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Project Darwin: X-Box One Preview

Overlooked Battle Royale contender – or something else entirely?

Project Darwin is a Battle Royale-ish Deathmatch on Steam and Xbox One Game Preview program and free-to-play. The term Battle Royale, in my opinion, is being used solely to attempt at generating buzz for the game. In all honesty, calling it a traditional deathmatch would be far more accurate. There is really only one actual Battle Royale element at play in this title– but we will get to that in a minute.

Project Darwin takes place in a dystopian post-apocalyptic version of the North Canadian Rockies. In this future, the surviving remnants of humanity pit prison inmates against each other in a high tech death arena for live streaming entertainment and social experimentation.

A match in Project Darwin takes place between 10 players, but with a super fun twist: 9 of the players are gathering materials to craft weapons and upgrades, setting traps, and hunting one another. The 10th player gets to fly around in a drone and control the arena. This feature, in my opinion, is the best part of this game. I feel it really sets it apart from other Battle Royale games. The Director controls almost everything. The materials being placed randomly, they can setup their own hazards, and they control the environment as well. The match takes place in a hex-grid and instead of a closing circle of death– the player controlling The Director gets to shutdown the grids one section at a time. They can also heat them up, or even drop a tactical Nuke on a section as well. Both players and directors fight for the audiences favor, which is how you gain experience and level up, earn loot, etc. If a director bullies one player the entire match, this will displease the crowd and they will get a bad rating. So there is some safeguards to ensure that this director is “fair in their unfairness” as the game puts it.

The Players, are armed with just a bow and an axe. They can gather materials like wood and leather around the play area as well as find chests with various items in them. They can then use these things to craft better armor, increase axe damage, fire arrows, etc. The director will drop electronic components at random places in the map, these locations are broadcast to all the players and are extremely valuable as they can be used to give you special abilities like invisibility, teleportation, and ridiculous high jump. These are game changers and good way for The Director to herd players towards one another.

I’ve played it quite a bit and can honestly say it’s definitely worth checking out. I really don’t feel like it’s getting the attention it deserves. It really stands out to me in a cluster of Fortnite and PUBG clones. The art style is really pretty. Some might say it looks like Fortnite, but the Canadian wilds really give it a dark ambient sense of danger, and the mix of primitive guerilla fighting style with high tech makes it feel fresh and inventive. As someone who has put in thousands of hours on PUBG and played a bit of Fortnite. I can honestly say Project Darwin deserves some attention and I really think it’s only going to get better and more fun as it updates.

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Monster Hunter World – NYC Comic Con 2017 Preview

Monster Hunter really needs no introduction at this point but fans of the franchise have a lot to get excited about when it comes to Monster Hunter World. Don’t let that scare you, though, as there are plenty of franchise staples that make you feel right at home.

Getting down to brass tacks, Monster Hunter has made some tweaks that should make the actual hunting of monsters much more interesting than games past. Our demo was playing on medium difficulty and with 4 player co-op. Our goal was to track and take down a Barroth. We followed footprints, gathered items left behind in the trail, and were eventually lead to the Barroth to do battle. This is a departure from the old “A-B-C” system which had you going to a general area and finding the monster. It felt more like actually hunting and less hide and seek. When it came to the actual battle, our group really had no trouble taking down the beast, and my dual wielding badass played like a well tuned machine.

As a veteran of the series, I really wasn’t sold on digging into another entry to the series. This demo has piqued my interest, and suddenly my wallet is going to look a little thinner.

Monster Hunter World releases on January 26th 2018 on X-Box One and PS4.

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Destiny 2 Beta Impressions

A Lesson Learned

Since its release, Destiny has been one of the most polarizing titles in the industry. Hardcore fans swore that Destiny’s raids were well worth the grind while others damned its RNG heavy loot drops and progression system. While the base game never truly grabbed me, the initial beta back in 2014 had me amped. The gunplay was as tight as I’d expect from Bungie and the promise of a brand new universe to explore and learn about was too much to keep me (a lifelong Halo fanatic) away. What I found out when Destiny was finally released, and I’d made my way through it, was that Bungie may have shown a bit too much of its hand with the initial Beta.

In the months following Destiny’s release, myself and a host of others abandoned the game due to its extremely repetitive nature. The tone and cadence of, “We’ve Woken the Hive!!” is burned into our brains to this day. Trudging through the same areas over and over again became tedious, and the loot grind was a nightmare (RIP The Loot Cave). To Bungie’s credit, regardless of all the bad some of us saw, they hooked in tons of players for thousands of hours and created a fanbase as hardcore as the Halo players they had cultivated in the decade before.

