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Game Stuff Podcasts

Game Stuff 85 – Pax East 2019

On this episode Kalai and Roberto recount their adventures on the show floor of Pax East.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.
We are happy and proud to share that Proven Gamer has partnered with the Humble Bundle! The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations. You can click here for the details on Proven Gamer’s Humble Bundle partnership.

If you wish, you can always download the show here – Game Stuff 85 – Pax East 2019

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Game Stuff Podcasts

Game Stuff 83 – GoogleStation

On this episode join Kalai, Roberto, and Joe as they discuss the rumour of Google entering the console market.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.

We are happy and proud to share that Proven Gamer has partnered with the Humble Bundle! The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations. You can click here for the details on Proven Gamer’s Humble Bundle partnership.

If you wish, you can always download the show here – Game Stuff 83 – GoogleStation

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Game Stuff Podcasts

Game Stuff 58 – Who Art Thou?

Matt has the plague… So join Kalai and Roberto as they talk about the importance of art in video games.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.

We are happy and proud to share that Proven Gamer has partnered with the Humble Bundle!  The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations.  You can click here for the details on Proven Gamer’s Humble Bundle partnership.

If you wish, you can always download the show here – Game Stuff 58 – Who Art Thou?

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Game Stuff Podcasts

Game Stuff 25 – To Gimmick or Not to Gimmick ?

This episode Kalai, Kory, and Joe look at gaming gimmicks over the years. Are these gimmicks good or bad for the industry? Here our thoughts on what we think of the new Nintendo Labo.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

We appreciate your support (and your ears)!

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS  and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.

If you wish, you can always download the show here – Game Stuff 25 – To Gimmick or Not to Gimmick?

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Game Stuff Podcasts

Game Stuff 24 – CES 2018

Kalai, Kory, and Joe as talk about the good, the bad, and the ugly of CES. We discuss our opinions on the latest gaming tech to the pole dancing robot….. Er what!!! Find out on this episode of Game Stuff.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

We appreciate your support (and your ears)!

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS  and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.

If you wish, you can always download the show here – Game Stuff 24 – CES 2018

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Game Stuff Podcasts

Game Stuff 23 – Gaming Disorder??

Join Kalai, Kory, and Joe as they discuss the World Health Organization declaring that gaming is an addiction. Can gaming be a real addiction? Tune in and find out our opinions on this topic.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

We appreciate your support (and your ears)!

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS  and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.

If you wish, you can always download the show here – Game Stuff 23 – Gaming Disorder??

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Game Stuff Podcasts

Game Stuff 12 – What A Year!

While Kalai is away at Comic Con the boys get to run the show. Ut Oh.. Shit gets real. Join Kory and Joe as they talk about what a year it has been for gaming.

Special thanks to the shows contributors, you can find the band of our intro music, Take Away The Ugly here and find Isaac Sagoeii (the shows artist) at https://isaacsagoeiii.carbonmade.com/

We appreciate your support (and your ears)!

Please subscribe to the Game Stuff feed in iTunes, Google Play or RSS  and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @GameStuffCast

You can also email us at Gamestuff@provengamer.com.

If you wish, you can always download the show here – Game Stuff 12 – What a Year!

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Game Stuff Podcasts

Game Stuff 6 – It’s So Big, It Wont Fit

On this week’s episode of Game Stuff join Kalai, Kory, and Joe as they speak about their backlogs, why they their so big, and how we conquer it.

We appreciate your support (and your ears)!

Please subscribe to the Game Stuff feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @ProvenGamer

You can also email us at Gamestuff@provengamer.com.

