PC Playstation VIta Sony

Son Of Scoregasm releases October 10th for PS Vita, Windows, Mac, and Linux


After three years in development, One-man developer CharliesGames have finally announced a released date for their unconventional twin-stick shooter, Son Of Scoregasm. On Otcober 10th, Son Of Scoregasm will release for the PlayStation Vita, Linux, Mac, and Windows. For fans of frsh takes on the tried-and-true formula of spaceship shooters and twin-stick action, Son OF Scoregasm will be worth the wait.

Son Of Scoregasm is a refinement of a previous title from CharliesGames, Scoregasm. Scoregasm is a non-linear spaceship shooter, where players embark upon a large variety of galaxies to defeat enemies and rack of the highest score imaginable. Players will come across all sorts of enemies and obstacles throughout their experience. Son Of Scoregasm is a greatly refined experienced, with new visuals, higher framerate, new scoring mechanics, and much more accesability for a quicker “pick-up-and-play” approach.

To celebrate the release of the game, CharliesGames has unveiled a new trailer, as well as the soundtrack by independent music artist John Marwin. Check out the soundtrack below.


Son Of Scoregasm OST by John Marwin

Handhelds Playstation 4 Playstation 4 News Playstation VIta Playstation Vita News

Sony Reveals Secret of Mana Remake for PS4 and Vita

Today Sony revealed a ground-up, 3D remake of Secret of Mana — something that I don’t think any of us expected.

To quote the Official PlayStation Blog:

One of the greatest RPGs of all time, Secret of Mana, is coming back to life in 3D! Secret of Mana will come to PS4 and PS Vita digitally, on February 15, 2018 worldwide.

Secret of Mana holds a special place in many hearts here in the office, so we could not be more excited for new fans to experience the time-honored classic for the first time, and for existing fans to dive back into the fun fantasy adventure that they know and love.

The remake boasts local multiplayer and a newly arranged soundtrack, as well as fully voiced characters.  If you pre-order Secret of Mana, then you get three exclusive suits when the game launches on February 15th, 2018.

I loved this game growing up but never had the patience to finish it.  I’m excited to dive back into Secret of Mana early next year!

You can watch the trailer below and head over to the PlayStation Blog to check out all the details.


Handhelds Nintendo Nintendo Switch Playstation 4 Playstation VIta Sony

How Playstation could steal Nintendo’s thunder with the Vita 2.

Just over two months into its life, The Nintendo Switch has eclipsed 5 million in sales, and finding a console is nearly impossible. Amazon sells out of their stock in under 20 minutes. The handheld/console hybrid is a runaway success, and appears to have the software lineup to promote a lengthy life for itself. While Nintendo has always had a stranglehold on the handheld console market, there recently had been a second player in the game. Sony’s two portable systems, the PSP and the PSVita have been able to carve slightly into the market, but is it possible to ride the Switch’s coat tails and switch the conversation in their favor? While it isn’t likely, here are a few way that Playstation can steal The Switch’s thunder.

There are some Nintendo Switch-like mock ups for a handheld/console hybrid of Playstation’s own that are garnering some serious buzz from the industry. Simply making a hybrid console woudn’t be enough for Playstation to really matter in this battle. In order to figure out what it will take, we have to look at what mistakes were made with previous Playstation handhelds.


Unwavering First Part Support

Nintendo has a (recent) history with not being able to garner enough support from third party developers. Playstation, when it comes to their handhelds, have found the opposite problem to be true. Playstation’s first party studios abandoned ship entirely too early in the Vita’s life cycle, yet the Vita has one of the most impressive attach rates of any gaming device. While an accurate number may be hard to come by, it is believed that the Vita’s software attach rate sits around 15:1 (meaning each Vita owner has around 15 games purchased for the device). To be fair, the last number I can find was from Sony themselves touting a 10:1 back in 2015 with around 8 million units sold, so take this with a grain of salt. With just over 17 million Vitas sold, it is easy to get excited by the attach rate numbers, but for some reason, Playstation doesn’t get excited enough to support it with first party exclusives. This is the first way Playstation can steal Nintendo’s thunder. Nintendo will be supporting the Switch with a vast amount of first part titles, as it is their main console for the foreseeable future. Playstation must up the ante and throw all their big guns at the Vita 2. Infamous, God of War, Uncharted, Horizon, The Last of Us, etc are all the types of games that MUST be on the console. Even the 3rd party exclusive titles must make their way over. They cannot let Nintendo have a monopoly in quality of games. Playstation needs to commit.