As we come to the end of Destiny’s life cycle it is clear that Bungie learned a thing or two about what makes Destiny different from the gamut of other games on the market. They figured out how exactly to present this growing universe and gained a bit of knowledge about what makes its player base tick.

With all this in mind, I booted up the Destiny 2 beta Friday night and was greeted with an absolute spectacle of an opening mission.

 

Homecoming

Homecoming, Destiny 2’s first mission, bleeds storytelling. The familiar faces of Cayde-6, Zavala, and Ikora Rey pushed me through the destruction of The Tower. What was once a home for all Guardians under the safety of The Traveler, has now been reduced to rubble as the forces of Emporer Ghaul sweep in to capture The Traveler’s Light. Flaming pods crash down from the sky unleashing waves upon waves of Cabal soldiers. Fighting these fearsome foes feels more varied this time around thanks to some new Cabal troops; The Gladiator, The Incedior, and the War Beast, all of which fill a new role in the Cabal roster. It also had me wondering what new troops may show up for The Fallen and Vex factions.

Unable to stop the onslaught of Cabal on The Tower I was taken onboard a Cabal command ship. The command ship is daunting and impressively massive. Upon landing, I saw pods of Cabal being launched off the back toward battle. The fights here and at the Tower are more frantic and engaging than I remember from the original Destiny.  After making my way through the ship and a few of the more beefy Cabal generals I finally come face to face with Ghaul. He laughs at how puny and weak I am as the massive machine that has attached itself to the Traveler seems to suck the light out of it and completely zap my powers. With my power gone, I’m helpless. Ghaul pitifully nudges me from the ledge of the ship with his foot claiming that The Light now belongs to him.

It’s immediately evident that Destiny 2 benefits from being developed for a single generation of console this time around, and maybe Bungie is finally giving us the story we deserve. Everything just looks and feels better; environments feel full and characters are more fleshed out from the get-go. The skybox is flooded ships swarming around the tower, far off battles being fought in the sky, and the sight of The Traveler being “captured” all make this mission as momentous as it should.

 

The Strike….Strikes back

The Inverted Spire strike is the only other playable mission in the beta. I went into it excited to see what new mechanics Destiny 2 would throw at me and it delivered big time. Two other guardians and I are tasked with investigating why the Cabal have sent forces to Nessus, a new Vex controlled planet in Destiny 2. After blasting our way through both Vex and Cabal forces and jumping through some “Vex Milk Waterfalls” we find out the Cabal is trying to dig out The Mind from deep within the planet. Soon we find ourselves at the active dig site. Giant drills swirl around while the Cabal lie in wait protecting whatever it is they find deep in the dirt of Nessus. The gigantic drill arms dangerously swung by as my two cohorts and I fought our way downward. I found out the hard way that navigating through the deadly tornado the drill presents isn’t as easy as it looks.

Finally making our way down we see exactly what the Cabal were digging for, Protheon; a huge Vex Minotaur. We start to chunk him down and fight off the supporting Vex forces when suddenly the floor disappears beneath our feet. We fall helplessly to the floor below and continue the battle. After a few rounds of Protheon throwing some new attacks at us and quelling the constant surge of vex troops, the floor again disappears beneath us and we descend to a third and final arena. A string of new attacks from Protheon begins. Vex milk surrounds the small circular pad we’re now fighting on and we’re being flung into it from all angles. Though the walk-able area of this new arena is quite small, the chamber itself is eerily enormous, and Vex seem to appear out of nowhere coming in from all sides. Protheon is visibly damaged in this last leg of the fight, which surprised me. It went from a hulking mass of electronics and metal to a broken down vessel more reminiscent of a broken terminator.

With a few final rounds of attacks, we take down Protheon, The modular mind, and make our way back to orbit.


As I mentioned before, Destiny didn’t hook me but I did play through it and much later played though some of the DLC. The Inverted Spire and Homecoming felt so much more intense than anything I’ve played in Destiny before. Let’s hope that the rest of the game pans out just as well.

