Playstation 4 Previews

Immortal: Unchained- New Take On a Familiar Genre

The hardcore, action-RPG genre, which was overwhelmingly put on the map by the Dark Souls franchise, is recognizable by a few key mechanics. Cryptic story, open areas filled with secrets, item and weapon upgrades, respawning enemies, and, above all else, brutal and challenging combat have put this style of game on the map. However, the common thread with most of these games is the focus on melee combat. Immortal: Unchained, an upcoming game from Toadman Interactive, is attempting to put a new spin on this genre. They have taken take the tried and true elements of the action-RPG, but have built it around a third-person shooter. Although the visuals weren’t great, and it was a little rough around the edges, I think there may be something special in the works with this new take on a familiar franchise.

The story of Immortal: Unchained is vague, to say the least. It is set in a futuristic, rundown, sci-fi world. I took control of a nameless character who has been woken up and released from an eternal prison. He is given one task: go out and save the nine worlds from destruction. However, the character has no idea who he is, how he woke up, where he came from, or why the nine worlds are in danger. One thing that has always held me back from the stories of Dark Souls and Bloodborne, is that I have never had a huge interest in the aesthetic of the world. However, with Immortal, I was immediately captivated, due to to the sci-fi setting.

Once the demo started, the familiarity to the Dark Souls franchise immediately became apparent. There were three meters to manage, health, stamina, and special weapon energy. My character was equipped with an assault rifle, shotgun, and sword. Along with my weapons, items were also available to me such as explosives, health potions, and stat buffs. These were changed using left and right on the d-pad. Stations, which are the equivalent of campfires, were used to increase my characters stats and upgrade weapons and armor. These stat increases came from collecting the game’s form of currency by taking down enemies. Anytime I died, and died quite a bit, any currency I had collected would be lost, but could be recovered by going back to the same spot in the level.

The design of the level also felt familiar. It was an open area, which branching paths, and different places to go. With no map to reference, learning the connectedness of the area was crucial. As I explored the space, things started to feel more connected. At one point, I was able to kick down a ladder to reach an area that was not attainable without first finding the ladder.

Where Immortal: Unchained separates itself from similar games is when the combat starts. All other hardcore action-RPG’s have primarily focused on managing your stamina and health through melee combat. However, being a third-person shooter, Immortal takes spacing, and enemy management in a whole new direction. The dodge roll is still your best defensive option. However, unlike a melee combat game, rolling is the only thing I was able to find that uses stamina. The roll is still used to avoid incoming attacks, but since you are being shot at with a gun, I found myself rolling behind cover and using it to stay at a distance instead of finding my way behind enemies for melee attacks. Enemies used cover, tried flank me, and used large yellow energy shields to constantly keep me moving and on my toes.

The gun play of Immortal: Unchained felt great. The left trigger was used lock onto enemies. From there, flicking the right stick allowed me to target different body parts. This became important since some enemies would have armor or shields, protecting them from direct fire. The boss fight further enhanced the mechanic. I found myself up against what was essentially a mechanical knight with a shield and a lance. Due to the size of his shield, there was only one part in the front of him that I could target. Hitting this spot didn’t do much damage though. The key to the fight was to find a way behind him to shoot a glowing red power core. However, this proved to be much easier said than done. The knight kept me in front of him using the reach of his lance while mixing in a beam attack that came from his shield.

If there is one critique I have for Immortal: Unchained, the game didn’t look great. There was a blandness to the world, which was even more noticeable due to the amount of snow in the level. The demo did also drop some frames and chug a bit in certain situations. However, it is still very early in development, so, hopefully, the team making the game has time to smooth those things out.

If Immortal: Unchained can successfully take the hardcore action-RPG genre and turn it into a shooter, I think it has the potential to be something special. The game is set to release on PC, PlayStation 4, and PC. At this time, there is no release date other than 2018. For more information on the game click here.

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Just Shapes & Beats: Move to the Rythm

Sometimes, all it takes is one mechanic, done incredibly well to convince gamers that there may be something good is in the works. Just Shapes & Beats, a rhythm game in development by the three-man team at Berzerk Studio may be just that. The simplest of concepts, combined with challenging solo and co-op gameplay made for one of my favorite experiences on the PlayStation Experience floor.

Just Shapes & Beats is about, well shapes and beats. Players control a small shape (triangle, circle, etc.). The goal is to navigate their shape across levels that are set to various, instrumental music tracks. As the music of the level plays, the beat of the song will generate pink obstacles that players must avoid. Early in the level, these obstacles were as simple as rectangles flying across the screen. However, as the beat picked up, things quickly got out of control. A large circle, with smaller circles for arms quickly enveloped much of the screen. While swinging its arms around in a crazy fashion, it also released smaller pink circles in every direction, think an asteroid exploding in Asteroids. As the music and beat changed, so did the barriers that were thrown my way. In the one level I played, the funky electronic music threw all kinds of pink shapes my way that I had to contend with.

