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Podcasts Trophy Whores

Trophy Whores 337 – Rented it from Gamestop

Somehow, we haven’t mentioned our Humble Bundle partnership in a post, for which we should be flogged with semi-soft cheese; however, better late than never, we are happy and proud to share that Proven Gamer has partnered with the Humble Bundle!  The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations.  You can click here for the details on Proven Gamer’s Humble Bundle partnership.

This week we have news aplenty, as well as opinions that would make the saltiest pirate cry out for a Hostess cupcake.  You know, even swashbucklers enjoy the occasional treat from the world of lunchtime dessert fodder.  With everything from Death Stranding to Moss to Burnout Paradise Remastered, if you like video games, and of course you do, then we have everything that your ears need for a pre-spring pool party.  Mind you, it will have to be an indoor pool party.

Join the Trophy Whores as they discuss, Shadow of the Colossus, Metal Gear Survive, Burnout Paradise Remastered and Moss.

In a bit of big news, iHeartRadio streams episodes of Trophy Whores, which greatly expands the show’s footprint and reach. It’s a tremendous honor for the show to be part of iHeartRadio’s massive and respected community, and Proven Gamer have only the fans to thank for pushing the podcast to this point.  The Trophy Whores work hard to put out a quality weekly show, but they owe so much love to their listeners, who keep the show strong and growing.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 337 – Rented it from Gamestop

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Podcasts Trophy Whores

Trophy Whores 323 – Dont Buy Metal Gear Survive

This week the Trophy Whores disseminate more information surrounding the demise of Dead Space creator, Visceral Games.  Remember when gamers lauded Electronic Arts for publishing Dead Space and Mirror’s Edge?  Yeah, that was a long time ago.  I think we’re back to grumbling about EA’s wicked ways.  Can you believe the nerve of whoever suggesting putting co-op gameplay in Dead Space 3?

Konami have revealed the release date for Metal Gear Survive, which, on Tricky’s scale of a car running over your foot to Stay Puft relocating your Manhattan digs, is a plastic pitchfork up the rear.  He’s not excited — or sure that Survive should be considered a Metal Gear game.  We all have opinions, but Tricky takes a firm stance whenever Hideo Kojima’s stealth-based mega-hit brainchild is on the tip of anyone’s tongue.

Join the Trophy Whores as they discuss, among other things, Metal Gear Survive, Grand Theft Auto V, Spider-Man, Guacamelee! 2, Ghost of Tsushima and The Last of Us 2.

In a bit of big news, iHeartRadio streams episodes of Trophy Whores, which greatly expands the show’s footprint and reach. It’s a tremendous honor for the show to be part of iHeartRadio’s massive and respected community, and Proven Gamer have only the fans to thank for pushing the podcast to this point.  The Trophy Whores work hard to put out a quality weekly show, but they owe so much love to their listeners, who keep the show strong and growing.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 323 – Dont Buy Metal Gear Survive

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PC PC News Playstation 4 Playstation 4 News X-Box One X-Box One News

Metal Gear Solid V: The Definitive Experience Released Today

Konami Digital Entertainment B.V. has released METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE.

The game will release on PlayStation 4, Xbox One, Steam. METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE comprises METAL GEAR SOLID V: GROUND ZEROES , METAL GEAR SOLID V: THE PHANTOM PAIN and METAL GEAR ONLINE, and all DLC elements for each product.

METAL GEAR SOLID V: GROUND ZEROES takes place in 1975 and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN . GROUND ZEROES centers on Big Boss – legendary hero and mercenary – as he infiltrates a sprawling secret prison base called ‘Camp Omega’ in Cuba on a rescue mission. He soon finds himself alone behind enemy lines with a truly non-linear mission that showcases key advances to the series made possible by its use of the FOX Engine.

Continuing the story of Big Boss, METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in its predecessor: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience. Similarly, a host of acclaimed METAL GEAR SOLID features return in hugely advanced forms, including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single-player campaign, and an all-new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game, that is currently live, online and available for users to play.

