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Opinions

Rocket League Wins MVP for Multiplayer

Rocket League is the best multiplayer game – either past or present.

I said it; you read it. I’m over here dropping rhymes like pouring pancake mix in a skillet.

Before I go any further, I understand that this debate is subjective. To me, Rocket League wins the MVP award for best multiplayer game. You might not agree. Chances are, if you survey 10 people, you’ll get at least two different answers. The chances are low that you’ll hear the same answer 10 times. If you survey 100 people, Family Feud style, I’m sure that you’ll hear, among others, Call of Duty, Super Smash Bros., and Mario Kart.

Rocket League, developed by the lovely folks at Psyonix, is a frenetic soccer game built around a simple concept: Sports games can be as fun as a bounce house in zero gravity. While many sports games attempt to ape the realism of their inspirations, Rocket League brings the thunder with over-the-top action that never leaves overdrive.

Rocket League owes much of its success, at least initially, to PlayStation Plus. Upon release, Rocket League joined the PlayStation Network’s Instant Game collection, which made it free to all PS Plus subscribers. With a firm grasp of simple economics, and the ability to tie a pair shoes, anyone can surmise that a free game is more accessible than a $20 game. If a free game turns out to be bad, I haven’t wasted any money to play it, so I am no worse off. I like to think practically.

While PS Plus helped promote Rocket League, Psyonix’s arcade soccer game – where the stars are cars – is amazingly fun, and Psyonix has poured gasoline on the starting flame to create a firestorm of hotly contested online and offline matches – including competitive seasons and championship tourneys. This summer, NBC Sports will air a Rocket League tournament. Have I mentioned that Rocket League is a big deal? Rocket League has also sponsored at least two World Wrestling Entertainment special events.

Psyonix has supported Rocket League with truckloads of downloadable content – much of which has been delivered in free updates. Along with new arenas, Aquadome is the greatest of the great, these free updates have included new games modes ranging from ice hockey to basketball. Instead of releasing a sequel, Psyonix has continued to support Rocket League with new content, and players have continued to maintain – and grow – a thriving online community. I can jump into a Rocket League online game in less than 10 seconds. How many games can say that after nearly two years? Many gamers migrate to new online communities once a sequel supersedes an older game; however, thanks to a ravenous and loyal community, as well as Psyonix’s dedication and hard work, Rocket League continues to thrive.

Whether you play online or offline, Rocket League is incredibly fun.  The online infrastructure is stable and reliable — even on a decent web connection.  In other words, unless you’re inactive, you rarely drop out of a game.  Local multiplayer has always been my preference, given the large amount of intolerable hyenas online; however, I enjoy playing online in Rocket League.

However you shake the snow globe, Rocket League scores high.  The action is fast, and given that standard games last five minutes, you can string together an impressive amount of games in one sitting.  It’s easy to jump in and play, and you can always find an online game if local multiplayer isn’t an option.  Even if Rocket League isn’t your first option for multiplayer chaos, it has to be in the conversation for top of the crop.  If I’m handing out an MVP award, Rocket League races ahead of the competition and scores the win.

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Companies Consoles Opinions Playstation 4 Playstation 4 Pro Sony

Gorgeous Shadow of the Colossus Towers over the Landscape

Shadow of the Colossus, originally released in 2005, was a landmark game.  The realization of an incredible and enthralling concept, Shadow of the Colossus brought players to a mysterious land filled with large mythical beasts that were key to the resurrection of a young woman.

At the Electronic Entertainment Expo, Sony Interactive Entertainment’s Japan Studio surprised everyone and revealed that Shadow the Colossus was being rebuilt for the PlayStation 4.  As if you need to be told, the game looks gorgeous.  Shadow of the Colossus shines brightly in the “games are art” discussion, and, as you might expect, makes a strong argument that throws support into overdrive.

You need to play Shadow of the Colossus. I leave no wiggle room in that discussion. Would you spend your entire life refusing to eat one stack of pancakes or a single doughnut? If so, you need to flip that script and take that “can’t do” attitude to Krispy Kreme or IHOP.

In Shadow of the Colossus, Fumito Ueda and Team ICO told a story fraught with intrigue, excitement, danger and uncertainty. Your character, Wander, driven by love and hope, has a purpose and a quest, and while you are aboard initially, as the game unfolds, you become increasingly anxious about the consequences of your actions. As you kill each colossus, the music plays a somber tune, and you ask a frightening and saddening question: “What am I doing?”

