We are happy and proud to share that Proven Gamer has partnered with the Humble Bundle! The Humble Bundle is a fantastic initiative and program that allows games to score a litany of games on the cheap — all while making charitable donations to various groups and organizations. You can click here for the details on Proven Gamer’s Humble Bundle partnership.
We get a crash course in proper shop-keeping courtesy of Javier Gimenez of Digital Sun Games, developer of the critically acclaimed indie title – Moonlighter. Let’s Go Pikachu + Eevee is a MASSIVE success for Nintendo…just don’t delete your save file or you might regret it. And finally, The Hype Zone gives us a closer glimpse at Link’s Master Sword…or lack thereof. This is Nintendo Duel Screens: Episode 74!!
Javi joins us all the way from Spain. Internet connection was spotty at time. Please excuse audio quality.
We are also proud to announce the launch of our very own home of all things Duel Screens – DuelScreens.com. While we are still early in the development phase, we are excited to have the opportunity to entertain you in more ways than just our podcast.
Nintendo Duel Screens is officially on Patreon! With as little as $1, you can get access to NDSPodcast’s Super Secret Discord Channel and chat it up other fans as well the hosts…and perhaps with some of the best developers in the gaming industry. What are you waiting for?!
Is Retro Studios closing down? Say it ain’t so! Also Switch sales double post-E3, and Nintendo apparently has got a few surprises up its sleeve. Finally, we’d like to apologize in advance for The Hype Zone…Find out just how low we can go on Nintendo Duel Screens Ep. 54!
Nintendo Duel Screens is officially on Patreon! We are extremely proud of our darling of a podcast and want to see it grow. With your support there is no telling what we can accomplish. Just $1 gets you access to our super secret Discord Channel! What are you waiting for?!
The Voice of Video Games & Star of Detective Pikachu Kaiji Tang shocks Andy & Steve with a BOLT OF BRILLIANCE!…and it’s super effective. Nintendo considers a successor to the 3DS , and guess what? … SOLID SNAKE IS BACK … AGAIN!! The boys put themselves in a cardboard box made of pure hype and the Retro Game Club provides some smashing results. All of this and more on NDSPodcast Ep. 53!
Special thanks to podnutz.com for sponsoring this episode.
Nintendo Duel Screens is officially on Patreon! We are extremely proud of our darling of a podcast and want to see it grow. With your support there is no telling what we can accomplish. Just $1 gets you access to our super secret Discord Channel! What are you waiting for?!
Temtem was a game that caught our eye here at Proven Gamer and created a fervor. So much so that I found myself funding the game to get my hands on it a little early, and hoping that one day I can play it on my Switch. That goal is one step closer after Temtem not only hit their initial $70,000 goal, but they are now above the Switch threshold of $250,000 with 17 days to go. Obviously, any Kickstarter games can miss targets and in some cases never come out, but Temtem’s promising concept and design at this point cannot be ignored.
Temtem promises the players will be able to play along side their friends in a massively multiplayer world. Some call it the Pokemon MMO we always wanted, but it is promising to be much more than that. The game out of the studio Crema from Madrid, Spain features PVP, Co-operative play, breeding, and an incredible array of monsters to collect that span over 12 different types. The studio also created Immortal Redneck, which has garnered its own critical acclaim and proves the studio is no stranger to the Nintendo Switch hardware. The game’s final release is not scheduled until mid 2020, but the immediate support of gamers around the world is heard loud and clear; they want this game!
Check out the teaser trailer below:
So what do you think? Are you going to back the game on Kickstarter? Are you going to take a ‘wait and see’ approach? Let us know in the comments below.
E3 2018 IS UPON US!…so LET’S GO!…and talk about Pokemon! Capcom drops a Hyper Bomb of explosive Mega Man 11 news, Sonic is back in the driver’s seat, and Mario Tennis is just…aces. The boys deliver their E3 2018 un-predictions with predictably wacky results. And finally, Steve gets his revenge on the Retro Game Club! DEAR GOD, THIS SHOW IS PACKED TO THE BRIM!! THIS IS NINTENDO DUEL SCREENS EPISODE 49!!