Along with basic movement, the only tool at my disposal was a quick dash. While dashing, my shape was invulnerable to the pink shapes. This allowed me to dash through pink objects, creating clever ways to escape difficult situations. However, even with the dash, there is an incredible level of challenge to the game. Early on, I was trying to simply to react to what I saw, and was getting hit early and often. Once I started to pay attention to the music, it allowed me to better anticipate when, and potentially where the pink shapes would come from. After playing solo for a bit, I was joined by another player for a co-op level (the game can be played with up to four players). In co-op, you have the ability to revive your teammates if they take too many hits from the pink shapes.






Just Shapes & Beats isn’t going to blow anyone away with deep systems or storytelling. However, it was one of the most, if not challenging games that I experienced at PlayStation Experience. At this time, there is no release date for the game. According to the developers, they hope to have it out sometime in 2018. Click here to check out more from the game and check out the trailer below:

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Far Cry 5: New Town, Same Far Cry Feel

Going into PlayStation Experience, Far Cry 5 was a game I was very excited to get my hands on. The story and setting of the game stand out from older games, with the playable character, a new deputy Sheriff of Hope County, Montana, setting out to reclaim the region from the fanatical cult Eden’s Gate. Once I got in and played the demo, I came out of it with mixed feelings. Although there were some new mechanics introduced, I couldn’t help shake the feeling, for better or worse, that I had played this game before. 

The feeling of similarity to other Far Cry games started the minute I was handed the controller from the person running my demo station. As I picked up the controller, I was asked right off the bat, “Have you ever played a Far Cry game before?”. When I said that I had, he told me that I should be pretty comfortable with the with both the controls and set of objectives I had to complete. On the control side, things seemed more or less identical to Far Cry 4 and 3. L2 and R2 were used to aim and my fire my weapon, L1 pulled up my weapon wheel, and R1 was used for grenades and other throwable weapons. The face buttons were used to heal, enter/exit vehicles, crouch, reload, and jump. The new Gun for Hire mechanic (more on this shortly), was mapped to the dpad. 

I also felt right at home with the set of tasks that I had to accomplish. First up, was liberating the town of Fall’s End from the cult. In classic Far Cry fashion, stealth, a frontal assault, or a combination of both were all equally viable options. Since I prefer a more up close, stealthy approach (until I get caught of course) I ignored the sniper rifle on the top of a water tower and ventured directly into town. This is also where the Guns for Hire mechanic made its first appearance. At the beginning of the demo, I was given the choice of three characters I could bring into the mission with me. Grace is a sniper that could take out enemies and revive me if I went down, a pilot who could conduct airstrikes (his name slipped through my notes), and Boomer, a dog who can tag enemies, attack targets, and retrieve weapons from dead bodies. I went with Boomer. He went into town and tagged the majority of the cultists. I was able to take a few out before I was spotted. What ensued after that was classic Far Cry gunplay. Weapons felt good and responsive. Additionally, there were plenty of environmental elements that I could use to even the odds. For example, by throwing a stick of dynamite (which was more or less playing the role of a grenade), I was able to blow up a fuel truck in the middle of town which set off a chain reaction of explosions on nearby vehicles.

After clearing out the town, the second part of the mission was to head out to an airfield and help a pilot fight off more cultists. After doing this, he asked me to take his plane and take out three fuel stations controlled by the Eden’s Gate. Armed with a machine gun, rockets, and bombs, I took into the skies and took down the three fueling stations. The flight controls felt good for the first portion of the mission. The left stick controlled the tilt of the plane, with X and O being used to speed up and slow down. For bombing runs, things felt smooth. However, Eden’s Gate sent a plane in after me and air-to-air combat ensued, things got a little troublesome. I have never been a huge fan of the perspective used when controlling vehicles in Far Cry. The way the environment moves around the vehicle in first-person has always been a bit disorienting. Instead of being able to track the cult’s plane by using the indicator on the screen, I found myself going in the wrong direction and flying right into a tree, which brought my demo to a close.

After spending a short period with Far Cry 5, I think it is safe to say that much of this game, especially the mission structure, is going to be more Far Cry. For many, including myself, that isn’t necessarily a bad thing. Liberating towns, which appears to be 5’s version of bandit camps is always a blast, since the game gives the player so many ways to go about it. This freedom is expanded on even more with the Guns for Hire system. Add on top of that, the entire game will be playable in co-op, and Hope County, Montana is a place I may just want to spend some time in. Far Cry 5 releases on March 27 for PlayStation 4, PC, and Xbox One.

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Monster Hunter World – NYC Comic Con 2017 Preview

Monster Hunter really needs no introduction at this point but fans of the franchise have a lot to get excited about when it comes to Monster Hunter World. Don’t let that scare you, though, as there are plenty of franchise staples that make you feel right at home.

