E3 2015 PC Previews Playstation 3 Previews Playstation 4 Previews Wii U Previews X-Box One Previews XBOX 360 Previews

Lego Dimensions E3 Preview

The Lego series is both a physical toy and a very unique videogame franchise. Both do very well, respectively, and I would say they share the same fan base. Lego Dimensions is their attempt at bringing the physical Lego toys and Lego videogame franchise together.

Certain characters and vehicles can be placed on a special pad and appear in-game. The items can even be changed in real life and be put in the game to serve a different purpose. Also, every character has a unique ability all their own and there is a huge number of characters available.

I watched a demonstration of the game, but didn’t play it myself so I can’t really talk about the controls. I will say that the powers and controls of the game seemed to be simple and required action both in game and on the pad during certain situations.

Without having played it myself, Lego Dimensions does appear to be an innovative and welcome addition to the Lego games. Without the interactive demo, though, flaws are usually pretty hard to see. The only ones that I could really tell was that the audio didn’t seem complete and things got a little jumpy at parts of the level. All in all, I cannot truly say whether this is a game to look forward to or not.

E3 2015 Wii U Previews

Star Fox Zero E3 Preview

During E3 I got the chance to play the demo of Star Fox Zero, and it did not disappoint. The demo was the first level of the game apparently in its entirety. You start off on the familiar setting of Corneria and the first phase of the mission is almost completely the same as Star Fox 64 with some visual upgrades.

The level was broken in to 3 phases. The first being a familiar rail-shooter and the others being a combat within a set area. I won’t go too far into detail about the story, but you are defending Corneria’s tower from an attack on the last two phases. After fighting some air ships and ground spider things, A boss descends on the tower.

This is where they bring one of my favorite features of Star Fox back. There are different ways to defeat the boss and a different ending for each. One gives more “hits” than the other and gives a more satisfying ending to the boss. I cannot say for sure whether the different endings affect content later in the game, but it seems likely.

The controls of Star Fox Zero are a little different from the nor, but still easy to get the hang of. The right thumb stick controls actions like barrel rolls and turning vertical. Y and B control u turns and flips while RZ fires and left thumb stick steers. Another important feature is that the game pad shows a cockpit view for better aiming. The cockpit view is extremely important in boss fights as the main screen is an overall view of the fight area.
The controls are fluid and easy to grasp, the art style is familiar yet upgraded, and the level of fun is definitely back from the old days. This game looks very promising and is definitely something to look forward too.

E3 2015 Opinions Playstation 4 Previews X-Box One Previews

Star Wars Battlefront E3 Preview

I will admit that Battlefront was not something that I was particularly looking forward to. I am not overly fond of shooters, but I do love Star Wars so I gave it a try.

I was able to try out a co-op wave mission. There were 6 waves and they consisted of kill off the wave and/or claim and protect a pod. I played as the rebel against the imperial storm troopers. There were different classes of storm troopers and occasionally an AT-ST Walker.

Both the visuals and the controls were very smooth. Aiming and firing felt natural for something in the Star Wars Universe. The machine gun was not very accurate, but could fire for awhile without overheating. Personal shields protected you from some fire, but you couldn’t fire while inside one. The proton torpedo was powerful and took a bit longer to fire, but it did some damage to the tougher enemies without being overpowered.

Enemies were plentiful, but not very smart. Most enemies would fire and miss continuously. They only really became a threat when they gathered in large numbers or had a more powerful enemy with them, like one that held a mini-gun or had shields. It felt a little easy unless a walker was stalking you.

There really isn’t much more to say about this game without getting to play another mode. From what I could tell, Star Wars Battlefront seems like a great game and I am now looking forward to playing it a little more in-depth when it comes out.

E3 2015 Opinions PC

Views on VR Gaming

Before attending E3, I had very negative views on Virtual Reality gaming. The concept is appealing, sure, but it seemed impractical and almost silly with the technology I had seen. Headsets were clunky and embarrassing, quality was abysmal, games that played on it were boring and sloppy, and a plethora of other problems. E3 has proven to show me that this is (for the most part) no longer the case.