Continue the Playstation Hardware Pedigree 

I am already confident that whatever hardware Sony will come up for this hypothetical console will be far superior to the Switch. Sony is a hardware company. They make quality products with cutting edge technology. Nintendo likes to focus on keeping products as a palatable price, and doesn’t focus very much on having the “best” of anything tech wise. Sony could do The Switch better. In order for it to pull the rug out from under Nintendo, Sony would have to pull from their insane bag of tricks. Playstation Now and Playstation Vue have proven that they have cloud streaming down. Perhaps they could try and use cloud COMPUTING to combine Vita 2’s to improve performance of games. An example: The Switch can connect 8 consoles locally, but each system is its own independent machine communicating over a network. What is the Vita 2 instead used each processor in tandem with each other to boost performance? This could allow each Vita 2 to be used without sacrificing power during local cooperative play. It is possible that the Vita 2 could actually become the Playstation 5 in that regard. I am not engineer, but the larger point here is that Sony will have to throw out a powerful, yet competitively priced machine.

Use Cheaper & More Readily Available Memory

Speaking of competitively priced – there is no way that Sony can sell a Vita two or any other hand held console with those ridiculously priced memory cards. Proprietary memory cards are a thing of the past. One of Nintendo’s smartest moves with the switch was allowing the use of SD cards for storage. These cards are easy to find and relatively cheap. This is a small change that would have a huge impact on Playstation’s next device. It is a no-brainer.






Embrace Playstation History

Finally, the best thing Playstation could do to shower dirt over top of Nintendo’s Switch is to have a ubiquitous store where all Playstation titles can be played on it. If the device is as powerful as they should make it, there is no reason why they cannot have a powerful emulator to play Playstation’s titles of years past. Perhaps the only way to do this might be to expand Playstation Now, but if they really want to shower that heavy dirt on top of that coffin, they will have to figure out how to do it. Nintendo will touch a rich history in its Virtual Console eventually, and Playstation MUST have a response. Also – these old games MUST have trophies. Otherwise there is no point, right?

So there are three ways that Playstation could steal Nintendo’s thunder with the Vita 2 (or a hybrid Playstation 5 for that matter). What would you like to see in the next Sony console? Would you like a hybrid? Maybe just stick to the standard fare? How can Playstation steal Nintendo’s thunder? Let us know in the comments or come visit us on our Facebook page at the link below.


Playstation 4 Playstation 4 News Playstation VIta Playstation Vita News

World of Final Fantasy Free Demo to be Released Next Week

SQUARE ENIX announced that on October 17 fans can preview the upcoming family-friendly title WORLD OF FINAL FANTASY™ via the free playable demo available for download at the PlayStationStore.

The playable demo will allow players to experience heroes Reynn and Lann in their Lilikin and Jiant forms, meet various different Mirages and encounter a selection of iconic FINAL FANTASY® characters along the way, including Cloud, Lightning and Squall. Completing the demo allows players to battle and capture “Magitek Armor P” at the coliseum in the full version of the game.

The full-length animated opening cinematic for the title was also revealed, showcasing two distinct animation styles. It depicts Reynn and Lann, as they set foot into the magical world of Grymoire, battling menacing Mega Mirages and fighting alongside legendary FINAL FANTASY characters.

The Opening Cinematic Footage can be viewed below:

PC News Playstation 4 Playstation 4 News Playstation VIta Playstation Vita News Wii U Wii U News X-Box One X-Box One News

505 Games to Publish Bloodstained: Ritual of the Night

Publisher 505 Games, the company behind the first-person narrative driven adventure Virginia, have announced their partnership with Koji Igarashi to publish Bloodstained: Ritual of the Night; The spiritual successor to the PlayStation One darling Castlevania: Symphony of the Night.  Working as a series producer for the Castlevania series from 2001-2010, Igarashi parted ways with Konami to launch a kick-starter for Bloodstained: Ritual of the Night in attempt to recapture the hearts of fans who have longed for a proper sequel to the beloved Castlevania series. Recent screenshots and gameplay trailers have depicted the fidelity of the Castlevania games rooted within the core mechanics. Gothic environments and horrific boss battles will aim to set the tone as you explore a dark castle in classic 2D, “Metroidvania” style fashion.  Despite the game’s delay due to budget issues, the game is still slated for release in 2018 for the PS4, Xbox One, PS Vita, Wii U, and PC.

To view the partnership announcement between Igarashi and 505 Games, click the video below!

Playstation 4 Playstation 4 News Playstation VIta Playstation Vita News Sony

Dragon Quest Builders Demo Available Today on the PlayStation Store

Beginning today, fans can try their hand at building and battling with the new DRAGON QUEST BUILDERS™ demo available on the PlayStation Store. In this introductory chapter of the game, fans can explore a large open island, restore a town and battle hordes of monsters all while completing exciting quests.  This game is sure to peak the interest of fans of Minecraft and JRPG’s.

DRAGON QUEST BUILDERS will arrive on October 11 for the PlayStation4  and PlayStationVita (digital only) at North American retailers and the Square Enix Online Store. Fans who pre-order the Digital Day One Edition of DRAGON QUEST BUILDERS through the PlayStation Store or participating retail stores will receive exclusive in-game items to enhance their block-building adventure.