Getting down to brass tacks, Monster Hunter has made some tweaks that should make the actual hunting of monsters much more interesting than games past. Our demo was playing on medium difficulty and with 4 player co-op. Our goal was to track and take down a Barroth. We followed footprints, gathered items left behind in the trail, and were eventually lead to the Barroth to do battle. This is a departure from the old “A-B-C” system which had you going to a general area and finding the monster. It felt more like actually hunting and less hide and seek. When it came to the actual battle, our group really had no trouble taking down the beast, and my dual wielding badass played like a well tuned machine.

As a veteran of the series, I really wasn’t sold on digging into another entry to the series. This demo has piqued my interest, and suddenly my wallet is going to look a little thinner.

Monster Hunter World releases on January 26th 2018 on X-Box One and PS4.

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Destiny 2 Beta Impressions

A Lesson Learned

Since its release, Destiny has been one of the most polarizing titles in the industry. Hardcore fans swore that Destiny’s raids were well worth the grind while others damned its RNG heavy loot drops and progression system. While the base game never truly grabbed me, the initial beta back in 2014 had me amped. The gunplay was as tight as I’d expect from Bungie and the promise of a brand new universe to explore and learn about was too much to keep me (a lifelong Halo fanatic) away. What I found out when Destiny was finally released, and I’d made my way through it, was that Bungie may have shown a bit too much of its hand with the initial Beta.

In the months following Destiny’s release, myself and a host of others abandoned the game due to its extremely repetitive nature. The tone and cadence of, “We’ve Woken the Hive!!” is burned into our brains to this day. Trudging through the same areas over and over again became tedious, and the loot grind was a nightmare (RIP The Loot Cave). To Bungie’s credit, regardless of all the bad some of us saw, they hooked in tons of players for thousands of hours and created a fanbase as hardcore as the Halo players they had cultivated in the decade before.

As we come to the end of Destiny’s life cycle it is clear that Bungie learned a thing or two about what makes Destiny different from the gamut of other games on the market. They figured out how exactly to present this growing universe and gained a bit of knowledge about what makes its player base tick.

With all this in mind, I booted up the Destiny 2 beta Friday night and was greeted with an absolute spectacle of an opening mission.



Homecoming, Destiny 2’s first mission, bleeds storytelling. The familiar faces of Cayde-6, Zavala, and Ikora Rey pushed me through the destruction of The Tower. What was once a home for all Guardians under the safety of The Traveler, has now been reduced to rubble as the forces of Emporer Ghaul sweep in to capture The Traveler’s Light. Flaming pods crash down from the sky unleashing waves upon waves of Cabal soldiers. Fighting these fearsome foes feels more varied this time around thanks to some new Cabal troops; The Gladiator, The Incedior, and the War Beast, all of which fill a new role in the Cabal roster. It also had me wondering what new troops may show up for The Fallen and Vex factions.

Unable to stop the onslaught of Cabal on The Tower I was taken onboard a Cabal command ship. The command ship is daunting and impressively massive. Upon landing, I saw pods of Cabal being launched off the back toward battle. The fights here and at the Tower are more frantic and engaging than I remember from the original Destiny.  After making my way through the ship and a few of the more beefy Cabal generals I finally come face to face with Ghaul. He laughs at how puny and weak I am as the massive machine that has attached itself to the Traveler seems to suck the light out of it and completely zap my powers. With my power gone, I’m helpless. Ghaul pitifully nudges me from the ledge of the ship with his foot claiming that The Light now belongs to him.

It’s immediately evident that Destiny 2 benefits from being developed for a single generation of console this time around, and maybe Bungie is finally giving us the story we deserve. Everything just looks and feels better; environments feel full and characters are more fleshed out from the get-go. The skybox is flooded ships swarming around the tower, far off battles being fought in the sky, and the sight of The Traveler being “captured” all make this mission as momentous as it should.


The Strike….Strikes back

The Inverted Spire strike is the only other playable mission in the beta. I went into it excited to see what new mechanics Destiny 2 would throw at me and it delivered big time. Two other guardians and I are tasked with investigating why the Cabal have sent forces to Nessus, a new Vex controlled planet in Destiny 2. After blasting our way through both Vex and Cabal forces and jumping through some “Vex Milk Waterfalls” we find out the Cabal is trying to dig out The Mind from deep within the planet. Soon we find ourselves at the active dig site. Giant drills swirl around while the Cabal lie in wait protecting whatever it is they find deep in the dirt of Nessus. The gigantic drill arms dangerously swung by as my two cohorts and I fought our way downward. I found out the hard way that navigating through the deadly tornado the drill presents isn’t as easy as it looks.

Finally making our way down we see exactly what the Cabal were digging for, Protheon; a huge Vex Minotaur. We start to chunk him down and fight off the supporting Vex forces when suddenly the floor disappears beneath our feet. We fall helplessly to the floor below and continue the battle. After a few rounds of Protheon throwing some new attacks at us and quelling the constant surge of vex troops, the floor again disappears beneath us and we descend to a third and final arena. A string of new attacks from Protheon begins. Vex milk surrounds the small circular pad we’re now fighting on and we’re being flung into it from all angles. Though the walk-able area of this new arena is quite small, the chamber itself is eerily enormous, and Vex seem to appear out of nowhere coming in from all sides. Protheon is visibly damaged in this last leg of the fight, which surprised me. It went from a hulking mass of electronics and metal to a broken down vessel more reminiscent of a broken terminator.

