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3DS News Wii U News

Nintendo Announces This Weeks Downloadable Content

Nintendo has released this week’s list of content  that will be available on their family of platforms. This week’s Nintendo Download includes the following featured content:

  • Nintendo eShop on Nintendo 3DS
    • Harvest Moon: Skytree Village – Exclusive to the Nintendo 3DS system, this game lets players revive the land and save a village. It features new and easy farming mechanics, updated tools, terraforming and a new animal: the Poitou Donkey. Play as a boy or girl, interact with a new cast of characters, get married and start a family.
  • Virtual Console on Nintendo 3DS
    • Mega Man X3 – After discovering a virus that is turning intelligent and peaceful robots known as Reploids into rogue Mavericks, scientist Dr. Doppler successfully creates an antivirus to the phenomenon. The reformed Reploids then move into Dopple Town, a place where humans and Reploids can live together in harmony. But when an outbreak occurs causing the Reploids to turn back into Mavericks, Maverick Hunters Mega Man X and Zero are sent to contain the situation. Choose either Mega Man X or Zero as you run, jump, dash, scale walls, avoid obstacles and fight enemies in eight challenging stages. At the end of each stage, defeat the boss to gain a special weapon that will aid you in the upcoming battles.
  • Virtual Console on Wii U
    • Resident Evil: The Umbrella Chronicles – Swarms of undead creatures and mutated terrors rule the streets, pestilent hordes born of Umbrella’s botched biowarfare research. Gather your firepower, choose various routes and pathways and prepare to face the horror as you uncover the dark truth that could take Umbrella down forever.
    • Rhythm Heaven Fever – Perfect your rhythm with over 50 mini-games and remixes in this quirky, charming rhythm game. Catchy music and crazy scenarios will teach players to feel the beat. It’s easy to learn and tough to master…but aim for accurate performances, as players will be rewarded with in-game medals and bonus content.
Nintendo eShop sales:
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3DS 3DS News Nintendo Wii U Wii U News

New Content Announced for Nintendo eShop

Nintendo has announced new content for the eShop that will be available starting today.

This week’s Nintendo Download includes the following featured content:

  • Nintendo eShop on Nintendo 3DS
    • Disney Magical World 2 – Live your dream life in the  Disney Magical World 2 game alongside fan-favorite Disney characters. Adventure with Elsa and Olaf from  Disney Frozen, dance with Disney Princesses and soar with Mickey in Magical Dream parades, all the while snapping photos to share your memories. The magic is in your hands, so use your wand to solve a ghostly mystery along the way.  Disney Magical World 2 will be available on Oct. 14.
    • Gurumin 3D: A Monstrous Adventure – From the legendary game developers at Nihon Falcom comes  Gurumin 3D. Join Parin and her monstrous pals through a fun, colorful and fast-paced action-RPG featuring real-time combat, dazzling stereoscopic 3D graphics, 35+ hours of playtime and fully voiced characters by an all-star cast of voice actors. Click  here to see the trailer.
    • Severed – Take control of a one-armed warrior named Sasha who wields a living sword on her journey through a nightmare world. The Nintendo 3DS version features dual-screen options and in-game achievements. You can even buy the Nintendo 3DS version of Severed and receive a free digital version for the Wii U console (and vice versa). Severed features a special introductory price for a limited time until Oct. 20 at 8:59 a.m. PT. Click  here to view the trailer.
  • Virtual Console on Wii U
    • Animal Crossing: Wild World – Get ready to start a new life in this Nintendo DS classic! Whether you want to decorate your home, catch bugs or fish, join in on special events or just chat with the locals, there’s always plenty to do. Accessorize your life with more than 600 items. Design constellations, clothes and flags, and take part in events as the seasons come and go.
    • Kirby Canvas Curse – When Kirby gets turned into a ball by an evil witch, your hand-drawn rainbow paths become the only way he can find power-ups and reach the gates in each world. In this fun and colorful Nintendo DS action-platformer, stun enemies, destroy barriers and detonate bombs – all by using the stylus. Unlock special features by collecting medals in each stage and completing in-game tasks.
Nintendo eShop sales:
Theme Shop on Nintendo 3DS:
  • New themes this week include:
    • Sonic series: Cute Style
    • Sonic series: Shadow Style
    • Sonic series: Silver Style
    • Sonic Bundle #3
    • Gurumin Party Time Theme
    • Gurumin Heroes Theme
    • Gurumin Monster Pals Theme
    • Gurumin Night Parade Theme
    • Gurumin Orange Twist Theme
    • Gurumin Monster Bundle
Also new this week:
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3DS 3DS News Handhelds Nintendo Wii U Wii U News