Fatal 4v4

Ah, yes, PvP. The other half of the Destiny experience. Two modes are currently available in the beta. Classic Control makes its return and a new mode called Countdown, which plays similar to Call of Duty’s Seek and Destroy.  The first and most noticeable thing in both PvP modes is that the teams are comprised of 4 players each, scaled down from the 6v6 in the original Destiny. This is both a blessing and a curse. 4v4 feels more like home for Bungie and works well in the two maps for the respective modes: Endless Vale and Midtown. The downside to the downscaled team size is if a teammate drops out at any point, pulling out the win seems almost impossible. In a traditional deathmatch game type, I’m sure the extra player won’t matter as much, but in Control and Countdown every teammate matters. Maybe we’ll see enough outcry to at least get a 6v6 mode added, but for the time being, it seems Bungie is intent on keeping it at 4v4.

The maps mentioned above, Midtown and Endless Vale, are both pretty straightforward. Endless Vale, the Control map, is a relatively symmetrical map with A and C on opposite sides with many paths leading to B on a circular platform a bit set back in the middle of the map. It reminds me of a smaller version of Shores of Time from the original Destiny. The map design is full of great sight lines and lanes between flags, as you’d expect from Bungie. Neither side feels particularly imbalanced. I had a blast playing through it with different weapons figuring out what work best for different lines. It really brought me right back into the fold.

The second map, Midtown, is an asymmetrical map seemingly set in a town center or bazaar of some type. It’s different than any other map I’ve seen in destiny. Midtown is also host to the new mode Countdown. I’m not sure if the map is specific for this game type or not, but it was a blast either way.  Much like Call of Duty’s Seek and Destroy, one team attacks by trying to set off bombs while the other defends. Either side killing off every player on the other team will win the game. I found out pretty harshly that this mode requires quite a lot of strategy and that the run-and-gun lone wolf approach didn’t work so well; coordination and communication is absolutely key. I could easily see this mode being a favorite among the more hardcore PvP fans out there.

Final Thoughts

The Destiny 2 Beta is an odd beast. Comparing it to the beta for the original Destiny, you can see that Bungie doesn’t want to spoil too much of Destiny 2 too early. But does that mean that we’re in for more of the same or have they truly learned their lesson?

Playing through the beta missions a dozen or so times and putting some serious time into the PvP, I can’t help but feel like I want to see more; though there’s not as much to play through here. Bungie has me hooked again and I truly hope this time they deliver. The PvP feels as crisp as ever even though the teams are a bit leaner this time around. If the cinematic tone of the two missions is any indication, we’re in for one hell of a treat. With new worlds to explore, some new enemies to fight, and a new home there’s a lot to look forward too. But what I am most looking forward to is Bungie delivering on their initial promise with Destiny. I know they can build a universe like no other, and hopefully Destiny becomes just that.

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Syberia 3 Preview and Release Date

Video game studio Microids and creator Benoit Sokal reveal new features in Syberia 3, the latest installment in the cult adventure game saga. Currently in development for Playstation 4, Xbox One, PC and Mac, Syberia 3 is scheduled for release on April 20 in the UK and April 25 in the US.

You may recall, in the latest chapter of Kate Walker’s journey, we find her adrift on a makeshift boat. By good fortune, a caravan of Youkol –who also appeared in Syberia 2–discovers her before she draws her last breath. Determined to escape their common enemies, Kate decides to aid the nomads accomplish their lone ancestral tradition: to accompany their snow ostriches in their seasonal migration to the sacred steppes so they can reproduce. A voyage through enchanting and wasted lands that will see the young woman experience her most dangerous and marvelous adventure yet,with her enemies always on her heels.

Now in true 3D, Syberia 3 has been developed for PS4, Xbox One, PC and Mac Since its inception. Players will enjoy an all-new freedom to explore the magnificent countrysides and cities, unraveling their mysteries and enigmas in a manner never before seen in the saga. Original score has been performed for the game by Inon Zur (Fallout, Dragon Age…), who also scored Syberia 2.

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Snake Pass Review

Wow, what can I say about Snake Pass. Snake Pass is a retro-inspired platformer, where players slither, curl and climb their way through increasingly challenging worlds filled with intricate obstacles and fiendishly mind-bending challenges.
When a mysterious intruder threatens the tranquillity of their home, it’s up to Noodle the Snake and Doodle the Hummingbird to embark on a daring journey to save the day.  Controlling this dynamic duo, you must ‘think like a snake’ and slither, curl and climb your way through 15 levels across 4 increasingly challenging themed worlds.  Snake Pass is a unique take on the platforming genre that is intuitive and fun to learn, but will gradually test your snake charming skills to the limit.