Nintendo Duel Screens is officially on Patreon! We are extremely proud of our darling of a podcast and want to see it grow. With your support there is no telling what we can accomplish. You can now become a member of NDSPodcast for as little as $1 a month, so what are you waiting for!?
The Pokemon Company set the internet into a frenzy on Wednesday when it announced Pokemon: Let’s Go Pikachu & Eevee coming later this year, announced that a new “core” RPG was coming to Switch next year, and a new “free to start” game called Pokemon: Quest was out now on Switch. Eager to jump in and see what the latest Nintendo had to offer to Pokemon fans, I downloaded right away. Was I about to embark on a quirky yet fun Pokemon adventure, or was I going to get into a half baked mobile game with a Pokemon coat of paint? Unfortunately, Pokemon Quest is just that – a mobile game with Pokemon.
Tap Tap Tap it in…
The gameplay is simple; you have a team of three Pokemon, enter a level, your team auto runs the level and you smash the special moves buttons until your win or lose. That’s about it. Sure you might want to balance your team or load up on the appropriate type for the boss, but the actual gameplay is just a few taps here and there. Some of the attacks are area of effect attacks, some are massive punches, either way you will be spamming the buttons waiting for the next attack to cool down. As you plow through each level you will eventually reach a level with a power requirement higher than your own. That is when you go back and waste one of your precious battery charges to do some older missions. While you are battling you get cooking ingredients to make food that attracts new Pokemon to your camp, or you get stones to help power up your Pokemon. This seems attractive at first, but quickly becomes cumbersome as you fill up your box quickly and have to spend PM Tickets to fit more.
When you use stones to get some boosts to stats or attacks, the stones stay in your inventory. By the time you reach the teens in Pokemon level, each member of your team should be able to hold around 4 stones on average. That means 12 stones will be sitting in your box that holds 20. That leaves only 8 slots available to fill on expeditions. Don’t worry, you can spend an in-game currency to double the box space. Don’t have the currency on hand? You can spend real money to get more! And that, my friends, is where this game loses all its charm and is exposed for what it really is; a money pit.
Stephen Uses Play Game…it failed
The game has so many ways to try and get you to spend money. It is a classic mobile game in its predatory nature. This would be fine, if it weren’t a Pokemon game. Something tells me this one is going to cost parents a lot of money. It really is astounding how many ways they try and get you to spend in-game currency. Want to decorate your park to get some boosts? Pay me. Want to do more than 5 missions in a row instead of wait for your timer? Pay me. Want to keep your items when you die in mission? Pay me. Want to increase your bag size? Pay me. You want to increase your pokebox size? Pay me. If you were earning the PM tickets at a faster clip of 5-10 per hour I’d say this was a fine model to keep you engaged, but the fact that you can only do 5 missions before needing to wait a cool-down timer out just leaves a bad taste in my mouth.
I want to be the very best…
It may sound like I hate this game, but that can’t be farther from the truth. This game is stupid fun. It is charming and mindless. A perfect time waster while watching a show or riding the train. The addiction to collecting Pokemon is as strong as ever and upgrading my team is satisfying when I can do it. As much as a simply hate the micro-transaction model peppered all over this game, I cannot help but push to the next expedition or replay the previous boss battle to find better loot. If you can look through the brush in your way, a good time can be had here. Hearing the classic Pokemon’s battle cries while they battle all over with flashy moves can be highly entertaining.
Quest has a ton of charm, but has you waiting for timers to tick down, spending in game currency to speed things up or give you a boost, and questioning whether you should spend a few bucks to make things a little more fun. The mobile game “free to play” model hurts what is otherwise a fun, although mind numbing, Pokemon game. Only the hardest of the hardcore Pokemon fans will stick with this one past the first few areas, while others will stick to their 3DS until Let’s Go Pikachu comes out in November. If Nintendo decides to slap a $10 price tag and remove all the ridiculous artificial barriers and micro-transactions, this game could be a must own for Pokemon fans.
The Pokemon 2018 Video Game Press Conference was held last night and we finally know what Pokemon games are coming to the Switch. We were also given a treat in the form of a mobile/Nintendo Switch game called Pokemon Quest, which is out now for Switch with mobile to follow “soon”.