View the gameplay trailer for Dragon Quest Builders below!

Playstation 4 Playstation 4 News Playstation 4 Previews Playstation VIta Playstation Vita News Playstation Vita Previews

Stylish JRPG, Akiba’s Beat, Receives New Full-Length Trailer

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today unveiled a brand new, full-length trailer for Akiba’s Beat, developer ACQUIRE’s highly-anticipated satirical JRPG headed to PS4 and PS Vita. The trailer comes as a follow-up to seven character-specific videos recently released via the XSEED Games YouTube channel, and highlights the game’s Akihabara-centric narrative and gameplay while showcasing the game’s uniquely challenging party-based action battle system.

A spiritual successor to Akiba’s Trip: Undead & UndressedAkiba’s Beat is a modern-day satirical spin on a classic Japanese RPG formula. Set in a true-to-life recreation of Tokyo’s Akihabara ward (“Akiba” for short), players will take control of a party of characters led by protagonist Asahi Tachibana as they seek to rid the town of anything out of sync with reality.

Akiba’s Beat is scheduled to release in North America in Q1 of 2017.

View the new full-length trailer below!


Playstation 4 Playstation 4 News Playstation VIta Playstation Vita News

New “World of Final Fantasy” Trailer Revealed at Tokyo Game Show 2016

At this year’s Tokyo Game Show, SQUARE ENIX® released a new WORLD OF FINAL FANTASY trailer that follows the journey of siblings Reynn and Lann as they enter the world of Grymoire. Bound by prophecy to lead the world to salvation or ruin, they encounter a multitude of familiar FINAL FANTASY® beasts and characters, including Faris and her pirate moogles™ (FINAL FANTASY V), Rydia and her companion mist dragon (FINAL FANTASY IV) and the young summoner Eiko (FINAL FANTASY IX). The trailer also features the opening theme song “Innocence2” performed by Mizuki.

The Day One edition of the game is available now for preorder through the Square Enix Online Store and at participating retailers for $59.99. The Day One edition includes extra digital content including an exclusive Sephiroth summon and the Japanese voice-over option add-on. The Collector’s Edition, presented as a physical pop-up book containing an 80-page hardbound artbook, three mini-figurines, Sounds of the World soundtrack CD, extra digital content and more, is also available in limited quantities exclusively through the Square Enix Online Store.

WORLD OF FINAL FANTASY will arrive on October 25 for the PlayStation®4 computer entertainment system and the PlayStation®Vita handheld entertainment system.

3DS Playstation 3 Playstation 4 Playstation VIta Wii U Windows X-Box One XBOX 360

Mighty No. 9 Delayed Yet Again

For all you Mighty No. 9 fans you will have to wait a little bit longer before the game is released. The February 9th release date is now being set back due to network issues along with porting work that has to be done for the game. They are working very hard to have had the issues fixed before the launch date; unfortunately the developers need more time to correct all the issues.

The development staff is working on bugs that are within the network modes along with the matchmaking . They are facing two huge problems at the moment, one is due to the many platforms being supported and the second problem that the development team is facing is the updates for each platform has to be done manually since the engine they are using no longer updates on it own. Due to the miscalculations from the development staff, the fans have to wait a little longer and the development staff apologizes for the wait.

The development staff is constantly cooperating with all their partners to make sure that everything is ready before releasing a new date for the game. They are hoping for the Spring of 2016.

3DS Iphone New York Comic Con 2014 PC Playstation 3 Playstation 4 Playstation VIta Wii U X-Box One XBOX 360

NYCC 2014 – Arrow DLC Announced at Lego Batman 3 Panel

New York Comic Con was a little shy on the video game announcements this year, but that did not stop the Lego Batman 3 panel from being riddled with some fun information.With the help of IGN’s Greg Miller moderating TT Games developers, Arthur Parsons and Stephen Sharples (Dang it Sharples!) showed off in-game footage of playable characters like the comic book icon and CCO of DC Comics, Geoff Johns. However, the popular filmmaker and star of Comic Book Men, Kevin Smith, does not get left behind. Some of the biggest NYCC-exclusive characters reveals include the popular Darkest Knight Batman which is an iteration where Bruce Wayne is chosen to become a Green Lantern, fan-requested Solar Suit Superman, the always ironic Man-Bat, the obscure inclusion from the Batman animated series Condiment King, and of course the Warner Brothers-backed Green Loontern which features the iconic Daffy Duck donning a Green Lantern suit. Even the real-life character inclusion of Conan O’ Brien makes sense in world of Lego Batman 3: Beyond Gotham, but that is not all that was announced at NYCC.