With a few final rounds of attacks, we take down Protheon, The modular mind, and make our way back to orbit.

As I mentioned before, Destiny didn’t hook me but I did play through it and much later played though some of the DLC. The Inverted Spire and Homecoming felt so much more intense than anything I’ve played in Destiny before. Let’s hope that the rest of the game pans out just as well.

Fatal 4v4

Ah, yes, PvP. The other half of the Destiny experience. Two modes are currently available in the beta. Classic Control makes its return and a new mode called Countdown, which plays similar to Call of Duty’s Seek and Destroy.  The first and most noticeable thing in both PvP modes is that the teams are comprised of 4 players each, scaled down from the 6v6 in the original Destiny. This is both a blessing and a curse. 4v4 feels more like home for Bungie and works well in the two maps for the respective modes: Endless Vale and Midtown. The downside to the downscaled team size is if a teammate drops out at any point, pulling out the win seems almost impossible. In a traditional deathmatch game type, I’m sure the extra player won’t matter as much, but in Control and Countdown every teammate matters. Maybe we’ll see enough outcry to at least get a 6v6 mode added, but for the time being, it seems Bungie is intent on keeping it at 4v4.

The maps mentioned above, Midtown and Endless Vale, are both pretty straightforward. Endless Vale, the Control map, is a relatively symmetrical map with A and C on opposite sides with many paths leading to B on a circular platform a bit set back in the middle of the map. It reminds me of a smaller version of Shores of Time from the original Destiny. The map design is full of great sight lines and lanes between flags, as you’d expect from Bungie. Neither side feels particularly imbalanced. I had a blast playing through it with different weapons figuring out what work best for different lines. It really brought me right back into the fold.

The second map, Midtown, is an asymmetrical map seemingly set in a town center or bazaar of some type. It’s different than any other map I’ve seen in destiny. Midtown is also host to the new mode Countdown. I’m not sure if the map is specific for this game type or not, but it was a blast either way.  Much like Call of Duty’s Seek and Destroy, one team attacks by trying to set off bombs while the other defends. Either side killing off every player on the other team will win the game. I found out pretty harshly that this mode requires quite a lot of strategy and that the run-and-gun lone wolf approach didn’t work so well; coordination and communication is absolutely key. I could easily see this mode being a favorite among the more hardcore PvP fans out there.

Final Thoughts

The Destiny 2 Beta is an odd beast. Comparing it to the beta for the original Destiny, you can see that Bungie doesn’t want to spoil too much of Destiny 2 too early. But does that mean that we’re in for more of the same or have they truly learned their lesson?

Playing through the beta missions a dozen or so times and putting some serious time into the PvP, I can’t help but feel like I want to see more; though there’s not as much to play through here. Bungie has me hooked again and I truly hope this time they deliver. The PvP feels as crisp as ever even though the teams are a bit leaner this time around. If the cinematic tone of the two missions is any indication, we’re in for one hell of a treat. With new worlds to explore, some new enemies to fight, and a new home there’s a lot to look forward too. But what I am most looking forward to is Bungie delivering on their initial promise with Destiny. I know they can build a universe like no other, and hopefully Destiny becomes just that.

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Hellblade: Senua’s Sacrifice Coming August 8th

Ninja Theory has announced that their upcoming game, Hellblade: Senua’s Sacrifice will launch for PlayStation 4 and PC on August 8, 2017. It was also announced that the game would be a digital-only release. Pre-orders are now available on all platforms. Players who pre-order on PS4 will get a  Hellblade: Senua’s Sacrifice Dynamic Theme that depicts the iconic burning tree scene from the game. PC players will receive an exclusive digital comic short, Hellblade: Senua’s Song.

Check out the latest trailer for Hellblade below:

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Syberia 3 Preview and Release Date

Video game studio Microids and creator Benoit Sokal reveal new features in Syberia 3, the latest installment in the cult adventure game saga. Currently in development for Playstation 4, Xbox One, PC and Mac, Syberia 3 is scheduled for release on April 20 in the UK and April 25 in the US.

You may recall, in the latest chapter of Kate Walker’s journey, we find her adrift on a makeshift boat. By good fortune, a caravan of Youkol –who also appeared in Syberia 2–discovers her before she draws her last breath. Determined to escape their common enemies, Kate decides to aid the nomads accomplish their lone ancestral tradition: to accompany their snow ostriches in their seasonal migration to the sacred steppes so they can reproduce. A voyage through enchanting and wasted lands that will see the young woman experience her most dangerous and marvelous adventure yet,with her enemies always on her heels.