Pokemon Quest is being called “Free to Start”, which indicates some form of cost coming. Whether that is in the form of a one time payment or a stream of micro-transactions remains to be seen. Pokemon Quest has you collecting and battling cube-like variations on the classic 151 Pokemon in an action RPG-like battle system. You collect “power stones” that are used to directly power up your Pokemon. Stay tuned to Proven Gamer for more in-depth thoughts soon as we sink our teeth into it.
Also revealed is the moment we were all waiting for – Pokemon on Switch. It appears many of the rumors circulating the internet prior to this conference were mostly true as Let’s Go Pikachu and Lets Go Eevee are the two titles coming to Switch on November 16th 2018 world wide.
Lets Go! Pikachu & Eevee revisits the Kanto region with the original cast of 150 Pokemon at your disposal. There is a deep integration with Pokemon Go in the ways that you now catch Pokemon, but also that you can transfer Pokemon from Go to Let’s Go. For what those Pokemon will be used for remains to be seen, although they showed these transferred Pokemon in place called Go Park. You can play this version many ways, which fits the Switch’s gimmick to a T. Play with one Joy Con or even with a special pokeball peripheral. You can even take your Pokemon on a walk with you using this new pokeball (Pokewalker anybody?). We cannot tell if you battle wild pokemon or if you just need to throw pokeballs, which would be a real bummer.
Please stay tuned to Proven Gamer as more information is made available.
Our much ballyhooed Monster Crown interview is finally here! Jason Walsh & Shad Shwarck join us to talk about their highly ambitious monster-breeding game and the journey that led them to Kickstarter. Spoiler Alert: the campaign is already LIVE and continues smash through stretch-goal after stretch-goal. Plus, SEGA has announced something…HUGE? And of course The Hype Zone and Retro Game Club make a triumphant return – and are better than ever!!…maybe. All this and more on Nintendo Duel Screens Episode 42!
If you have not been following the indie game Monster Crown prior to today, shame on you. Monster Crown has launched a Kickstarter earlier this week and subsequently smashed their goals. With over $11,000 raised and an initial a goal of $5,000 in less than four full days live, Monster Crown is primed to set the world on fire. Shad Shwarck and lead developer Jason Walsh are joining myself and Andy Asimakis on the next episode of Nintendo Duel Screens to talk all about the concept behind Monster Crown. Before that show launches I had the pleasure of sitting down with Shad to talk about the art of Monster Crown and the artistic process behind it all.
Proven Gamer: Hey Shad! First of all, congratulations on smashing your initial goal and then some on Kickstarter. That is an incredible feat!
Shad: Thank you and thank you so much to everyone who helped us out. None of us expected this much positive reception this fast, but we absolutely couldn’t have done it without some awesome fans and supporters of Monster Crown. We can’t wait to share the finished game with everyone. That goes for you guys at Nintendo Duel Screens and Proven Gamer, too!
Proven Gamer: Okay, so, for those who don’t know what Monster Crown is, tell us about it. What is the elevator pitch?
Shad: Monster Crown is a game where you meet, battle, tame, and breed monsters, and through breeding and training can create unique crossbreeds, even so far as discovering combinations other players may never find. Set in a universe where dangerous monsters roam, and the people have only recently started to rebuild their land from a brutal civil war, you find yourself face to face with the echoes of that bloody conflict. It’s up to you and the monsters you’ve contracted to traverse this dangerous world – I can’t say exactly how you’ll face the shadows of the past, and not just to avoid giving too much away – there’s a choice to be made, and you’ll just have to play to see what happens!
Proven Gamer: Man, it is no wonder people are flocking to support you guys. So, with a game of this scale and with all the designs needed, how did you handle that type of scale? What were some of the challenges for you?