The biggest reveal came when the game’s developers brought out Arrow’s Stephen Amell poised to voice Oliver Queen/Green Arrow in the game and announce the “Arrow” DLC Pack based on the hit show. The Arrow DLC pack is the fourth announced DLC Pack that will be included in the season pass. TT Games detailed their season pass which includes 6 DLC Packs that in total has 40 playable characters for just $14.99. Each pack includes a unique level, characters, vehicles, and achievements. Lego Batman 3’s first 3 DLC Packs will be available on 11/11 the same day the game releases. The first wave of DLC includes the previously announced “Man of Steel” Pack, the “Dark Knight” Pack, and the “Batman 75th Anniversary” Pack.

The third iteration in the Lego Batman franchise is well on track to be the most diverse and expansive game to date. Taking Batman into space and facing off with the evil Brainiac, planet-hopping adventures provided by the Lantern worlds,and the magnitude of available characters provides the player with the signature Lego feel, fun exploration gameplay. The DLC Packs also add something new to the franchise. They bring obscure and movie-based variations of DC characters, with this the game tries to appeal to and appease DC fans from all walks of life. From the comic-book fan to a casual movie-goer, all will find something to relate to in Lego Batman 3. This Lego adventure builds its way towards players on November 11th.

Preorder Lego Batman 3: Beyond Gotham on Amazon



Playstation 3 Playstation 4 Playstation VIta

Prices For Playstation Now Are Revealed In Beta

Prices for the Playstation Now services are showing up in the Beta. They are as listed

4 hours 2.99
7 days 5.99
30 days 7.99
90 days 14.99

The games now available are

Adventure Time
Alpha Protocol
Ben 10 Omniverse
Chime Super Deluxe
Crazy Taxi
Deus Ex: Human Revolution
ENSLAVED: Odyssey to the West
Farming Simulator
Final Fantasy XIII and XIII-2
Kane & Lynch 2
Knytt Underground
LUMINES Supernova
Mega Man 9
Ninja Gaiden Sigma 2
Saints Row The Third
Sky Fighter
Sonic CD
Stick it to the Man
Super Puzzle Fighter II Turbo HD Remix

and various others

Playstation VIta Playstation Vita Reviews

Borderlands 2 PS Vita Review

Love guns? Love looting? Love Questing? Well do I have good news for you. Borderlands 2 is the sequel to the absolutely amazing FPS RPG Borderlands, released back in 2009, published by 2K Games and developed by Gearbox Software. Borderlands 2 was originally released on the 360, PS3, and PC back in 2012, but it has just been recently released for the PS Vita!

There are so many good things to say about this game, I could write a book about it, but I’ll try to keep it short and sweet. Not much has changed from the first game to this one, except for the new playable characters, and a huge new world to explore. That might sound like a big difference for two games, but trust me, it doesn’t do much to seperate it from its predecessor. Borderlands 1 had a huge number of guns, estimated around 17,750,000. But Borderlands 2 has a whopping WE DON’T KNOW!!! Really, when asked, Gearbox was honest and said they don’t even know how many there are, but it’s easily twice as many in the first game. That’s at least 35,500,000 guns! Oh, and this game holds the trophy for “My favorite bad guy in a video game award”. Handsome Jack is a man that I absolutely love to HATE!

Besides the sheer number of guns to collect,loot, buy and sell, there is so much to do in this game. Want to go on dozens upon dozens of quests? BL2 is here to quench that thirst. Want to team up with up to 3 buddies online (or just 1 on the Vita version), go right ahead! There are so many challenges to complete, 72 levels to raise through (that’s after getting all the DLC though). That brings me to the DLC. Some games have some real garbage DLC: Alternate skins, maybe some maps. What does this game give you with DLC? New characters! New Maps! New stories/quests! So much more content over all, it’s mind boggling. This brings me to one of my few grips with the game though. Season passes are sold for many games, so you can save money, while getting all of the DLC packs together. Well with Borderlands 2, they were never really clear on which packs were initially included in the Pass. This lead to a lot of confusion, and a lot of people, including me, felt a bit cheated/tricked.

Now onto this week/next week’s release of Borderlands 2 on the PS Vita. I’m loving it so far, since I got the BL2 PS Vita Slim Bundle (the stand alone game won’t be released until the 13th of this Month (May, 2014). The controls however, have decided that they want to make my experience replaying this, a living hell. Since the joy sticks on the Vita don’t have a button built into them to click down, the sprint button, and the melee button, have been binded to the Vita’s rear touchpad. Because of this layout, my big meaty hands constantly slipped and hit these buttons, causing me to flail my melee weapon around. Also, with the grenade button and ability button being binded to the front touch pads, I’ve ran into the situation of killing myself with grenades quite a few times. This is a pretty big flaw in my opinion, but none the less, I’m still having a terrific time!

Borderlands 2, along with the first game, are absolute most owns for any lovers of FPS games, or RPGs. I would, however, caution on buying the Vita version. If you have a 360 or PS3 (or a PC that can run it), then get it on one of those. Only go out of your way to get it on the Vita if you can’t get it on any other port. This game is an absolute master piece, and I can’t wait for the next 2 installments, The Pre-Sequel (taking place between 1 & 2), and Telltale Games episodic point and click game, Tales From The Borderlands.