The soundtrack is amazingly poignant, chilling and evocative. What’s more, the music has purpose. Each song sets the tone for every scene — and every moment. If you’re on top of a colossus, then the creators ensure that you feel the reckless excitement and precarious nature of your situation. You experience an array of emotions while playing Shadow of the Colossus, and the music evokes each gasp and every yelp.

As Wander, trying to save the woman whom you love, you have to find and slay 16 awe-inspiring colossi that tower over trees like armored, lumbering skyscrapers. The colossi shake the ground as they walk. If you dare, imagine standing under the Stay Puft Marshmallow Man, climbing onto one of his feet, scampering up one of his legs, struggling up his torso and neck, and stabbing the vulnerable spot on the top of his head — tucked so obviously beneath his adorable sailor hat.  For any sane person, it’s a terrifying proposition.

Each colossus is a puzzle, so, much like the boxers in Nintendo’s Punch-Out!! series, you have to figure out how to expose the beast’s weak points. While a game comprising only boss fights might seem liable to disappoint, the towering beasts in Shadow of the Colossus go far beyond traditional boss fights. If you think that you’re going to kill a colossus by jumping on its head three times, then you have earned a hard, hard lesson: The colossi don’t play around.  While some colossi seem docile, at least initially, others will try to smash you into paste as soon as they see you.  As you might expect, the closer that you get to a colossus, the more guarded it becomes.  Once you unsheath your sword, you’ve tossed your cards on the table, and the colossus goes into survival mode.

Sony, as well as other game companies, have garnered heat from some gamers by re-releasing games on newer consoles; however, the PS4 version of Shadow of the Colossus isn’t a remaster, and it’s one of the greatest video games of either past or present. If you haven’t played Shadow of the Colossus, which, for me, sits behind only The Legend of Zelda: Ocarina of Time, then you have the opportunity to play the definitive version.  I implore you not to miss the opportunity.

Shadow of the Colossus transcends video games.  It’s imaginative art.  It’s brilliant storytelling.  It’s a beautiful experience that evokes every emotion and leaves you with a heavy heart.  And yet, somehow, you recognize that the journey has been magnificent.

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Consoles Opinions Playstation 4

Crash Bandicoot Spun me to the PlayStation Brand

Crash Bandicoot changed my gaming habits. When you’re 10 years old, and a fan of silly cartoon characters who emit bright colors and flash stupid grins, Crash Bandicoot doesn’t need to say much to grab your attention.  Despite undeniable charm, Naughty Dog’s furry orange tornado uttered fewer sentences than a Ballpark hot dog.

In 1995, when I was a wee lad with a decade of Earthly experience, my mom took me to Toys ‘R’ Us to pick out a video game console.  As we entered the store, a Sony PlayStation and a Nintendo 64 were featured on side-by-side televisions. I grew up with a Nintendo Entertainment System, and with years of experience blasting through boxers in Punch-Out and running through castles in Super Mario Bros., Nintendo had the early advantage. They did not keep it. I was a child, so, despite the power of brand recognition, I was liable to change my interest as quickly as a mercenary for hire.  As soon as I saw Crash Bandicoot, I picked up the PlayStation controller.  Crash won my heart.

Since that day, I have owned every PlayStation console released for the home market.

In the early days of PlayStation, Sony Computer Entertainment needed a marketable mascot to go head-to-head and toe-to-toe with Nintendo’s Mario. Crash was to Sony as Sonic the Hedgehog was to Sega. While Sonic has seen more success, Crash helped launch the PlayStation brand and contributed heavily to a new era in gaming. And, to be honest, people have long asked Sonic to hit the bricks.

When it comes to video game sales, Mario will always be king, because Nintendo has created the most versatile and recognizable character in the history of video games. If you can host raucous parties, drive a go-kart, and swing a tennis racket, then I think that you have enough talent to generate enough cash to fill 64 dump trucks.  To be fair, Crash played way better in commercials. Sony’s legendary Crash Bandicoot commercials, etched into history via YouTube, were brilliant and hilarious. Sony and Crash seemed to have an edge and an attitude from which Nintendo shied away. We saw that divide play out between the Sega Genesis and Super Nintendo; however the rift grew wider when Sony released the PlayStation.