METAL GEAR ONLINE is built around a dedicated squad-based competitive multiplayer structure, which has been fully redesigned with the familiar gameplay and aesthetic styling of the acclaimed METAL GEAR SOLID series. The online element introduces Tactical Team Operations and features a ‘class system’ that more uniquely defines the strengths and abilities of player characters on the battlefield. Players can select from 3 distinct classes: Scout, Enforcer and Infiltrator.

Check out the original launch trailer for MGS V below:

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Podcasts Trophy Whores

Trophy Whores 275 – Chewbacca Onesie

Best title ever?  Best title ever.  So there’s that.  Lucia wears a Chewbacca onesie like no one’s business.  When in San Diego … .

Candice — yes, that Candice — returns to Trophy Whores and shares her thoughts on PlayStation 4 Pro, as well as Death Stranding and Metal Gear Survive.  Tricky tries to defend Survive, but Lucia and Candice have none of it.  Candice evokes the phrase “dumpster fire,” which never means good things.  Wherever there’s dumpster fire, it’s probably being fueled by copies of The Division and Tricky’s list of Platinum trophies.

Join the Trophy Whores as they discuss, among other things, Death Stranding, Metal Gear Survive, No Man’s Sky and the The Last Guardian.  After a lengthy development cycle, The Last Guardian has been delayed, and on some level, the game feels like a carrot on a string.  We know it’s there, and we can see it, but we can never reach out and grab it.  At least Sony still lists it for release in 2016.  The Last Guardian will be available in December — unless Sony delays it again.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 275 – Chewbacca Onesie

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PC News PC Previews Playstation 4 News Playstation 4 Previews X-Box One News X-Box One Previews

Konami Reveals Extensive Gameplay Trailer at TGS 2016

At the Tokyo Game Show 2016, Konami revealed an extensive 15 minute gameplay demo of their upcoming title Metal Gear Survive, a cooperative Metal Gear title that pits players against….. zombies?  The game has received quite the backlash since it’s announcement in mid August, but despite recent events with Hideo Kojima’s departure, it appears Konami seeks to prove that this new installment in the Metal Gear series is much more than a “cash grab”.

The demo, all being powered by the Fox Engine found in Metal Gear Solid V: The Phantom Pain, features a cooperative mission where four Motherbase soldiers must tread through a zombie infested map completing objectives in hopes to return home after being transported to an alternate world.  In typical zombie game fashion, players are tasked with collecting materials to build tools and weapons to aid them in their survival.  Like previous titles, you can choose to use items to help you sneak around the enemy, such as lures, or opt to take out the enemies one by one using stealth or the variety of melee and ranged weapons at your disposal.

Click on the video below to view the gameplay demo for Metal Gear Survive!

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Podcasts Trophy Whores

Trophy Whores 272 – Pour One Out for Donny

This week we pay our respects to Donny, who has decided to leave Trophy Whores and Proven Gamer.  Lucia, who has excelled as a guest host in recent months, has joined the crew as the fourth Trophy Whore.  Donny will continue his shenanigans elsewhere with Whatever Talk, and we will update you when we know where his show will land.

Donny, we thank you for the countless hours and great effort that you devoted to Trophy Whores.  Your fellow hosts and our listeners fans appreciate your hard work and your uncanny ability to make up words.

Yield sits out this week, but we welcome Jeremy and Matt, the Smart Marks, to the show.  Join the Trophy Whores as they discuss, among other things, PlayStation 4 Slim, PlayStation Plus and Metal Gear Survive.

Alex has a special shout-out.  On September 16, at Gallery K on Barret Avenue in Louisville, his friend Avalon is holding an art gallery for the survivor modeling project, This is MY Body, which features sexual assault survivors.  Through this event, these brave women hope to reclaim their bodies and raise sexual assault awareness by speaking out against a pervasive problem in our country.  Admission is free.  Magazine copies featuring the models and photographs will be sold at the show, and the profits will be donated to the Center for Women and Families.  The gallery will be open from 4:45 pm to 10 pm.  It will be a fantastic event, and if possible, you should go.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 272 – Pour One Out for Donny

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Podcasts Remember The Loot

Remember The Loot – 43 – Good Guy Konami???

