Categories
Podcasts Trophy Whores

Trophy Whores 337 – Rented it from Gamestop

Somehow, we haven’t mentioned our Humble Bundle partnership in a post, for which we should be flogged with semi-soft cheese; however, better late than never, we are happy and proud to share that Proven Gamer has partnered with the Humble Bundle!  The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations.  You can click here for the details on Proven Gamer’s Humble Bundle partnership.

This week we have news aplenty, as well as opinions that would make the saltiest pirate cry out for a Hostess cupcake.  You know, even swashbucklers enjoy the occasional treat from the world of lunchtime dessert fodder.  With everything from Death Stranding to Moss to Burnout Paradise Remastered, if you like video games, and of course you do, then we have everything that your ears need for a pre-spring pool party.  Mind you, it will have to be an indoor pool party.

Join the Trophy Whores as they discuss, Shadow of the Colossus, Metal Gear Survive, Burnout Paradise Remastered and Moss.

In a bit of big news, iHeartRadio streams episodes of Trophy Whores, which greatly expands the show’s footprint and reach. It’s a tremendous honor for the show to be part of iHeartRadio’s massive and respected community, and Proven Gamer have only the fans to thank for pushing the podcast to this point.  The Trophy Whores work hard to put out a quality weekly show, but they owe so much love to their listeners, who keep the show strong and growing.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 337 – Rented it from Gamestop

Categories
Podcasts Trophy Whores

Trophy Whores 262 – Ride Out the E3 Aftershocks

The Trophy Whores have a lot to talk about this week, so let’s get down to brass tacks. For most gamers, E3 week is like the holiday season, with many gifts delivered daily. Held annually in Los Angeles, E3 showcases software that players can look forward to in 2016 and beyond. If you play video games, June is easily one of the best months of the year.  The expo spawns a massive amount of news, so the Trophy Whores have called in reinforcements to help dish out the tastiest tidbits and stories.

Lucia rejoins the crew, as they tackle the biggest PlayStation news from E3, including the Trophy Whores’ E3 predictions. If you enjoy going to a buffet and filling your plate with as much mediocre food as possible, then you will gorge on the amount of news that is about to come out of the E3 kitchen. Like servers, the Trophy Whores are here to deliver the news to you as quickly as possible – with as few hairs in the Sony stew as possible.

Join the Trophy Whores as they discuss, among other things, Spider-Man, Crash Bandicoot, Days Gone, God of War, Death Stranding, Resident Evil 7 and  Detroit: Become Human.

Regardless of how you feel about Sony, Microsoft or Nintendo, everyone wins during E3. It’s a great time for the video game industry, as the amount of news that explodes onto the television and the Internet is akin to the amount of rain that falls from the sky during the monsoon season.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 262 – Ride Out the E3 Aftershocks

Categories
Podcasts Trophy Whores

Trophy Whores 245 – Mercs With Platinums

While you were at the movies watching Deadpool, Tricky was braiding Barbie’s hair — as all good fathers do.  With plenty of years of experience under his belt, Tricky styles and braids doll hair like a pro.

Despite his fatherly duties, Tricky has seen Deadpool, and — obviously — he recommends that kids stay away.  If you take your kids to see Deadpool, then you are probably the same parent who will let your kids play Grand Theft Auto.  Beyond that, you most likely feed your children rusty nail sandwiches.

Join our team of Marvel foulmouthed mercenaries as we discuss Deadpool, Firewatch, Silent Hills, Assassin’s Creed and The Walking Dead.  As Alex prepares to play LEGO Marvel Superheroes, he hopes Deadpool shows up.  Granted, Deadpool would have to mind his manners.  The Merc with a Mouth isn’t kid-friendly.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 245 – Mercs With Platinums.

Categories
Podcasts Trophy Whores

Trophy Whores 238 – Solid Wars: Kojima Productions Awakens

Like so many nerds, Tricky is still reeling from Star Wars: Episode VII The Force Awakens.  He spares the details, because Alex and Yield haven’t seen it yet, and Tricky knows that they would send armies of spiders his way if he says too much; however, Tricky says it’s a good movie.  Donny doesn’t agree, but Donny’s movie taste is questionable — to say the least.

