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Bungie Releases Trailer Detailing Destiny 2’s EDZ

Today Bungie dropped a trailer for the European Dead Zone, Earth’s new playable area in Destiny 2.  According to Bungie, the new EDZ is also boasted as the “biggest playable area ever created by Bungie.”

The trailer gives the first look at Adventures and Lost Sectors, which look to take the place of those repetitive, boring patrol missions (of the original).  Adventures are fully voiced side quests that dig into the lore of the Destiny universe and Lost Sectors look to be small dungeons with some kind of mini-boss at the end. With the additions of Adventures and Lost Sectors, as well as new Public events and new sub-classes to try out, it sure looks like Bungie understand what players want from the sequel.  Thankfully, with it’s release right around the corner, we won’t have to wait long to find out.

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Battlefield 1 Adding Incursion Mode

EA annouced today that Battlefield 1 would be getting a new mode soon. This scaled-back mode will pit teams of 5 against each other with one vehicle per-team. A closed alpha will be held in September, Sign-up for a chance to take part. Sign-ups close on August 26th.  The Alpha will feature a smaller version of Battlefield 1’s Giant’s Shadow Map. More news to come soon.

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Playstation 4 Playstation 4 Reviews

Breach and Clear: Dead Line Review

Reviewed on PS4

Breach and Clear is a third person action strategy hybrid form Mighty Rabbit Studios. Having no prior experience with a Breach and Clear game I was welcomed by the melding of two of my favorite genres in all of gaming and that is squad based military shooters, and zombies. Unlike most games with those two themes Dead Line does not just stay an action based military shooter, or a strategy game up allows the player to chooses his or her play style on the fly.

My first instinct after playing the tutorial in Dead Line was to stick to third person mode. I didn’t appreciate all of the aspects of Command Mode (this is the strategy mode,) but I did like the fact that I as the player controlled the movement of my squad instead of it being real time. As a matter of fact there were plenty of instances where I would assign commands, then switch out of Command Mode so I could quickly get myself out of a jam. You are very quickly overwhelmed when a zombie horde starts attacking you. There are a handful of different enemy types ranging from the slow moving roamed, to the faster paced crawling zombies, larger boss type infected, to glowing spitting infected that leave a trail of acid once they lock onto your squad and launch their glowing ball of goo. The most difficult of all of the enemies would have to be the remaining human military soldiers. You will battle horde after horde and come out on top, but once you are surrounded by an enemy squad it does not take long for your team to be quickly dispersed.

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You travel back and forth throughout the city, and it’s outskirts running small missions and bringing supplies back to your safe house. One of my favorite parts of the game were the dungeons. Scattered all throughout the city there are medical boxes, ammo crates, and loot crates. But the rare items are hidden deep in the dungeons. Level by level and floor by floor there are tons of undead to slay and plenty of loot and gear to collect. Much like Diablo there is great reward in traveling from building to building and into the sewers clearing out all of the enemies so that you can squire the next best weapon and the next best piece of armor.

There is a pretty extensive skill tree for each of your soldiers as well. As you mow through the undead and battle your way through the remaining humans you accumulate scrap which is the game’s currency for upgrading your weapons, as well as experience points for upgrading your team’s skills. You can customize your squad’s armor and equipment and you can upgrade those items as well. All in all I was very pleased and impressed by the amount of upgradable teams and weapons in Breach and Clear Dead Line. Each of your team’s members specialize in a certain skill i.e.; medic, demolitions, sniper class, and team leader, and at anytime you can add other skill trees to your character if you have the said amount of skill points. There is plenty of game here and the grind to fully upgrade your team is quite long.

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The sound design is quite nice in Breach and Clear. It reminded me of old 90’s horror films from the opening screen. The music score is very well done and I never found myself getting tired of it. Graphically Dead Line is a little underwhelming by today’s standards. The game doesn’t look bad, but I often found myself somewhat lost in the city, and outside of the city because the environments didn’t change that much. Even in some of the dungeons the game doesn’t really shake things up that much and the game does suffer from some unfortunate glitches. There were plenty of times when my team would be wiped out and the game would totally reboot instead of let me respawn. And I also found that every time I would download a game in the background Breach and Clear would not load past the main title screen. At first these bugs were not very alarming until I switched to a different PS4 with a different profile and I still had these issues. There are also frame rate drops when the maps loads. Again, at first it didn’t bother me but after a while I got quite annoyed, especially when it would take a few seconds to load so I could get back to killing.