Now in true 3D, Syberia 3 has been developed for PS4, Xbox One, PC and Mac Since its inception. Players will enjoy an all-new freedom to explore the magnificent countrysides and cities, unraveling their mysteries and enigmas in a manner never before seen in the saga. Original score has been performed for the game by Inon Zur (Fallout, Dragon Age…), who also scored Syberia 2.

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Team Kojima Releases New Death Stranding Trailer at The Game Awards 2016

The industry icon Hideo Kojima took the stage at this year’s Video Game Awards to accept the award for Metal Gear Solid V: The Phantom Pain, which some say was wrongfully stripped from him after his untimely departure from Konami.  After an emotional display of affection from both Kojima himself, as well as the show’s host Geoff Keighley, we were shown yet another teaser trailer for Kojima’s upcoming Science-Fiction game Death Stranding.  Although little is still known about the game (by little we mean NOTHING), fans of Kojima’s work met him with thunderous applause and “Kojima” chants in anticipation for his upcoming game and future with Sony.  Some call him icon.  Some call him Rock star.  But it goes without saying that Kojima’s work speaks for itself, and with it ushers in a loyal fan-base eagerly awaiting his next game.  Unfortunately, we may be waiting for quite some time.  In the meantime, click the video below to see the new trailer for Death Stranding.

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Mass Effect: Andromeda Gameplay Shown at Game Awards

Since its announcement, players have been teased with short snippets and teases of the 4th installment of the Mass Effect Series, Mass Effect: Andromeda. Last night at the Game Awards, fans finally got what they were waiting for, an extended gameplay demo. The trailer showed off the fight for survival, resources, and allies. As the “Pathfinder” it is your role to find a new home for all of humanity.

The trailer showed off elements such as the Nomad, a six-wheeled all-terrain vehicle and a scanning tool to solve puzzles and gather information. Players also familiar combat that featured a combination of futuristic gun play, gear and powers to choose from.

Mass Effect Andromeda is slated for a March 2017 release on Playstation 4, Xbox One, and PC. Check out the gameplay demo below:

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New Gameplay for Prey Shown at Game Awards

Earlier this year at E3, we saw Bethesda relaunch Prey. Last night at the Game Awards, Bethesda and developer Arkane Studios showed off an extended gameplay demo. The demo showed a wide variety of gameplay elements including gun play, stealth, the player gaining alien abilities, a crafting system, and a few other neat tricks.

Prey launches for Playstatino 4, Xbox One, and PC in 2017. Check out the extended gameplay demo below:

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Ubisoft Reveals Watch Dogs 2 Season Pass Details

Today, Ubisoft revealed details of the Watch Dogs 2 Season Pass. Players will be able to continue their hacker journey with several hours of additional mission content including new co-op challenges and difficulty levels, outfits, vehicles and lots of customisation items. Each downloadable content will be available with a 30-day exclusivity for PlayStation 4 owners.

•      DLC 1 – T-Bone Content Bundle: Players will get the style and the swagger of legendary hacker Raymond “T-Bone” Kenney with his truck and outfit, and discover Mayhem, a new co-op difficulty level that will pit players against a new enemy archetype armed with advanced weaponry. (Available on December 13th on PlayStation 4).
•      DLC 2 – Human Conditions: Through several hours of additional mission content in three new world stories, players will uncover San Francisco’s biggest scandals on the cutting edge of science, medicine and misuse. In Human Conditions, players will also experience new elite co-op missions and face a new enemy type: Jammer, with the technology to hunt players down. (Available Spring 2017).
•      DLC 3 – No Compromise: Players will experience an all-new world story which mixes Marcus up in the seedy underbelly of San Francisco and puts him in the crosshairs of the Russian mafia. Also includes a new co-op mode: Showd0wn, where only the best players will survive. (Available Spring 2017).
•      Psychedelic Pack: Customise Marcus’ outfit, weapon, drone and car in the grooviest style. (Available on Day One).
•      Root Access Bundle: Includes full sets of outfits, new cars, a drone skin and a new weapon, as well as the Zodiac Killer mission. (Available this Winter).

The Season Pass is included in the Watch Dogs 2 Gold Edition and is also available to purchase separately for $29.99.  Watch Dogs 2 will be available worldwide on consoles November 15th and on Windows PC November 29th.

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Sony Announces Third-Party Controllers Available This Holiday Season

Sony announced on their PlayStation Blog that they will be releasing two third-party controllers, both being developed by Razer and Nacon, and will be available later this year.  Labeled the Razer Raiju Gaming Controller and the Nacon Revolution Pro Controller, these controllers are being developed for the sole purpose to give more competitive and pro players a more diverse selection in  peripherals to give them the competitive edge when playing their favorite sports or FPS game.

Razer, the company that brought you the Razer Wildcat Gaming Controller for the Xbox One, collaborates once again to use their extensive knowledge of eSports peripherals to make the ideal tournament grade controller.