When it comes to video games, the guys have Jedi-level skills.  If you need confirmation, then ask the Remember the Loot crew.  For anyone with a short memory, as well as anyone who has repressed the memory, the Trophy Whores — Tricky and Yield — whooped the Remember the Loot team in a Rocket League grudge match.  Apparently, the guys’ Rocket League adversaries have started a new trophy competition and reward system, and they want a piece of the Trophy Whores.  Tricky, Donny, Yield and Alex will meet that challenge, and they will bring their blue, green and purple lightsabers to the fight.

These are not the opponents that you are looking for — unless you want another powerhouse beating!

Join our council of Jedi masters as we discuss, among other things, Rocket League, Uncharted: Drake’s Fortune, Naughty Dog, Rock Band 4 and Hideo Kojima.  Mace Windu approves of our show.  Apparently, he’s also in a Rock Band quartet with Kit Fisto, Plo Koon and Qui-Gon Jinn.  To their fans, they are known as Jedi Master Overdrive.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 238 – Solid Wars: Kojima Productions Awakens.

Categories
News Sony

Hideo Kojima Launches New Studio

Hideo Kojima announced via his twitter that “My employment contract with Konami has been terminated as of Dec 15th, so today marks a new start for me. I’m committed to be involved in creative activities for as long as I live.”

Without wasting any time, Sony has announced a new partnership with Kojima Productions.

Check out the announcement video below.

As you can see the partnership with Sony will bring exclusive rights to Kojima’s new game. Whether or not this will be on PC remains to be seen. We do know, however, that this will be a new IP and not an already established IP from Sony.

You can check out the new Kojima Productions website here

Categories
News

Report: Kojima Left Konami?

Has Kojima Left Konami? We’d like to know too.

Today, Japanese business journal Nikkei has reported that Hideo Kojima has left Konami and is in talks to create a new studio which may release games for consoles such as Sony’s PlayStation.

It is unknown whether or not this has actually happened without statement from Konami. However, Hideo Kojima’s contract was said to be ending at the end of 2015. A recent tweet was sent out by Xbox One watchdog @lifelower mentioned that the studio will be formed with former members of the now defunct Kojima Productions.

Kojima Left Konami

Earlier in the year it’s been speculated that Hideo Kojima would be leaving the company due to the new focus Konami was taking for their game’s division. Konami and Kojima’s development studio Kojima Productions released Metal Gear Solid V: The Phantom Pain worldwide to much fanfare. The game was lauded for its exceptional gameplay.

Recently members of the media and within the video game industry reached spoke out about the treatment of Mr. Kojima when Konami lawyers banned him from the 2015 Video Game Awards. The Structure Network also voiced its opinion the situation.

We’ll update you on this situation as we get more word.

Update: When we reported this originally, the article stated that his new studio would be under Sony. This was due to a mistranslation and instead his new company will release games for the Sony PlayStation console. We have updated our article to reflect this.

Categories
Podcasts Trophy Whores

Trophy Whores 236 – Reborn Legends And Rampant Sequels

This week, we have “a beefy show,” which is Tricky’s clever way of saying that we have a lot (of nothing) to talk about. If you haven’t seen any videos from PlayStation experience, then the Trophy Whores have you covered like an Amish woman in a strip club.

According to Yield, the PlayStation Experience was pretty boring; however, the guys have compiled all of the best bits, so you are covered.  As always, there is good and bad, but if you are patient, then the gems will shine brilliantly.  Hopefully, you are prepared to ride this rickety barrel over a waterfall of information.

Join our den of thieves, physics, and martial arts masters as we discuss, among other things, Uncharted 4: A Thief’s End, Final Fantasy VII, Teenage Mutant Ninja Turtles, Call of Duty: Black Ops 3, Ratchet And Clank, Pyschonauts 2, and … Shaq-Fu: A Legend Reborn?  Yeah.  That game.  The guys are still shocked.  Somewhere there’s a dumpster fire that deserves that money.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 236 – Reborn Legends And Rampant Sequels.

Categories
News Opinions

Editorial: And So It Ends, With a Wimper… (Metal Gear Solid V: The Phantom Pain)

Last night was to be a celebratory day for the video game industry. Geoff Keighley hosted the 2015 Video Game Awards with much fanfare and praise. Keighley should be commended for putting on such a great show that featured the best and brightest from the video game industry. However, there was an elephant in the room — or the auditorium — that was not to be ignored.

