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Podcasts Trophy Whores

Trophy Whores 381 – Interview with Bombfest Lead Dev Zac Pierce

This week the Trophy Whores welcome a special guest: Zac Pierce, the lead developer of critically acclaimed and praised indie party game Bombfest.  Zac shares insights on the latest goings-on in the video game industry, and he goes in-depth about his dynamite smash-hit, which he describes as “sumo wrestling with bombs.” To be honest, it’s the perfect description.  For more information on Bombfest, check out the official web site.  Zac and Bombfest will be presenting at the Indie Megabooth at PAX East, so if you’re at the convention, be sure to give Bombfest a spin.

Join the Trophy Whores — and super awesome guest and game developer Zac — as they discuss, among other things, God of War, Activision, Death Stranding and The Division 2.  We also promise groan-worthy bomb puns.

We are happy and proud to share that Proven Gamer has partnered with the Humble Bundle! The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations. You can click here for the details on Proven Gamer’s Humble Bundle partnership.

In a bit of big news that would make the Teenage Mutant Ninja Turtles proud, iHeartRadio and Spotify host episodes of Trophy Whores.  It’s a tremendous honor for the show to be part of two massive and respected entertainment communities, and Proven Gamer have only the fans to thank for pushing the podcast to soaring heights. The Trophy Whores work hard to put out a quality weekly show, but they owe so much love to their listeners, who keep the show strong and growing.

If you want to support the show via Patreon, then check out our page, which shares the tiers for all of our Patrons!

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes, Google Play, TuneIn, IHeartRadio, Stitcher, or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 381 – Interview with Bombfest Lead Dev Zac Pierce

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 84 – Knight Life | Guest Host: Eva Gaspar | Cursed Castilla EX

Eva Gaspar of Abylight Studios blesses us with her presence to talk about Cursed Castilla EX – which is out right now for the Nintendo Switch! Speaking of the Switch, Nintendo’s 2019 line-up apparently has one delightful surprise that we should all be looking forward to.  And finally, The Hype Zone checks us into the infirmary – pills please! This is Nintendo Duel Screens: Episode 84!

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 84 – Knight Life

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 82 – Raze the Roof | Guest Host John Thompson | Warpfish Games | RAZED

We raise some hell with John Thompson and talk all about Warpfish’s super-slick racing game RAZED. Our keen sleuthing skills dig up some totally reliable news on more live-action Pokemon movies. We got some good indie game news and some bad indie game news. And finally, The Hype Zone delivers a fatal blow to Mortal Kombat 11. This is Nintendo Duel Screens: Episode 82!

 

 

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Come watch us stream on Twitch!

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group.

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 82 – Raze the Roof

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 60 – Gone in 60 Seconds | Special Guest Jan Willem Nijman | Developer of Minit

…we only have 60 seconds to get through this intro before we die. Fortunately, Guest Host Jan Willem, developer of the quirky adventure game Minit, is here to help us out! We dive into such topics like “How did Nick Cage inspire you?” Seriously things get deep here. Also – Nintendo gets really, really dark this week and The Hype Zone reminds us why the Big N should be charging WAY more for its online service. This is Nintendo Duel Screens Episode 60!

Follow the team of Minit by going HERE.

Follow Jan HERE.

This episode is sponsored by Podnutz.com

We appreciate your support (and your ears)!

Nintendo Duel Screens is officially on Patreon!  With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!

Subscribe/Review Nintendo Duel Screens in Apple Podcast, Google Play Music or RSS.

Be sure to follow the show on Twitter and join the NDSPodcast Facebook Group for all sorts of shenanigans!

You can also email NDSPodcast here. Questions/Feedback are addressed weekly so don’t be shy and share your Nintendo stories!

This week’s episode can also be downloaded for your listening pleasure – Nintendo Duel Screens 60 – Gone in 60 Seconds with Jan Willem

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

You can find Proven Gamer on Twitter: @ProvenGamer

Follow Sour Note Productions here.

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Nintendo Duel Screens Podcasts

Nintendo Duel Screens 47 – Hyper Light Drifters | Guest Host Alx Preston | Heart Machine

The boys take on more HYPE than they can handle!! – Guest Host Alx Preston – Creator/Director of the critically acclaimed Hyper Light Drifter – is HERE…and Andy & Steve are COMPLETELY star-struck! Cat Quest II was announced and its got everyone ’feline’ so, so good. Pokemon Switch rumors persist STILL…but this time it may not be entirely super fake news. Consider your hype-thrusters engaged, listeners – Episode 47 IS COMING AT YOU FASTER THAN THE SPEED OF LIGHT!

Follow Alx and Heart Machine on Twitter here.

