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Playstation 3 PlayStation 3 Reviews Reviews XBOX 360 Xbox 360 Reviews

Renegade Ops Review

When you take a first glance at the Renegade Ops trailer, you may get the sense that there isn’t much to this over the top shooter. It’s only after you sit down and try this download only game that you become addictive to the destruction factor.

The game’s story is told through comic book style movie scenes. A mad dictator, Inferno, mysteriously shows up and announces his army will destroy countless cities unless all nations hand control over to him. While the U.N. looks into finding a way to overcoming this conflict, a five starred general, named General Bryant, gets frustrated with the red tape involved in taking down a warlord and leaves the military to form his own private renegade team dedicated to taking down Inferno. Thus Renegade Ops is created and your role in the game begins.

You get to choose from one of four different characters, each with his/her vehicle and abilities. Although it is partially sad to know the general isn’t a playable character, the four different characters still have some great fire power to tackle the vast army ahead.

 

The characters don’t have any dialogue, so expect any and all story involvement to come from radio transmissions from the general and movie cutscenes.

Once you get underway, the gameplay is actually gripping and entertaining. This over the tap gameplay (similar to Dead Nation view) has simple enough controls for any player to get involved. As you progress through the game, you build up a level up system that improves your abilities for future levels and higher difficulty. I have mainly played with a character that utilizes an EMP weapon, but upgrades have allowed that ability to last longer or do effective damage while temporarily shutting down enemy forces.

 

As you play through levels, you will be coming across tons of enemy AIs ready to take you out. Luckily the destruction level involved with destroying the enemy forces will leave you itching to take on as many enemies as possible. The end of the first level has you temporarily trading your vehicle for a helicopter so you can rain destruction on an immense enemy aircraft carrier. The level of explosion you will create in that fifteen minute boss battle will leave you wanting to replay the level again and again.

This DLC isn’t as grand as the next Call of Duty game, but the game is a great deal of fun for ten dollars.

I give Renegade Ops thumbs up for our ProvenGamer fans

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Playstation 3 PlayStation 3 Reviews Reviews XBOX 360 Xbox 360 Reviews

Burnout Crash Review

The Burnout series has always been a unique series, regardless of what title came out. It has shown many players new and unique way to take on a race, cause mass destruction, and explore a free roaming city. So how does the DLC game, known as Burnout Crash, fit in?

The first thing you need to know about this latest Burnout installment is there is no racing involved. It’s a shame I know. The over head view doesn’t quite work these days for racing games, so don’t expect a 300 mph adrenaline race against friends.

Think of Burnout Crash as a clever take on a pinball game. You dive into unsuspecting traffic, cause a huge fender, and detonate your vehicle to move it around the board against vehicles that think they can avoid you onslaught. The more cars you hit the higher the score. Let too many cars escape freely or stop the damage meter for a certain amount of time, and the Burnout level ends.

Having wrecked vehicles stuck at intersection helps to improve your score because the A.I. driving the cars will easily smash and create a bigger pile up. Building and homes aren’t safe as well from your razing greed. You can detonate you car next to building or next to other vehicles allowing the wrecked car to slide across the way and damage the local land property.

 

Take that imaginary home owner while I have to rent!

Within moment’s of playing one of the many levels, you will see carnage, destruction, devastation, and the score number dramatically increase to the point where you want more.

Just like any pinball game, there are small game-like features that can help or hurt your performance. Let an ambulance drive safely from your destructive manner and it will take a notch off how many cars have escaped you. “Good cops” road block set up a road block intentionally so cars can crash for you and improve your score. Take out the bulldozer that is trying to clear the screen of your debris so you can keep your palette of burnout point destruction. These are many of the few feature involved when taking on a simple block who’s only crime against you is existing.

Accomplish certain scores or task will earn you stars which will unlock: new levels, cars, and trophies. Different cars possess different explosion factors and distances of travel after you detonate you car. Replaying a level with a different vehicle will be necessary in optimizing your score.

 

Each level in the DLC is single player, but EA has incorporated their popular Autolog system into this game. This means you can send challenges to friends, see their best score, and try to perform a better score than you. This has been a great addition to previous EA titles and continues to do so with Burnout Crash.