Naughty Dog and Crash had the biggest booth (among Sony games) during Sony’s first Electronic Entertainment Expo, so while he never toppled Mario, Crash provided Sony with the marketable and endearing face that they needed to establish a foothold in the home console market. During those days, video games were still seen as playthings for children and teenagers. Final Fantasy, Metal Gear Solid, Twisted Metal and Tomb Raider deserve much credit for growing the PlayStation brand, but Sony and its games division owe a lot to Naughty Dog and their hog-riding, kart-driving, plane-flying marsupial. Crash did it all. Unless you’ve ridden a polar bear, then you aren’t as cool as Crash Bandicoot.

Crash converted me to the PlayStation brand.  I hope that didn’t sound too cult-like.

After the NES era, with the inception of the next generation, I graduated to the Sega Genesis. In retrospect, I often wonder why I opted for the Genesis (instead of the Super Nintendo). While the Genesis was beloved, no thanks to Eternal Champions, the SNES had — far and away — the superior software library. It’s like comparing pulled pork tacos to a bologna sandwich. The next time that you’re at a restaurant, look around and see if someone is sipping a margarita and following up with a big bite from a bologna sandwich.

I’ve owned Nintendo and Sega consoles since buying a PlayStation, but following the release of the PlayStation 2, Sony’s latest hardware has always taken priority. Admittedly, I spent more money on Nintendo 64 games than on PlayStation games – but I bought the PlayStation first.  I’ve continued that tradition with each hardware generation. And I haven’t purchased a Nintendo console since the Wii.

Crash Bandicoot was my door to the world of PlayStation, and thanks to Naughty Dog, I have come to know Twisted Metal, Sly Cooper, Ratchet & Clank, The Last of Us, Horizon Zero Dawn, Uncharted, Resistance, Until Dawn, Shadow of the Colossus and God of War. If I have only one home console, then it needs to be the latest incarnation of the PlayStation.

Crash has fallen on harder times. After Crash Team Racing, Activision gained the rights to the franchise, and they proceeded to shame the body-slamming bandicoot with poorly reviewed games.  If they were less cruel, they would have tied boulders to Crash’s legs and tossed him into a rural lake.

Crash Bandicoot N. Sane Trilogy reminds us that Crash Bandicoot and Sony have great history and, with the right direction, Crash games have been dynamite. Crash Bandicoot: Warped, the third game in the series, remains the pinnacle. While Naughty Dog created three terrific platforming games, and one fantastic racing game, their ability to iterate, expand, and improve a winning formula ensured that Warped built on the success and quality of its predecessors.

In the absence of Crash, I might not have taken to the PlayStation brand. We will never know. More importantly, we will never have to know. I am PlayStation first, and I thank Crash Bandicoot for bringing me home.

Crash Bandicoot N. Sane Trilogy will be available on June 30.

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Playstation 4 Playstation 4 Reviews

Horizon Zero Dawn Review

The post-apocalyptic world has never looked so beautiful. Guerrilla Games has traded the war-torn wastelands of Killzone for the lush landscapes and sun-kissed vistas of Horizon: Zero Dawn, a third-person action game that stars Aloy, a fierce yet compassionate warrior searching for the truth of her past.

Guerilla Games’ painstaking attention to detail is evident in small touches. The moonlight, reflecting on the water, follows Aloy as she runs along the river. Aloy crushes leaves as she runs across the land, rousing crunching sounds with every heavy step. Every moment of Horizon Zero Dawn feeds admirably into a massive adventure teeming with intrigue and excitement.

From the Sacred Lands of the Nora to the sun-drenched towers of Sunfall, the world of Horizon Zero Dawn is expansive and gorgeous, and we have to credit Guerrilla Games for creating a world where awe-inspiring, memorable vistas happen organically and perpetually. You don’t have to seek out photo-worthy moments, because they are always 50 feet ahead.

Horizon Zero Dawn features Photo Mode, which is almost a game within a game. It’s easy to spend hours tweaking and editing a collection of pictures, cycling through filters and perfecting the depth of field. Photo Mode is perhaps the unsung hero of Horizon Zero Dawn, as it commemorates, quite stunningly, Aloy’s incredible journey through the Carja lands – and beyond. What’s more, the PlayStation 4 facilitates sharing with friends, which makes Photo Mode all the more appealing.

A great game takes inspiration from other (successful) games but never loses a sense of identity or originality.  In the case of Horizon Zero Dawn, Guerrilla Games has ensured that, while some elements feel familiar, they have created a game unlike anything you have played.  You can see where Guerrilla Games has taken inspiration from, among other games and franchises, Batman: Arkham Asylum, Assassin’s Creed and Shadow of the Colossus; however, Horizon Zero Dawn never feels like a copycat.