Nintendo Duel Screens is officially on Patreon! We are extremely proud of our darling of a podcast and want to see it grow. With your support there is no telling what we can accomplish. You can now become a member of NDSPodcast for as little as $1 a month, so what are you waiting for!

We appreciate your support (and your ears)!

Please subscribe to the Nintendo Duel Screens Feed in Apple Podcast, Google Play Music or RSS & please leave a review.

Join the NDS Facebook Group for all sorts of shenanigans!

You can follow the show on Twitter: @NDSPodcast

You can also email us at Nintendo Duel Screens.

If you wish, you can always download the show here – Nintendo Duel Screens 47 – Hyper Light Drifting

If you can , please support our hosts Proven Gamer on Patreon – Fun tiers for all types of supporters!

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

You can find Proven Gamer on Twitter: @ProvenGamer

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PC Previews Previews

Pixel Noir – Beta Hands-On Impressions

The Dick Tracey Game We Deserve

I didn’t know a thing about Pixel Noir or developer SWDTech Games before hopping into this preview beta. I wasn’t particularly sure what to expect, I’m not a huge fan of JRPGs. I’ve never had the patience for them really.  But, I came away from my short time with the game thinking that Pixel Noir might be a must-buy when it finally does release. It does so much right with its aesthetic and presentation that it’s hard to put down. There’s always something to do, a case to crack, or some dumpster coffee to find that keep things interesting. I always wanted to see what was around the corner. SWDTech Games has put together a really cool, slick, and surprisingly dark world that I think will strike the nerve of quite a few gamers.

Pixel Noir is a kickstarted game that doubled its initial goal. After listening to the developers Kunal Majmudar and Len Stuart as guests on Nintendo Duel Screens, I knew I just had to give this game a shot and see what it was all about. Now…I’m not gonna walk through the beta from open to close or give you detailed descriptions of every interaction I had in the world of Pixel Noir; I’d rather you experience it for yourself at some point. Instead, I’m going to give you a few of my negative and positive takeaways from my short time with the game.

Get Sucked Into a World Noir

The first thing that stood out to me about Pixel Noir was the artstyle. That gritty, smokey noir feel isn’t something I would normally associate with pixel art but SWDTech Games has really knocked it out of the park. They did a great job encapsulating the grime of a crime ridden city being illuminated by neon lights; The subtle constant fear that comes along with dimly lit city docks and back alleys. The character portraits and dialog are full of character. I felt this mixture of Frank Miller’s Sin City with some deranged demonic pulses of the first few Max Payne titles. Between the comic throwbacks and other-worldly manifestations are some more lighthearted comedic nods  that had me chuckle out loud a few more times that I’d have expected from such a dark title.

The first time I went into the game’s “detective” mode to search my surroundings was a particular highlight. There’s this fuzzy graying effect that’s coupled with a booming silence and it really nails the insane ticks of a detective’s attention to detail. It makes you feel like you’re on the cusp of a mental breakdown while you’re searching for clues. This level of dedication to art seems to permeate through out the entirety of Pixel Noir. 

New Dog, Old UI

One thing that’s always bugged me about traditional style JRPGs were how endless and unorganized all the menus seem. Unfortunately Pixel Noir could use some tweaking in this respect. Items are kind of just all shoved together in a list that eventually went far past what was visible on screen. Searching through this kind of a list for a specific Item can be a chore. There’s zero organization. Your main and side quests suffer a similar fate. They’re shoved into your “Cases” menu in the order that you pick them up. This sub-menu can fill up rather quickly and get a bit overwhelming.

I feel like this information overload is more a symptom of the genre as a whole than of Pixel Noir itself. Luckily, Pixel Noir is in early access and has more than enough time to make changes.  I’d love to see some kid of “Sort By” Feature added or some kid of sub menu for different item types and a way to sort quests.    

Jammin’ out in Crime Alley

The music in the game is a total standout. If you like bit chip  or the sweet nostalgic tones of the NES and SNES  in general this soundtrack will be right up your….Alley. Composer Kunal Majmudar nails the feel of the era Pixel Noir takes inspiration from and wedges it perfectly into a noir frame. I was bobbing my head along to all the battle music and the other area specific tracks; So much that I ended up listening to the, hopefully unfinished, soundtrack on a pretty regular basis the weeks after I played Pixel Noir. It can’t be understated how much this adds to the overall feel of the game. It cashes the check the visuals signed.  Hell, it even won an award for audio at MAGfest 2017.

The Cannery Theme and The Ballad of Vance Royale are particular favorites. I’m looking forward to listening to whatever other music comes out of the final product. If it’s anywhere near as good as what I’ve already heard I’ll be rocking it pretty regularly.