There may not be a lot to this game once you complete all the levels or when your friends stop following your Autolog challenges. The lack of racing is another let down since that is what the Burnout series is known for. If you’re in for a pinball style game that thinks outside the box, then Burnout Crash. The price, however, is not worth it and Burnout racing fans will see no interest in picking up this title. The fact that EA turned this game into a straight up pinball Crash mode game scared me that they are running out of ways of keeping the Burnout series alive. Hopefully EA has a few tricks up their sleeves for the next Burnout reincarnation.

I give Burnout Crash thumbs down for our ProvenGamer fans.

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PC PC Reviews Playstation 3 PlayStation 3 Reviews Reviews XBOX 360 Xbox 360 Reviews

Batman Arkham City Review

Are you ready to return to Gotham City and take on the criminal underworld? Eager to play as the Dark Knight taking on ten thugs at once only to be the last man standing? Can’t get enough of towering over the corrupt streets of Gotham? Well your wait is over because Batman Arkham City has arrived and the results are more than expected.

Arkham City has retained a great deal of its predecessor’s winning game formula and augmented it for a daring and expansive sequel. The first noticeable improvement is the environment of this game. When you first played Arkham Asylum, you were in a linear environment for a good portion of the game, but were later rewarded with free roaming access to the small island. In Arkham City, you have the freedom to travel the entire area the moment you don cape and cowl. This new change helps to give you the feel of what you will come across as you travel this Escape from L.A. themed city.

A.I. In the game has been improved to give the player a bigger challenge. Enemies can now use deadlier moves and weapons, call assistance from others from far away, use thermal goggles to find a hidden super hero, and even take hostages while Batman is in predator mode. The new methods of the A.I. will leave you rethinking how you are going to save the day.

The combat in Arkham City has gone through some nice revisions, but still stays true to the core formula that made Arkham Asylum a success. The fighting, counter attacks, and use of gadgets can still be achieved, but Batman’s arsenals of attacks have improved and Batman can now take on more thugs (up to fifteen). The use of gadgets can really be played upon in the middle of combat. Aside from throwing a batarang, Batman can plant explosives on the ground (as a trap), use the bat claw to drag an enemy into a takedown, unleash a swarm of bats to dazed enemies for a moment, disarm weapons, and so on.

 

Batman’s combat moves aren’t the only things that have improved in this sequel; Batman’s health monitor has been changed to show a more comprehensive understanding of his vital. His health can be upgraded through combat armor (which increases his ability to take punches) and rifle armor (which helps against gunshots).

This sequel helps to create a bigger depth as to the dangers of Gotham City and help to flesh out the caped crusader to the gamer. Batman’s responses to villains, civilians, and allies are darker and grittier revealing how Arkham City is testing Batman. Combine this attitude to a more aggressive means of taking down criminals (like dive bomb attacks and interrogations) and you see just how much Batman feels toward this monstrosity of a rehabilitation center in the middle of the city.

Detective mode has gone through a major improvement from the first game. Originally, Detective mode was mainly used to find Riddler’s trophies and track enemies in Predator mode. There was a small hint that Detective mode had potential when you followed molecule vapors to track down an enemy. In Arkham City, Detective mode has had been augmented. The mode can be used to still do the same features in the first game, but the mode is no required to analyze data and clues to solve side missions, track enemy transmissions, and progress through certain parts of the main story.

Some features still remain the same such as the side missions of combat mode and predator mode. The difference is the player can play as Batman, Catwoman, or other characters (provided they obtain the DLC for those characters).

The main concern I have with the game is the addition of Catwoman into the story. Catwoman’s appearance isn’t as big as it was made out to be. She only appears two or three times in Batman’s storyline and her storyline doesn’t provide anything new into the game or plot. Her abilities aren’t as big as Batman and ability to traverse the environment is slower than the Dark Knight. You can enjoy the game without getting too involved in Catwoman’s role.

 

As for the Riddler, his concept has returned as Riddler’s Revenge. His trophy count is bigger, puzzles are tougher, and demands leave you unprepared for the fun of this game. One can spend hours just traveling around the city and obtaining all of Riddler’s hints, puzzles, and trophies.

Batman Arkham City is a definite win for anyone. The game is huge, the side missions are fun, and you have the potential to see many classic characters that help Batman or his rogue’s gallery.

I give Batman Arkham City thumbs up for our ProvenGamer fans.