Shad: There are a lot of designs needed for sure – I think one of the biggest challenges for handling that is making sure it stays consistent, while avoiding stagnation. You don’t want to make a game that looks like you have a cute round blob with anime eyes next to a realistic, muscular hellbeast that looks like the Predator. Key to handling large projects is to have solid art direction – by deciding guidelines on how visuals should look overall, even designs with a lot of variance look like they belong with each other. For example, monsters for Monster Crown use four colors: black, white, and two others that can be passed on in breeding. Pixel dithering is used to create more intricate shading, but we never exceed that color palette (except in very rare circumstances.) That way, even if you have a small, cute monster next to a big, terrifying nightmare, they still appear like they belong in the same world.
Proven Gamer: Consistency is key, and from what we can see, these monsters all seem to fit together really well. Did you ever hit a wall artistically? A time where you just looked at the page and simply could not come up with anything? I imagine with all the Pokemon games, Digimon Games, etc, it could be hard coming up with original designs. Would that be fair to say?
Shad: I don’t have too much of a problem coming up with original designs admittedly – it comes fairly easily to me and if something looks too generic or needs some tweaks I don’t feel like that’s too hard. I think I’ve been doing it for so long, I can think through the process quickly. That said, I think the biggest walls I hit are trying to ensure that colors look okay, that I’m coming up with something that will look nice with any available color palette. That, and making some designs work nicely in low resolution – it can be a blessing as much as a curse though, because while on one hand working small-scale can be difficult, it also stretches my design muscles in ways that they wouldn’t get stretched if these monsters were high-res. You can’t fall back on ornamentation or texture at this size – it has to be solid in design and readable at small dimensions.
Yes…yes we would.
Proven Gamer: Shifting gears a little bit – On next week’s episode of Nintendo Duel Screens, releasing Monday 04/16 at 8:00am EST, you mention how you became involved in Monster Crown. It is a really cool story we wont spoil here, but can you tell us why this project is so important to you?
Shad: For one, it’s very fun and challenging and I get to work with incredible and ridiculously talented people. It’s the first time I’ve really had a chance to exercise my design and art muscles on a team project, and I couldn’t possibly ask for a better project to do it on. I’ve always been interested in art direction, writing, and character design, so I am incredibly lucky that I have a hand in all of those. On a more personal level, I feel video games saved my life – it’s been a dream of mine to share the power video games can have to others by making games myself. Video games are a truly unique medium that immerses their players into a world they not only can lose themselves in visually and audibly, but in a tactile sense. Monster Crown is a very special chance to help create an atmosphere and experience that someone could get lost in and fall in love with; it even one person can feel that magic, can for a little while “move in” to the world of Monster Crown, to feel at home there and forget the real world for a while, that would be the most amazing achievement in my life so far.
Proven Gamer: I bet you don’t have to look very far to find gamers that feel a similar way about video games. Thank you for sharing that. So lets get back into the art of Monster Crown. This game has a very Pokemon-like aesthetic, yet the monsters seem to have a certain edge to them. A darkness. How did you settle on that?
Shad: That aspect was present before I joined the team, but it’s definitely one of the major things that drew me to the project. Both Jason and I are huge fans of creepy, dark, somewhat horror-tinged work, and that’s probably why our creative processes line up so well! We both wanted to instill that childlike wonder that you’d get playing the old Pokémon games – not just merriment, but terror, too. There was so much I didn’t know playing those as a kid, it felt like anything was dangerous and anything was possible. To me it’s just natural to want to instill that on-edge feel when working with a more “retro” aesthetic.
Proven Gamer: How does the artistic process work? Is it as simple as pencil to paper?
Shad: Sometimes yes, sometimes no. It depends on what the specific asset I’m trying to make requires. Some monsters were sketched fully before being sprited. Some were basic doodles that then were fleshed out in spriting, and some were a vague idea that sparked a desire to push pixels around until something looked right. Sometimes multiple iterations are drawn out before deciding on one, but sometimes the first draft only needs a little tweaking. When it comes to things like backgrounds or illustrations, though, I always start with a sketch to ensure composition will be readable and to get the general idea down.
Proven Gamer: So now you have a little treat for our readers – you are going to go over the artistic process step-by-step and reveal a never before seen monster. I can’t wait to see it!
Shad: Neither can I! Here we go!
A simple drawing of two types of creatures that will be combined to make a new monster!