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Breach and Clear is overall a neat and interesting game. There are a few bugs that did hurt my experience and graphically I wasn’t impress but these things wouldn’t keep me from recommending the game. As a matter of fact I enjoyed my time in Dead Line. The option of switching to and from Command Mode to full control of the player is a very cool game mechanic that I personally appreciated and am glad I have experienced. The loot grind and skill tree will leave you with plenty of incentive to find the next dungeon and clear the next area for many hours.

Proven Score 6/10

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Screencheat Review

Screencheat Review:

After years of peaking at a friend or family member’s section of the screen on a first person shooter I finally find myself being rewarded for something I wasn’t “supposed to do.” In the N64 era of shooters, you had four squares and a golden gun. Now, in the 2016 era of shooters, you have a high speed internet connection and millions of friends and like minded gamers to play with. Today “screen lookers” have been made obsolete with the technological advancements in gaining and the availability of having your own console and monitor. Even if you go to your local LAN party most people bring their own gear, and we are seeing that a lot of the triple A high profile shooters are doing away with split screen and couch co-op. But if you thought split screen multiplayer was going away for ever you are in luck because Screencheat brings back the feeling of sharing the space with other players and with an interesting twist on gameplay rewards you for taking a little peek to see where the other players are.

As a matter of fact “screen looking” is the key gameplay mechanic. Each player, whether it be a friend or a computer controlled bot, has their own little space on the screen. And the best part is they are invisible! That’s right, the only thing you can see is your gun. This makes it an absolute necessity to look at the other player’s screen. One would think that would be easy but I found it quite challenging to get used to. I remember a time where I would quickly and quietly glance at another player’s screen just to get a leg up on where they were at and racing to them to take them out only to turn around and deny that I ever did it. Now Screencheat forces you to rely solely on doing just that. Sharing the screen with up to 8 players makes for an interesting, but sometimes frustrating experience.

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The environment means everything in this game. Each level is broken down into sections consisting of a few colors. Long hallways, staircases, elevators, and moving platforms are all covered by their own bare and basic color palate. Each map has its own special obstacles, but none of them were truly special or really stood out. Sure I had my favorite (The Garden) but none of the levels will be remembered as iconic or a must play. There were not a lot of spawn points either, so more often than not I would respawn in an 8 man battle only to be thwarted almost instantly, but occasionally landing a double or triple kill with only being able to see the smoke seeping from an enemy’s freshly fired gun barrel was very satisfying.

Being that this is a first person shooter the gunplay is what is most important and screencheat is a very boring shooter. The arsenal is unique and silly ranging from a small pistol, a candlestick, and a grenade launcher all the way to a wooden sword and horse that leaves a trail of fire behind you when charging your opponent. The shooting doesn’t feel good at all but in a way the game makes up for it with these corky weapons like a teddy bear bomb. All in all it remains a very fun shooting experience, just not a very good one.

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A fresh new take on the first person shooter genre coupled with a goofy arsenal makes Screencheat an overall fun game. It offers traditional 4 player split screen fun, as well as the ability to add bots making it up to 8 players at once which keeps things pretty interesting. Although being invisible in a FPS is not my preferred method of play, I really enjoyed myself and welcomed the challenge. Online multiplayer, several familiar game modes, and a slew of timed trails leaves you with plenty of content to keep you satisfied all while expanding on the thrill of looking at another player’s screen.
Proven Score 7/10

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Umbrella Corps 2nd Trailer Drops

Capcom has revealed a new trailer for Resident Evil Umbrella Corps and it’s everything we NEVER loved about the Resident Evil universe.

Fast paced competitive shooter is not what comes to mind when you say Resident Evil, and with past titles such as Operation Raccoon City being underwhelming, despite selling pretty well, Capcom is still pushing for that “Call of Duty” experience. But will this finally be the game that takes off? With Esports becoming a bigger deal, and more and more companies such as EA placing a huge emphasis on competitive gaming, does Capcom have what it takes to grab a price of that market with the latest entry in the Resident Evil franchise?