Legendary video game designer Hideo Kojima was not in attendance for the show, where his epic Metal Gear Solid V: The Phantom Pain won two awards: Best Action/Adventure Game and Best Soundtrack. Both of these awards were accepted by leading voice actor Kiefer Sutherland. But why was Kiefer the one accepting the award when Hideo Kojima was the game’s father? He was banned from the show due to an on-going legal issue regarding himself and his employer Konami.

 

Image2

Whether you agree with Konami or not, it’s really irrelevant as the father of the game that made the company millions of dollars and one of the best video game series of all time was snubbed from grabbing his game’s own rewards.

With the game’s awards in toe, this also marks the end of a fantastic journey. A journey filled with the highest highs and in recent memory, the lowest of lows. Fans of the game scoured the internet to find whatever they could about the game’s ending, of which there are multiple, to see how the series will end. The Phantom Pain ended on a weird note for a lot of the fans of the series. While the gameplay was talk of the town, it’s story mode was one of the weaker parts of the series. Many fans were left clamouring to see if there was more to the story — especially after the leaked Chapter 3 screenshots and the extra content on the collector’s edition of the game. There was even a subreddit created where it’s sole purpose is to discuss and theorize the Metal Gear Solid series.

HideoKojima

Unfortunately for the fans, their hopes were dashed and there was no additional game content coming from the now viled Konami. Not only where the fans hopes dashed, but now they were told that they couldn’t see their favorite developer receive his reward. Geoff Keighley had to explain the reason for his non-appearance is because of a legal issue between himself and Konami. This is completely unnecessary on all levels and it if were me in his position I don’t know if I would be as calm and collective as Kojima is currently. Regardless, Mr. Kojima took it in stride and said “thank you” to all of this fans via a Twitter message.

Whether you like Hideo Kojima or not, this move was pretty ballsy for Konami and I’m glad someone had the guts to stick up for him in Geoff Keighley. Last night was to supposed to be a celebration for all game development, but a shadow has been cast on the night and is going to be hard to erase.

Video credit: Kotaku.

Categories
Podcasts Trophy Whores

Trophy Whores 232 – The Hideo Kojima Patch

After playing games for nearly 24 hours, Tricky is tired,  but he still hosts the show.  Tricky participated in Extra Life 2015, which has raised over 20 million for the Children’s Miracle Network, and reached his goal of $200.  The Trophy Whores often tease Tricky, but the guys are proud of him.

On this episode, Donny spits fire like a dragon protecting a grove of chocolate Easter bunnies.  Donny has never been happy about Konami’s decision to split from Hideo Kojima, the father of Metal Gear Solid, and it seems that his ire burns brighter than ever.  If Donny had his way, Konami would release a Kojima patch for Metal Gear Solid V: The Phantom Pain.

Join our sleepy foursome Extra Life supports and marathon gamers, as we discuss, among other things, Extra Life, Tales from the Borderlands, Street Fighter V, and Ace Ventura: Pet Detective.  Even though Ace Venture: When Nature Calls is the superior movie, the original film has the biggest revelation: Finkle is Einhorn; Einhorn is Finkle!  Snowflake the dolphin hasn’t been the same since that day.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 232 – The Hideo Kojima Patch.

Categories
Playstation 4 Reviews

Metal Gear Solid V: The Phantom Pain – Review

Metal Gear is an intense series, which has set and defied video game genres in its long and storied history.  In terms of both gameplay and the way the story is crafted, each entry evolves to add something new to both the series and games.  The original MSX Metal Gears with the the introduction of the stealth gameplay, Solid with the cinematic approach to storytelling and the rest of the series to expand on those two core concepts, each getting more refined as time moves on.  Metal Gear Solid V: The Phantom Pain is no exception, with this game being creator Hideo Kojima’s swan song, the bar was set even higher for a Metal Gear game.  With the collective fanbase going nuts on how “little content” Ground Zeroes contained (I personally clocked in about 20-30 hours into it), everyone had their eyes set on The Phantom Pain.  Not only does it deliver, but it once again, changes and defies the very genre it helped establish.