Horizon Zero Dawn features an engrossing and prodigious narrative that often tugs at the heart. While the game progresses through action-packed missions, Guerrilla Games sometimes slows the pace with quiet, thought-provoking moments that enhance the story and complement the frantic battles.

The story in Horizon Zero Dawn starts as a seed and grows into a sprawling epic that leaves the player somewhere that is unexpected yet welcome. Guerrilla Games deserves admiration on their excellent storytelling that introduces endearing characters who show that the human heart and spirit prevail. Guerrilla Games leaves the story with a nugget of unfinished business. A particularly notable loose end that, hopefully, has an answer.

Aloy, the fiery-haired protagonist, is a compassionate bad-ass who lends a helping hand as easily as she takes down a Sawtooth. Aloy remains perhaps the most endearing character that Sony Computer Entertainment, thanks to Guerrilla Games, has created in a long, long time. Aloy, while fierce in battle, often seems to be a master of diplomacy. The Aloy’s aura adds much to the story and the game, and she casts a large shadow; however, through superior storytelling, Guerrilla Games has created a world full of people whom you will care about. The long list of names reads like a Games of Thrones guide, but each character helps shape the outcome in immeasurable ways.

Horizon Zero Dawn is a nearly perfect combination of combat, exploration, storytelling and platforming. Guerrilla Games have created a massive world for players to explore, but, thanks to transport machines and fast-travel packs, the world never feels too big.  Load times are kept to a minimum, as gameplay transitions seamlessly from one area to another.

Among Aloy’s many side missions and errands, players can enter four Cauldrons, which are enclosed excavation and experimentation sites that test players’ skills at combat, platforming and stealth.  Aloy’s climbing technique is reminiscent of Assassin’s Creed parkour, which makes traversal fluid and crisp.  Three of the Cauldrons end with boss fights against gigantic, powerful machines, and if you finish the four special areas, then you earn overrides that allow you to tame and befriend machines.  In combat, you are always outnumbered, but if you tame and enlist a Sawtooth or a Thunderjaw, then you sway the odds more in your favor.

Combat, oftentimes devolving into a frenetic fight against a squad of malicious machines, requires quick reflexes and precise shooting. It’s fun and satisfying to take down machines, which seem all too excited to play operation with Aloy’s organs. As the game progresses, you fight increasingly complex and larger enemies, which keeps the action exciting and challenging. With 25 varieties of machine in the beast log, you need plenty of ammunition to survive Horizon Zero Dawn.

Raw materials and resources are abundant. As you travel, you come across plants and roots that can be collected and combined to make potions, traps and, with parts scavenged from fallen machines, munitions. The crafting menu, which allows you to make items, is easy to use but doesn’t feel overly simplistic or “dumbed down.” If you devote the time, you can collect enough raw materials to maintain a steady supply of items – without having to spend money at merchants.

Merchants seem omnipresent, and they are always happy to sell you wares or purchase excess goods (from you). Thrifty players, who enjoy scavenging for resources, can save their metal shards, the currency in Horizon Zero Dawn, for large purchase like weapons and armor.

Horizon Zero Dawn features an impressive and varied arsenal of weapons. Aside from the bow and arrow variants, most of the weapons tend to be afterthoughts; however, it’s nice that players are “burdened” with choice.  The bow wins most battles, but sometimes it’s best to tie down enemies with a Ropecaster or set up a kill with a Tripcaster: A device that shoots elemental trap wires.  The weapon mix allows for some strategy, as the “run and gun” style isn’t always best.

I felt the same way about Horizon Zero Dawn in the first hour as I did during the closing moments. My enthusiasm never waned.  When describing Horizon Zero Dawn, I use two words: phenomenal and unforgettable.

Horizon Zero Dawn hooks you from beginning to end. Guerrilla Games have created a technical masterpiece, as well as a gorgeous world with an enthralling narrative that provides far more depth than Horizon Zero Dawn lets on from the outset.  Even though you spend a lot of time in battle, discovery is the key element that drives Horizon Zero Dawn.  Sony has published a landmark game.  Horizon Zero Dawn, and its revelations, sticks with you.  The story and characters stick with you.  Horizon Zero Dawn has flash and edge, but at its core, it’s all substance and heart. Horizon Zero Dawn isn’t only a generation-defining game; it’s a company-defining game.