Paper Mario Color Splash Highlights New Content Available on Nintendo Platforms

Nintendo has released this week’s list new games, sales, and other content available for download. Highlighting the list is the latest addition to the Paper Mario series, Paper Mario: Color Splash. Check out the full list below.

  • Nintendo eShop on Wii U
    • Paper Mario: Color Splash – A mystery’s afoot on Prism Island and only Mario can solve it by restoring the land’s vanishing colors with his new Paint Hammer. Puzzling battles await, but never fear – there’s always a clever way to deal out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario adventures ever! Paper Mario: Color Splash will be available on Oct. 7.

  • Virtual Console on Wii U
    • Mario vs. Donkey Kong 2: March of the Minis – It’s opening day of the new Super Mini Mario World theme park, and Donkey Kong has kidnapped the guest of honor Pauline. In this Nintendo DS action puzzler, it’s up to you and an army of freshly assembled Mini Mario toys to rescue her. Guide your Mini Marios through more than 80 perilous stages while looking out for mini-minions.
  • Virtual Console on Nintendo 3DS
    • Mega Man X2 – Fresh from defeating Sigma and his Mavericks, Mega Man X tracks down the remaining rogue Reploids to an abandoned factory where they are continuing their rebellion. While Mega Man X is kept busy by eight new Mavericks, a new threat plots to resurrect a secret weapon that is all too familiar. Download this Super NES classic starting today!

Nintendo eShop sales:

Also new this week:

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new games weekly to Nintendo eShop on the Wii U console and the Nintendo 3DS family of systems, the Nintendo DSi Shop for the Nintendo DSi system and the Wii Shop Channel for the Wii console.

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Nintendo

Recent Reports Indicate That The Nintendo NX Will Rely Heavily on Portability

Since Nintendo’s press conference at E3 2016, fans have been eagerly waiting to hear some news regarding their next home console, code named the Nintendo NX.  But perhaps it may not be a “home” console at all.  According to a leaked report from Eurogamer, Nintendo’s new piece of hardware will be a portable, handheld console with detachable controllers.  Gamers will have the option to either wield the high-powered console much like the Wii U Pad, or use the screen as a display as you detach duel controllers, transforming your NX into a mobile two player station!  Players will also have the option to connect the NX to their TV to display their latest Zelda or Mario games in the comfort of their own homes on their 70″ big screen.

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It has also been reported that the console will integrate Nvidia’s powerful Tegra mobile processor, and will use cartridges as it’s source of physical media.  For a device dependant on it’s mobile play, the decision to use cartridges does not come as a surprise, but it has been suggested that Nintendo recommends the 32GB cartridge, which is relatively small considering the size of most modern gaming.  Due to the radical change in hardware and internal technology, it has been reported that there has been no plans for backwards compatibility, which has been one of Nintendo’s strong suits in recent years. However, sources suggest that the new system will be running on a new operating system from Nintendo.

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Sources have also confirmed that Nintendo is currently in motion to finally unveil the console to the public, which is currently slated for September.  After a confusing marketing campaign surrounding the Wii U, the company has already planned a simple message to it’s fans of taking your games with you when you go.  It is unclear as to how Nintendo will show off it’s darling titles such as Mario and Zelda, or how The Legend of Zelda: Breath of the Wild will run on the NX versus the Wii U, but Nintendo has already made plans to release updated NX ports with some of it’s more well known titles such as Splatoon or Super Smash Bros.