Phantom Pain opens up 9 years after the events of Ground Zeroes, where Big Boss was put into a coma and finally awakens. From there, he teams up with series regular Ocelot, to reunite with Kazuhira Miller and re-form the private military army. Together, they seek revenge on the man who destroyed their home, Skull Face and ultimately the organization pulling everyone’s strings, Cipher. The game does a great job catching new players up on the past events rather quickly as Big Boss (now Punished “Venom” Snake) has trouble recalling his memory due to a crash. Surprisingly, however, Phantom Pain has an incredibly low amount of focus on cut-scenes, but rather relying on cassette tapes to fully expand the lore of the series. Every other game in the series has had a heavy focus on cut-scenes, but it seems like Kojima took the complaints from the over-usage of them in Guns of the Patriots to heart.

METAL GEAR SOLID V: THE PHANTOM PAIN_20150902170556

The tapes help fill in a lot of gaps left behind from other games, especially in the Big Boss saga. In addition, there were some hidden gems in the tapes that helped me piece together histories from characters in the Solid Snake saga, which left me incredibly overjoyed. Seeing Peace Walker characters like Miller and Huey Emmerich actually rendered and walking around filled me with an intense amount of joy. Both Miller and Snake are hellbent on revenge, the overarching theme goes around, yet seeing them so passionate about it was incredibly terrifying in some aspects. Watching these beloved characters essentially turn twisted, was a fun, scary ride. A lot of which, was portrayed excellently through the tapes. While I personally miss the lack of cut-scenes, especially with the new Fox Engine to show off, the gameplay was clearly the focus in this entry, and boy does it show.

Rather than follow an overall linear based structure like the past, Phantom Pain takes a cue from Peace Walker by using a mission select style instead. You can choose to do main missions, side ops or even just go into free roam at anytime, flawlessly. Either by doing so onboard the chopper, or even while in one of the games overworlds. Players can even be riding around the desert and stumble upon one of their side ops and choose to complete it, if they wish. Not to mention, the overworlds have an incredible amount of content themselves, from hosting both style of missions, to being able to infiltrate enemy outposts, capture guards and animals, pick flowers or even just run around and kill everything. This approach allows strategic freedom, especially if the player wants to farm some GMP (the form of in-game currency) to develop more stuff for themselves and their Mother Base.

bridgy

Again like Peace Walker before it, Phantom Pain players are told to care for Mother Base and expand it. Both by bringing in recruits from the outposts, volunteers and expanding the structures of Mother Base to allow more personnel. From there, you can develop weapons, tools and even get equipment for Snake, Mother Base guards and your various Buddies throughout the course of the game. While it is more hands on than Peace Walker, veteran players can except to find more or less the same aspect. That said, it’s still incredibly stressful during key story driven events that occur in Mother Base. It’s a great way to have the players more involved and actually give a damn about your soldiers in Mother Base and feel more in-tune with Big Boss himself. Keeping Mother Base staff happy is a key element to the game, both for in-game purposes and story wise, as you try to keep Snake from being truly demonized.

The stealth genre got flipped upside down with The Phantom Pain, with what seems to be in a very minimal, yet effective effort. Going back to strategic freedom, you can literally choose the best course of action for the situation, there is no right or wrong way to do a mission. Either use your Phantom Cigar to turn the daylight into night and infiltrate then, with a lack of visibility but tighter security or go in guns blazing and hope for the best. Players from Ground Zeroes can except the same type of gameplay, with tighter gun controls, CQC options and overall better fluidity. Even the dynamic weather can be used to aid you from time to time. I’ve lost count of how many times a sandstorm has saved me from ex-filtrating from a tight lit situation. The items also add an incredible amount of options for all sorts of different situations for players to use. With the addition of calling in supply drops, you can literally adapt to any given situation.

boxy

Snake’s movements flow more freely than they have in the past games and going back to the others in the series will be even harder from here. Items like the cardboard box receive complete overhauls in ways that make you wonder why they weren’t implemented before. Little details like knocking over powerlines to take out the lights or enemies smelling the blood on Snake’s unwashed clothes and discovering him sneaking up on them, add so much incredibly dimension to an already complex genre. The addition of the Bionic Arm and the ability to upgrade it adds another layer to the depth, such as the ability to knock anywhere around you. With so much at your disposal, you truly feel like the legendary Big Boss, especially with the addition of the open-world. Each new item adds more and more not only to your arsenal, but to your capabilities as a gamer and as the greatest soldier that ever lived. Strategic freedom, at its finest.