Mutha-freakin Loooooooot!

The Loot Crew is finally back together after several weeks of one or two guys missing.

This week the Looters discuss Konami, Metal Gear, their Ultimate Alliance dream team, and much much more.

Also with the holidays approaching the guys talk about their most anticipated games for the rest of 2016.

Thanks for listening and please join the conversations in the Remember The Loot podcast group on Facebook

We appreciate your support (and your ears)!

Please subscribe to the Remember The Loot feed in iTunes, Stitcher or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @RememberTheLoot and @ProvenGamer

You can find us on Facebook: Remember The Loot

You can also email us at Remember The Loot.

If you wish, you can always download the show here – Remember The Loot – 43 – Good Guy Konami???

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Podcasts Trophy Whores

Trophy Whores 252 – Homer in the House

Finally, Homer has returned to Trophy Whores!  Thanks, Rock; I will take it from here.

Yes, the mighty Homergetsduffed joins the Trophy Whores for some non-animated, non-alcoholic shenanigans.  The Trophy Whores don’t need beer to have a good time!  Rather, they’ll completely nerd out and discuss cartoons.  Narf!!!

Telltale Games is back in the news, as they have their hands in a video game adaptation of 7 Days to Die.  For some, 7 Days to Die will elicit memories of Telltale’s The Walking Dead, another post-apocalyptic, zombie-infested game; however, it seems that 7 Days to Die is more ambitious than The Walking Dead — a former Game of the Year winner.  Narf!!!  Despite the omnipresence of zombies in pop culture, it seems that society is still enamored with murderous undead masses.  Alex has had enough of zombies, but given the popularity of AMC’s The Walking Dead, the American television audience can’t get enough gory zombie goodness.

Join the Trophy Whores (and Homer) as they discuss, among other things, Rocket League, 7 Days to Die, God of War 4,  and Kingdom Hearts 3.  Apparently, Kingdom Hearts 3 will include Marvel and Star Wars characters, which Donny, our resident Kingdom Hearts superfan, doesn’t like.  Narf!!! D-Town is a purist, so when game creators mash together intellectual properties, beyond the original concept, as KFC mashes together disparate ingredients in a Styrofoam bowl, Donny runs to his microphone to incite the masses of disgruntled nerds.  While Donny doesn’t always have the gift of gab, he always has the gift of babble.

We appreciate your support (and your ears)!  Narf!!!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 252 – Homer in the House.

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Podcasts Trophy Whores

Trophy Whores 238 – Solid Wars: Kojima Productions Awakens

Like so many nerds, Tricky is still reeling from Star Wars: Episode VII The Force Awakens.  He spares the details, because Alex and Yield haven’t seen it yet, and Tricky knows that they would send armies of spiders his way if he says too much; however, Tricky says it’s a good movie.  Donny doesn’t agree, but Donny’s movie taste is questionable — to say the least.

When it comes to video games, the guys have Jedi-level skills.  If you need confirmation, then ask the Remember the Loot crew.  For anyone with a short memory, as well as anyone who has repressed the memory, the Trophy Whores — Tricky and Yield — whooped the Remember the Loot team in a Rocket League grudge match.  Apparently, the guys’ Rocket League adversaries have started a new trophy competition and reward system, and they want a piece of the Trophy Whores.  Tricky, Donny, Yield and Alex will meet that challenge, and they will bring their blue, green and purple lightsabers to the fight.

These are not the opponents that you are looking for — unless you want another powerhouse beating!

Join our council of Jedi masters as we discuss, among other things, Rocket League, Uncharted: Drake’s Fortune, Naughty Dog, Rock Band 4 and Hideo Kojima.  Mace Windu approves of our show.  Apparently, he’s also in a Rock Band quartet with Kit Fisto, Plo Koon and Qui-Gon Jinn.  To their fans, they are known as Jedi Master Overdrive.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 238 – Solid Wars: Kojima Productions Awakens.