With the second trailer, Capcom plays off nostalgia a great bit. The setting is in Resident Evil Four’s notorious village where we were first introduced to the Las Plagas. RE4 is often referred to as the best in the series so it makes perfect sense to play on the nostalgia of a successful game to grab the core fan base and get their attention on Umbrella Corps. But will it take off? The fast paced, action packed trailer shows off several familiar enemies such as Las Plagas, zombie dogs, and what appeared to be crows attacking the very generic looking Umbrellas soldier. Graphically, it looked pretty impressive, and if the trailer was any indication of the actual game play, than fast paced is an understatement. There was something else that deserves to be mentioned. After promoting the team based, strategic multiplayer, Capcom showed off a single player challenge mode. There is no information on whether it is an “offline” experience, but hats off to Capcom for taking notice to the growing number of online only multiplayer shooters with no single player modes or campaigns and at least promoting this option in the short trailer. With a May release window, we can only hope that more light will be shed on the single player aspect of the game, because, let’s be honest, the foundation of Resident Evil is built in the single player experience. Multiplayer only is a huge risk, especially for an Resident Evil game. And, of course, what better way to end this two minute video than with a glimpse into the next play on nostalgia with a quick look of the Resident Evil five themed area.

With a release window of May 2016, we can only hope that more details are released about this game. Umbrella Corps is currently set to release across North America and Europe at $29.99/€29.99/£24.99 on PC and PlayStation 4.

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Predictions for the 2015 Game Awards

Live on December 3rd, 2015, Los Angeles hosts the 2015 Game Awards, and gamers and media journalists alike are licking their chops in preparations to see their favorite games win the awards they deserve. Although it is a controversial topic that most Game Awards are given to the most recent Triple A title to be released near November or December, there is no doubt that 2015 made up for the semi-barren 2014 year of gaming with block buster hits such as Bloodborne, The Witcher 3: Wild Hunt, and Fallout 4. Below is a list of my predictions for the 2015 Game Awards.

Most Anticipated Game

My Personal Vote: The Last Guardian
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As a huge fan of Shadow of the Colossus, I have wanted to play this game ever since I first saw screenshots in my issue of Game Informer years ago; yet, like many gamers, I have had to endure the games delay time and time again until the small spark of hope that was this year’s E3 when a trailer was shown showcasing some gameplay elements between the boy and his bird/dog companion.

What I think will win: No Man’s Sky
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Although this entire category is completely subjective to the Gamer’s personal preference, it’s no secret that No Man’s Sky has been on everyone’s radar as the most anticipated game. With a roundabout release date of June, 2016, gamers and Sci-Fi junkies will be soaring through space and discovering countless planets in no time. Although, I can’t help but wonder: Why is Dark Souls 3 not on this list?

Best Multiplayer

My Personal Vote: Rocket League
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This game managed to draw me in with two things I am personally not invested in: Car games and soccer. And it worked! Combining the two for some competitive 1v1, 2v2, or 3v3 bumper car sports was the most fun in a multiplayer game I have had in long time. And the best part: I downloaded it from PSN for free!

What I think will win: Call of Duty: Black Ops 3
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As beloved as the Halo franchise is, I do believe BLOPS3 will take home this crown. The week of its release, Activision announced that not only did the FPS juggernaut rack in $550 Million in its first three days of sale, but it also had the highest player engagement with more hours accumulated on their online multiplayer than any other COD title in the franchise. The COD train keeps on rolling.

Best Fighting Game

My Personal Vote AND what I think will win: Mortal Kombat X
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NetherRealm Studios brings it once again in their latest installment with one of the most iconic fighting games in history. Mortal Kombat has always taken very bold steps in its directions, and this title is no different with its introduction of new characters, stylish and polished fighting game mechanics, it’s first-person interactive Krypt mode for plenty of unlockables, and of course, the fatalities. It’s enough to keep even non-fighting game enthusiasts coming back for more. It will be interesting to see how this title matches up with the “King of Fighters” Street Fighter V when it releases in February of next year, but for now it is uncontested and reigning champion in 2015.

Best Shooter

My Personal Vote: Star Wars Battlefront
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The long awaited Star Wars: Battlefront has made its triumphant return. Although I have only spent a total of maybe 10 hours in the Beta, the full version of the game is sure to be a contender for best shooter due to its engaging atmosphere and nostalgic sound effects. Any small complaints fans may have with the game is sure to fix itself in time, (much like previous EA titles such as Battlefield 4) creating what may very well be the 2015 Shooter of the year. And besides; WHO DOESN’T LIKE STAR WARS?!

What I think will win: Call of Duty: Black Ops 3
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It seems we live in an age where “Shooter” and “Multiplayer” go hand and hand. This is especially true with Call of Duty: Black Ops 3. With its vastly growing popularity in its multiplayer, it seems COD:BLOPS3 also has some other tricks up its sleeve, not only giving us yet another fast paced, thrilling single player, but Zombie mode considered one of the best to date, adding even more replay value to Activision’s flagship franchise.