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Podcasts Trophy Whores

Trophy Whores 49 – Strap It On

Trophy Whores podcast finally returns in full force. Join TrickyMic, hardrocknguy, Donny & Titanicwang as they welcome back to the show good friend Jeff Hanna, Senior Technical Artist and J Goldberg, Community Manager both from Volition Studios. This time the guys speak about the PSN, the Next Generation of Consoles coming maybe a bit sooner than possible, Kojima’s next Metal Gear game and of course Saints Row The Third. We appreciate you listening and please be a pal and leave us a (5 star) review on iTunes. You can find us on Twitter: @TrophyWhores and @ProvenGamer to follow. Find us on Facebook (ProvenGamer) and click the “Like” button. You can leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

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If you wish, you can always download the show here – Trophy Whores 49 – Strap It On

If you wish, you can always download the show here

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PC PC Reviews Playstation 3 PlayStation 3 Reviews Reviews XBOX 360 Xbox 360 Reviews

Deus Ex: Human Revolution Review

Deus Ex is a series that I had always heard good things about, but never actually played. That being said, the latest installment, Deus Ex: Human Revolution, I had hoped would live up to the expectations that I had for it. Although, due to my lack of experience with the previous titles, I can only judge this game as this game alone and not as a continuation.

The game starts off as you, Adam Jensen, walking with an apparent ex-girlfriend in Sarif Industries. Adam is the head of security for the company, while the ex-girlfriend, Megan, is one of the lead scientists. After some small talk and seeing some developing technology, Adam goes up to talk to Mr. Sarif himself. While in this meeting, the laboratory is attacked by mercenaries. The mercenaries destroy your body and kill the leading scientists. After the attack, you are forced to have mechanical limbs and parts put on and in you for you to survive to begin your quest for answers and vengeance.

I will admit that this game’s story starts off at an exciting high note, but I assure you that this is as good as the story gets. It takes turns that seem farfetched and sometimes confusing. It is hard to explain the depth of confusion without spoiling. To top that off, while the choice of dialogue may be extensive, the boring, monotone voice of the main character almost deters you from wanting to speak with an NPC. I can’t tell you how many times I missed an important piece of dialogue because I was trying to skip Adam’s part in a conversation. Especially due to the fact that most of the time you read exactly what he is going to say when you make the dialogue choice.

Along with the unappealing main voice, I have to point out that this game also severely disappointed me visually as well. This may be the only game I’ve played that the cut scenes, excluding the opening, intro cut scene, had worse graphics than the actual gameplay! That being said, I have played older games with far better gameplay graphics, and I’m not necessarily talking about 3rd generation consoles.

On the bright side, I will say that the actual gameplay is new and entertaining-ish. The key thing you need for this game is adaptability. There are multiple ways to do any given thing in this game, causing it to allow for a wide range of different play styles. Personally, I hate the sneaking around in videogames and would prefer to just fight head on, so I was glad that I was able to do that. The leveling system somewhat helps in that regard by allowing you to choose different upgrades. For example, choosing increased armor, stealth abilities, better hacking or even the ability to fall from anywhere without fall damage. While some of the upgrades provided things, more armor, better hacking, etc. most of them I found to be useless and/or just superfluous. This also can get you in trouble with some bosses. If you are focused on going the stealth route, the bosses are all pretty much open 1-on-1 combat, so you will be in for a frustrating group of battles.

 

The weapon system worked well too. I liked the range of guns from a pistol to some sort of high-tech electric gun and even a mini-gun. Of course, there are also non-lethal options of weapons out there as well such as gas grenades, stun guns, tranquilizer guns and concussion grenades. Also, the inventory screen is very similar to the Resident Evil series, where it is a grid that you must arrange your items on. If FPS and/or weapons are not you’re thing, don’t worry. I can relate to that issue and there is a solution. Adam also has the ability to get up close and personal and either knockout or kill an opponent. This is mostly used for systematically taking down enemies to stealthily move about. If you do choose use this attack, you do have to hide the body or risk getting caught. I used the melee attack more so out of frustration that was bred out of another major problem about the game, the loading screens.