Yea thats the basics. Well it’s the total package.  With no dedicated jump button (cause snakes don’t jump), you must use R2 to move forward while moving back and left and right with the left stick in a “S” motion to build up speed. It’s easy enough to do, but frustrating while trying to line up your movement towards a bamboo stick that you must climb to acquire three gems to open the final gate, one of the many ethereal wisps placed, or one of the 5 coins hidden in the level.  While finding anything other than the three gems is not required to pass the level, part of the fun of Snake Pass is moving around to find these collectables, and that is where it fell short for me.
Climbing and moving around is not difficult but can be very frustrating as the camera is not always placed in a way to accurately see what you are trying to grab.  You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle’s head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.  One good thing I can say about Snake Pass is there is no time limit associated with the levels so you can fail many times, with no fear of losing out on progress other than you having to collect what you picked up after your last save.

Every level is built with Noodle unique style of movement in mind and the enchanting environments, is the only reason to play this 3D platformer, as the story is very much lacking.  As of the writing of this review, I have not beaten the game but have made it through a majority of the levels.

At the price point of $20, it will be available on Steam, X-Box One, Playstation 4, and Nintendo Switch.  While its not a must buy, I would say its a game that is unique enough to at least try.  Sumo Digital, who is the developer behind Little Big Planet 3, hired Seb Liese to make Snake Pass after winning of Sumo Digital’s inaugural Game Jam, Snake Pass was created as a love letter to both the favourite games of his youth and his childhood pet snake.  Sam was also very good at making community levels in LBP3, but sadly it seems he should have spent more time making these 15 levels!

Check out the reveal trailer below

editors note:

a PS4 review code was supplied by developer, Sumo Digital, for the sole purpose of review

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Mass Effect: Andromeda Gameplay Shown at Game Awards

Since its announcement, players have been teased with short snippets and teases of the 4th installment of the Mass Effect Series, Mass Effect: Andromeda. Last night at the Game Awards, fans finally got what they were waiting for, an extended gameplay demo. The trailer showed off the fight for survival, resources, and allies. As the “Pathfinder” it is your role to find a new home for all of humanity.

The trailer showed off elements such as the Nomad, a six-wheeled all-terrain vehicle and a scanning tool to solve puzzles and gather information. Players also familiar combat that featured a combination of futuristic gun play, gear and powers to choose from.

Mass Effect Andromeda is slated for a March 2017 release on Playstation 4, Xbox One, and PC. Check out the gameplay demo below:

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New Gameplay for Prey Shown at Game Awards

Earlier this year at E3, we saw Bethesda relaunch Prey. Last night at the Game Awards, Bethesda and developer Arkane Studios showed off an extended gameplay demo. The demo showed a wide variety of gameplay elements including gun play, stealth, the player gaining alien abilities, a crafting system, and a few other neat tricks.

Prey launches for Playstatino 4, Xbox One, and PC in 2017. Check out the extended gameplay demo below:

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Ubisoft Reveals Watch Dogs 2 Season Pass Details

Today, Ubisoft revealed details of the Watch Dogs 2 Season Pass. Players will be able to continue their hacker journey with several hours of additional mission content including new co-op challenges and difficulty levels, outfits, vehicles and lots of customisation items. Each downloadable content will be available with a 30-day exclusivity for PlayStation 4 owners.

•      DLC 1 – T-Bone Content Bundle: Players will get the style and the swagger of legendary hacker Raymond “T-Bone” Kenney with his truck and outfit, and discover Mayhem, a new co-op difficulty level that will pit players against a new enemy archetype armed with advanced weaponry. (Available on December 13th on PlayStation 4).
•      DLC 2 – Human Conditions: Through several hours of additional mission content in three new world stories, players will uncover San Francisco’s biggest scandals on the cutting edge of science, medicine and misuse. In Human Conditions, players will also experience new elite co-op missions and face a new enemy type: Jammer, with the technology to hunt players down. (Available Spring 2017).
•      DLC 3 – No Compromise: Players will experience an all-new world story which mixes Marcus up in the seedy underbelly of San Francisco and puts him in the crosshairs of the Russian mafia. Also includes a new co-op mode: Showd0wn, where only the best players will survive. (Available Spring 2017).
•      Psychedelic Pack: Customise Marcus’ outfit, weapon, drone and car in the grooviest style. (Available on Day One).
•      Root Access Bundle: Includes full sets of outfits, new cars, a drone skin and a new weapon, as well as the Zodiac Killer mission. (Available this Winter).