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Playstation 4 Playstation 4 Reviews Reviews

Double Dragon IV Review

Double Dragon IV perfectly replicates the “old school” look and feel of the series’ origins. It’s the latest throwback to the neon-tinged 1980’s, as game developers continually peruse the catalog of dormant franchises. It’s nice – every once in a while – to cozy up with an old friend; and while Double Dragon IV isn’t progressive or groundbreaking, it earns points for paying homage to a legacy franchise that many 30-somethings remember fondly.

If you have played Double Dragon on the Nintendo Entertainment System, and you want more of that, then Double Dragon IV will fill your needs.

From the start, Arc System Works, the developer of Double Dragon IV, appeals to your sentimentality. The title screen blasts familiar music, as the wave of nostalgia pounds you in the face like a jackhammer takes to concrete. The soundtrack is killer. What’s more, it’s faithful to the Double Dragon heritage, as Arc System Works has ensured that you will be humming along as you punch and kick ne’er-do-wells into blinking oblivion. The soundtrack is on point, as it feels true to its roots but not outdated.

The game play hasn’t evolved much – except that Arc System Works added inexplicable and unnecessary platforming segments to Billy and Jimmy Lee’s to-do list. While most segments are brief and painfully easy, some areas in the later stages of the game will test your patience. Despite their prowess in the martial arts, Billy and Jimmy, the Double Dragon, aren’t the most precise or able platformers around, so falling into a pit is surprisingly easy and terribly frustrating. Double Dragon IV, like its predecessors, isn’t an easy game (to be good at), given the plodding nature of the combat. You need to protect credits like a dragon guarding a cave full of jewels and gold coins.

If you play alone, it’s hard to beat every story mission — or even get to the final mission.  Par for the course, you punch and kick (and roundhouse kick) your way through an army of oddly similar villains.  I feel sorry for the woman who has given birth to multiple Abobos.  Each mission is short, which helps balance the difficulty; however, without a block button to deflect attacks, it’s hard to stay on your feet. Oftentimes, enemies encircle you like a pack of hyenas, which means that, without a block button, you’re exceedingly vulnerable. Double Dragon IV needs a block button. During numerous brawls, you fight two or three boss characters, and a block button would help even the odds.  You can’t save during the game, so if you lose all of your credits, then you have to start again from mission one.

If you manage to finish mission 12, then you unlock Tower Mode, which tests your skills against floors and floors (and floors) of enemies.  In Tower Mode, you have zero continues.  While this unlockable mode adds replay value and challenge to Double Dragon IV, Tower Mode doesn’t change the fact that the main game, Story Mode, is oftentimes more frustrating than fun.  Enemies, for instance, sometimes wait atop ladders and attack you as soon as you climb up.

Double Dragon IV is faithful to the original game, so Arc System Works deserves credit for authenticity. Who doesn’t remember the disembodied Micky Mouse hand guiding you to the next area? Who doesn’t remember standing at the edge of the screen and punching (or kicking) until the last enemy is finished? The Double Dragon series is fun to revisit, but the formula gets old after one or two trips through the grinder. If you want the best experience, then you need to bring a friend to the fight. Double Dragon IV features couch co-op, which is definitely the best way to play an “old school” brawler. Friends make life better, and a friend can help you tear through grunts and boss enemies like a flock of ravenous seagulls.

Double Dragon IV offers online cooperative play via Share Play — but it is available only to PlayStation 4 users.  Share Play is hidden within the Share menu, and given that there’s no online option on the title screen, some players might assume that online play is not available.  Arc System Works can’t assume that everyone knows how to find the Share Play feature — or that it’s available in a game.

Double Dragon has always been best in small chunks, so you can play Double Dragon IV without much commitment; however, nostalgia carries enthusiasm only so far. Double Dragon IV deserves no more than an hour of your attention. It’s nice to dip your toes in the water, but the pool is shallow – despite its rocking soundtrack. Imagine that you’re blasting Kenny Loggins’ “Danger Zone” while trying to enjoy an inflatable kiddie pool. We often have reverence for classic games, but few of these games offer enough depth to keep our attention. Double Dragon IV honors its roots, which is good – until you realize that you’ve played a nearly identical game.  For some, the price — $6.99 — is right, and Double Dragon, as a series, deserves our respect; however, Double Dragon IV does nothing but prey on nostalgia.

Disclaimer: Arc System Works provided a review code.