 

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Given the success of the Wii U, or lack thereof, could this be Nintendo’s last hurrah in the hardware realm?  It’s no secret that Nintendo has struggled in catching the attention of even it’s most loyal fans the last decade due to the push for more powerful consoles and heavy hitting Triple A titles. If Nintendo can truly deliver a fun and engaging console/handheld experience without all the inept gimmicks, then maybe they will have a “fighting chance” in this console generation.  For more on Nintendo NX, keep it locked right here at ProvenGamer.com

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E3 2016 Nintendo Opinions

Why We Should Be Excited About Zelda: Breath of the Wild

Nintendo did not have a conference at this year’s E3, but that did not stop them from presenting what may be one of the most anticipated games of 2017.  On Tuesday, June 14th, we were shown a trailer for the new upcoming Zelda title, The Legend of Zelda: Breath of the Wild followed by an entire day show casing various gameplay elements the game has to offer.  The trailer begins with a mysterious female voice uttering the words “Open your eyes”, followed by panoramic views of the game’s setting, presumably Hyrule at this point, but is yet to be determined.  This game is gorgeous.  With an art style favoring a hybrid of Wind Waker and Skyward Sword on a next-gen level, the worlds beauty really comes to life in it’s lush, colorful ambience.  Everything from the sun setting behind a mountaintop casting the shadow of the giant walking it’s cliffs, to the ripples of a lake as ducks peaceful bathe in it, I was immediately in awe at this new vision for Hyrule.  I also noticed some familiar scenery which has Link traveling in a desert, much like the Gerudo Desert in previous installments, as well Link scaling a snowy mountainside in search of a dungeon.  “After Skyward Sword, we needed to develop a bigger world.” stated Eiji Aonuma, lead director for Breath of the Wild.  Landscapes in Skyward Sword seemed very bland, and uninteresting, so it is to no surprise that Aonuma-san wanted to create a bigger, better, and more beautiful world, and from what can be seen so far, they are sure to deliver.

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Gameplay mechanics hold true to what has made Zelda a fun and engaging experience for it’s fans but is now accompanied by upgraded features that aim to engender the interests of players unfamiliar with the franchise. Link has kept his sprinting mechanic familiar in Skyward Sword, but has now also been equipped with the ability to jump, as previous titles only limited the hero of time to merely running to the edge of a platform or cliff before performing his jump animation.  Paired with his newly acquired jump ability, Link can also climb his surroundings.  A stamina bar displays on the screen as our hero can climb trees for higher vantage points, or scale mountains in search of hidden caves or dungeons to explore.  Although it is unclear at this time, it has been speculated that the player can upgrade Link’s stamina bar to further increase the expanse of his environment which he can climb.

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A crafting (or cooking) mechanic has been added, as shown in the trailer, which features Link adding items to a cauldron in attempt to concoct various items to aid him in his journey via searching local enemy camps or hunting a wild boar with his trusty bow and arrow.  One item which was show cased during the demo was a piece of meat which was cooked and provided the player with not only a health recharge, but a health boost which will most certainly come in handy before encountering a difficult enemy or boss.  It will be interesting to see what sort of items can be created using this mechanic.  Perhaps an attack or defense boost, or maybe a stamina boost which allows you to climb and sprint for longer durations.