The loading screens are ridiculously long. In a game where death comes extremely easily, especially on the harder difficulties, I don’t want to wait 20-40 seconds for it to bring me back 3 seconds before my death. It makes me feel like the game is putting me on “time out” for failing. On a positive note, if I get massacred, I can chill out, go grab a drink and a snack, enjoy and then wait another 10 seconds for the loading screen to end. The sad thing is that isn’t a huge exaggeration. So, after the few times of being killed multiple times by the same damn guard, whether it be trying to sneak by and failing, him calling allies over, or him just shooting me for whatever reason, I lost 3-6 minutes of waiting for him, it gave me slight joy using the melee move and stabbing him with your arm-blades.

I feel that I should also mention that killing or knocking out your foes has no deep consequence. The only difference is that killing someone is louder and attracts more attention. Unlike other RPGs, the only purpose of choosing to kill or sounding like a jerk in dialogue serves no other purpose than dealing with a body. There is no karma or morality or anything like that in this game.

 

Overall, Deus Ex: Human Revolution is not a game that I would advise anyone to go out and buy. The gameplay and the little abilities are fun, but it doesn’t compete with the flaws this game brings. I hate to say this for a game that apparently had such good other games in the series. ProvenGamer fans, if you love the series, you may have more appreciation for the game than I do, otherwise I advise caution at getting this game.

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PG Spoilers Podcasts

PG Spoilers – Batman: Arkham City

ProvenGamer is proud to introduce the PG Spoilers podcast. But trust us, this show is anything BUT PG. Join members of ProvenGamer.com and other sites as they discuss (in detail) and spoil some of the biggest games of the year.

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If you wish, you can always download the show here – PG Spoilers – Batman Arkham City

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Podcasts Trophy Whores

Trophy Whores 46 – This Should Be Free

Trophy Whores returns, completely free, because you shouldn’t have to pay for this. Join TrickyMic, hardrocknguy, Donny and Titanicwang as they “discuss” the PlayStation Network almost hacked again. Uncharted 3, the PS Vita and more. We appreciate you listening and please don’t forget to go to ProvenGamer.com forum section and leave comments on the show. Plus be a pal and leave us a (5 star) review on iTunes. You can find us on Twitter: @TrophyWhores and @ ProvenGamer to subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

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You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 46 – This Should Be Free

If you wish, you can always download the show here

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Podcasts Trophy Whores

Trophy Whores 45 – No Pass Required

Trophy Whores returns in full force. Join TrickyMic, hardrocknguy, Donny and Titanciwang as they dicuss Sony’s new marketing advertisement, Online Passes, the PS Vita, Battlefield, Call of Duty and much more. We appreciate you listening and please do not forget to go to ProvenGamer.com forum section to leave comments on the show. Plus be a pal and leave us a (5 star) review on iTunes. You can find us on Twitter: @TrophyWhores and @ProvenGamer to subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

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You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 45 – No Pass Required

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Podcasts Trophy Whores

Trophy Whores 44 – You Can Bet On It

Trophy Whores returns…What like you thought we’d leave or something? Join TrickyMic, hardrocknguy and Titanicwang as they discuss the PS Vita, Battlefield 3, Modern Warfare 3, DCUO Going Free-To-Play, Sony possibly adding more motion controllers and much more. We appreciate you listening and please do not forget to go to ProvenGamer.com forum section to leave comments, and leave us a review on the showon iTunes and subscribe. Find us on Twitter: @TrophyWhores and @ProvenGamer and subscribe. Plus be a pal and leave us a message at 330-PROVRN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

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Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 44 – You Can Bet On It

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Podcasts Trophy Whores

Trophy Whores 43 – Podcasting With A “Twis”

The Trophy Whores podcast returns. This time join TrickyMic, hardrocknguy, Titanicwang and making a return, Donny. Join them all as they discuss topics from the Tokyo Game Show, HD Remakes, the PlayStation Vita, the newest upcoming games and more. Please do not forget to go to the ProvenGamer.com forum section to leave comments on the show. Plus be a pal and leave us a review on iTunes. Find us on Twitter: @TrophyWhores and @ProvenGamer and subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 43 – Podcasting With A “Twis”

If you wish, you can always download the show here

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Podcasts Trophy Whores

Trophy Whores 42 – Secure S&%t & Keep Your Mouth Shut

The Trophy Whores podcast rides again. Telling you to know your place, and shut your face. Join TrickyMic, hardrocknguy and Titanicwang as they discuss the PlayStation Network being on the up and up, Redesigns, the new Sony Informations Security Officer and much more. Please do not forget to go to ProvenGamer.com forum section to leave a comment on the show. Plus be a pal and leave us a review on iTunes. Find us on Twitter: @TrophyWhores and @ProvenGamer and subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 42- Secure S&%t & Keep Your Mouth Shut
If you wish, you can always download the show here

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PC PC Reviews Playstation 3 PlayStation 3 Reviews XBOX 360 Xbox 360 Reviews

Dead Island Review

To head off to a tropical island and kill zombies or to not head to a tropical island and kill zombies? If your a fan of zombies games, that is rarely a question for you. If you are a little apprehensive about picking up Dead Island, hopefully this review will help you in your decision.