Then there’s the all-new Buddy system. With a good amount of Buddies at your disposal, each one has a different aspect for different types of missions. D-Horse is best used for early game transportation (though the defecate command is incredible), D-Dog excels at infiltration, while Quiet is the master of covering for you in sticky situations. As time goes on, you develop bonds with each Buddy, which dictate the ability to create new equipment for each of them and also gives them new abilities to use. Each Buddy is incredibly fun to use, however, it isn’t without faults. Late in the game, there tends to be an over-reliance on one particular Buddy, which tends to make things a bit too easy. Sometimes the Buddies won’t listen to your commands due to restraints in their A.I. or they’ll often get stuck in the world. That said, regularly switching out buddies solved this problem for me easily, especially when I wanted to bring the challenge back into the game.

METAL GEAR SOLID V: THE PHANTOM PAIN_20150902031444

While there is an incredible amount of content done extremely correct, there are a few minor complaints with The Phantom Pain. There are a decent of amount of technical glitches I’ve found throughout the game, that have impeded my progress for a small amount of time. Like I touch on earlier, Buddies will be restricted to do certain actions or get stuck as well as Snake himself. Often times, I found myself trying to climb up a rock that’s barely taller than Snake and realize I can’t, yet I’ll move to an even higher rock and have no problem climbing atop that one. FOBs (the portion of the game where you can invade other players’ Mother Bases) is also a broken system entirely. Being able to steal resources from other players is not really fun in my book, but finding enough people to support and help defend your base, quickly overcomes that worry. Some of the voice actors come across as incredibly hammy (Skull Face in particular), though that could be from either the lack of direction or intentional. The lack of cut-scenes is a bit bothersome and the story seems a bit too self-contained for a Metal Gear game. That being said, with the sheer amount of content in this historic game, from the gameplay to every little easter egg, like finding out how the Cobra Unit got their powers completely overshadows the small amount of technical glitches and faults the game has.

The Phantom Pain, with its juggernaut like capabilities, feels like the game that Hideo Kojima wanted to make when he created the original Metal Gear. There is literally so much do to in this entry in the series, that it puts the other entries to shame, just by it’s content alone. At the time of this review, I’m personally about 81+ hours in with only a 61% completion and I have yet to finish the main story. There’s that much content! While yes, like any other game, one can rush through it and call it day, but that would be doing it an injustice. The Phantom Pain is meant to be taken in slowly, like a venom coursing through the veins, exploring every crevice that it has to offer and soaking in every juicy amount of content you stumble upon. The cassettes are meant to be listened to, not only to flesh out the story, but to give a greater depth to the plight of Diamond Dogs. It may be because I’ve felt more in-tune with Big Boss than most video game characters, ever since Snake Eater, but I wanted revenge just as badly as he and Miller. I felt myself crossing that line and actually killing soldiers again, for the first time in the series since my initial playthrough of Snake Eater 10 years ago. That’s what Mr. Kojima was aiming for and he did it, so incredibly right.

METAL GEAR SOLID V: THE PHANTOM PAIN_20150909004617

Metal Gear Solid V is Hideo Kojima’s final entry in the series, his magnum opus, if you will. With a last ditch effort to please not only the fans, but his crew and himself, by finally putting Metal Gear behind him, his team has created one of the best entries in the series and one of the best games I’ve had the pleasure of enjoying. I very much love this series and seeing it come to an is a bittersweet feeling. Phantom Pain is a culmination of love to every Metal Gear fan out there and it’s one hell of a ride. There is no doubt that it’s a contender for Game of the Year, even if it wasn’t a Metal Gear game. Take the storied franchise out of the equation and you still have an incredible, fantastic game. Phantom Pain deserves all the praise it’s currently receiving from gamers everywhere. Truly a great gem that shouldn’t be overlooked by Metal Gear fans and any gamers who enjoy action/stealth titles.

From infiltrating Outer Heaven, Zanzibar Land, Shadow Moses, Big Shell to having the final showdown with The Boss, Liquid, Ocelot and even the dumb little quotes (“A Hind D?!”), Metal Gear will always live forever in my mind and other fans alike. Here’s to you, Hideo Kojima, thank you.