Weapons and armor play an important role in this game as well.  One of the biggest eye sores of the trailer reveals Link not wearing his iconic green tunic.  This caused quite a bit of conjecture among fans of the series, for many assumed the protagonist in this particular entry was not going to be Link, but that theory has since been debunked.  In lieu of Link’s green tunic, we see him wearing a blue tunic like top with brownish cloth pants similar to what he wore in Skyward Sword.  These items can be removed at any point in the game if the player so chooses and can later be replaced by what looks like stronger armor for Link to defend himself against enemy blows.  Maybe the legendary green tunic is an item which can be found later in the game?
Many of the weapons found in the demo seem to have a durability mechanic in which the weapons weaken over time and causes the player to discard items either through the options menu or by hurling them at your opponent for some extra damage before equipping or finding your next means of defense.  It will be interesting to see how this mechanic plays a role in crafting and the longevity of one weapon versus the other.
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The landscape is plentiful and that is an understatement.  The sheer size of this game is huge.  The map shown in the demo rivaled that of most open world titles such as Rockstar’s Grand Theft Auto, which is a very bold approach, and unlike anything we have seen from Nintendo to date. Players can add beacons on their map to help guide them to new locations, or serve as reminders to revisit an area for further exploration.  At one point in the demo, a beacon is placed in a distant part of the map, and Link is shown parachuting off of a cliff hundreds of feet above the tree lines towards his destination all in real time.  Upon landing on the ground, Link then ventures inside an archaic yet unworldly structure in pursuit of treasure to aid him on his quest.

Zelda: BotW will redirect itself from more linear titles such as Zelda: The Ocarina of Time and return to it’s exploration roots which made the original so memorable.  Players can create their own adventure in this open, sand box Hyrule instead of having their hands held by an annoying fairy. Sorry, Navi.    Eiji Aonuma recently stated “Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I’m referring to the expectation that the player is supposed to complete dungeons in a certain order, or that you’re supposed to play by yourself. The things we’ve come to take for granted recently. We want to set aside these conventions, get back to basics, and create a newborn Zelda so that the players can best enjoy the real essence of the franchise.”

Zelda has meant so much to the gaming industry and to fans all over the world (and even to myself personally), so it is a breath of fresh air to see this game reimagined into what it is becoming.  There is so much to do and explore, and fans are waiting in anticipation to get their hands on the game, but unfortunately we will have to wait until it releases on the Wii U and presumably the Nintendo “NX” in March of 2017.  Be sure to view the trailer below and for more on The Legend of Zelda: Breath of the Wild, keep it locked right here at ProvenGamer.com

 

 

 

 

 

 

 

 

 

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Wii U Reviews

Star Fox Zero Review

Star Fox 64 was one of the first games that I can clearly remember playing. While the story may seem silly now, but back then, it was one of the few story-driven games that I deeply enjoyed. Having different paths and different ways to kill bosses was awesome and pretty unique for that kind of game. Despite negative reviews, I even liked Star Fox Adventures. It was different, but I got to live through Fox again. Star Fox Zero tells you “Nah, forget all that. We made it better. We promise.”

You can forget any story from the saga as Star Fox Zero starts off the same way Star Fox 64 did. Andross, an evil scientist, disappeared to make an evil army. Fox’s Father started Star Fox and went to investigate Andross with his friend Peppy. Fox Sr. sacrificed himself to allow Peppy to escape from Andross. Now Fox Jr. restarted Star Fox with Peppy and Slippy to protect the Lylat system.

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I can’t really start to talk about the game without mentioning the controls first. Star Fox Zero forces you to constantly check your TV screen and the WII Pad controller. It even straight out tells you that you can shoot without looking at the Pad, but if you want to shoot accurately, you have to use the pad. Aiming isn’t as simple as moving a thumbstick either. You have to move the controller physically which is a constant annoyance. Your Arwing can now transform into a walking ostrich thing by pressing the A button, one of the most used buttons on any controller. I should mention that this even happens in space battles. I don’t really understand why they would make the controls 20x harder to figure out than playing the actual game.

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In Star Fox 64, playing a level or two as a land rover was refreshing and if you didn’t like it, you could maneuver around it and use an Arwing the whole game. Star Fox Zero, to the contrary, shoves a bunch of different ships at you that changes the pace and kind of gameplay completely. It is jolting most of the time and really annoying the rest. Whichever ship you end up using, they all still have the problem of forcing you to look at both the TV and the Pad controller. The tasks in-game are simple but getting Fox to do them is just frustrating.