I’m giving Borderlands 2 a strong 9/10!



Opinions Playstation VIta

How is the PS Vita these days?

It’s sad to watch a good piece of hardware die due to lack of support, and sadly at this point in time the PlayStation Vita is in this exact situation. Sony, however, has not given up on their precious little handheld just yet and they do have a few tricks up their sleeves to see if they can get the momentum they need to keep the Vita from becoming just another failed handheld console.

First off let’s start with the fact that the PS vita Slim is just around the corner with a release date of May 6th. The slim version of the system is not running the standard OLED, instead it uses a standard LCD screen.  With the swap you will lose out on quality but Sony claims that it will give the Vita 2 more hours of gameplay bringing it up to 6 hours instead of the standard 4 hours. I for one have seen the difference and while it is noticeable, I would personally prefer the extra 2 hours of gaming while on the go. Secondly they had a slight redesign on the buttons stating that they are more responsive than the previous ones.

The system is still coming in at $200 but they are offering a bundle deal with the very well-known game of Borderlands 2. Borderlands 2 has been recreated on the Vita and its official release date is May 13th but if you pick up the new Ps Vita Slim bundle you will get it a week early. You also get a free 8g memory card which in itself saves the customer around $25. With borderlands 2 being as big of a game that it is I’m sure it will sell some systems. Having a handheld version of a game like that could be just what the Vita needs to get itself back in the game.

Now Borderlands 2 coming to the Vita is a big deal but I believe the Vitas savior is in the hands of Sony’s new service PlayStation Now. PlayStation Now will allow people to stream any game that is in the service onto any PlayStation Vita, 4, 3 and Sony even said if it became big enough they could even figure out a way to stream games on any Sony smart TV. Think about the possibility that this could have for the Vita. They already showed off PlayStation Now with the Vita by streaming The Last of Us. Aside from a few frame rate issues here and there it seems to be working just fine. If Sony can get this new Service up and running and working properly right out of the gate I believe we will see many Vitas selling just due to the fact that now you can buy or even rent a video game to play on the go. The one catch is that you do need to have at least a 5mb download internet speed.

This all being said it’s going to be a bumpy road for the vita. I did have one and I did sell it due to the lack of support. With everything on the horizon I do plan to pick one back up just to see if Sony can get things going again. The PS4 compatibility is nice but it will need a lot more than that to keep it afloat. I am optimistic about what’s going on and I do hope that with the implement of PlayStation Now that the PS Vita will get new life. It’s a very powerful handheld and it deserves more attention than what is has gotten. Let’s just see if Sony can deliver that.

Playstation 3 Playstation 4 Playstation VIta

Playstation Store Update (US) – February 24, 2014

One of the most adorable kart racers around is entering the PS Plus Instant Game Collection tomorrow: ModNation Racers: Road Trip for PS Vita. Customization is the name of the game here, and you’ll be able to modify your character, kart and even edit tracks easily with the PS Vita’s touch screen. Best of all, if you enjoyed ModNation Racers on PS3, you’ll be able to download your creations and use them in ModNation Racers: Road Trip.

ModNation Racers: Road Trip (PS Vita)
Free for PS Plus members

Welcome to the never-ending season of ModNation kart racing, where competitive racing and community creativity collide. Whether you race for the fastest time, customize your own karts or tracks, or you discover new courses online – ModNation Racers gives you everything you need for your next “Road Trip!” We have put the creation at your fingertips…literally. Touch the screen and rear touch pad to raise or lower the terrain. Use common gestures to create or edit your Mod, Kart, or Track. If that wasn’t enough, you will have full access to all creations made on the PS3. That’s right, download and play with your favorite PS3 creations on your PlayStation®Network and take it whereever you go.

Title/Plus Price/Original Price

HOTLINE MIAMI/$2.50/$4.99
VELOCITY ULTRA/$2.09/$3.49
RAGNAROK ODYSSEY/$14.69/$20.99
VALHALLA KNIGHTS 3/$14.69/$20.99
STICK IT TO THE MAN/$6.29/$8.99
ESCAPE PLAN PS4/$7.34/$10.49
ESCAPE PLAN PS VITA/$7.34/$10.49
OPEN ME!/$4.89/$6.99
FLOW PS4/$2.79/$3.99
FLOW PS3/$2.79/$3.99
FLOW PS VITA/$2.79/$3.99
FLOWER PS4/$3.49/$4.99
FLOWER PS3/$3.49/$4.99
FLOWER PS VITA/$3.49/$4.99