You start off your zombie killing fest, on the tropical island of Bonai, by choosing between one of four characters: Purna (firearms expert), Logan (throwing expert), Sam B (blunt weapons expert), and Xian Mei (sharp weapons expert). Each character has a unique back-story that helps to explain his/her expertise and state why each character is on the island of Banoi.

Each character’s expertise help define what type of character you will play through the game (i.e. tank, support, etc.). This can be helpful guide for those RPG/MMORPG fans out there who’ve invested countless hours into a particular characters class.

Now that you’ve decided your preferred method of killing the undead, it is time to start your adventure. You start off (like just about any ordinary zombie movie or video game) confused and unaware as to what is going on around you. Traveling around empty corridors leads to an open scene of your gaming world, followed by the inevitable zombie revelation, chase, and rescue from others.

Once you’re rescued by others, you’re told you have been bitten but are immune to the zombie plague (a bit cliché for any zombie fan). If zombie threatening to devour you wasn’t enough, you’re told a monsoon is approaching the island. The survivors will, of course, need your help finding safety from the deadly threats on Banoi.

With that in mind, you’re off to explore an open island and battle the undead.

 

Dead Island is composed of a ton of features that have helped benefited Fallout 3, Elder Scrolls, and Borderlands. Traveling across a lush and open environment will make you stop to appreciate the game world (only for a moment). Opening up every tourist travel bag will give you items or currency, which feel a great deal like Fallout 3 (so rummage through every travel bag you see I’m the game). Finally, the experience points awarded and level up method seems very similar to Borderlands.

There is also the ability to listen to other survivors’ back stories and decide to accept their side quests or not. Some side stokers may not seem interesting, but listening to it is necessary in order to accept a quest.

One of the most impressive features is the weapons durability and upgrade system. Weapons won’t last forever when you’re fighting for survival. As your weapons’ durability decreases, their appearances change and as does their method of use. I used a wooden boat paddle in the beginning of the game and watched pieces break off after killing a couple of zombies. Towards the end of the paddle’s lifespan, my character was holding a simple (and barely recognizable) piece of wood. The detail in weapon structure throughout combat is definitely an impressive site to see.

Combining certain items to create a powerful weapon seems almost necessary when you are battling tons of undead tourists. Crafting a battery, electric cables, and a machete together helps to create a stun status on your enemies in the heat of survival. In Dead Island, you will need these weapon upgrade advantages.

There is a diverse group of zombies scattered throughout the island and each type needs a different tactical approach. Slower moving zombies may not seem like a threat at first, but game progression will show you that multiple slow moving zombies can get the upper hand on you. When I first approached the RAM zombie (a hulking undead character in a mask and straight jacket) I wasn’t fully aware of the battle and almost lost against this creature.

 

Playing 2-4 player coop in the game is a great addition to the open world zombie RPG. Teaming up with friends to complete quests (just like Borderlands) can be easier than taking this world on you own (and adds to the fun factor).

A repeated story and uninteresting back story for quest giving characters may be a turn off for the game, but they’re overshadowed by the fun and exciting experience you’ll have killing a plethora of zombies on a sandy beach.

I give Dead Island a thumbs up for our ProvenGamer fans.