If this was a straight up HD Remaster instead of a “modern” reboot I probably would have like the game more, but as it stands, it is disappointing. I got the chance to play the demo at E3 and it feels like a different game now. Star Fox Zero feels like they had a good frame for what the game should be and then just threw way too much at it and lost what good they had. Overall, I wouldn’t advise playing Star Fox Zero.

PG6_10

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Mighty No. 9 Delayed Yet Again

For all you Mighty No. 9 fans you will have to wait a little bit longer before the game is released. The February 9th release date is now being set back due to network issues along with porting work that has to be done for the game. They are working very hard to have had the issues fixed before the launch date; unfortunately the developers need more time to correct all the issues.

The development staff is working on bugs that are within the network modes along with the matchmaking . They are facing two huge problems at the moment, one is due to the many platforms being supported and the second problem that the development team is facing is the updates for each platform has to be done manually since the engine they are using no longer updates on it own. Due to the miscalculations from the development staff, the fans have to wait a little longer and the development staff apologizes for the wait.

The development staff is constantly cooperating with all their partners to make sure that everything is ready before releasing a new date for the game. They are hoping for the Spring of 2016.

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News Nintendo Previews

Is This The Nintendo NX Controller?

We trust you Nintendo, but you just make it so difficult sometimes.

Yesterday, Nintendo officially filed a patent for their newest hardware video game controller published. The patent was filed back in June and was released only recently. Found on Free patents online, you can read the entire 250 plus lines of the patent for yourself. The patent does detail all of the bells and whistles that the new controller will seem to offer.

Nintendo NX Controller

As seen by the diagrams above, this is not your conventional video game controller. There will at least be two control sticks on each end of the device, which itself seems to be a small display as well. The controller itself is quite an odd shape, appearing small in size and oval in its structure. It is still unclear as to how exactly this controller will be used parallel to the NX, but for those hoping for a more conventional way to play, you may be out of luck. The technology behind this device is advanced however, as it will have a touch screen that uses a free-form technology from Sharp.

The idea for a remote control that seems to be mostly based around a touch screen as well as gimmicks may show that Nintendo is not ready to jump headfirst into the competitive gaming market as a major contender with the PS4 and Xbox One. Ever since the release of the original Wii, Nintendo has been focused on doing its own thing and this information only solidifies the rumor that Nintendo is just about ready to reveal details about the NX. All we have to do now is wait for them to really wow us with their idea of the future of gaming.

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Wii U News

Minecraft for Wii U Nixes Gamepad Inventory Management

Minecraft for Wii U’s inventory system hits a snag.

Minecraft for Wii U will not include inventory management for the Wii U’s Gamepad according to the Director or Creative Communications Owen Hill. A fan on Twitter asked Mr. Hill if the game would included the feature to allow the user to select and store inventory using the Nintendo Wii U’s prized controller the Wii U Game Pad. Unfortunately, the news wasn’t the expected answer:

There is some hope — however — as the the tweet by Owen Hill made mention that it won’t be available at the initial launch. So we can hopefully expect that there could be an update to the Wii U version of the game in the near future after it’s launch.

On December 7th, Mojang announced that the Wii U version of Minecraft would be released on December 17th, 2015. Many were very happy to receive the news as the Nintendo Wii U is the only console where the game hasn’t been released.

For more on Minecraft for Wii U and all your Minecraft needs, stay tuned to Proven Gamer

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Review: The Bridge

With more and more Indy games showing up these past two gaming generations, it takes a lot for one to stand out. Even more so for those with abstract art direction and intriguing puzzles abound, which seem to be more common lately. With games like Limbo and Braid leading the helm, The Bridge is an interesting take on the puzzle genre, which adds an M.C. Escher art style to the mix. While The Bridge was originally released in 2013 on the Xbox 360 and Steam, it will make its way to the now current-gen consoles. At first glance, The Bridge seems like a rather simple game, but adding the M.S. Escher style adds an interesting new perspective to the genre. This forces players to skew how they view the environment, right from the first puzzle and it only gets more crazy as the game trudges on.