The terrifying reality begins to take shape.
The sprite art comes to life!
Presto! The final product is a monster the kids of Stranger Things would be terrified of!
Proven Gamer: What a cool process! Thank you for sharing that with us! So with this example the idea seems to be something you toyed around with. Is it always that wayor does the design team say “hey I want a monster that does x y and z” and you design from there?
Shad: It’s a bit a mixture of both – sometimes I come up with an idea and show the team and we decide it’s a good idea and we should put it in, and sometimes we see that certain types of monster or biomes are lacking and I design based on that. I have a lot of free reign over the designs I do, so I’ve never followed any guidelines like “can you make a monster that looks like (animal) that lives in (biome) and does (action)”, but I think maybe it would be fun if I did. I’ll have to ask Jason for some prompts!
Proven Gamer: So… do you have a voice for the characters you design in mind?
Shad: Sometimes – I definitely have a voice in my head for some of the villains and a few of the monsters. Most of them I don’t imagine to have much of a voice at all, so I tend to envision them in their daily lives and see what happens.
Proven Gamer: So the main monster is Laz is the main monster in the game. What song do you hear when you see him?
Shad: Ooh, can’t say I’ve thought of that! Probably the entire soundtrack to the game OFF. It’s creepy but occasionally fun – Laz is creepy but I find it kind of unnervingly cute too.
Laz – The Reanimated
Proven Gamer: I hear Sad But True by Metallica for some reason. Okay last question – You have heard the Nintendo Duel Screens theme song 8-Bit Attack by Zazu Pitts – what would a monster design based on that tune look like?
Shad:Hmm.. a round, rooster-like bird (maybe one of those Polish chickens with the fluffy rockstar “hair”) with perhaps piñata paper feathers and a spiked bat in place of a tail comes to mind. Bright and bouncy, but it has an undertone of meaning business. It’s the piñata that strikes back!
Proven Gamer: Thank you so much for doing this!
Shad: You are very welcome! Thank you for inviting me to do this!
He’s back! Who’s back? I guess you’ll have to listen to find out.
We don’t often lean on teasers, but when we do, they’re hot enough to scorch the flame on a Magmar’s tail.
This week, Alex continues his quest to earn the Platinum trophy in the Crash Bandicoot N. Sane Trilogy. He’s well on his way, considering that he has two of the three Platinums. Thanks to PlayStation Plus, we’ve got new Instant Game Collection titles for August, and one of the games opens an Assassin’s Creed discussion — during which Alex isn’t completely pessimistic. According to Alex, if you set a game in ancient Egypt, you’re already one step closer to success.
Join the Trophy Whores as they discuss, among other things, Crash Bandicoot: Warped, Assassin’s Creed Syndicate, Hellblade: Senua’s Sacrifice and Deadpool 2 — the movie!
Josh Brolin, who has starred in movies like The Goonies, Mimic and No Country for Old Men, has been cast as Nathan Summers in the upcoming Deadpool sequel. We’re sure that Ryan Reynolds is pleased, as no one in his or her right mind can object to Brolin playing Scott and Jean’s gruff and tough son.
In a bit of big news, iHeartRadio streams episodes of Trophy Whores, which greatly expands the show’s footprint and reach. It’s a tremendous honor for the show to be part of iHeartRadio’s massive and respected community, and Proven Gamer have only the fans to thank for pushing the podcast to this point. The Trophy Whores work hard to put out a quality weekly show, but they owe so much love to their listeners, who keep the show strong and growing.
We appreciate your support (and your ears)!
Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won’t give you cookies, but it will help us make the show better.
After becoming the most pre-ordered video games in Nintendo history, Pokémon Sun and Pokémon Moon – the latest games in the wildly popular Pokémon franchise – have now become the fastest-selling games that Nintendo has ever launched in the Americas. In less than two weeks, Pokémon Sun and Pokémon Moon for the Nintendo 3DS family of systems sold a combined total of 3.7 million units. That’s an 85 percent increase over PokémonX and PokémonY – the previous record holders for Nintendo’s fastest-selling games – during the same period when those games launched in 2013.