Designed for conquering professional eSports tournaments, the Razer Raiju is equipped with advanced controller customisation and ergonomics. Its features include:

  • Two extra bumpers and two extra detachable triggers
  • Built-in control panel on the front of the controller
  • Trigger-stop switches and hair trigger mode for ultra-fast trigger responses
  • Two custom profiles which you can instantly switch between and modify
  • 3.5mm headset jack and dedicated headset volume and mic mute controls
  • Detachable analog stick rubber caps which provide extra grip during intense gaming sessions
  • Compatibility with all PS4 systems via the braided 3m-long USB cable – detachable for easy storage
    ps4razor2_700x394Also developed with the eSport player in mind, the Nacon team of industrial designers and engineers collaborated with pro-gamers to develop the Revolution Pro Controller to meet a wide range of their gameplay needs.

    ps4_pro_controller_nacon_revolution_3_700x394Thanks to this collaboration, the Revolution Pro Controller features include:

    • 46° amplitude dual analogue sticks, enhanced with innovative firmware for advanced eSports accuracy and reach
    • Four extra shortcut buttons
    • Eight-way directional pad
    • Four custom profiles – all configurable via the companion PC application, enabling players to: re-map buttons, assign macros to the four shortcut controls and adjust analog and trigger sensitivity
    • Two internal compartments with six additional weights – for a tailored balance and feel
    • Compatibility with all PS4 systems via the 3m-long secure connection USB cable – detachable for easy storage

      Both controllers will available this holiday season!

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Full Tracklist Revealed for Just Dance 2017

Today, Ubisoft revealed the full tracklist for Just Dance 2017, the latest installment in the best-selling* dance game franchise of all time. With more than 60 million games sold in the franchise since its debut in 2009, and 80 million players, Just Dance is back with its most diverse tracklist to date. Just Dance 2017 is coming to all motion-control gaming platforms, including Nintendo’s Wii U, Wii and NX system, Xbox One, Xbox 360, PlayStation4 computer entertainment system and PlayStation3 computer entertainment system on October 25th and for the first time in the history of the franchise, the game will also be launched digitally on Windows PC**.

This year, the game includes more than 40 hit tracks, such as “Cheap Thrills” by Sia ft. Sean Paul and “Sorry” by Justin Bieber, and classic favorites like “Don’t Stop Me Now” by Queen and quirky tunes such as “Oishii Oishii” by Wanko Ni Mero Mero. Additionally, the brand new Maroon 5 track that debuted this week, “Don’t Wanna Know” will also be included in the game.

The complete tracklist includes:
·“All About Us” – Jordan Fisher
·“Bailar” – Deorro Ft. Elvis Crespo
·“Bang” – Anitta
·“Bonbon” – Era Istrefi
·“Cake By The Ocean” – DNCE
·“Can’t Feel My Face”- The Weeknd
·“Carnaval Boom”- Latino Sunset
·“Cheap Thrills”- Sia Ft. Sean Paul
·“Cola Song”- INNA Ft. J Balvin
·“DADDY” – PSY Ft. CL of 2NE1
·“Don’t Stop Me Now” – Queen
·“Don’t Wanna Know”- Maroon 5 Ft. Kendrick Lamar
·“Dragostea Din Tei” – O-Zone
·“El Tiki”- Maluma
·“Ghost In The Keys” – Halloween Thrills
·“Groove” – Jack & Jack
·“Hips Don’t Lie” – Shakira Ft. Wyclef Jean
·“I Love Rock ‘N’ Roll”- Fast Forward Highway
·“Into You” – Ariana Grande
·“La Bicicleta” – Carlos Vives & Shakira
·“Last Christmas” – Santa Clones
·“Lean On” – Major Lazer Ft. MØ & DJ Snake
·“Leila” – Cheb Salama
·“Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
·“Like I Would” –  Zayn
·“Little Swing” –  AronChupa Ft. Little Sis Nora
·“Oishii Oishii” – Wanko Ni Mero Mero
·“PoPiPo”  – Hatsune Miku
·“RADICAL” – Dyro & Dannic
·“Run The Night” – Gigi Rowe
·“Scream & Shout” – Ft. Britney Spears
·“September” – Equinox Stars
·“Single Ladies (Put a Ring on It)” – Beyonce
·“Sorry” – Justin Bieber
·“Te Dominar” – Daya Luz
·“Tico-Tico no Fubá” – The Frankie Bostello Orchestra
·“Watch Me (Whip/ Nae Nae)” – Silentó
·“What Is Love” – Ultraclub 90
·“Wherever I Go” – OneRepublic
·“Worth It” – Fifth Harmoney Ft. Kid Ink

Players can start warming up for Just Dance 2017 now with the free demo of “Sorry” from Justin Bieber, downloadable on Xbox Live, PlayStation Network and the Nintendo eShop. Additionally, the Just Dance Controller App also makes the game more accessible for players on new-gen consoles by allowing players to dance without additional accessories such as cameras.