While the plot is extremely minimal in comparison to the gameplay, there is one to be found by those who look into every detail. Both the environment and the text that appears when you beat a chapter add to the mystery of an otherwise explanation-less world. At first, The Bridge just throws you right in with no sense of what’s going on, but the more levels you complete, the deeper the plot begins to dig into your brain. While it did throw me off at first, I found myself completing levels and puzzles to try to unravel the mystery of our unnamed protagonist and this strange world he inhabits.

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The Bridge features extremely simple gameplay, using only a few buttons throughout the course of the game. However, mastering all the tools at your disposal are key to beating the puzzles. With powers such as rewinding and tilting the world, they offer better mobility to an otherwise slow-moving protagonist. With how slow the character moves, it can be kind of infuriating when you’ve rewound a couple of times, trying to find the solution. Rather than outright dying, you’re given the ability to rewind from where you died, which proves to be helpful as the game can be a bit of a trial and error for certain puzzles. While it starts off fairly simplistic, the game can and will have a rather interesting difficulty spike.

The Bridge hosts a small amount of content, with only 24 levels for the base game. Once you beat those however, you do unlock Mirror versions of those levels and that’s where the game really gets started. The regular 24 levels offer good challenges, which can be frustrating at times when the solution is not so clear. The Mirror versions however, can be downright difficult in comparison. Some puzzles will take you at most 20 minutes, while some can be done in a matter of seconds, which in turn can be a bit disappointing. While the levels are incredibly well thought out, gorgeous to look at and downright fun, it will leave most gamers wanting more, especially when the game can be beaten in a matter of 4 hours.

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As stated earlier, the game was originally released in 2013 and now re-releases with no additional content. While that is a bit of a bummer for players who have already experienced The Bridge, releasing on the newer consoles allows more gamers to discover this abstract puzzle game. I would like to have seen extra puzzles to give returning players a great reason to try the game again. Even more disappointing, it shares the same achievement list as the Xbox 360 version, which can be completed rather easily. While it offers nothing new from its 2013 version, it’s still worth checking out for fans of the puzzle genre who haven’t played it before. The Bridge is an incredible addition to the puzzle genre and one that should not be missed.

The Bridge releases on Xbox One, August 14, 2015, PlayStation 3, PlayStation 4 and PlayStation Vita on August 18th and Wii U on August 20th.
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editors note: this game was reviewed on X-Box One
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Guitar Hero Live Reveals Its First Setlist

On the official Guitar Hero Live Facebook Page, Activision revealed the first ten tracks for Guitar Hero Live. “Hundreds” will be available when it launches this Fall, but for right now let’s focus on the first ten.

The songs are:

  • Ed Sheeran – Sing
  • American Authors – Best Day of My Life
  • Jake Bugg – What Doesn’t Kill You
  • Gary Clark Jr. – Don’t Owe You A Thang
  • Band of Skulls – Asleep At The Wheel
  • Of Monsters and Men – Little Talks
  • Alter Bridge – Cry of Achilles
  • Biffy Clyro – Sounds Like Balloons
  • Blitz Kids – Sometimes
  • The War on Drugs – Under The Pressure

Personally, I love this setlist. I know it’s not going to be called that, but that’s what this sounds like to me. Now, if you’ll excuse me, I’ve got some music to listen to off Spotify, because Spotify rules.

For all things Guitar Hero Live, be sure to check back here to Proven Gamer every weekday. We’ll have something awesome for you, I promise.

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My Top 5 “Guilty Pleasure” Games

We all have them. Maybe it was a childhood game or one that you are just exceptionally good at. No one you know likes the game or they may even tease you for playing it, but that never made it any less fun. These are my top five games that I know are terrible, but I love playing them anyway.

5. Advent Rising

For those who missed this game nearly a decade ago, Advent Rising is a sci-fi shooter with, in my opinion, a very entertaining story. To sum it up quickly, you are a space pilot encountering your first alien contact, they inform you that humans are gods, another race of aliens appear, and BOOM you are one of the last two humans in existence. You spend the game learning human-god abilities and taking down alien bad guys.