The Season Pass is included in the Watch Dogs 2 Gold Edition and is also available to purchase separately for $29.99.  Watch Dogs 2 will be available worldwide on consoles November 15th and on Windows PC November 29th.

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Microsoft Announces New Line of VR Headsets

Microsoft’s partners will ship a new line of virtual reality headsets to take advantage of Windows 10’s VR and holographic capabilities. At today’s event, Microsoft said that the headsets will start at $299 and will include inside-out tracking sensors, obviating the need for external cameras or laser systems like those on the current Oculus Rift or HTC Vive. HP, Dell, Lenovo, Asus, and Acer are all listed as partners.
Following Microsoft’s announcement, Eyetouch Reality and Digi-Capital Founder/CEO Tim Merel said, “Microsoft’s new VR headset is the next stage of VR going mass consumer. For consumers, inside-out tracking without the need to buy or set up external sensors in a dedicated VR playroom is huge. The $299 price point is much less expensive than other PC based VR products. Launching with partners HP, Dell, Lenovo, Asus, and Acer gives Microsoft an accelerated hardware platform and also spreads its market risk.

However the greatest potential for the Microsoft VR headset could come from bundling it with Xbox One Project Scorpio, which Microsoft has already highlighted as supporting next generation VR. With a Xbox One installed based over 20 million users, this might be Microsoft’s silver bullet for both VR specifically and the console market more generally. So Microsoft could be using its new VR headset to leapfrog competitors in two markets at the same time, leveraging for VR some of the great work already done by Phil Spencer, Alex Kipman and Kudo Tsunoda with Windows 10 and HoloLens in the adjacent AR market.”

If this bold move pays off, Microsoft could easily have a leg up on its competition and give PSVR a run for it’s
money.

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Full Tracklist Revealed for Just Dance 2017

Today, Ubisoft revealed the full tracklist for Just Dance 2017, the latest installment in the best-selling* dance game franchise of all time. With more than 60 million games sold in the franchise since its debut in 2009, and 80 million players, Just Dance is back with its most diverse tracklist to date. Just Dance 2017 is coming to all motion-control gaming platforms, including Nintendo’s Wii U, Wii and NX system, Xbox One, Xbox 360, PlayStation4 computer entertainment system and PlayStation3 computer entertainment system on October 25th and for the first time in the history of the franchise, the game will also be launched digitally on Windows PC**.

This year, the game includes more than 40 hit tracks, such as “Cheap Thrills” by Sia ft. Sean Paul and “Sorry” by Justin Bieber, and classic favorites like “Don’t Stop Me Now” by Queen and quirky tunes such as “Oishii Oishii” by Wanko Ni Mero Mero. Additionally, the brand new Maroon 5 track that debuted this week, “Don’t Wanna Know” will also be included in the game.

The complete tracklist includes:
·“All About Us” – Jordan Fisher
·“Bailar” – Deorro Ft. Elvis Crespo
·“Bang” – Anitta
·“Bonbon” – Era Istrefi
·“Cake By The Ocean” – DNCE
·“Can’t Feel My Face”- The Weeknd
·“Carnaval Boom”- Latino Sunset
·“Cheap Thrills”- Sia Ft. Sean Paul
·“Cola Song”- INNA Ft. J Balvin
·“DADDY” – PSY Ft. CL of 2NE1
·“Don’t Stop Me Now” – Queen
·“Don’t Wanna Know”- Maroon 5 Ft. Kendrick Lamar
·“Dragostea Din Tei” – O-Zone
·“El Tiki”- Maluma
·“Ghost In The Keys” – Halloween Thrills
·“Groove” – Jack & Jack
·“Hips Don’t Lie” – Shakira Ft. Wyclef Jean
·“I Love Rock ‘N’ Roll”- Fast Forward Highway
·“Into You” – Ariana Grande
·“La Bicicleta” – Carlos Vives & Shakira
·“Last Christmas” – Santa Clones
·“Lean On” – Major Lazer Ft. MØ & DJ Snake
·“Leila” – Cheb Salama
·“Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
·“Like I Would” –  Zayn
·“Little Swing” –  AronChupa Ft. Little Sis Nora
·“Oishii Oishii” – Wanko Ni Mero Mero
·“PoPiPo”  – Hatsune Miku
·“RADICAL” – Dyro & Dannic
·“Run The Night” – Gigi Rowe
·“Scream & Shout” – Will.i.am Ft. Britney Spears
·“September” – Equinox Stars
·“Single Ladies (Put a Ring on It)” – Beyonce
·“Sorry” – Justin Bieber
·“Te Dominar” – Daya Luz
·“Tico-Tico no Fubá” – The Frankie Bostello Orchestra
·“Watch Me (Whip/ Nae Nae)” – Silentó
·“What Is Love” – Ultraclub 90
·“Wherever I Go” – OneRepublic
·“Worth It” – Fifth Harmoney Ft. Kid Ink