 

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News Playstation 4 Playstation 4 News

Target Opens Pre-Orders for PS4 Elite Wireless Controller

Target has long been known as the place to go if you want to rampage through a store and fill a shopping cart with impulse buys and Oreo cookies.  In fact, Target might be the last place that you want to go if you’re trying to be frugal.  You might be able to resist a pack of Pokemon cards, but who can deny the exquisite feel of a soft blanket?  I can’t.  Blankets are the next best thing to a pocketful of Jelly Belly jelly beans.

A trip to Target isn’t complete without a stop by the electronics department, which houses a mediocre selection of the latest console video games that are as exciting as a five-pound bag of nickels to the head.  While you are eyeing the video games, you can figure out which ones are best suited for the upcoming PlayStation 4 Elite Wireless Controller.  Target is known more for selling Goldfish snacks than it is for breaking news, but Target seems to have provided a glimpse into the future.  If you want to secure a PS4 Wireless Elite Controller ahead of the November 1 release date, then you can pre-order your controller through the Target web site.  I feel like this article is equal parts advertisement and news story.

One controller costs $79.99, so it doesn’t come cheap.  Video game controllers have always seemed to be more expensive than they should be, but if you don’t mind dropping $80 on an ergonomic, programmable controller with Bluetooth and customizable buttons, then I say go hog wild.  Surprisingly, at Target, the PS4 Elite Wireless Controller costs far less than the Xbox One Elite Wireless Controller.  If you can spend $150 on a video game controller, then you probably don’t care how much money that you spend during a trip to Target.

You can pre-order your PS4 Elite Wireless Controller at Target.com.

The image for this article comes from the Target.com listing.

 

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Playstation 4 Playstation 4 News

Insomniac Games Takes a Spin at Spider-Man

Insomniac Games, who are no stranger to fantastic action games, are developing a new Spider-Man game, and it will be exclusive to the PlayStation 4. Sony revealed the reveal trailer during its E3 press conference.  The game looks gorgeous, which is exactly what we have come to expect from Insomniac, developers of the visually stunning Ratchet & Clank games.

Sony has grabbed a win; Insomniac’s Spider-Man is a fantastic exclusive game for Sony’s PlayStation 4.  Best of all, PlayStation 4 owners win, too.  Insomniac, a fan-favorite development studio, has served as the brains behind the creation of Spyro the Dragon, Ratchet & Clank, Resistance and Sunset Overdrive.  Sunset Overdrive has drawn comparisons to Sucker Punch’s inFamous series, which challenges players with using superpowers for either good or evil.  Insomniac often provides players with larger-than-life abilities, and I know that they can make an amazing Spider-Man experience.  What’s more, Insomniac are admitted Spider-Man and Marvel fans, so the masked, web-slinging New Yorker is in good hands.

While Naughty Dog has earned the privilege to be called the best developer in video games, by myself and the rest of the Trophy Whores, Insomniac has show over their 22-year history that they make incredible games.  Based on what I have seen so far, I expect nothing less than an incredible Spider-Man game.

Sony Computer Entertainment owns the video and picture content used in this article.

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E3 2016 Playstation 4 News

Sony Dates The Last Guardian For October

The Last Guardian, that PlayStation game that you have (probably) thought has been destined for the trash compactor, has a release date: October 2016.  Yes, that release date comes straight from Sony, and you can mark it on your Shadow of the Colossus calendar. I know that you have one.  Don’t we all have a Shadow of the Colossus calendar in our souls?

For those who are still in shock, we’re living in the year of 2016. The Last Guardian is coming out this year. You will be able to buy The Last Guardian before you will be able to purchase Horizon: Zero Dawn, my early pick for 2017 Game of the Year, and before you will be able to purchase an affordable flying car. At one point, that seemed implausible. I guessed spring 2017, but I suppose that I need to wipe the haze off of my crystal ball.

Team Ico, developers of The Last Guardian, gained fame through their critically acclaimed and beloved PlayStation 2 games, Ico and Shadow of the Colossus. Originally dubbed the Olympic team, as they released a game every four years, and headed by the superbly talented Fumito Ueda, Team Ico earned the respect and ardor of devoted PlayStation gamers, many of who salivated when news of The Last Guardian surfaced.  They have since lost that moniker, as it has been 11 years since Shadow of the Colossus came out, but if Team Ico and Sony can deliver on the promise of October 2016, as well as a fun, playable and good game, then I think that we can forgive them.