Best Score

My Personal Vote: The Witcher 3: Wild Hunt
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Music has always been a big deal to me. The more epic the score, the more I want to dive into the game. If the score is good enough to get stuck in my head, then take what already may be an epic adventure, and throw in a hint of nostalgia that will ring in my mind forever. The Witcher 3: Wild Hunt easily captivates me this way. Whether I’m riding through the hills of Skellige enjoying the subtle, ambient chant, or simply listening to the lyre and flute resonate out of my speakers on my PS4 theme.

What I think will win: Metal Gear Solid V: The Phantom Pain
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Hideo Kojima is a huge 80’s music fan, as so am I, and since the game takes place in the 80’s, it was only appropriate for there to be 80’s music involved. Sneaking into a base to rescue a soldier listening to Kim Wilde’s “Kids in America” or destroying waves of tanks while being serenaded to Billy Idols “Rebel Yell” has never been more fun.

Best RPG

My Personal Vote: The Witcher 3: Wild Hunt
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Among the nominees, I truly feel this title takes all the great elements we love about Role Playing games and injects them with steroids. With over 200 hours of gameplay, fast-paced, strategic combat, and Dragon Ageesque moral choice driven storytelling, it’s no shocker why this game is on the list.

What I think will win: Fallout 4
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Despite all the controversy over Bethesda’s track record of releasing games with multiple day one glitches and bugs, gamers have once again stepped out of the vault, strapped on their Pip boy, and have started exploring the vast wastelands of Boston.

Best Action/Adventure Game

My Personal Vote: Rise of the Tomb Raider
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For anyone who had never been a Tomb Raider fan, like myself, the resurrection of the series by Square Enix is sure to change your mind and deserves a place among the award ceremony. With gripping combat, tomb exploration and a beautiful retelling of the protagonist Laura Croft, it’s enough to make even the best Uncharted titles blush.

What I think will win: Metal Gear Solid V: The Phantom Pain
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As a giant Metal Gear Solid fan myself, I was glad the series could finally get the recognition it deserved, but under the circumstances of Kojima leaving Konami resulting in what fans and even the creator himself have labeled an “unfinished product” is not exactly what I had in mind. This game took the gaming community by storm, not only resulting in what could possibly be the best MGS launch in its history, but also sparking players’ interests enough to even go out and purchase and finish the MGS: Legacy Collection before MGSV: The Phantom Pain would even hit shelves.

Best Developer

My Personal Vote: CD Projekt Red
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What seemed like an overly ambitious project (no pun intended), this small development company founded in 1994 in Warsaw, Poland have created the massive RPG we know and love today known as The Witcher 3: Wild Hunt.

Who I think will win: Bethesda Game Studios
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Talk about perfect timing. Bethesda releases the fourth installment (second installment actually developed by them) of the Fallout series just in time for the award ceremony. I do believe that voters will vote for Bethesda and Fallout4 based on not only the game’s content, but also when it was released and it’s relevancy in our recent memory. I feel that many games will get overlooked due to this premise. Speaking of which, our last category is GOTY.

Game of the Year

My Personal Vote: Bloodborne
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If there was one game I could persuade an Xbox gamer to buy a PS4 for, it would be From Software’s Bloodborne. Considered by some as the killer app for the PlayStation 4, this is a game that is not only fueled by its dark, beautiful atmosphere, but also by the players’ experience with the game. The difficulty can be trying at times, as death can result in a loss of Blood Echoes (essential in leveling up your character and purchasing items), but it can also be very rewarding when you finally take down that boss you have struggled with the last few hours presenting you with a nice shiny PS4 trophy and a checkpoint to continue your descent into the Gothic depths of Yharnam.

What I think will win: Fallout 4
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With an almost overwhelming library of games to fill the 2015 roster, Fallout 4 may very well take home the prize for GOTY. As a Bethesda fan myself, I have personally seen their work with the Elder Scrolls entries a la Oblivion and Skyrim and even Fallout 3, so it is no surprise to me that Fallout 4, even given its recent release has made this year’s GOTY nominees and may very well take home the crown. But my only hope is that its release date will not be the driving force behind the votes that will be issued towards this title. If we take a step back and look around, 2015 was truly a great year for gaming, and these titles and their developers truly deserve recognition for their hard work.

MIA

-Best Shooter: Rainbow 6: Siege
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Although the game is being released only two days before the ceremony, I found it very surprising that this game did not make the list for best shooter, or even best multiplayer game.