Players can start warming up for Just Dance 2017 now with the free demo of “Sorry” from Justin Bieber, downloadable on Xbox Live, PlayStation Network and the Nintendo eShop. Additionally, the Just Dance Controller App also makes the game more accessible for players on new-gen consoles by allowing players to dance without additional accessories such as cameras.

For players who just can’t get enough dancing, Just Dance Unlimited, the dance-on-demand subscription streaming service, available for current-gen consoles owners and PC players, will offer a catalog of more than 200 songs at launch and access to exclusive tracks and new content that will be added through the year. The Standard version of Just Dance 2017 will include three months access to Just Dance Unlimited on Xbox One, PlayStation 4, Wii U and Digital PC.

For the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit: www.justdancegame.com .
Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

  • Data from NPD Institute in NCSA and from GfK Institute in EMEA – April 2015

**Just Dance 2017 will also be coming to the NX system from Nintendo in 2017.

Check out the announcement trailer for Just Dance 2017 below:

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Cooperative Dungeon Brawler “Super Dungeon Bros” Launching Beta Before Official Release

Wired Productions announced today that the rock-themed, co-op dungeon brawler Super Dungeon Bros will support an extended Closed Beta starting on October 14th and Open Beta for the weekend of October 21st on Steam. The back-to-back Betas will serve as an opportunity for fans to get early hands-on with Axl, Lars, Freddie and Ozzie in Super Dungeon Bros ahead of its worldwide launch on November 1st, 2016 for Xbox One, PlayStation4, PC and Steam.

Gamers with access to a Steam account are encouraged to sign up for the Closed Beta, which begins on October 14th at 4.00PM BST and runs through October 20th. During this period, fans will have a chance to try out the game’s single-player and local multiplayer modes with four players. To sign up for the Beta and for more details, please visit www.superdungeonbros.com .

Gamers will also have the opportunity to get hands-on time with Super Dungeon Bros in a fully online Open Beta offering four player co-op matchmaking with other Beta participants. Interested gamers can download the game for Steam during its Open Beta period from October 21st until October 24th at 8.00AM BST when the Beta will close: http://store.steampowered.com/app/306000/.

View the official gameplay teaser trailer below!

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BATMAN-The Telltale Series Episode 3 to Launch Late October

The third of five episodes Telltale’s Batman saga,  Episode 3: ‘New World Order’ will be available digitally worldwide starting Tuesday, October 25th on PC from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation Network for PlayStation 4, and on the Xbox Games Store for Xbox One. Release dates for additional platforms will be announced in the near future.

Players can get a special sneak peek at the upcoming episode in the latest installment of  BATMAN: Unmasked, featuring special guest  Travis Willingham(voice of Harvey Dent).

In Episode 3, Penguin’s brutal attack broadcast on live TV has left Gotham City reeling. As Bruce and Batman, you’ll dig deeper into the web of intrigue surrounding the newly revealed Children of Arkham. Meanwhile, behind closed doors, the mysterious Selina Kyle reveals more of herself to Bruce. And in the aftermath of the attack, Bruce’s friend and Gotham’s new mayor, Harvey Dent, is a deeply changed man. Who can be trusted when the future of Bruce Wayne – and the Batman – could be determined by the flip of a coin?

The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including  Troy Baker in the role of Bruce Wayne,Travis Willingham as  Harvey Dent, Erin Yvette as  Vicki Vale, Enn Reitel as  Alfred Pennyworth, Murphy Guyer as  Lieutenant James Gordon, Richard McGonagle  as  Carmine Falcone, Jason Spisak as  Oswald Cobblepot, and  Laura Bailey as  Selina Kyle. Additional cast and characters will be revealed as the season progresses.

Also be sure to check out the third episode of Batman: Unmasked below:

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HITMAN Season Finale to Take Place in Japan

Io-Interactive has announced the destination and release date for the Season Finale of HITMAN, which will take place in Hokkaido, Japan on October 31.