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Podcasts Trophy Whores

Trophy Whores 236 – Reborn Legends And Rampant Sequels

This week, we have “a beefy show,” which is Tricky’s clever way of saying that we have a lot (of nothing) to talk about. If you haven’t seen any videos from PlayStation experience, then the Trophy Whores have you covered like an Amish woman in a strip club.

According to Yield, the PlayStation Experience was pretty boring; however, the guys have compiled all of the best bits, so you are covered.  As always, there is good and bad, but if you are patient, then the gems will shine brilliantly.  Hopefully, you are prepared to ride this rickety barrel over a waterfall of information.

Join our den of thieves, physics, and martial arts masters as we discuss, among other things, Uncharted 4: A Thief’s End, Final Fantasy VII, Teenage Mutant Ninja Turtles, Call of Duty: Black Ops 3, Ratchet And Clank, Pyschonauts 2, and … Shaq-Fu: A Legend Reborn?  Yeah.  That game.  The guys are still shocked.  Somewhere there’s a dumpster fire that deserves that money.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 236 – Reborn Legends And Rampant Sequels.

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News Opinions

Editorial: And So It Ends, With a Wimper… (Metal Gear Solid V: The Phantom Pain)

Last night was to be a celebratory day for the video game industry. Geoff Keighley hosted the 2015 Video Game Awards with much fanfare and praise. Keighley should be commended for putting on such a great show that featured the best and brightest from the video game industry. However, there was an elephant in the room — or the auditorium — that was not to be ignored.

Legendary video game designer Hideo Kojima was not in attendance for the show, where his epic Metal Gear Solid V: The Phantom Pain won two awards: Best Action/Adventure Game and Best Soundtrack. Both of these awards were accepted by leading voice actor Kiefer Sutherland. But why was Kiefer the one accepting the award when Hideo Kojima was the game’s father? He was banned from the show due to an on-going legal issue regarding himself and his employer Konami.

 

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Whether you agree with Konami or not, it’s really irrelevant as the father of the game that made the company millions of dollars and one of the best video game series of all time was snubbed from grabbing his game’s own rewards.

With the game’s awards in toe, this also marks the end of a fantastic journey. A journey filled with the highest highs and in recent memory, the lowest of lows. Fans of the game scoured the internet to find whatever they could about the game’s ending, of which there are multiple, to see how the series will end. The Phantom Pain ended on a weird note for a lot of the fans of the series. While the gameplay was talk of the town, it’s story mode was one of the weaker parts of the series. Many fans were left clamouring to see if there was more to the story — especially after the leaked Chapter 3 screenshots and the extra content on the collector’s edition of the game. There was even a subreddit created where it’s sole purpose is to discuss and theorize the Metal Gear Solid series.

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Unfortunately for the fans, their hopes were dashed and there was no additional game content coming from the now viled Konami. Not only where the fans hopes dashed, but now they were told that they couldn’t see their favorite developer receive his reward. Geoff Keighley had to explain the reason for his non-appearance is because of a legal issue between himself and Konami. This is completely unnecessary on all levels and it if were me in his position I don’t know if I would be as calm and collective as Kojima is currently. Regardless, Mr. Kojima took it in stride and said “thank you” to all of this fans via a Twitter message.

Whether you like Hideo Kojima or not, this move was pretty ballsy for Konami and I’m glad someone had the guts to stick up for him in Geoff Keighley. Last night was to supposed to be a celebration for all game development, but a shadow has been cast on the night and is going to be hard to erase.

Video credit: Kotaku.

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Podcasts Trophy Whores

Trophy Whores 232 – The Hideo Kojima Patch

After playing games for nearly 24 hours, Tricky is tired,  but he still hosts the show.  Tricky participated in Extra Life 2015, which has raised over 20 million for the Children’s Miracle Network, and reached his goal of $200.  The Trophy Whores often tease Tricky, but the guys are proud of him.

