellar tweeted his surprise at the current numbers. While an exact figure wasn’t mentioned, photographer Robert Paul asked if, perhaps, over 3,000 players have registered for Street Fighter V, to which Cuellar responded with an affirmative image. Before this, Ultra Street Fighter IV held the record for most participants  at 2,227 individual competitors. Street Fighter V appears to be a worthy successor to that legacy, with numbers impressive enough to warrant its appearance at the massive Mandalay Bay arena. Let’s go.”

Since then, the registration numbers for competitors for Street Fighter V alone has more than doubled!  Could this be from a die hard user fan base growing before our very eyes, or perhaps Street Fighter V is actually better than the reviews and sales give it credit to be?  Either way, it will be interested to see how those sales numbers are affected when Season 2 of the DLC is released granting us access to an even larger roster, or when the inevitable Super Street Fighter V finally launches.

Below is a list of registration numbers from Evo 2015 and Evo 2016, and for more on Street Fighter V, keep it locked right here at Provengamer.com!

EVO 2015
Ultra Street Fighter 4 – 2,227
Smash 4 – 1,926
Super Smash Bros. Melee – 1,869
Mortal Kombat X – 1,162
Guilty Gear Xrd -SIGN- – 968
Ultimate Marvel vs. Capcom 3 – 816
Tekken 7 – 458
Persona 4 Arena Ultimax – 437
Killer Instinct – 397

EVO 2016

SFV – 5065

Smash 4 – 2637

Melee – 2350

Pokken – 1165

GG:XrdR – 903

UMvC3 – 770

MKX – 707

Tekken 7 – 543

KI – 540

 

 

Categories
E3 2016 Nintendo Opinions

Why We Should Be Excited About Zelda: Breath of the Wild

Nintendo did not have a conference at this year’s E3, but that did not stop them from presenting what may be one of the most anticipated games of 2017.  On Tuesday, June 14th, we were shown a trailer for the new upcoming Zelda title, The Legend of Zelda: Breath of the Wild followed by an entire day show casing various gameplay elements the game has to offer.  The trailer begins with a mysterious female voice uttering the words “Open your eyes”, followed by panoramic views of the game’s setting, presumably Hyrule at this point, but is yet to be determined.  This game is gorgeous.  With an art style favoring a hybrid of Wind Waker and Skyward Sword on a next-gen level, the worlds beauty really comes to life in it’s lush, colorful ambience.  Everything from the sun setting behind a mountaintop casting the shadow of the giant walking it’s cliffs, to the ripples of a lake as ducks peaceful bathe in it, I was immediately in awe at this new vision for Hyrule.  I also noticed some familiar scenery which has Link traveling in a desert, much like the Gerudo Desert in previous installments, as well Link scaling a snowy mountainside in search of a dungeon.  “After Skyward Sword, we needed to develop a bigger world.” stated Eiji Aonuma, lead director for Breath of the Wild.  Landscapes in Skyward Sword seemed very bland, and uninteresting, so it is to no surprise that Aonuma-san wanted to create a bigger, better, and more beautiful world, and from what can be seen so far, they are sure to deliver.

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Gameplay mechanics hold true to what has made Zelda a fun and engaging experience for it’s fans but is now accompanied by upgraded features that aim to engender the interests of players unfamiliar with the franchise. Link has kept his sprinting mechanic familiar in Skyward Sword, but has now also been equipped with the ability to jump, as previous titles only limited the hero of time to merely running to the edge of a platform or cliff before performing his jump animation.  Paired with his newly acquired jump ability, Link can also climb his surroundings.  A stamina bar displays on the screen as our hero can climb trees for higher vantage points, or scale mountains in search of hidden caves or dungeons to explore.  Although it is unclear at this time, it has been speculated that the player can upgrade Link’s stamina bar to further increase the expanse of his environment which he can climb.

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A crafting (or cooking) mechanic has been added, as shown in the trailer, which features Link adding items to a cauldron in attempt to concoct various items to aid him in his journey via searching local enemy camps or hunting a wild boar with his trusty bow and arrow.  One item which was show cased during the demo was a piece of meat which was cooked and provided the player with not only a health recharge, but a health boost which will most certainly come in handy before encountering a difficult enemy or boss.  It will be interesting to see what sort of items can be created using this mechanic.  Perhaps an attack or defense boost, or maybe a stamina boost which allows you to climb and sprint for longer durations.