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Podcasts Trophy Whores

Trophy Whores 41 – Enter The Wang

The Trophy Whores podcast returns. Join TrickyMic, hardrocknguy and the newest member of the show Titanicwang. Join them as they talk about Sony Entertainment Network, the return of Kevin Butler, Uncharted, Extra-Life and much more. Please do not forget to go to ProvenGamer.com forum section to leave comments on the show, and leaves us a review on iTunes. Find us on Twitter: @TrophyWhores and @ProvenGamer and subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 41 – Enter The Wang

If you wish, you can always download the show here

Categories
Playstation 3 PlayStation 3 Reviews

Motorstorm Apocalypse Review

If you have played the previous entries in the Motorstorm franchise, you’ll know what to expect. Motorstorm is a high octane arcade racer with amazing vistas and incredible action. The main section of the game is dedicated to a story mode. It tells the tale of three racers that you get to play throughout the races. You start off as Mash, a rookie new to Motorstorm looking to make a name for himself. As you progress through the story, players then get the chance to play as Tyler, the Pro, and Big Dog, the Veteran of Motorstorm. The story of these three racers is told through a series of motion comics between each race, albeit very thinly. Watching through each motion comic will give a better insight into the characters motivations for racing although I felt I just wanted to race.

From the moment I had my super-car turning through a tight chicane, with debris scattered across the broken up road I knew this game was going to deliver something special. The natural disasters have cut up the erratic self-made raceways creating chaos and more importantly fun. The settings are excellent. One track you are driving over is on the top of falling skyscrapers. Another, “Mainline” sends the vehicles darting though train stations and underground tracks. The developers have managed to create tracks that are exciting with a great sense of speed. Whether it be because of the narrow track or the sheer amount of objects across the tracks, I had to be completely focused on the track to avoid crashing into the first obstacle in my way. And yes, be prepared to crash a lot. It’s a great credit to the game that no many how many times I crashed, I still had a great time racing.

There is a choice to how you race and can alter how well the vehicle responds to the terrain. Dirt Bikes are better through rougher paths while the Super-bike will love the freeway. The same is said for the cars such as the Super-car, rally car, ATV, racing truck or even a Monster Truck. Choosing the monster truck may seem like the slow option, but it is also the easiest to crush fellow racers. When you come side to side with another vehicle, a simple press of a button will allow you to ram and possibly wreck their vehicle with extreme satisfaction. On a bike – alongside another bike – you will see your character try to punch the other racer off.

The excitement of Motorstorm is not over when you complete the story mode. The madness can also be taken online. Faster, more intense seems to be the main course served here. Competing with up to 16 other Motorstormers makes the racing far more chaotic and despite everything going on, there is very little to no lag experienced. I was very surprised to see how fluid the races were although I did notice some anomalies. For whatever reason I did experience sudden and unexplained crashing of the vehicle. I could be driving in the middle of a clear road when all of a sudden my car would reset on the track as if I had just crashed. It also happened when going over “small bumps” in the road yet the same vehicle would go over bigger cracks with ease. These glitches were very rare though and never affected my enjoyment of the game. I felt it was worth mentioning as I did meet other gamers who said they had experienced the same “once or twice”.

Although everybody should be drawn to the game for racing, the developers felt the need to add collectable cards into the tracks. There is 150 of these to collect with approximately 3-5 cards per race. Some are straight forward, whereas others are hidden or are only available after a change in the track. The purpose for these could be put down to the gamer exploring the different paths on every track. In my opinion, they aren’t needed and only serve as a distraction to the frantic action.

There is very little to dislike when thinking about Motorstorm: Apocalypse. Evolution Studios have crafted a great arcade racer full of action with great detail thrown in to all the tracks. For those looking for a racing simulator I strongly suggest looking somewhere else. Everybody looking for a fast chaotic racer should be preparing to jump right in. I myself, have been very impressed by this game and look forward with eager eyes into what Evolution studios construct next.

I give Motorstorm Apocalypse thumbs up for our ProvenGamer fans.

 

Categories
Podcasts Trophy Whores

Trophy Whores 40 – Lumping And A Happy Ending Please

The Trophy Whores podcast returns firm as ever. Join TrickyMic, hardrocknguy as they welcome back, once again, Moonshiner and Titanicwang writers for ProvenGamer. Join them as they talk about PS3 Sales, Cross-Game Chat Never Coming, Twisted Metal, the Resistance Series and much more. Please don’t forget to go to ProvenGamer.com forum section to leave comments on the show, and leave us a review on iTunes. Find us on Twitter: @TrophyWhores and @ProvenGamer and subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or Email us at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 40- Lumping And A Happy Ending Please

If you wish, you can always download the show here

Categories
Playstation 3 PlayStation 3 Reviews XBOX 360 Xbox 360 Reviews

Dungeon Siege 3 Review

Have you picked up your copy of Dungeon Siege III? Have you played a friend’s copy? Not sure if you want to spend sixty dollars on this RPG? Well that is where your good and honest reviewer, sinseeker, comes in. I have had the opportunity to play this latest Square-Enix title and I’m here to tell you where it stands in the world of RPG games.