On this episode, Donny spits fire like a dragon protecting a grove of chocolate Easter bunnies.  Donny has never been happy about Konami’s decision to split from Hideo Kojima, the father of Metal Gear Solid, and it seems that his ire burns brighter than ever.  If Donny had his way, Konami would release a Kojima patch for Metal Gear Solid V: The Phantom Pain.

Join our sleepy foursome Extra Life supports and marathon gamers, as we discuss, among other things, Extra Life, Tales from the Borderlands, Street Fighter V, and Ace Ventura: Pet Detective.  Even though Ace Venture: When Nature Calls is the superior movie, the original film has the biggest revelation: Finkle is Einhorn; Einhorn is Finkle!  Snowflake the dolphin hasn’t been the same since that day.

We appreciate your support (and your ears)!

Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.

You can find us on Twitter: @TrophyWhores  and @ProvenGamer

You can also email us at TrophyWhores.

If you wish, you can always download the show here – Trophy Whores 232 – The Hideo Kojima Patch.

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Playstation 4 Reviews

Metal Gear Solid V: The Phantom Pain – Review

Metal Gear is an intense series, which has set and defied video game genres in its long and storied history.  In terms of both gameplay and the way the story is crafted, each entry evolves to add something new to both the series and games.  The original MSX Metal Gears with the the introduction of the stealth gameplay, Solid with the cinematic approach to storytelling and the rest of the series to expand on those two core concepts, each getting more refined as time moves on.  Metal Gear Solid V: The Phantom Pain is no exception, with this game being creator Hideo Kojima’s swan song, the bar was set even higher for a Metal Gear game.  With the collective fanbase going nuts on how “little content” Ground Zeroes contained (I personally clocked in about 20-30 hours into it), everyone had their eyes set on The Phantom Pain.  Not only does it deliver, but it once again, changes and defies the very genre it helped establish.

Phantom Pain opens up 9 years after the events of Ground Zeroes, where Big Boss was put into a coma and finally awakens. From there, he teams up with series regular Ocelot, to reunite with Kazuhira Miller and re-form the private military army. Together, they seek revenge on the man who destroyed their home, Skull Face and ultimately the organization pulling everyone’s strings, Cipher. The game does a great job catching new players up on the past events rather quickly as Big Boss (now Punished “Venom” Snake) has trouble recalling his memory due to a crash. Surprisingly, however, Phantom Pain has an incredibly low amount of focus on cut-scenes, but rather relying on cassette tapes to fully expand the lore of the series. Every other game in the series has had a heavy focus on cut-scenes, but it seems like Kojima took the complaints from the over-usage of them in Guns of the Patriots to heart.

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The tapes help fill in a lot of gaps left behind from other games, especially in the Big Boss saga. In addition, there were some hidden gems in the tapes that helped me piece together histories from characters in the Solid Snake saga, which left me incredibly overjoyed. Seeing Peace Walker characters like Miller and Huey Emmerich actually rendered and walking around filled me with an intense amount of joy. Both Miller and Snake are hellbent on revenge, the overarching theme goes around, yet seeing them so passionate about it was incredibly terrifying in some aspects. Watching these beloved characters essentially turn twisted, was a fun, scary ride. A lot of which, was portrayed excellently through the tapes. While I personally miss the lack of cut-scenes, especially with the new Fox Engine to show off, the gameplay was clearly the focus in this entry, and boy does it show.

Rather than follow an overall linear based structure like the past, Phantom Pain takes a cue from Peace Walker by using a mission select style instead. You can choose to do main missions, side ops or even just go into free roam at anytime, flawlessly. Either by doing so onboard the chopper, or even while in one of the games overworlds. Players can even be riding around the desert and stumble upon one of their side ops and choose to complete it, if they wish. Not to mention, the overworlds have an incredible amount of content themselves, from hosting both style of missions, to being able to infiltrate enemy outposts, capture guards and animals, pick flowers or even just run around and kill everything. This approach allows strategic freedom, especially if the player wants to farm some GMP (the form of in-game currency) to develop more stuff for themselves and their Mother Base.