Weapons and armor play an important role in this game as well.  One of the biggest eye sores of the trailer reveals Link not wearing his iconic green tunic.  This caused quite a bit of conjecture among fans of the series, for many assumed the protagonist in this particular entry was not going to be Link, but that theory has since been debunked.  In lieu of Link’s green tunic, we see him wearing a blue tunic like top with brownish cloth pants similar to what he wore in Skyward Sword.  These items can be removed at any point in the game if the player so chooses and can later be replaced by what looks like stronger armor for Link to defend himself against enemy blows.  Maybe the legendary green tunic is an item which can be found later in the game?
Many of the weapons found in the demo seem to have a durability mechanic in which the weapons weaken over time and causes the player to discard items either through the options menu or by hurling them at your opponent for some extra damage before equipping or finding your next means of defense.  It will be interesting to see how this mechanic plays a role in crafting and the longevity of one weapon versus the other.
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The landscape is plentiful and that is an understatement.  The sheer size of this game is huge.  The map shown in the demo rivaled that of most open world titles such as Rockstar’s Grand Theft Auto, which is a very bold approach, and unlike anything we have seen from Nintendo to date. Players can add beacons on their map to help guide them to new locations, or serve as reminders to revisit an area for further exploration.  At one point in the demo, a beacon is placed in a distant part of the map, and Link is shown parachuting off of a cliff hundreds of feet above the tree lines towards his destination all in real time.  Upon landing on the ground, Link then ventures inside an archaic yet unworldly structure in pursuit of treasure to aid him on his quest.

Zelda: BotW will redirect itself from more linear titles such as Zelda: The Ocarina of Time and return to it’s exploration roots which made the original so memorable.  Players can create their own adventure in this open, sand box Hyrule instead of having their hands held by an annoying fairy. Sorry, Navi.    Eiji Aonuma recently stated “Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I’m referring to the expectation that the player is supposed to complete dungeons in a certain order, or that you’re supposed to play by yourself. The things we’ve come to take for granted recently. We want to set aside these conventions, get back to basics, and create a newborn Zelda so that the players can best enjoy the real essence of the franchise.”

Zelda has meant so much to the gaming industry and to fans all over the world (and even to myself personally), so it is a breath of fresh air to see this game reimagined into what it is becoming.  There is so much to do and explore, and fans are waiting in anticipation to get their hands on the game, but unfortunately we will have to wait until it releases on the Wii U and presumably the Nintendo “NX” in March of 2017.  Be sure to view the trailer below and for more on The Legend of Zelda: Breath of the Wild, keep it locked right here at ProvenGamer.com

 

 

 

 

 

 

 

 

 

Categories
PC News Playstation 4 News X-Box One News

New Ubisoft IP To Be Announced at E3 2016 or Sooner

Back in February, Ubisoft mentioned a mysterious new IP but did not disclose any information on this new title.  It appears that information may soon surface.  During a company’s earnings briefing today, management said that the new game will be announced at E3 next month.

“You will get a full flavor of it at E3”, said CFO Alain Martinez, however he was then interjected by CEO Yves Guillemot saying that in fact the reveal may happen “before” E3.  No further details were given regarding the reveal time for the game.  Back in February during Ubisoft’s annual Investor Day, Martinez teased that the new IP will be “Multiplayer centric,” though it will also have a “strong solo side”.

Whatever the case may be for Ubisoft’s new mysterious game, it has been expected to launch during Ubisoft’s fiscal 2016-17, which began April 1, 2016 and ends March 31, 2017.  In addition to the new IP, Ubisoft plans to release another new franchise, swordfighting game For Honor as well as other titles such as South Park: The Fractured But Whole, Ghost Recon Wildlands, and Watchdogs 2.

 

For more news regarding Ubisoft’s upcoming IP stay tuned to ProvenGamer.com

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Playstation 4 Playstation 4 News Sony X-Box One X-Box One News XBOX 360 XBOX 360 News

Free PS4/XB1 Games for the Month of February!

This February PlayStation is going galactic with it’s two free titles coming to the PlayStation 4 and available for PS Plus members. First, PS Plus members will be treated to Helldivers; a top down, chaotic twin stick shooter heavily focused on teamwork, where players will be face off against invading alien forces. PS Plus members will also dig into Nom Nom Galaxy, where players take the role as a new Astroworker for SoupCo; combining platforming, mining, base construction, tower defense, and of course, making soup.

PS3 members will be treated with Helldivers as well, along with Codemaster’s racer Grid Autosport, and the fast-paced anime fighter Persona 4 Arena Ultimax.
Vita owners will also get Helldivers along with the classic platforming puzzler Lemmings Touch.
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Meanwhile, Xbox Gold members will receive Styx: Master of Shadows, a stealth game with RPG elements, and Hand of Fate, a roguelike/ action-RPG/deck builder hybrid on the XBOX One, as well as the intense, cover-based shooter Gears of War 2 and the side scrolling, arcade style, cooperative beat ’em up Sacred Citadel on the Xbox 360.