This game is the first in the Dungeon Siege series to break away from the PC realm and step onto consoles. The story starts off with the grim news of a military leader, Jeyne Kassynder, marching her armies out to destroy and conquer world of Ehb. Failure to stop her results the death and destruction of innocent lives across the land. As a last hope, the 10th Legion calls upon a group of people to meeting where they will combat the tyrannous army.

Your character, whatever you choose out of the four, is the last member to arrive at the 10th Legion’s meeting. As you approach the meeting place, the Kassynder’s forces have already ransacked the location and are hunting down all who oppose the 10th Legion. There are a few members who survived, but you are on your own to battle countless enemies and monsters from this point on (A lone hero? Taking on a army of monsters and villains? NO?!?). From this point on, your quest to save the world begins.

As I mentioned, you can choose from four different characters: Lucas Montbarron (swordsman), Anjali (a mythical being that is a fire caster), Reinhart Manx (mage), and Katarina (gunfighter). Each character has his/her own backstory which leads to different reasons why a character joins the 10th Legion and how they interact with others in the world.

When the character of your choice approaches a conversation with other NPCs, you have the ability to choose the dialoguefor the conversation (similar to the Mass Effect, Dragon Age and Fallout series). Although the game’s conversation choices aren’t as great or exciting. You feel very little interest in what you choose to say to another people and the backstory won’t entice you. You travel back and forth, through the world of Ehb, completing quests for story progression. The quests are as generic as every RPG quest game out there and you will feel very little incentive to save the innocent bystanders.

The mechanics are similar to any Diablo style game, and combat contains some slight variation. Each character has two different combat styles that posses both advantages and disadvantages in combat. An example is where Katerina carries a rifle, which works well at a distance and has a great deal of power to it. The Katarina can switch from her rifle to a pistol and shotgun combat mode, which provides extra damage to enemies close by and they both have a faster fire rate.

Each character has two different forms of combat (i.e Anjali uses a staff for quick short range attack and changes to an elemental fire shooter for long range combat). As you come across enemies, you will have to determine which form of combat works based on distance and types of enemies. As you progress through the game, you come across the other three characters (you didn’t choose) who will help you fight the menace. This is a nice concept but leaves you with very little care if the other characters live or die.

There is a level up system for your characters, but it is not the same at the WoW, Diablo series. You are given very few skills for each character, but you can upgrade in different ways that will match your style of gameplay. Say your character has a fire shield. You can choose to: upgrade the duration of the shield, upgrade the shield so it heals you temporarily, of upgrade both partially so you can have a mix of both features. How you upgrade each skill should be catered to your gameplay style to get the most out of your character, but also adds to a second play through with that character.

Another fantastic feature is the “Transmute” function of the game. The menu option allows you to turn items and inventory into gold. This eliminates the need to head back into towns to buy and sell items. It also eliminates the need to stand around a dungeon for five minutes and decide what item you will drop to pick up that new more powerful weapon.

Now for online gameplay. Dungeon Siege III commercials promote the use of 2 player coop where friends can save the world of Ehb together. There is a fundamental flaw in the online coop in Dungeon Siege III. The player that is joining (not hosting) the game will not receive: gold, loot, or experience points. The host will keep all that he/she picks up. It is an aggravating feature for the guest player’s data item and gold not transfer into his save data. With the exception of trophies or being a nice person, there is no true incentive for a player to join an online session. This concept seems like it should be available in every online coop RPG. Why Square-Enix would not have this function concerns me.

Dungeon Siege III has many interesting an unique features that separate it from it RPG brothers and sisters, but the boring story and flawed online coop brings the game down a great deal. RPG games need a great story to keep them afloat in a sea of ever increasing video games. For Dungeon Siege III, I give this game a thumbs down for our ProvenGamer fans.