Title Plus Price Original Price
TERRARIA PS3/$5.99/$9.99
GUACAMELEE! PS VITA/$7.34/$10.49
GUACAMELEE! PS3/$7.34/$10.49
SPELUNKY PS3/$7.34/$10.49
SPELUNKY PS VITA/$7.34/$10.49
WWE 2K14/$29.99/$39.99
PERSONA 4 ARENA/$7.50/$14.99
DIABLO III/$35.99/$39.99
DRAGON’S CROWN PS3/$17.49/$24.99
DRAGON’S CROWN PS VITA/$17.49/$24.99
RAYMAN LEGENDS/$29.39/$41.99
TALES OF XILLIA/$14.99/$19.99

Other Sales

Title Plus Price Original Price
Velocity Ultra/$2.39/$3.99

Last Chance (Leaving on 3/4)

Instant Game Collection


Adam’s Venture Chronicles
Adam’s Venture Chronicles Sound Track
WWE 2K14

Playstation 4 Playstation 4 News Playstation VIta Playstation Vita News

God Of War: Redemption???

A picture has surfaced of what looks like the logo for a new God of War game. The game, titled God of War: Redemption, appears to be in development for both the PlayStation 4 and the PlayStation Vita.


It has been speculated over whether or not this image is legitimate because very little information can be found in regards to a next gen God of War title. PlayStation Vita users seem to be the most excited as a God of War title has been long awaited and heavily requested for the handheld.

As a God of War fan, I am very excited to see what Kratos looks like on the PS4 and the PlayStation Vita.

Playstation 3 Playstation VIta Playstation Vita Reviews

Gucamelee Review

Guacamelee is “Juan” heck of a game. Drinkbox has done it again, and brought another great PSN game on to the PlayStation consoles. Guacamelee! captures the humor, art, and musical style that all of their previous games have brought. The game also has wonderful platforming elements, a great combat system, and a really good story. It has all the elements a game needs to be a great game, but Guacamelee! has a lot more than just those.

The game starts off introducing you to the main character, Juan. He is a farm boy from Pueblucho, a town that greatly respects luchadors. Juan goes to help out a man when El Presidente’s daughter is caught in a fire. Juan rushes over, only to find a skeleton by the name of Calaca, has captured her. Juan tries to fight back, but sadly, Calaca kills Juan. In the world of the dead, Juan finds a mysterious luchador mask. He then progresses out of the world of the dead, and obviously, tries to save El Presidente’s daughter from Calaca. This makes for an interesting plot line throughout the game, and is not just a complement to the excellent gameplay that comes along with it.


Speaking of that gameplay, it is arguably one of the best platformers I have ever played. Why it is, is because it actually makes you think, and it can actually become quite difficult. At some points, I had to pull off crazy combos to get to the next platform, and after I had completed them, I felt like a luchador myself. The platforms are laid out perfectly, and I never had a problem with something being impossible or too hard to pass. As the great Goldilocks once said, “It was just right.”

Juan can also beat up baddies along the way. The excellent combat system makes that super fun. Juan can pull off awesome combos, in both the air, and on the ground. It’s fluid, and it just feels right in place with how everything else in the game works. Along with just his punches and kicks, Juan also learns some mystical attacks from a goat-man. These can be used to break objects in the environment or when battling enemies. These have great, funny names attached to them like the Rooster Uppercut, and my absolute favorite, The Dashing Derp-Derp. I just love how the combat works, and it just feels right for the game.


The enemies won’t cause you too many problems (in the normal mode that is), but the bosses will kick your butt over and over again. These bosses will take you many, many times to figure out. Their attack patterns are all so diverse, and finding out how to stop them is even harder. Eventually, when you do figure them out, it feels awesome, and like I said before, like a real luchador.

My only real problem was that the game was a bit too short. My first time through clocked in at 4 hours, and 4 minutes. I didn’t go out of my way for collectibles, or do any of the side-missions on that run-through. However, if you were to play on hard, the game lasts longer (you will have to re-do more parts), or if you did look for collectibles and do the side missions. If you did any of those things, the game could last you 10-20+ hours. Still, I wish there was a little more content to it, even though I really enjoyed what it had.


Humor is where Drinkbox excels the most. There are references to so many things you wouldn’t believe. On the billboards, there are ads for “Mega Hombre”, “Casa Crashers” and even an ad in Spanish for their last Vita title, Tales from Space Mutant Blobs Attack. There are also funny references to other things outside of games, like the meme, Grumpy Cat, or the movie Wreck it Ralph (they put “Bust it Bill”). All of these were hilarious, and the character dialogue and gameplay has even more references and jokes. Guacamelee! had me laughing the entire game.

The art and music are great as well, and fit with the overall aesthetic of the game. The art has a 2D beautiful surface in the front, and some kind of background that pertains to the kind of environment you are in. Like for example, the desert scene has sand dunes in the back. The game looks beautiful on both my TV, and my PlayStation Vita’s 5 inch display. The music is an upbeat, Mexican style. It fits wonderfully, and sounds especially nice when coming through headphones.