I only got the chance to try a few devices myself which were the Oculus Gear and Oculus Rift. That being said, after experiencing those and witnessing others in their respective booths, I have to say that the technology may finally be here to make good VR gaming possible.

With the tech coming to fruition, the main area of concern now is whether developers are making good games for it. I managed to try Adrift with the Oculus Rift and was pleasantly surprised. You play as an astronaut who needs to repair a space station that you are currently on. You are looking through a space helmet in-game so the headset and VR view makes sense with the game. It was one good example of a quality game being developed for Virtual Reality gaming.

There are still some downsides, however. The headset/headphone combo is cumbersome and looks pretty ridiculous to onlookers. VR also removes you from the world around you which could be annoying or even dangerous. That being said, VR is a very promising avenue of gaming and should be given a chance before dismissing it as I almost had.

E3 2015 PC News Playstation 4 News X-Box One News


Latest Installment in the Trackmania Series is the First to be Developed For New-Gen Consoles and Includes a Brand New Art Direction

LOS ANGELES – June 15, 2015 – Today, Ubisoft announced the development of Trackmania Turbo, the latest installment of the Trackmania franchise developed by Nadeo, a Ubisoft studio. Trackmania Turbo marks the first time in the series that the game will be available on new-gen consoles, as it will be released on PlayStation®4 computer entertainment system, Xbox One and Windows PC on December 1 2015 in North America.

Trackmania Turbo features an “easy to learn, hard to master” gameplay style that relies on time attack racing where players set their own limits and challenges. The gameplay revolves around the perfect combination of matchbox car fantasy on a massive scale, focusing on the pursuit of the perfect run around the track. Players can test their skills in the campaign mode which includes more than 200 head-spinning tracks set in four beautiful environments each with their own gameplay style.

Among these environments is the brand new Lagoon Rollercoaster set in a tropical paradise which relies on gravity and magnetic forces to keep the drivers on track. To bring these new environments to life, the team has created a new art direction led by Academy Award winning creative director Francois Alaux*. The new direction uses next-generation graphics based on racing culture elements to create a visual identity that immerses gamers in the arcade racing experience.

Trackmania Turbo also introduces an all-new mode to expand the gaming experience. Double Driver is a co-op mode which challenges two players to coordinate and control the same car with two controllers. It also implements a new systemic music feature, where the music is tied to the racing experience, creating its own variations of intensity and dramatic drops.

For those looking to create their own experiences, Trackbuilder is an innovative feature that provides a diversified gaming experience by blending arcade-style racing with an intuitive, customization toolbox. Players can use Trackbuilder to design an infinite number of unique and creative tracks or try their luck by generating random ones. Tracks built in Trackbuilder can be saved and shared amongst the Trackmania community.

Additionally, Ubisoft announced Trackmania Turbo is currently being developed for Virtual Reality devices as a separate project that will be released at a later date than the standard version.”

To learn more about Trackmania Turbo, visit

E3 2015 PC News


After 5 million units sold worldwide, the strategy city-building series will be back on November 3rd

LOS ANGELES – June 15, 2015 – Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced Anno® 2205, the sixth installment of the strategy city-building series. Anno 2205 is set in a futuristic world, and will allow players to leave earth venturing into outer space for the first time in the series. Currently in development at Blue Byte, a Ubisoft studio, the game will release worldwide on PC on November 3rd 2015.

In Anno 2205 players will join mankind’s next step into the future, with the promise of building a better tomorrow by expanding into space. Players must develop rich metropolises on Earth that are capable of launching missions to the moon as they race to establish production colonies on the lunar surface. By mining the Moon’s resources to send back down to Earth, Anno 2205 players will receive the benefits of technological advancements and the tools to help expand their cities and transform them into thriving metropolises.

The new Anno 2205 Engine paves the way for players to build cities on islands five times the size of those in previous Anno games. It also allows for a high level of graphical detail in the game, so players can immerse themselves in futuristic cities that come to life with flying cars, more than a million thriving citizens, churning factories, and grinding mines. Gameplay uses a revolutionary session mode that lets players control several sessions on Earth and on the Moon simultaneously, and connects multiple regions via different sessions.