-Most Anticipated Game: Dark Souls 3
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With the diehard fan base of the “Souls” series, and Bloodborne being nominated for numerous awards, I found it puzzling that this game did not at least make the list for most anticipated game. If it had, it would have made my decision in this category that much more difficult, competing with the likes of The Last Guardian and No Man’s Sky.

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Call of Duty: Black Ops III Preview

With less than a week to the release of the much anticipated Call of Duty: Black Ops III, now is as good a time as ever to look at what players can expect from the newest entry in the series. Every year developer Activision’s highly successful franchise adds both new features and gameplay tweaks to continue to keep the long running series fun and exciting. This year’s entry seems no different.

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Black Ops III seems to be continuing the series trend of taking place in futuristic environments, much like every title since Black Ops II, which is great in my opinion. Advanced Warfare and Black Ops II’s futuristic settings were the most appealing story-wise since the original Modern Warfare. The sci-fi aspects of these future battlefields allow for storytelling that is hard to accomplish with modern day settings. It allows the developers to develop new weapons and technology, that isn’t present in a modern day setting, to enhance gameplay. In this title the characters are even augmented, in a way reminiscent of Deus Ex, which should allow for interesting twists to gameplay.

One of the most interesting new features of Treyarch’s upcoming shooter is the campaign being designed for co-op play. Some of the fondest memories I have of the Call of Duty series are of the spec ops missions in Modern Warfare 2. Sitting on the couch with my wife playing the game split-screen, running through these missions, was extremely fun. I hope the co-op campaign structure of Black Ops III delivers the same level of joy.

Interestingly, there are two changes in the campaign that I find odd (though I can see purpose within the first of the two). All campaign missions will be unlocked from the get go this time around. Since multiplayer is the main aspect of Call of Duty games that most players enjoy, this new feature allows players to experience campaign missions that friends may brag about being great without having to play through the whole game. The second of the two changes is the exclusion of a campaign in last-gen versions of the game. Though this seems to be an odd design choice, it may be due to time restrictions.

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After playing the beta for Black Ops III, I can say that the game boasts the same tight gameplay experience that fans have come to enjoy with the series. Black Ops III‘s gameplay felt similar to Black Ops II in my opinion, though it was much smoother and had a Titanfall-esque flare to it. Black Ops III allows for players to utilize jumping abilities similar to what we received in last years Advanced Warfare. Player opinion continues to be a split among fans of the series; some players loved the jump mechanics whereas others hated them. To me, the mechanic adds a new layer of strategy to the game and I am glad that it is returning.

There are also happens to be a lot more customization options available for players this time around. Among these options are super soldier classes, such as “Call Sign: Prophet” and “Call Sign: Nomad.” These two new classes offer special abilities outside of the regular gun customization or killstreak perks. It reminds me of the way your characters can have different abilities in titles like Borderlands or even Destiny—a welcomed addition should this new gameplay mechanic be balanced correctly.

The multiplayer experience of Call of Duty continues to evolve to keep the game fresh. Where some players may feel that old titles off the pristine version of the multiplayer experience, I enjoy the new experience offered every year with the various changes made to the series. As long as Activision keeps the experience fresh, Call of Duty will remain at the top.

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Call of Duty‘s beloved zombie mode, Treyarch’s bread and butter, returns in Black Ops III as well. Every iteration of the series has offered some type of horde or mission mode since World at War was released and zombies is the king of these modes. Zombie mode is thrilling and nail biting, but remains fun. The teamwork involved has continually kept me coming back to Black Ops II three years since it was released and I hope that this version delivers as well.

This year’s iteration includes a progression system, which allows players to build up their characters and not have to start from scratch on every play through. This could be a welcoming addition, though half of the fun is earning power-ups throughout each match of zombies mode. Abilities this time are served to players through a bubble gum machine—which is campy, but so is zombie mode, so it fits. Like previous versions of this staple game mode, new celebrity vocal talents like Ron Pearlman and Jeff Goldblum are joining the fight agains the undead. Zombies looks destined to deliver.

All in all, the package looks well worth the wait, especially on current-gen platforms. The campaign is darker than ever, the multiplayer is fast and tight, and zombie mode looks like a blast. The Black Ops series has been a fan favorite since Treyarch established it, and this one seem like it will continue that tradition. November 6th is just around the corner, so we will see if they live up to the standards that have been set. But, as of this moment, all signs point to yes.