For players who just can’t get enough dancing, Just Dance Unlimited, the dance-on-demand subscription streaming service, available for current-gen consoles owners and PC players, will offer a catalog of more than 200 songs at launch and access to exclusive tracks and new content that will be added through the year. The Standard version of Just Dance 2017 will include three months access to Just Dance Unlimited on Xbox One, PlayStation 4, Wii U and Digital PC.

For the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit: .
Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

  • Data from NPD Institute in NCSA and from GfK Institute in EMEA – April 2015

**Just Dance 2017 will also be coming to the NX system from Nintendo in 2017.

Check out the announcement trailer for Just Dance 2017 below:

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Cooperative Dungeon Brawler “Super Dungeon Bros” Launching Beta Before Official Release

Wired Productions announced today that the rock-themed, co-op dungeon brawler Super Dungeon Bros will support an extended Closed Beta starting on October 14th and Open Beta for the weekend of October 21st on Steam. The back-to-back Betas will serve as an opportunity for fans to get early hands-on with Axl, Lars, Freddie and Ozzie in Super Dungeon Bros ahead of its worldwide launch on November 1st, 2016 for Xbox One, PlayStation4, PC and Steam.

Gamers with access to a Steam account are encouraged to sign up for the Closed Beta, which begins on October 14th at 4.00PM BST and runs through October 20th. During this period, fans will have a chance to try out the game’s single-player and local multiplayer modes with four players. To sign up for the Beta and for more details, please visit .

Gamers will also have the opportunity to get hands-on time with Super Dungeon Bros in a fully online Open Beta offering four player co-op matchmaking with other Beta participants. Interested gamers can download the game for Steam during its Open Beta period from October 21st until October 24th at 8.00AM BST when the Beta will close:

View the official gameplay teaser trailer below!

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BATMAN-The Telltale Series Episode 3 to Launch Late October

The third of five episodes Telltale’s Batman saga,  Episode 3: ‘New World Order’ will be available digitally worldwide starting Tuesday, October 25th on PC from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation Network for PlayStation 4, and on the Xbox Games Store for Xbox One. Release dates for additional platforms will be announced in the near future.

Players can get a special sneak peek at the upcoming episode in the latest installment of  BATMAN: Unmasked, featuring special guest  Travis Willingham(voice of Harvey Dent).

In Episode 3, Penguin’s brutal attack broadcast on live TV has left Gotham City reeling. As Bruce and Batman, you’ll dig deeper into the web of intrigue surrounding the newly revealed Children of Arkham. Meanwhile, behind closed doors, the mysterious Selina Kyle reveals more of herself to Bruce. And in the aftermath of the attack, Bruce’s friend and Gotham’s new mayor, Harvey Dent, is a deeply changed man. Who can be trusted when the future of Bruce Wayne – and the Batman – could be determined by the flip of a coin?

The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including  Troy Baker in the role of Bruce Wayne,Travis Willingham as  Harvey Dent, Erin Yvette as  Vicki Vale, Enn Reitel as  Alfred Pennyworth, Murphy Guyer as  Lieutenant James Gordon, Richard McGonagle  as  Carmine Falcone, Jason Spisak as  Oswald Cobblepot, and  Laura Bailey as  Selina Kyle. Additional cast and characters will be revealed as the season progresses.

Also be sure to check out the third episode of Batman: Unmasked below:

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HITMAN Season Finale to Take Place in Japan

Io-Interactive has announced the destination and release date for the Season Finale of HITMAN, which will take place in Hokkaido, Japan on October 31.

The Season Finale for HITMAN Season One features a mission called “Situs Inversus” and is the culmination of everything players will have learnt in terms of both gameplay and story.

The Hokkaido location is set within the grounds of the hyper-exclusive GAMA private hospital and resort. This secluded facility is a fusion of Japanese beauty and cutting-edge technology, featuring its own Zen gardens, organic sushi restaurant and traditional Japanese hot spring. Agent 47 must locate two targets in this climactic Season Finale.

“It was a brave decision to go fully digital episodic with Hitman, fundamentally changing how we make the game, and for us it has been a major success,” said Hannes Seifert, Studio Head, Io-Interactive. “I want to say a big thank you to all the players for making this possible! Together we’ve built and run the biggest and most replayable locations of any Hitman game and added new live content every single week since launch. And although we’re now completing season one, this is only the beginning for our ever expanding World of Assassination.”

HITMAN began with a Prologue and Paris location in March, continued with Episode 2: Sapienza in April, Episode 3: Marrakesh in May, the Summer Bonus Episode in July, Episode 4: Bangkok in August, Episode 5: Colorado in September and the season finale, Episode 6: Hokkaido on October 31.

Check out the teaser trailer for the finale below:

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WWE 2K17 Trailer Focuses on Basic Controls

With WWE 2K17 arriving tomorrow, 2K has released the first in a series of controls-focused trailers. In “The Basics,” new and seasoned players are introduced to the basic controls of the game. In addition, the trailer highlights several new additions to the game’s primary gameplay mechanics.