Guacamelee! is an all-around awesome game, and anyone with a Vita and/or a PlayStation 3 should pick it up. It’s one of the greatest platformers that I’ve played in a while, and it has all the elements a game needs to be great; awesome gameplay, great soundtrack, good graphics, and a fun story. Guacamelee’s got it all. It doesn’t matter if you’re broke, or don’t have any money, you need to buy Guacamelee. Believe the hype, it’s really that good.


Playstation VIta Playstation Vita Reviews

Machinarium PS Vita Review

Machinarium is a fun puzzle game, but it’s not without its problems. The art style is great, and the gameplay is good, but it’s a little bit hard. It’s not a good kind of hard; it’s hard in a cryptic way. The story really isn’t enough to keep you going either. Even though it is kind of hard to get through, you can still have some fun with some of the more fun puzzles.

Machinarium is a point and click adventure game; a genre which I usually enjoy playing. It controls very well, and there are many ways to control on the Vita. You can use the front or back touchscreens, or you can control it using the analog stick. All three ways are very fluent, and the game is really easy to control.


The game is simple enough at the beginning, and only require a little of thinking to get through. By the third puzzle though, things start getting very, very hard. In that puzzle, you need to get past a police guard. He doesn’t let you through if you are in uniform; a white hat with a light bulb on top. You find a cone to use as a hat, that part is not that hard. You dip it in a white paint bucket, and there’s our white hat. Now you have to get the light bulb. You can climb up the pole, but it’s missing a rung. This is only a one screen puzzle, so there aren’t many places to look. I wandered around for about 10 minutes, only to realize that I could throw away the other cones, to find a rung to put on the pole. I don’t know if this is my deductive reasoning failing on me, or if this game is just too cryptic. Compared to the other puzzles late in the game, this one isn’t even that hard. For some people, figuring out these impossible puzzles might be super fun, but for some reason I only got past a few on my own without using clues.

I think Machinarium knows how hard it is, because it gives you two forms of clues you can look at in the game; the one-time clue and the walkthrough book. The one-time clue is self-explanatory; it’s a clue that can be used one time. However, these are always very vague, and don’t really give you a great sense of where to go. The walkthrough book is a great source, but it is always a pain in the neck to use. First off, the game makes you do a little side scrolling shoot ‘em up to just get into the book. Then, it gives you a picture by picture walkthrough of what you need to do on that screen. There is one thing that really makes it hard to use, though. Let’s say you walk into the bar part of the main square to do part of a puzzle. You open the book with the mini-game, and realize you have to walk out to get something you forgot. If you go back into that bar again, you have to do the mini-game over again. It gets extremely repetitive, and for those multi-screen puzzles, it’s an absolute pain in the neck.


Even though most of the puzzles are really hard, some of them are still fun, like the games in the arcade level, and other little, fun puzzles scattered throughout the game. They gave my brain a well-deserved break, and were a lot more creative than the cryptic point and click puzzles in the base of the game. I probably enjoyed the mini puzzles more than the actual game, because the mini puzzles were not as cryptic, and easier to understand.

The art and ambiance of the whole game was stunning. The characters in the foreground were all designed beautifully, and the backgrounds and buildings are pretty as well. The story was okay; there really was nothing to it. The little robot you play as is trying to find his girlfriend and he is dealing with some “bully robots” along the way. I wish there was more to the story, but that’s not the reason people would want to play this game, so it probably wasn’t the priority.


Machinarium is an okay point and click adventure with a great art style and some fun mini puzzles, but along with that comes a so-so story and some really hard, cryptic puzzles. If you enjoy extremely hard point and click adventures, you’ll probably get some fun out of Machiarium.


Playstation VIta Playstation Vita Reviews

Switch Galaxy Review

Switch Galaxy is a game by former Liverpool Studios developers, and you can tell in every aspect. Switch Galaxy captures the same sense of speed and beauty that Wipeout always shined in. The music is great, along with the designs of everything from the vehicles, down to the tracks and barriers. Even the price is great. The only real major problem I have with it is that it is a little too short. When that is your only complaint, you know you got a pretty good game on your hands.

The gameplay is simple, yet wonderful. You move from lane to lane, dodging enemies and barriers, and collecting credits as you go. There are power-ups to help you pass barriers; destroy barriers, and one to steal credits from enemies. They are all basic, but can get hard to see when flying across space at the break-neck speeds you can reach in this game. It can also be a little hard to see upcoming enemies, as they sometimes can blend in with the surroundings, but I think it just adds to the little difficulty in the game.


The “story” mode of the game lets you travel from galaxy to galaxy, imposed with a time limit. Hitting barriers and enemies will slow you down, but most of the time they are really easy to dodge. I only failed to make time once in a level in the latter half of the game. There are about 25 levels, which, if you take every path and do the challenges, equates to about a an hour or so of content. The challenges are really no challenge; they just require you to reach an easy distance on the track. I wish there was more to the story mode, it had lots of potential.