“With these huge sales figures, Pokémon Sun and Pokémon Moon have proved themselves as two of the hottest video games to buy this holiday season,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With great reviews and outstanding fan response, these next iterations in the Pokémon series are sure to please any player in the family.”
All Pokémon-related software has sold more than 280 million units* worldwide since launching with the Pokémon Red Version and Pokémon Blue Version games in 1996. The Pokémon Red Version and Pokémon Blue Version games are both available for download in Nintendo eShop for Nintendo 3DS. Other notable launches in the Pokémon series include Pokémon Xand Pokémon Y (15.64 million games sold globally life-to-date), Pokémon Omega Rubyand Pokémon Alpha Sapphire(13.18 million games sold globally life-to-date).
In Pokémon Sun and Pokémon Moon, Pokémon Trainers-in-the-making head to the game’s new Alola Region – a series of tropical islands – to catch, battle and trade Pokémon. By discovering new Z-Moves, Pokémon can unleash powerful attacks in battle. The new Poké Ride feature allowscertain Pokémon to help people get to places they wouldn’t be able to reach by using human strength alone. In addition to three new partner Pokémon, players can catch a host of new Pokémon, as well as the unique regional variants of some familiar favorites.
Check out a trailer for the games below:
The Pokémon Company International and Nintendo have released new information for Pokémon Sun and Pokémon Moon, coming November 16 for the Nintendo 3DS family of systems.
Along with the final evolutions for the three starter Pokémon, the new trailer also shows off the guardian deities of the Alola Region and other game features. Below is a list of all the new Pokémon that were shown:
The Arrow Quill Pokémon Decidueye is the fully evolved form of the Grass- and Flying-type first-partner Pokémon Rowlet. Decidueye attacks with astonishing speed, plucking arrow quills from its wings to send them hurtling towards its target with precise aim. This Pokémon is able to move about whilst completely masking its presence from others. Decidueye is the only Pokémon that can learn the move Spirit Shackle. This new Ghost-type move hits an opponent and makes it unable to leave the battle—it can’t flee or switch out.
The Heel Pokémon Incineroar is the fully evolved form of the Fire-type first-partner Pokémon Litten. As Incineroar’s fighting spirit increases, the flames it produces within its body burst from its navel and waistline. These flames resemble a championship belt, which it uses to unleash its moves. Incineroar is the only Pokémon able to learn the move Darkest Lariat. This new Dark-type physical attack allows Incineroar to deal damage to an enemy whilst ignoring the effects of any stat changes on that enemy.
The Soloist Pokémon Primarina is the fully evolved form of the Water-type first-partner Pokémon Popplio. As Primarina dances, it releases balloons of water and controls their movement using the sound waves from its voice. Primarina uses some of these balloons to jump on and maneuver in battle whilst others explode when touched, which can trigger chained explosions. Primarina is the only Pokémon that can learn Sparkling Aria, a new Water-type special move which heals the burns of any target it strikes.
The Nebula Pokémon Cosmog is extremely rare, known only to a select few across Alola. Named by the Aether Foundation, Cosmog is very curious, and its gaseous body is so lightweight that it’s sent flying when the wind blows. When light falls on the Pokémon, Cosmog can absorb it and grow bigger.
Alolan Persian is highly intelligent and doesn’t like to grow attached to its Trainer, making it something of a difficult Pokémon to have as a battle partner. The round face of Alolan Persian is a symbol of the rich Alola region, and it is held to be a Pokémon of great beauty. Its exquisite coat shines with the glow of high quality and enchants both humans and Pokémon. For this reason, it is a very popular Pokémon in the Alola region.
Also unveiled were three Alola region guardian deities—Tapu Lele, Tapu Bulu and Tapu Fini:
Tapu Lele is the guardian deity of Akala island. This Pokémon scatters glowing scales that have physical effects on others—providing stimulation to their bodies and healing their illnesses or injuries. Tapu Lele has the Ability Psychic Surge, an Ability that no other Pokémon has previously had. With Psychic Surge, the field will be turned into Psychic Terrain, which boosts the power of any Psychic-type moves used by Pokémon on the ground and prevents them from being hit by priority moves.