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Again like Peace Walker before it, Phantom Pain players are told to care for Mother Base and expand it. Both by bringing in recruits from the outposts, volunteers and expanding the structures of Mother Base to allow more personnel. From there, you can develop weapons, tools and even get equipment for Snake, Mother Base guards and your various Buddies throughout the course of the game. While it is more hands on than Peace Walker, veteran players can except to find more or less the same aspect. That said, it’s still incredibly stressful during key story driven events that occur in Mother Base. It’s a great way to have the players more involved and actually give a damn about your soldiers in Mother Base and feel more in-tune with Big Boss himself. Keeping Mother Base staff happy is a key element to the game, both for in-game purposes and story wise, as you try to keep Snake from being truly demonized.

The stealth genre got flipped upside down with The Phantom Pain, with what seems to be in a very minimal, yet effective effort. Going back to strategic freedom, you can literally choose the best course of action for the situation, there is no right or wrong way to do a mission. Either use your Phantom Cigar to turn the daylight into night and infiltrate then, with a lack of visibility but tighter security or go in guns blazing and hope for the best. Players from Ground Zeroes can except the same type of gameplay, with tighter gun controls, CQC options and overall better fluidity. Even the dynamic weather can be used to aid you from time to time. I’ve lost count of how many times a sandstorm has saved me from ex-filtrating from a tight lit situation. The items also add an incredible amount of options for all sorts of different situations for players to use. With the addition of calling in supply drops, you can literally adapt to any given situation.

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Snake’s movements flow more freely than they have in the past games and going back to the others in the series will be even harder from here. Items like the cardboard box receive complete overhauls in ways that make you wonder why they weren’t implemented before. Little details like knocking over powerlines to take out the lights or enemies smelling the blood on Snake’s unwashed clothes and discovering him sneaking up on them, add so much incredibly dimension to an already complex genre. The addition of the Bionic Arm and the ability to upgrade it adds another layer to the depth, such as the ability to knock anywhere around you. With so much at your disposal, you truly feel like the legendary Big Boss, especially with the addition of the open-world. Each new item adds more and more not only to your arsenal, but to your capabilities as a gamer and as the greatest soldier that ever lived. Strategic freedom, at its finest.

Then there’s the all-new Buddy system. With a good amount of Buddies at your disposal, each one has a different aspect for different types of missions. D-Horse is best used for early game transportation (though the defecate command is incredible), D-Dog excels at infiltration, while Quiet is the master of covering for you in sticky situations. As time goes on, you develop bonds with each Buddy, which dictate the ability to create new equipment for each of them and also gives them new abilities to use. Each Buddy is incredibly fun to use, however, it isn’t without faults. Late in the game, there tends to be an over-reliance on one particular Buddy, which tends to make things a bit too easy. Sometimes the Buddies won’t listen to your commands due to restraints in their A.I. or they’ll often get stuck in the world. That said, regularly switching out buddies solved this problem for me easily, especially when I wanted to bring the challenge back into the game.

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While there is an incredible amount of content done extremely correct, there are a few minor complaints with The Phantom Pain. There are a decent of amount of technical glitches I’ve found throughout the game, that have impeded my progress for a small amount of time. Like I touch on earlier, Buddies will be restricted to do certain actions or get stuck as well as Snake himself. Often times, I found myself trying to climb up a rock that’s barely taller than Snake and realize I can’t, yet I’ll move to an even higher rock and have no problem climbing atop that one. FOBs (the portion of the game where you can invade other players’ Mother Bases) is also a broken system entirely. Being able to steal resources from other players is not really fun in my book, but finding enough people to support and help defend your base, quickly overcomes that worry. Some of the voice actors come across as incredibly hammy (Skull Face in particular), though that could be from either the lack of direction or intentional. The lack of cut-scenes is a bit bothersome and the story seems a bit too self-contained for a Metal Gear game. That being said, with the sheer amount of content in this historic game, from the gameplay to every little easter egg, like finding out how the Cobra Unit got their powers completely overshadows the small amount of technical glitches and faults the game has.