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Podcasts Trophy Whores

Trophy Whores 39 – One Too Many

The Trophy Whores podcast returns in all its glory. Join TrickyMic and hardrocknguy as they welcome back, once again, sinseeker86 and Titanicwang writers for ProvenGamer. Join them as they speak about Sony’s PS3 price drop, NFL coming to the PS3, upcoming games and DLC and much more. Please do not forget to go to ProvenGamer.com forum section to leave comments on the show, and leaves us a review on iTunes. Find us on Twitter: @TrophyWhores and subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or leave us an email at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 39 – One Too Many

If you wish, you can always download the show here

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Podcasts Trophy Whores

Trophy Whores 38 – Here’s the Rock

Trophy Whores is back, like a rock. TrickyMic and hardrocknguy welcome Iyield2no1, one part of the FrontTowardsGamer’s Gametwerp Podcast. Join them as they talk about Sony Jail-breaking Raids, Bundles, Game companies in trouble, Game delays, and much more. Please do not forget to go to ProvenGamer.com forum section to leave comments on the show, and leave us a review on iTunes. Find us on Facebook: ProvenGamer. Find us on Twitter: @TrophyWhores and @ProvenGamer to subscribe. And leave us a message at 330-PROVEN9 (330-776-8639) or email us at TrophyWhores@ProvenGamer.com

We appreciate you listening!!

Please make sure to subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review.

You can find us on Twitter: @TrophyWhores, and @ProvenGamer

You can also email us at TrophyWhores@provengamer.com

If you wish, you can always download the show here – Trophy Whores 38 – Here’s The Rock

If you wish, you can always download the show here

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Reviews

Zombie Gunship Review

Zombies are everywhere. They’re in just about every game these days. It seems like one can’t explore a game without encountering zombies in a story line, DLC, or secret code. While there is nothing wrong with being a zombie fanatic, what is the point of having one more zombie game on the roster?

That is where this review of Zombie gun ship comes in. There is no real story to this tablet game. Then again, most zombie stories are all the same. A mysterious outbreak turns the majority of the human population into zombies. The survivors are struggling to find safety from the end of the world. It is all the same. And so on.

In zombie gunship, you circle the air above a lonely bunker. Your goal in this first person shooter tablet game is to rain destructive gunpowder to the undead. At the same time, you have to avoid shooting the civilians running to the bunker.

The whole game is viewed in infrared vision from the sky. Graphics are pretty simplistic for an aerial view of a battlefield.

The game ends when a zombie enters the bunker or if you kill too many civilians. Afterwards, your score converts to currency which allows you to buy new weapons and upgrades.

So why play this simplistic game? The game is simple for anyone to play. Upgrading your gunship’s weaponry improve your score against the undead. The urge to see your upgrades in action is very rewarding!

Zombie gunship is a great game for those on the go or those who need to do something on a lunch break. It’s simplistic, has high replay value, and costs .99 cents off the apple store.

I give Zombie gunship thumbs up for all ProvenGamer fans.

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Reviews

Order & Chaos Online Review

With a plethora of MMORPGS in the game market, there’s always a concern as to why anyone should pick up another World of Warcraft style game. That question emerged when I discovered Order & Chaos Online for the iPad.

I decided to try this MMORPG for multiple reasons. The first reason was this WoW style game was designed for the iPad and its functions. Appearance changing equipment, familiar combat system, and characters and graphics familiar to the WoW style game created another interest in Order & Chaos.

The final reason was the cost. The game cost fifteen dollars to download the game, two dollars for 3 months online play, and three dollars for 6 months. Since the money can be taken off your itunes currency, it makes it a little easier than having to go out, buy a WoW card and punch it in.

Like any MMORPG, you start off creating you own avatar. The options for races are very limited; you only have four races to choose (human, orc, zombie, and elf).

 

I created a female elf, named sin seeker, because ………. Well……..who cares.

You utilize the touch screen to tap or double tap your attacks and skills. Moving your character around the world and rotating the screen can be difficult and confusing because their controls are similar.

Usually MMORPGs require you to team up with others to take on dungeons, raids, and colossal monsters. Without a headset and an awkward way of chatting, there is very little communication and teamwork occurring in the game. At certain points, you’ll feel you’re better off just not talking to anyone.

The story and info for quest leave don’t offer much in regards to originality. Kill some number of wolves in this area, destroy these monsters, collect a number of items…… whatever.

The concept of an MMORPG for the iPad sounds like an innovative and curious idea. Unfortunately, that is where Order & Chaos ends. Save your itunes currency.

I give Order & Chaos Online, for the iPad, thumbs down.