Tapu Bulu is the guardian deity of Ula’ula Island. This Pokémon has the power to manipulate vegetation and cause it to grow. It can use this power to make its wooden horns change shape and grow larger. Tapu Bulu has the Ability Grassy Surge, an Ability that no other Pokémon has previously had. With Grassy Surge, the field will be turned into Grassy Terrain, boosting the power of any Grass-type moves used by Pokémon on the ground and restoring a bit of HP to them each turn. It also halves the damage taken from the moves Earthquake, Magnitude and Bulldoze.
Tapu Fini is the guardian deity of Poni Island. This Pokémon is able to attack by manipulating water. It does not like to risk being harmed during battle, so it creates a thick fog to disorient its opponents and lead them to their own destruction. Tapu Fini has the Ability Misty Surge, an Ability that no other Pokémon has previously had. With Misty Surge, the field will be turned into Misty Terrain, halving the damage taken by Pokémon on the ground from Dragon-type moves and preventing them from being afflicted with status conditions or confusion.
All of the guardian deities can use the special Z-Move Guardian of Alola. When using this Z-Move, the Pokémon closes its shell and a huge avatar appears from the ground to attack the opposing Pokémon, dealing damage equal to 75 percent of the target’s remaining HP.
In previous adventures in the Pokémon series, the Pokémon League was always the ultimate stage for battle. The Pokémon League housed the Elite Four (four Pokémon Trainers with powerful Pokémon partners) and the Champion (who reigned as the region’s top Trainer), all awaiting challengers. In the Alola region, there is no Pokémon League yet—but it seems that there are plans to construct one at the peak of a certain mountain. After your major achievement in completing the island challenge, will the day come when you also take on the Pokémon League to become the strongest Pokémon Trainer?
Somewhere in Alola, you’ll find the Battle Tree. It’s a place where Trainers who have completed their island challenge, or who are strong enough to have done so, battle one another. You can scout an opponent you’ve won against so they can partner and fight alongside you in future battles. You may even see some familiar faces, including the Trainers Red and Blue from the Kanto region!
Check out the trailer below to see all of the new Pokémon in action:
The executive for the Pokémon Company, Tsunekazu Ishihara, has confirmed that there will be Pokémon games coming to the Nintendo NX. Recent reports indicated that the Nintendo NX will rely heavily on portability, and given the success of the Pokémon games on the Nintendo 3DS, it appears that The Pokémon Company aims to bridge the gap between the home console and handhelds with fans of the series.
In an interview with the Wall Street Journal , Ishihara didn’t say whether or not the games would be available at launch for the NX, but he did express great interest in developing titles for it. “The NX is trying to change the concept of what it means to be a home console device or a hand-held device, “Ishihara said. “We will make games for the NX.”
According to a report from British publication MCV, this new Pokémon title will be developed by Game Freak, the publication behind the main hand-held titles including the upcoming title Pokémon Sun and Moon.
Nintendo has yet to reveal many details as to what the NX actually is, but recent reports have cited that the NX will be both a home console and a hand-held, it will use cartridges instead of discs, and is slated for release in March of 2017.
The Pokémon Company International and Nintendo revealed new information for the latest games in the Pokémon franchise, Pokémon Sun and Pokémon Moon, launching world wide November 18th and November 23rd in Europe and will be available exclusively for the Nintendo 3DS family of systems.
Newly revealed Pokémon include:
The Teamwork Pokémon Passimian attack by throwing Berries at their foes. They tend to live in troops of 20–30 Passimian, who all follow one leader. These tribes work in teams to train and improve their skills. This Pokémon has the Ability Receiver, an Ability which no previous Pokémon has had. With the Receiver Ability, Passimian can inherit the Ability of an ally who faints in battle. Passimian only appear in Pokémon Sun.
The Sage Pokémon Oranguru live in the solitary deeps of the Alolan forests and, in fact, were once known as ‘the people of the forests’. Oranguru hold a fan-like object made of leaves and are known to be kind to other Pokémon in the forest, often giving injured Pokémon medicine or hungry Pokémon food. This Pokémon can exclusively learn the new move Instruct, a move which can make the selected target use its most recent move again immediately. Oranguru only appear in Pokémon Moon.