Final Thoughts

As I stated at the outset of this preview, I’m not huge into JRPGs. Call me a blasphemer but they’ve never really been my thing. Pixel Noir does a great job of giving me a reason to play a genre I’ve often found to be boring and not very engaging. Don’t get me wrong, Pixel Noir does retain some of the turn-based tropes of JRPGs. It’s just that the rest of the game is so well put together that I’m willing to deal with the tedium of traditional turn-based gameplay.  The balance that it finds between investigation, exploration, and combat make for impressive for a first outing for SWDtech. The more I play the more positive I am that almost anyone will find something to love about Pixel Noir.  I’m amped to see what more they add to the game by the time it hits full release later this year.

Categories
Nintendo Duel Screens Podcasts

Nintendo Duel Screens 44 – PB & Battery Jam

Guest Hosts Brandon Swan & Abraham Plato join us to discuss their hecka-splosive title Battery Jam. We discuss the Big N’s booming earnings report, NINTENDO TRADEMARKS ALL THE THINGS, and The Hype Zone is absolutely bananas.  Oh, and we also play some of that Retro Game Club…with ‘interesting’ results – Spoiler Alert: they all die.  So strap in listeners, cause Nintendo Duel Screens Episode 44 is going to be a blast!

Follow Battery Jam on Facebook, Twitter, and Instagram.

Follow Brandon here!

 

We appreciate your support (and your ears)!

Please subscribe to the Nintendo Duel Screens Feed in Apple PodcastGoogle Play Music or RSS & please leave a review.

If you can , please support Proven Gamer on Patreon  – Fun tiers for all types of supporters!

Proven Gamer is now a proud partner of Humble Bundle! Visit the link HERE to help the cause!

Join the Facebook Group for all sorts of shenanigans!

You can find us on Twitter: @ProvenGamer

You can follow the show on Twitter: @NDSPodcast

You can also email us at Nintendo Duel Screens.

If you wish, you can always download the show here – Nintendo Duel Screens 44 – PB & Battery Jam

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Nintendo Nintendo Switch Playstation 4 Sony

The Potential Dangers of the Ever-Growing Nintendo Switch Indie Scene

When it comes to quality, indie game titles can be something of a mixed bag (am looking at you, Troll and I). But when it comes to the Nintendo Switch, however, it’s hard to deny the incredible amount of high-quality titles that have been overrunning the platform as of late. It started off with Golf Story – a title which charmed the pants off of me. And now, the critically acclaimed likes of Cat Quest, Night in the Woods, Dandara, Gonner, Owlboy, Super Meat Boy, Celeste, Enter the Gungeon, and countless others like it, can be found on the eShop.

It comes as no surprise as Nintendo went out of its way to create the Nindies, a showcase event meant to highlight indie titles headed to the Switch. But with an ever-expanding library of quality indie games coming to the Switch, could Nintendo become suddenly inundated with titles that are less than award-worthy, and perhaps even garbage-tier?  As more developers may look to cash-in on the Switch’s massive success, is a rush of sub-par content imminent on Nintendo’s darling portable-console hybrid?

When Sony announced the Playstation 4, it was done so alongside a huge emphasis on indie titles. The PS4 was to be all about games, a sentiment which seemed to be a complete 180° pivot from the previous generation’s bravado. A quick glance at the Playstation Store confirms that Sony has made good on its promise – currently 900+ indie titles can be found on the PS4’s digital shop. NINE. HUNDRED. And 575 of those titles – at least as of November 2017 – are exclusive to the Playstation 4. The sheer volume of  games available to the consumer is staggering and even a little daunting. While I can’t fault Sony for making good on its promise of more games, the PS4’s indie offerings don’t even appear to be properly curated. As a consumer, having to wade through a waist-deep pile of trash just to get to something of value is a huge issue. Fortunately for Nintendo, and ultimately the consumer, the solution to a would-be problem might be easier than anticipated.

On the flip side of Sony’s flood of questionable indie titles is Steam. Currently there are 1,000 titles under the “New and Trending” tab alone. Now you might wonder, ‘how can anyone decipher what is worth purchasing in a shop with so much to offer? The answer appears to be a community regulated curation with Steam Curator. Steam, being a fairly open publishing platform, is a great platform for new developers to launch their games; it just makes sense given how community driven the service is. But where does that leave Nintendo? I don’t trust a company that uses Friends Codes to put together a comprehensive, community-driven curation system. What option remains?

There was a time when Nintendo branded quality with its very own seal of approval. It signaled to the consumer that you were making a smart purchase, but given the scale of the booming independent gaming market, there is clear cause for concern. One only has to look at the video game crash of 1983 to see the obvious dangers of low quality titles flooding the marketplace; brand loyalty goes right out the window the moment the consumer base feels ripped off. The Big N was able to remedy this by making use of the Nintendo Seal of Approval. Now that the classic seal is gone and with the eShop apparently releasing indie games with every other heartbeat, the eShop may become a Steam 2.0.