The Season Finale for HITMAN Season One features a mission called “Situs Inversus” and is the culmination of everything players will have learnt in terms of both gameplay and story.

The Hokkaido location is set within the grounds of the hyper-exclusive GAMA private hospital and resort. This secluded facility is a fusion of Japanese beauty and cutting-edge technology, featuring its own Zen gardens, organic sushi restaurant and traditional Japanese hot spring. Agent 47 must locate two targets in this climactic Season Finale.

“It was a brave decision to go fully digital episodic with Hitman, fundamentally changing how we make the game, and for us it has been a major success,” said Hannes Seifert, Studio Head, Io-Interactive. “I want to say a big thank you to all the players for making this possible! Together we’ve built and run the biggest and most replayable locations of any Hitman game and added new live content every single week since launch. And although we’re now completing season one, this is only the beginning for our ever expanding World of Assassination.”

HITMAN began with a Prologue and Paris location in March, continued with Episode 2: Sapienza in April, Episode 3: Marrakesh in May, the Summer Bonus Episode in July, Episode 4: Bangkok in August, Episode 5: Colorado in September and the season finale, Episode 6: Hokkaido on October 31.

Check out the teaser trailer for the finale below:

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WWE 2K17 Trailer Focuses on Basic Controls

With WWE 2K17 arriving tomorrow, 2K has released the first in a series of controls-focused trailers. In “The Basics,” new and seasoned players are introduced to the basic controls of the game. In addition, the trailer highlights several new additions to the game’s primary gameplay mechanics.

WWE 2K17 launches on October 11 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC. Check out the “The Basics” trailer below:

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Wasteland 3 Reaches Funding Goal

inXile Entertainment has announced that Wasteland 3, the sequel to 2014’s Wasteland 2, has successfully funded its Fig (www.Fig.co ) campaign launched on October 5, 2016, passing the goal of 2.75M USD. There is still time for fans to back Wasteland 3 as the campaign is not due to end until November 3, 2016.

“Wasteland 3 represents the most ambitious title that we have crowdfunded so far,” said Brian Fargo, CEO of inXile Entertainment. “We wouldn’t be here without our fans and backers carrying the torch and we want to continue to repay them by making the best role-playing games possible. With Wasteland 3 we aim to over-deliver like never before.”

In Wasteland 3, inXile builds upon its award-winning franchise, beginning shortly after the end of Wasteland, with the player starting the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. Colorado is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions, most of which have never heard of the Desert Rangers.

About Wasteland 3
Wasteland 3 is a party-based roleplaying game, playable in single-player or multiplayer, with a renewed focus on reactivity and strategic combat.
·         MULTI-PLAYER: Playable in single- and multiplayer experiences.
·         COMBAT: Deep turn-based combat, evolving on Wasteland 2‘s strategic options and unique encounter design
•                    By including vehicles, environmental dangers, and a revamped, more fluid action system, Wasteland 3 evolves from Wasteland 2’s deep tactical turn-based combat and unique encounter design.
·         GAMEPLAY: For the first time, players can play by themselves or with friends in a story-driven synchronous or asynchronous multiplayer experience. Choices open up mission opportunities, areas to explore, story arcs, and tons of other content.
·         RANGER BASE: Your Ranger Base is a core part of the experience. As you help the local people and establish a reputation in Colorado, quests, and narrative will force you to make decisions on how to lead.
·         ENVIRONMENT: The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
·         STORYLINE: Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera.
·         PLATFORMS: Simultaneously releasing to Windows, macOS, Linux, PlayStation 4 and Xbox One.

Check out the “A Frosty Reception” trailer for the game below:

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Saban’s Mighty Morphin Power Rangers: Mega Battle Coming to PS4 and Xbox One

BANDAI NAMCO Entertainment America Inc. has announced  SABAN’S MIGHTY MORPHIN POWER RANGERS™: MEGA BATTLE for the PlayStation4  and Xbox One. The digital game will be available in the Americas in January 2017. Paying homage to the first generation Rangers,  SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE reimagines and brings to life the classic adventures of the original  SABAN’S MIGHTY MORPHIN POWER RANGERS, one of the longest-running, kids action series in TV history. It will deliver classic beat-em-up gameplay and build upon the original series’ high-flying martial arts action and positive message of teamwork and honor; celebrating the nostalgia that surrounds  SABAN’S MIGHTY MORPHIN POWER RANGERS.

SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE features levels that are reminiscent of classic episodes from the first two seasons of  SABAN’S MIGHTY MORPHIN POWER RANGERS TV show. The game enables players to select their Power Ranger of choice and level-up his or her abilities throughout the game as they fight grotesque enemies and bosses. Adept use of martial arts, weapons, and giant Megazord battles will play crucial roles in ensuring players’ victory against evil.  SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE will also feature a robust local co-op multiplayer mode where players can combine their powers to execute special attacks and spectacular displays of martial arts power. By utilizing the game’s skill tree, players can use points to learn new moves and abilities.

View the trailer below!

 

 

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Dishonored 2 Releases “Daring Escapes” Trailer

Dishonored 2 has released a new trailer, highlighting that sometimes the right choice is to get away. “Daring Escapes” shows Emily and Corvo using their abilities to escape the Royal Conservatory.

In the trailer, Emily uses her variety of misdirection abilities such as such as “Doppelganger”, “Transposition”, and “Shadow Walk” to confuse her enemies. She travels long distances using “Far Reach” and scouts out areas in advance with “Dark Vision”.

Corvo’s escape highlights his ability to bend time, blink from location to another, and take control of his enemies to move without being detected.

Dishonored 2 releases on November 11 for PlayStation 4, Xbox One, and PC.

To see all the abilities that Corvo and Emily bring to the table, check out the full trailer below:

 

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2K Reveals New Mafia III Trailer

2K and Hangar 13 have released the latest video in the Mafia III – The World of New Bordeaux Series. “The New Mob”, details a variety of exciting features and story elements in Mafia III.

In the newest episode, we learn how Lincoln Clay found uneasy allies among other victims of Sal Marcano’s tyrannical reign over New Bordeaux. Quickly, Lincoln recruited these allies into a variously-talented corps of underbosses, assembling his own family to exact revenge.

Mafia III releases for PlayStation 4, XBox One, and PC on October 7.

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Outlast 2 Demo Available Now

After terrifying players at PAX East, E3, and Gamescom, the Outlast 2 demo is available today for free on Steam, Xbox One, and PlayStation 4.

The demo will only be available until Tuesday, November 1 , so download it while you can and make your Halloween a bloody one with Outlast 2.

The demo provides a sneak peek at what Red Barrels have been working on for the last few years. More features and environments will be unveiled in the coming months, but in the meantime, be sure to check out theOutlast comic book series, The Murkoff Account. With two issues out of five released to date, The Murkoff Account bridges the gap between the originalOutlast and Outlast 2.

In Outlast 2, you will take on the role of Blake Langermann, a cameraman working with your wife, Lynn. The two of you are investigative journalists willing to take risks and dig deep to uncover the stories no one else will dare touch. You’re following a trail of clues that started with the seemingly impossible murder of a pregnant woman known only as Jane Doe. The investigation has lead you miles into the Arizona desert, to a darkness so deep that no one could shed light upon it, and a corruption so profound that going mad may be the only sane thing to do.

Check out some gameplay of the upcoming horror game in the trailer below:

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Lost Ember Kick-Starter Campaign Has Been Greenlit

Developer  Mooneye Studios have announced that their new title, Lost Ember, has been greenlit for a kick-starter campaign which will begin on October 11th with a live stream from the studios office showcasing behind-the-scenes of footage of the games development, as well as answering any viewer questions.  Shortly after the event launches, the developer will be hitting the road in their van in Europe, visiting various Youtubers and developers to demo the game.

Lost Ember is a storydriven 3rd person exploration adventure for PC and consoles. With a wolf as your main character and a determined companion on your side, you will unveil a story of loyalty, despair and betrayal that led to the fall of a whole world.

On your journey you are guided by a companion that used to be part of the old Inrahsi culture and witnessed the fall of his world. For thousands of years he was seeking and finally found you. Through his memories you will see what happened to the old world and learn to understand him, to finally help him on his mission.

Your ability to possess every animal in the world enables you to explore the world in a lot of different perspectives to find hidden secrets and places that played a role in the fall of the Inrahsi and hold important memories.

The gameplay in Lost Ember focuses entirely on exploring the world and the story with the different animals. Mooneye Studios wanted to achieve a relaxing gameplay that lets the player move through the world in his/her own pace and still make it a lot of fun by letting him do so in a great variety of ways.

Some of their aspirations for the game came from previous titles such as Journey, Firewatch, and Gone Home.

View the official teaser trailer below!