The previously revealed Puppy Pokémon Rockruff can evolve into a different form depending on whether you are playing Pokémon Sun or Pokémon Moon.
Lycanroc (Midday Form)
In the world of Pokémon Sun, Rockruff is bathed in profuse amounts of solar energy, and Solgaleo’s influence causes this Pokémon to evolve into Lycanroc’s Midday Form. This form is known for speedy movement which can confound its opponents. A very loyal Pokémon, Lycanroc Midday Form dodges opponents’ strikes whilst attacking with the sharp rocks of its mane. Lycanroc Midday Form can learn Accelerock, a new move unique to the Pokémon, which is guaranteed to strike first, damaging opponents by slamming into them very quickly.
Lycanroc (Midnight Form)
In the world of Pokémon Moon, Rockruff is bathed in an abundance of lunar energy, and Lunala’s influence causes this Pokémon to evolve into Lycanroc’s Midnight Form. This Pokémon will sacrifice its own safety to strike down its foes. The stronger an opponent is, the more excited Lycanroc Midnight Form becomes, its eyes glowing with the thrill of battle. This Pokémon feels a deep trust towards a Trainer who can draw forth its true power.
Two new Pokémon-specific Z-moves were also announced for some fan-favourite Pokémon:
Exclusive Z-Move name: Catastropika
Pikachu’s exclusive Z-Move, Catastropika, is a super-powered attack move where Pikachu borrows its Trainer’s strength, wraps itself in extra-high-voltage electric power, and charges into its opponents. This is Pikachu’s most powerful attack.
Exclusive Z-Move name: Extreme Evoboost
Eevee’s exclusive Z-Move, Extreme Evoboost, gathers together Sylveon, Jolteon and more – all of the eight Pokémon that Eevee can evolve into – and grants their powers to Eevee. This highly powerful move raises Eevee’s Attack, Defense, Sp. Atk, Sp. Def and Speed by 2.
The popular character-customisation feature makes a return in Pokémon Sun and Pokémon Moon. Personalise your character’s clothing, hairstyle and eye colour as you venture through the Alola region. Now, you can even dye your fashions to change their colour and make sure you pull off your favourite look whilst out adventuring.
The Pokémon Refresh feature lets you care for your Pokémon. After a battle, Pokémon can sometimes end up rumpled and dirty. Pokémon Refresh lets you clean them up, care for them, feed them Poké Beans and even cure status conditions like poisoning and paralysis that were inflicted on them in battle. Pokémon that have been looked after in Pokémon Refresh can grow very affectionate and will battle to the utmost for you. This means that sometimes they may avoid attacks from opposing Pokémon or even hold out when they’re on the verge of fainting. Take good care of all your Pokémon in Pokémon Refresh, and they will be great allies on your adventure.
If you haven’t been confined under a rock this past week, you might’ve taken a glance on social media and noticed the latest trend sweeping the nation. Nintendo has launched Pokémon Go, an augmented reality game for IOS and Android devices which has users scurrying about with the help of their GPS to track down their favorite Pokémon in their local neighborhoods and cities. It’s fun. It’s addicting. And most of all, it’s a colossal success so far! Superdata Research Analysts has reported that Pokémon Go has raked in an estimated $14.04 Million in just four days after it’s launch. Its’ predecessor, Pokémon Shuffle Mobile, only made $14.03 Million in its’ entire lifespan of 509 days.
Pokémon Go’s success is no surprise to analyst, but some question the longevity of the game and whether or not users will still be interested in the near future. Other analysts have reported that Pokémon Go is competing with Twitter in it’s daily usage. Nintendo’s previous social media application, Miitomo, hit 10 million worldwide users but has since dropped off, whereas Pokémon Go’s user base continues to climb, and has even sent Nintendo’s shares soaring, according to the Wall Street Journal, and has added $9 Billion in market value to the company!
It appears that “leaving luck to heaven” has really paid off this time. We will have to wait and see if Pokémon Go continues to overtake our lives, or if it’s just a fad that will fade in the weeks to come.
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