Why it’s Bad: The powers render the guns in the game completely obsolete when you upgrade them. At the same time, you upgrade a power by using it and one blasting ability turns into an all-powerful Kamehameha wave.

Why it’s Awesome: The story is pretty awesome, which is not very common. Also… uh… oh! FREAKING KAMEHAMEHA WAVES! Seriously, you can one-shot spaceships with that thing! Ending entire waves of enemies in an instant, Goku style; how could that not be awesome?

4. Mario Party

There are many versions of this game, and there will probably be many more, but they all have the same basic concept so I’m lumping them together. It’s basically a board game where the players move around the board and play mini-games to earn coins. The coins are used to buy items and stars, and the player with the most stars wins.

Why it’s Bad: The same reason that I am lumping Mario Party games together is one of the major flaws of the series. There may be more than ten games in the series (counting handheld games) but it is difficult to discern one from another as they are so similar. It’s the same game over and over. Also the series of Mario Party is quite firmly in the genre of “casual games” with no real incentive to play the whole game.

Why it’s Awesome: There is nothing quite like the face of utter defeat on any opponent children’s faces; perhaps an annoying cousin, or younger sibling. They can’t exactly play Halo or other similar games so just break out the Mario Party game and let the passive aggressivism flow through you.

3. Harvest Moon

Harvest Moon is a series of games in which your character starts up a farm and raises crops and animals for money. You can upgrade equipment, mine, fish, and other things as well. There is also a story to follow which usually involves a scavenger of crops, food, or other things that can only be obtained in a certain season. There’s also the option to marry and have kids.

Why it’s Bad: Simply put, Harvest moon is very repetitive and stressful. You have to water your plants. Then care for your animals. Crap, you left your tool in the house. Now that’s done maybe I’ll fish. Day is done, bed time. Now water the crops… How did three hours just pass by?!

Why it’s Awesome: Have you ever had those hard or depressing days and you just don’t feel like playing an annoying shooter or a game with the difficulty of “1/4 of a level costs at least 20 of your lives” (I’m looking at you Dark Souls), Harvest Moon is the perfect casual game. There’s not a lot of action, your character doesn’t die, you spending the day petting a cow; the simple videogame life. The fact that I’m sucker for business-type, buying and selling games might also play into this.

2. Browser Games

Those free games on the internet, contained on hundreds of websites; Shooters, RPGs, launching, upgrades, and a plethora of other genres flood the internet from established and aspiring videogame creators. You can find everything from fighting zombies to playing a puzzle online.

Why it’s Bad: A good 90% of the games out there are really not worth playing. After many hours roaming the internet for games to play I can say that the vast majority are flawed, bugged, too short, don’t make sense, or are not entertaining at all. It’s a sea of crappy games that drowns your time away.

Why it’s Awesome: The other 10% are what makes up for the rest. I’ve had more fun playing a few hours of a good browser game then I have from playing a 60 dollar over the counter game for weeks. A lot of the browser games offer comedic moments that can’t really be found elsewhere.

1. Minesweeper

This game is on almost every computer everywhere and has been for a very long time. It’s the classic puzzle game where numbers show you how many mines are adjacent to a space. Theoretically, it is very simple; but it turns out to be a lot harder than it sounds.

Why it’s Bad: This game has been around so long that it is often considered just a frustrating game to play if the internet and cable went out, your consoles exploded, all your books spontaneously combusted, and all other possible hobbies/time killers met their untimely demise at the same time. Also, a lot of the game depends on luck on the harder levels which can be extremely infuriating for those who are spending their time to try and solve it.

Why it’s Awesome: This game can be extremely relaxing when the player gets the hang of it. I have played this game for hours at a time, and sometimes still do, because it is numbingly distracting. However, while being relaxing, it still poses a challenge and so doesn’t become boring, at least not to me. It is one of those few games that finds a medium of relaxation and challenge that keeps me interested.