“We’re proud to take players beyond the realms of planet earth with the biggest Anno game ever,” said Benedikt Grindel, studio manager at Blue Byte. “The development team has been working hard to ensure we are integrating fresh and innovative new content, whilst remaining faithful to the roots of the Anno franchise.”

Anno 2205 will be available in three versions: the Standard Edition which includes the full game experience, and the Gold Edition, which extends the experience with additional content.

Starting now, fans can pre-order any version of the game to gain guaranteed access to the closed beta phase ahead of launch. Additional details regarding the closed beta will be announced in the future.

For the latest information on Anno 2205, please visit:

To Pre-Order Anno 2205 and view more information on the various editions, please visit:

E3 2015 PC News Playstation 4 News X-Box One News


‘Awesome Level Max’ Adds 40 New Tracks and a Flamethrowing Unicorn to the Trials Fusion Experience

LOS ANGELES – June 15, 2015 – Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced Trials Fusion®: Awesome Level Max, a downloadable expansion pack that includes an eccentric mix of brand-new tracks, characters and in-game items, and Trials Fusion®: The Awesome Max Edition, a new bundle including the main game plus all of the title updates and downloadable content packs released. This new content will be available worldwide on July 14 on Xbox One, PlayStation®4 computer entertainment system and Windows PC.

Trials Fusion Awesome Level Max is the largest content update in the series and introduces 40 tracks plus a wide variety of new garage items, achievements, track challenges and objects for the track editor in two separately themed events, The Awesome Adventure and RedLynx vs. All-Stars.

The Awesome Adventure is a unique Trials Fusion experience that transforms your character and bike into a gun-wielding cat riding a flamethrowing unicorn. The Awesome Adventure also includes eight new classic Trials tracks, various mini-games and an entertaining soundtrack for the ride.

RedLynx vs. All-Stars is a collection of more than 20 new tracks pitting RedLynx’s own track creators against the very best track creators across the world. The development team has collaborated closely with the fans over the past year, and half of the RedLynx vs. All-Stars tracks have been created by the best builders among the Trials Fusion community.

Trials Fusion: The Awesome Max Edition brings the full experience of Trials Fusion in one package, available all at once, combining all of the new content introduced in Trials Fusion Awesome Level Max, plus all 10 title updates and the first six add-on content packs previously released.

Trials Fusion: Awesome Level Max and Trials Fusion: The Awesome Max Edition will be available for download on Windows PC, Xbox One and PlayStation®4 system.
Developed by RedLynx in collaboration with Ubisoft’s Shanghai and Kiev studios, Trials Fusion has sold over 1.7 million copies to date and offers players an unlimited array of obstacles and challenges as they race against the clock to set track records. Trials Fusion is continuously being updated to add new features and content, as well as track editor items to make the game the ultimate racing experience. In addition to these updates, the game’s Track Central contains almost 60,000 user-generated tracks with new submissions coming in on a daily basis.

For the latest information about Trials Fusion, please visit

Conventions E3 2015

Bethesda First E3 Press Conference

Bethesda has announced that they will have their first ever E3 press conference. With E3 being the biggest stage for video game news, it is a very safe bet to assume that Bethesda has something pretty huge that they want to reveal. We can only speculate on what this announcement may be, but there are some interesting possibilities.

Perhaps the next installment of Elder Scrolls will be announced. It is unlikely that anything new will be said of the Elder Scrolls: Online as its new version comes out a few days after the press conference. Considering Skyrim came out nearly four years ago, development on a non-MMO RPG would not be too farfetched.

Dishonored 2 may be announced although no official word of its development has been made as of yet.

The most shared hope amongst Bethesda fans is, of course, the announcement of Fallout 4. It has been a long while since Fallout 3 (7 years) and the world is long overdue for the next installment. With this being the most likely scenario that would call for such a big showing from Bethesda, here’s to hoping for the best.