To be fair, I am all for indie game developers being able to release their games on the Switch without a whole lot of red tape. And as I stated earlier the Switch has been host to some of the most enjoyable indie experiences of my gaming career with tons to look forward to in 2018 (HOLLOW KNIGHT!!). I play a whole lot of indie games and talk about them weekly on Nintendo Duel Screens. However, I fear for the day when the likes of I Am Mayo or god forbid Energy Cycle make their way to the front page of the eShop. Having an incredible selection of indie titles to round out the Switch’s library in-between AAA releases like Breath of the Wild and Mario Odyssey is vital to the platform’s success. Dropping bombs like Party Planet and Acorn Tactics is not doing Nintendo any favors. If Nintendo isn’t careful, it may just end up bringing back that Seal of Approval. I just hope for Nintendo’s sake, that Nintendo brings the seal back because it wants to, and not because it has to.

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PC PC Previews

Cutthroat Gunboat

Cutthroat Gunboat is a fun multiplayer game that I had the opportunity to try out during Play NYC. It is a fun take on local multiplayer games and is currently available on steam for purchase.

Cutthroat Gunboat lets you pick from a wide array of ship each with their own stats and kinds of weaponry. It is 2-4 player local multiplayer with a few different maps to sink each other on. The controls need a bit of time to get accustomed to. The different ships have different degrees of difficulty in their control and use. This makes for very diverse combat with every match.

The different kind of weapons not only does differing amount of damage, but they also fire differently and have different effects. Some fire the traditional cannonball while another fires fireworks. One ship even launches a small AoE draining field which can affect the ship that cast it as well.

I also had the chance to speak with Boris Poletaev, Game Developer with Minor Faction. Be sure to check out Cutthroat Gunboat on Steam!

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PC News PC Previews Playstation 4 News Playstation 4 Previews X-Box One News X-Box One Previews

Kickstarter Campaign Launches to Bring CHIKARA Wrestling Experience to Steam As Well As Consoles

CHIKARA, a global cult wrestling phenomenon with its high-flying action, over-the-top superhero antics, and frenzied wrestling fans, announced today plans to bring the crazy CHIKARA experience to video gamers with CHIKARA: Action Arcade Wrestling (CAAW). Inspired by the classic wrestling video games from the 16-bit era, CAAW takes the best parts of arcade games like Wrestlefest and Saturday Night Slam Masters to bring players the most over-the-top, CHIKARA wrestling matches ever conceived with the power of Unreal Engine 4.

Watch the promo for CHIKARA: Action Arcade Wrestling

Fireballs in your pro wrestling game? Welcome to CHIKARA: Action Action Wrestling.

The video game wrestling revolution will begin September 19 when CHIKARA launches a worldwide crowdfunding campaign over at indiegogo.com. Gamers and wrestling fanatics alike can help to make this project a reality by supporting the development at the CAAW Indiegogo web project. The Indiegogo website features a tiered system of contributions and each tier bracket includes amazing rewards; the greater the contribution to the development of CAAW, the greater the reward!

Additionally, backers can participate as campaign ambassadors in our referral program on Indiegogo, earning exclusive gifts by recommending and sharing the crowdfunding campaign with their friends and wrestling communities.

The high-flying arcade action of CAAW was inspired by the 16-bit golden era of wrestling games.
CHIKARA: Action Arcade Wrestling will sport many features including :

  • Stars of CHIKARA – A roster of all the top stars complete with their over-the-top lucha libre antics faithfully representing the CHIKARA including Princess KimberLee, Hallowicked, Dasher Hatfield, Ophidian, and many more!
  • Great Game Modes – Ten initial playable game modes are planned including One vs. One, Tag Team, Three-Way Match, Four-Way Match, Four-Way Elimination, Trios Match, 6-Man Elimination, Cage Match, Infinite Gauntlet, and Battle Royal.
  • Slick and Stylish Visuals – 3D cell-shaded, high-quality visuals capture the sensational CHIKARA style.
  • Animated Action – Hundreds of hand-crafted animations perfectly capture the movement and antics that make CHIKARA unique to the wrestling world.
  • Engaging Gameplay – Intuitive controls allow players of all ages and skill levels to get into the CHIKARA action while emulating the simple gameplay style of classic arcade wrestling games.
  • Customization Options – Wrestle Factory Creation Suite puts the creative power in the hands of players with advanced create-an-arena and create-a-wrestler programs that include body morphing, move set assignments, tons of 3D accessories, and more.

CHIKARA’s crowdfunding campaign will begin on Monday, September 19 on Indiegogo.com.

Visit the official CHIKARA website to learn more about the world of CHIKARA.

Stay tuned and follow up on CHIKARA: Action Arcade Wrestling via Twitter at @CHIKARApro.