If you wish, you can always download the show here – Game Stuff 6 – It’s So Big, It Wont Fit

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Opinions

Not Every Video Game is for You and its All Ok

When Sony put up Gone Home for Playstation Plus I finally thought I would give it a try. I walked through this “walking simulator” for a couple of hours and watched this beautiful story come together through notes and cassettes and pictures over and over again. I was actually really upset with myself for not giving developer Full Bright the $20 for Gone Home when the game came out; it was beautiful. However, all people said about it (at least a huge majority of people talking on the internet) was that it was a walking simulator and should not have been $20. Our industry is developing a more diverse game catalog with so many more game genres than ever before. With this diversity, people need to realize that not ever single game coming out, now especially, is for every person. Additionally, every person does not have to buy every single game. This is what infuriates me personally. Our industry is finally growing up, though we need to grow a lot more, and we need to realize that, like movies, we are getting so many different types of games to draw in people of all ages, genders and races. Is this a bad thing? Not at all! This is amazing, we all want to have video games taken more seriously as art forms, so getting more people in for all different types of games is a really good thing.  Not everything being created needs to be something you love. If someone wants to see a beautiful story with no action, let them. If someone wants a multiplayer only game, let them. What is happening now is an argument over how much does a developer put into their game to make it $60. It really depends on the person buying it. It depends on every single person individually to decided how much bang a game gives them for their buck. Not everyone reads romantic novels, or watches Lord Of the Rings. So, why is this an issue for video games?

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Conventions PAX South 2016 Previews

PAX South Preview: Developer Psyop Hopes You Still Like Shooting Zombies with Moving Hazard

The Enemy of My Enemy

When I asked developer Psyop to give me a quick rundown of what i’d be getting into with their new shooter, Moving Hazard, they responded with a question; do you remember when The Governor stormed the prison in The Walking Dead? My short answer was, “hell yeah!” I may have had my fair share of issues with that zombie filled show, but that was one moment that delivered, and it reiterated that while man vs. man is the true drama of it all, zombies are an ever present danger, and that’s what their game is looking to explore. At first glance, Moving Hazard may look like another shooter looking to cash in on our waning obsession with the undead, but once you’re actually playing, it becomes a tactical war of attrition.

It’s impossible to ignore the direct comparisons to the highly popular zombie mode in Call of Duty. Once, the random addition at the tale end of World at War, zombie mode has become one of the more anticipated modes for the juggernaut franchise. So while the rest of the world may be growing tired of zombies, clearly there’s still an audience willing to pump boxes of bullets into reanimated corpses, but that’s where most of the similarities end. Zombies aren’t the focus of Moving Hazard. Instead, they represent a tool at your disposal, that if disrespected, will turn on you.

https://www.youtube.com/watch?v=Ij1G6qjYfXU&feature=youtu.be

At PAX South, I was able to spend some time with Moving Hazard in a 2v2 competitive mode. There were 3 body types to choose from for my soldier; light, medium and heavy. Each with their own weapon sets, and each with their own sets of advantages. Light guys can move quickly, but their weapons do less damage for example. You can guess how the hierarchy works from there. The build I played was still pretty early, and I was told that the balancing was still being tweaked for other modes. One such tweak was that the lighter soldiers can attain perks that allow them to endlessly sprint, and at faster rates, essentially making them greased lightning with a blade, and almost unstoppable. Unless of course, your opponent sics a horde of zombies on you.

See, in Moving Hazard, the zombies are both your enemy and your weapon. While the map is littered with walkers, players are able to use various grenade types to distract, freeze, and enrage them. Bringing the tactical element into play. Depending on the game mode (ours was a king of the hill type), you can lure the zombies to a certain point of interest, and trap the enemy players. What makes this type of warfare interesting is that resources are limited. So spending all of your ammo shooting through an army of flesh eating freaks will leave your mags dry, and you without a viable way out. And since you only acquire points for killing human players, even if you do plow through, you’ll likely be more vulnerable by the end.

It’s still entirely too early to tell if Moving Hazard will be the indie darling of this year, but it presents enough of a fresh take on a tried and true formula that it’ll be worth checking out when it drops in March on Steam. The gameplay was tight, and fair for a game that’s still being tweaked, but that’s to be expected on the PAX South floor, where devs are trying to put their best foot forward. At this time, that shoe looked good. I left the booth wanting to play more, wanting to try different builds and strategies, which is what you want from any game; more. I’d keep an eye on this one.