The Phantom Pain, with its juggernaut like capabilities, feels like the game that Hideo Kojima wanted to make when he created the original Metal Gear. There is literally so much do to in this entry in the series, that it puts the other entries to shame, just by it’s content alone. At the time of this review, I’m personally about 81+ hours in with only a 61% completion and I have yet to finish the main story. There’s that much content! While yes, like any other game, one can rush through it and call it day, but that would be doing it an injustice. The Phantom Pain is meant to be taken in slowly, like a venom coursing through the veins, exploring every crevice that it has to offer and soaking in every juicy amount of content you stumble upon. The cassettes are meant to be listened to, not only to flesh out the story, but to give a greater depth to the plight of Diamond Dogs. It may be because I’ve felt more in-tune with Big Boss than most video game characters, ever since Snake Eater, but I wanted revenge just as badly as he and Miller. I felt myself crossing that line and actually killing soldiers again, for the first time in the series since my initial playthrough of Snake Eater 10 years ago. That’s what Mr. Kojima was aiming for and he did it, so incredibly right.

METAL GEAR SOLID V: THE PHANTOM PAIN_20150909004617

Metal Gear Solid V is Hideo Kojima’s final entry in the series, his magnum opus, if you will. With a last ditch effort to please not only the fans, but his crew and himself, by finally putting Metal Gear behind him, his team has created one of the best entries in the series and one of the best games I’ve had the pleasure of enjoying. I very much love this series and seeing it come to an is a bittersweet feeling. Phantom Pain is a culmination of love to every Metal Gear fan out there and it’s one hell of a ride. There is no doubt that it’s a contender for Game of the Year, even if it wasn’t a Metal Gear game. Take the storied franchise out of the equation and you still have an incredible, fantastic game. Phantom Pain deserves all the praise it’s currently receiving from gamers everywhere. Truly a great gem that shouldn’t be overlooked by Metal Gear fans and any gamers who enjoy action/stealth titles.

From infiltrating Outer Heaven, Zanzibar Land, Shadow Moses, Big Shell to having the final showdown with The Boss, Liquid, Ocelot and even the dumb little quotes (“A Hind D?!”), Metal Gear will always live forever in my mind and other fans alike. Here’s to you, Hideo Kojima, thank you.

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Podcasts Trophy Whores

Trophy Whores 222 – Yield Is Mad For No Man’s Sky

This week, Donny pulls and a Houdini and disappears; however, we soldier on and make lemonade out of lemon meringue pie.

Despite the approach of the NFL season, we keep the football chatter to a minimum — even though we really want to come up with awesome names for our fantasy football teams!

Join our rowdy posse of football-loving fools, as we discuss, among other things, Joe Danger 2, God of War: Ascension, PlayStation Experience, Rock Band 4, Guillermo del Toro and No Man’s Sky.  In case you don’t know; Yield has high hopes for No Man’s Sky, which is being developed by the delightful people of Hello Games.  And Yield won’t let Tricky shake his passion and enthusiasm (for No Man’s Sky)!

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Playstation 3 News

Metal Gear Solid 5: The Phantom Pain announced

Today at GDC Konami announced that both the Phantom Pain and Metal Gear Solid: Ground Zeros would combine to make up Metal Gear Solid 5: The Phantom Pain. MGSV will be an open world game, and David Hayter will not be doing the voice of Snake.

 

In a gameplay demonstration shown at GDC, Snake has awoken from a nine year coma. With help from a fellow patient named Ishamael, they escape from the hospital in an on-rails shooting sequence. It was also stated that after this initial tutorial stage of escapting the hospital, Snake will be able to freely explore the open world of Metal Gear Solid 5: The Phantom Pain.

Below you can find Konami’s official trailer for the game.