However, there is one mode that can become obsessive, and what I think is the real “meat” of the game. It is the survival mode, where it makes the game like an infinite runner. Once you get far enough, it really gets hard, and it always makes me want to try to beat my previous score. They set goals for you, but I wish there was some sort of leaderboard, so I could strive to beat other peoples’ scores. If you reach these preset goals, you get a ton of credits, which can definitely help you go farther.


The credits I speak of are the in-game currency. You can use them to buy upgrades, new ship skins, and one time shields and such. The ship upgrades are cool, and will definitely help you with that survival mode, but everything else is just okay. However, you cannot use the barrier passes in the survival mode, which stinks, because that’s where I really need them. The ship skins are okay looking (I prefer the original), and the barrier blocks just weren’t doing it for me. The ship upgrades are the only thing I really bought, and are the only things that really did any good for me in trying to make my performance in the game any better.

Everything else about the game is awesome. To the upbeat sort of dubstep-like music, from the beautiful graphics of all the ships and the tracks you travelled on, all the way down to the minute details of the game, like giving population numbers and race percentages for each galaxy. Even though it’s a Playstation Mobile title, you can really tell that Atomicom put a lot of time, detail, and effort into the game.

Switch Galaxy is a great Playstation Mobile game, with simple yet fluent gameplay, a good upgrade system, awesome graphics, and a great soundtrack. The game captured the great sense of speed, aesthetic, and style that Wipeout nailed for years, and it has worked out amazingly. The only thing that’s wrong is that there aren’t a lot of levels for the story mode. This is a great game, and I suggest you go pick it up right away.


Playstation VIta Playstation Vita Reviews

Nun Attack Review

Nun Attack is one crazy game. In short, you take a group of nuns who happen to have shotguns and assault rifles to different graveyards to try to take down Mortana, the Fallen Nun. You go through 40 levels, spanning across four worlds. These levels have players running through them, destroying portals, and killing enemies at their flagged points. You can level up the nuns, and level up their guns with the in-game currency. Crazy, right?

The levels are all basically the same. You tap, drag, and release your finger to direct the nuns where to go. All the while, there are portals firing flying skulls at you. Each portal has a different skull, and a different way to destroy/block the projectiles. You destroy those portals by destroying the skull near it, which can be quite difficult and annoying in some levels. There are also flags in each level, each one starting a combat sequence. In these, the camera pans in, and you are given access to your weapons. You then move around every nun separately, the same way you do in the non-combat parts. To attack, you drag your nun’s cursor over to an enemy, and she will attack automatically. This was a problem at times, because the nuns would group up, and I wasn’t able to specify which enemies they were to attack. Some nuns would just stand there, and do nothing. After that, I would just keep swiping randomly, and lose the tactical feel of the game.


You can’t have a game this weird without powers and miracles, right? Each nun has a special power that can be used in the battles for support. They are all  important, as you must use them if you wish to succeed in battle. The other form of powers was the miracles. These could be used at any time in the level, and are activated by drawing out a symbol in the miracles screen. These could be used for attack and support. Even though I didn’t use these as much, both are cool features, and are necessary to battles, and the game as a whole.

The boss fights are easy for the most part, just a larger version of the most common enemy in the world you are in, with advanced attacks. But, the last boss made me want to throw my Vita across the room. Let me just tell you now, that I have EVERY nun up to level 15 (the highest) and the best guns for every nun upgraded to the max. Even still, I couldn’t get the last boss under half health. There is a serious balancing issue or something, and it needs to be patched. Badly.

Speaking of the upgrades, the system is actually pretty cool. You can upgrade the nuns just by defeating enemies, and finishing levels. But, each nun has four guns which are found in golden chests in some of the levels. Each gun has 4 upgrade levels, which improves their fire rate, damage rate, etc. It can also change a bonus effect the gun has, such as poison, or burning. The upgrades are all good, but they still won’t help you beat that dreadful final boss.


Everything else about the game is all pretty good as well. The menus are easy to navigate, and have a lot of color, making them nice to look at. The art styles along with the menus are pleasing, but in-game, everything seems to look flat. The music doesn’t play a huge role, but isn’t very good. It’s got kind of a jazzy soundtrack, and doesn’t seem to fit right with the game.

Overall, even with my gripes about the game, Nun Attack is pretty fun. It has a good combat system, cool powers, and a good way to upgrade you weapons. The games problems (such as the hard final boss fight) don’t completely ruin the good parts. I suggest you buy Nun Attack, you will have some fun with it.


Playstation 3 Playstation VIta Playstation Vita News

Jak and Daxter HD Collection rated for PS Vita by ESRB

The Jak and Daxter Collection has been rated again by the ESRB, but this time for the Playstation Vita. This means the game was re-certified and will probably come pretty soon to Sony’s handheld. The game would be the first of the Sony collections to come to the Vita. If there is a formal announcement, we will let you know.