What say you party people, are you sick of zombies, or does this look like just the right amount of undead action? Whatever your stance, for more from PAX South, keep it locked on Proven Gamer.

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X-Box One News

Don’t Forget That Rise of the Tomb Raider Was Released Too

Destined to Rise From the Ashes

November 1oth, 2015 will go down as one of the most fascinating days in gaming history. The day that Fallout 4 was unleashed on the world, ready to dive into the post-apocalyptic wasteland. And the day that Rise of the Tomb Raider rested firmly in its shadow. Back in 2013, Tomb Raider was released with somewhat low expectations, and turned out to bethe spark the franchise so desperately needed. Taking a cue from newer adventure titles, most obviously the Uncharted series, Tomb Raider shocked many be being much better than expected and an under the radar success. Fast forward two years, and you find the franchise once again surprising the masses but for all the wrong reasons. Mostly, how such a good game was left to die on store shelves.

As of this writing, Rise of the Tomb Raider hasn’t even cracked the top ten of NPD sales (November). In the same amount of time, Fallout 4 is #2. Nestled right in between the yearly juggernauts Call of Duty and Madden. While the sales numbers are sure to pickup once holiday sales in December are factored in, Microsoft is already in a bit of panic mode. Going so far as to offer a free trial AFTER the initial release date. A move which is surely being made to bolster sales.

I personally hope the move works. Rise of the Tomb Raider has been one of the most rewarding and unabashedly “game” experiences i’ve had in quite a while. Everything I loved about the 2013 version is back, and improved upon. Better visuals, more actual tombs, diverse gameplay, and a fully fleshed out character. Lara is no longer learning to be the hero, she just is. That doesn’t mean there isn’t character development. Quite the opposite. Lara is just shoulder to shoulder with her virtual peers in a way that her origin story didn’t truly allow.

What’s worse about the low sales, and peculiar release date, is that there probably wasn’t any better alternative. Fallout may have been the “safest” bet without having to go any earlier, and with Star Wars: Battlefront Just Cause and a closing holiday window, there were no safe bets after. Compounding matters is the times exclusivity. Microsoft has the sole rights until sometime late next year, when Sony has their turn to sell the highly rated sequel. Though, there’s very little chance Sony will put the marketing muscle behind it that Microsoft has so far, and by then our collective attention will be elsewhere.

I say all of that to say, Rise of the Tomb Raider is an excellent game that deserves your attention. With just over 8.5 million Xbox Ones out there, there’s no reason this game shouldn’t be a huge hit for the console. I just hope it happens while we can all appreciate it, and not as a greatest hit 2 or 3 years later.

 

 

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PC Reviews PlayStation 3 Reviews Playstation 4 Reviews X-Box One Reviews Xbox 360 Reviews

WWE 2K16- Review

Over the past decade, Wrestling games and their fans have been stuck. Given that developers have tossed back and forth between the idea of simulation and arcade style games. Dating back all the way to WWF Wrestlefest, these games have been traditionally brawlers/fast paced games which didn’t feel well set for a 60 minute Iron Man Match. Past games let you brawl into WWF New York, and drop the People’s Elbow in Times Square. These matches would make you impatient if they went over 5-6 minutes and quickly become boring. More recently, with 2K’s acquisition of the WWE franchise rights, things have begun to change. 2K has brought the title more towards a stylized simulation and made this a real fan favorite for wrestling fans.

A Commitment to Excellence:

Starting with the Main Event. WWE 2K16 brings wrestling back to the table in all of its kayfabe glory. To compliment the largest roster the game has hosted, character models have been updated, and look stunning in their updated environments in 1080p at 60 frames per second. Given the last incarnation of WWE 2K was plagued with screen tears, match ending glitches and some inaccurate character models. Fans will also be delighted to know that Cody Rhodes (Star Dust) will not get jumbled in the ropes during his signature Disaster Kick. Another small thing you might not notice in this year’s title is updated and outdoor arenas.