WWE 2K17 launches on October 11 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC. Check out the “The Basics” trailer below:

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Wasteland 3 Reaches Funding Goal

inXile Entertainment has announced that Wasteland 3, the sequel to 2014’s Wasteland 2, has successfully funded its Fig ( ) campaign launched on October 5, 2016, passing the goal of 2.75M USD. There is still time for fans to back Wasteland 3 as the campaign is not due to end until November 3, 2016.

“Wasteland 3 represents the most ambitious title that we have crowdfunded so far,” said Brian Fargo, CEO of inXile Entertainment. “We wouldn’t be here without our fans and backers carrying the torch and we want to continue to repay them by making the best role-playing games possible. With Wasteland 3 we aim to over-deliver like never before.”

In Wasteland 3, inXile builds upon its award-winning franchise, beginning shortly after the end of Wasteland, with the player starting the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. Colorado is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions, most of which have never heard of the Desert Rangers.

About Wasteland 3
Wasteland 3 is a party-based roleplaying game, playable in single-player or multiplayer, with a renewed focus on reactivity and strategic combat.
·         MULTI-PLAYER: Playable in single- and multiplayer experiences.
·         COMBAT: Deep turn-based combat, evolving on Wasteland 2‘s strategic options and unique encounter design
•                    By including vehicles, environmental dangers, and a revamped, more fluid action system, Wasteland 3 evolves from Wasteland 2’s deep tactical turn-based combat and unique encounter design.
·         GAMEPLAY: For the first time, players can play by themselves or with friends in a story-driven synchronous or asynchronous multiplayer experience. Choices open up mission opportunities, areas to explore, story arcs, and tons of other content.
·         RANGER BASE: Your Ranger Base is a core part of the experience. As you help the local people and establish a reputation in Colorado, quests, and narrative will force you to make decisions on how to lead.
·         ENVIRONMENT: The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
·         STORYLINE: Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera.
·         PLATFORMS: Simultaneously releasing to Windows, macOS, Linux, PlayStation 4 and Xbox One.

Check out the “A Frosty Reception” trailer for the game below:

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TALES OF BERSERIA Coming to North America

BANDAI NAMCO Entertainment America Inc. has announced that TALES OF BERSERIA will be coming to the Americas on January 24, 2017 for the PlayStation4 computer entertainment system and on January 27, 2017 for PC via STEAM. The latest installment of the long-running franchise has players taking on the role of Velvet, a tortured soul who acts purely on instinct as she sets out on a quest for revenge.

TALES OF BERSERIA will ship with a collector’s edition for the PlayStation 4 system when the game is available on January 24, 2017, and will be limited to 10,000 copies. Fans are encouraged to pre-order the TALES OF BERSERIA Collector’s Edition to secure their copy starting today. The individually numbered collector’s editions will have a manufacturer’s suggested retail price (MSRP) of $149.99 and are now available for pre-order at participating retailers.

The TALES OF BERSERIA Collector’s Edition will include the following items:

·         TALES OF BERSERIA game software
·         Exclusive TALES OF BERSERIA SteelBook® case
·         Velvet and Laphicet Chibi Kyun Chara figures
·         Exclusive 8-Bit retro keychain set
·         Special Selection Music CD
·         Hardcover prequel novel “A Witch’s Tale: A World Full of Daemons”
·         Set of TALES OF BERSERIA trading cards
·         TALES OF BERSERIA starter strategy guide artbook

Check out the “The Origin” trailer for the game below:

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Saban’s Mighty Morphin Power Rangers: Mega Battle Coming to PS4 and Xbox One

BANDAI NAMCO Entertainment America Inc. has announced  SABAN’S MIGHTY MORPHIN POWER RANGERS™: MEGA BATTLE for the PlayStation4  and Xbox One. The digital game will be available in the Americas in January 2017. Paying homage to the first generation Rangers,  SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE reimagines and brings to life the classic adventures of the original  SABAN’S MIGHTY MORPHIN POWER RANGERS, one of the longest-running, kids action series in TV history. It will deliver classic beat-em-up gameplay and build upon the original series’ high-flying martial arts action and positive message of teamwork and honor; celebrating the nostalgia that surrounds  SABAN’S MIGHTY MORPHIN POWER RANGERS.

SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE features levels that are reminiscent of classic episodes from the first two seasons of  SABAN’S MIGHTY MORPHIN POWER RANGERS TV show. The game enables players to select their Power Ranger of choice and level-up his or her abilities throughout the game as they fight grotesque enemies and bosses. Adept use of martial arts, weapons, and giant Megazord battles will play crucial roles in ensuring players’ victory against evil.  SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE will also feature a robust local co-op multiplayer mode where players can combine their powers to execute special attacks and spectacular displays of martial arts power. By utilizing the game’s skill tree, players can use points to learn new moves and abilities.

View the trailer below!