Large Roster, Larger Community:

For me, the community is a huge part of WWE games. I love being able to sign on at any given time during the day and see that I can get matched up with an opponent. On top of improved online connectivity, 2K’s community creations have grown due to a major revamp on the Creative Mode side. Players are now able to utilize multiple different variations of gear thanks to new sections, and this in the long run makes for many characters easily created, which improves on the already MASSIVE roster. It is very easy to get carried away and create characters to actually replicate your ideal dream matches. Some of my favorites thus far have been:

  • Tommy Dreamer Vs. Raven
  • Ric Flair Vs. A.J Styles
  • Jason Voorhees Vs. Crystal Lake Camp Counselors (Handicap match)

*Editors Note: We made Randy the Ram, no Ram Jam though.

Another story told, another great showcase:

2K Showcase mode returns this year, and with it a new story. Stone Cold Steve Austin is the featured athlete of both cover and showcase this year. The story of the meteoric rise of “Stone Cold” is well told and historically accurate through excellent FMV, and video bumpers. The matches themselves are well chosen and some of the most important pieces of Stone Cold’s rise to fame. This mode beyond boasts great unlockable content and a high replay value.

What We Didn’t Like About WWE2K16

Cena Didn’t Kick Out At 2:

A great game doesn’t come without at least a small fault. WWE 2K16 suffers from a major setback in its technical aspects. Grapple and Submission are almost as hard to understand as that girl who you fell in love with in college, but could never get to say the worlds. I mean honestly, it’s a timed button mashing system that runs you in circles. This was a major problem last year. Given the games strategic mishaps, this will leave you frustrated and in need of a shot or two if your timing is off. Adding to that is a convoluted circular pin escape system that would even keep Cena down for the 3. This has been an issue plaguing the 2K series for more than a year. I can see this frustrating long time patrons of the series. It feels like a major learning curve. This is my opinion though. Many people do enjoy the new controller system.

Overall, WWE 2K16 is a major upgrade over its predecessor. 2K put in the work this year that was needed in last year’s incarnation. In a year of broken games, it’s good to see at least one annual title rise to its community’s demands, and fix the things we felt was wrong.

*WWE 2K16 was provided for review by 2K Games. This review is the independent publishing of The Structure Network, and has in no way been sponsored or provided.

Categories
PC News

Drug Testing In The Electronic Arena

In recent years, e-sports has taken a larger and larger role within the gaming hemisphere. Where, in its infancy, it was a niche subset of the larger community, e-sports has grown and evolved to the point where a games multiplayer component is judged on how e-sports worthy it is. This is a far cry from the days of yore, where a game that shipped with multiplayer was simply a game with multiplayer. Now serious competitive gaming is in the spotlight, and developers want to be part of that market.

However, there has always been the carefully whispered rumor around these electronic arenas. The rumor that these cyber-athletes have been taking prescription drugs such as Adderall to enhance their focus and give them the edge in competitions. While these allegations are mostly hearsay, there is a grain of truth to them. Kory Friesen, a professional gamer, has admitted that he and his teammates take prescription drugs to give them an edge in competitions. The reason this is becoming a big deal now and not before? E-sports has a lot of money. This subset of the gaming industry stands to make $250 million in 2015, according to games research firm Newzoo.

Not only do tournament hosts stand to make a lot of money from e-sports, the players do, too. Year after year the prize pools increase, with the money expected to reach $71 million. The higher the stakes, the more tempting it is to abuse substances. While no team openly condones use of prescription drugs, Mr. Friesen has said “Tons of people do it.”

The Electronic Sports League, or ESL, has taken to partnering with the National Anti-Doping Agency of Germany to develop new policies and has met with the World Anti-Doping Agency about helping with enforcement. Unfortunately many e-sports competitions and qualifiers are held online, which makes testing an impossibility. This new policy may force serious e-sports leagues to drop online competitions altogether and go fully with live games.

E-sports is blowing up and becoming closer and closer to traditional sports, and with that spotlight comes standards and practices. More and more large corporate sponsors are throwing their hats into the ring and the market is eating it up. This is simply the next step in legitimizing e-sports in the mainstream.