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Consoles E3 2016 Playstation 4 Playstation 4 News Playstation 4 Previews

God of War Announcement

Are you ready for a new God of War game? How about a God of War game set outside of Greece?

I know I am.

Santa Monica Studious revealed God of War gameplay and it is very exciting because it looks like Kratos will take on Norse Mythology in a whole new way. Kratos gameplay looks very familiar to the over the shoulder gameplay view we’ve seen in games like The Last of Us. We see Kratos mentoring a child in hunting a wild animal while taking on multiple monsters, and a troll. The game appears to take elements from Skyrim with freely traveling throughout the land and discovering new regions.

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Kratos is also sporting new weapons and a new attire that blends his Greece personality with his new home. Will we see some new amazing battles between Kratos and Norse Gods like: Thor, Odin, and Loki? Time will tell as we get closer and closer to God of War’s development. For more gaming news, stay tuned to Provengamer.com

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E3 2016 Playstation VR News Previews

Resident Evil 7 Announcement for Playstation VR

After twenty years, Resident Evil is still going strong. Capcom announced Resident Evil 7 for the VR. The game looks like it is taking a step back to its original roots with the game possessing a Blair Witch feel and characters that appear to everyday citizens trapped inside a creepy building.

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Resident Evil 7 isn’t the only big announcement from Capcom. The announced Resident Evil 2 remake and a re-release of Resident Evil 5 and 6 on PlayStation 4/Xbox One along with Resident Evil Umbrella Corps this year.

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Capcom may be making huge steps in a direction that gamers can appreciate. Resident Evil 7 will come to PlayStation VR on January 24, 2017. Get your VR pre-orders ready. For more gaming news, stay tuned to Provengamer.com.

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Consoles News Playstation 4 Playstation 4 News

Playstation Neo confirmed!

Hello all you Sony fans! ProvenGamer has some big news that you will be excited to hear. This week, Sony finally confirmed The PlayStation Neo. The PlayStation Neo is an upgraded version of the PlayStation 4 with some exciting new features. The frame rate will run faster (2.1 MHz) over the current model and the bandwidth is said to increase by at least 20%.

The graphics cards will be improved to create a new look to PlayStation games but more importantly will have 4K support for HDTV. Where or not this will impact the way games are made is up in the air, but this provides a whole new support to the library of 4K movies coming out.

Unfortunately, Sony will not have a demo available for gamers at E3, but the ProvenGamer staff will keep an eye out for all news and updates on the PlayStation Neo. For all things related to Sony, stay tuned to ProvenGamer.com.

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3DS 3DS Reviews Reviews

Bravely Second: End Layer Review

Bravely Default is still a personal favorite in my RPG game collection. The impressive story followed up with the addictive side quest kept me playing for the longest time. When Bravely Second: End Layer came out, I couldn’t help but see if the sequel could keep my attention.

Square-Enix had some hit and misses with their RPGs in the past 15 years. The company struggled to make think of new gameplay mechanics and artistic directions, but their plans left customer asking more questions regarding the games. The Bravely series goes back to simpler turn based JRPG style that gamers can love and follow. Bravely Second’s story picks up where its predecessor left off. The Heroes of Light saved the world and Agnes, one of the four heroes of light, ushered a new era of peace until a mysterious villain kidnapped her. It is up to Yew and his team to rescue Agnes before things spiral out of control.

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Fans of the first game will enjoy revisiting the world and seeing familiar places. Not much has changed when you visit town and locations. The story may not entice you, but Bravely Second’s gameplay is what hooks you in. The JRPG follows a turn based combat with a BRAVE option, a move that allows you to use multiple turns in one use, and DEFAULT option, a defensive move that stores extra moves for you. Using the Brave and Default options creates a new strategy to combat and boss battles. Bravely Second creates a new gambling challenge in combat. Meeting a certain battle requirement sets you up for another round of combat with a chance to get extra experience and money.

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Bravely Second contains multiple job classes for the four heroes. Acquiring and leveling up the different jobs is a challenge all on its own since some jobs can only be obtained through side quests. Some fans might get intimidated by how many jobs there are and how to maximize each job class. Knowing how to set up the right job will take some work but can be rewarding.

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Bravely Second contains a bunch of extra mini games and features that add onto the gameplay. Acquiring Street Pass helps summon friends in battle and build/improve a moon base that gives you added bonuses for combat.
Bravely Second may not hook you with the story, but it picks itself up with the artistic style, combat, and different job systems for a fun change.

I give Bravely Second: End Layer a 7 out of 10! For more news, previews, and reviews, stay tuned to Provengamer.com

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News PC News

New Civilization in 2016

Attention all PC strategy fans! Your love for the Civilization series is far from over. The next Civilization games will be coming out this year. Firaxis Games recently announced Civilization 6 for PC with some new features.

Civilization 6 will have a new map features like multiple tiles on a map instead of just one. This concept is said to provide a more expansive view of the world.  Along with researching having a new effect on the gameplay, interaction with different civilization will change your gameplay creating new levels of and approaches to playing the game.

Civilization 6 will be available for gamers on October 21, 2016. For more video games, stay tuned to Proven Gamer.

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PC PC Reviews Playstation 4 Playstation 4 Reviews Reviews X-Box One X-Box One Reviews

Battleborn Review

Gearbox Software has come a long way over the past years. The company made a name for itself with PC mods and the company hit it big the Borderlands series. Does the company still have the ability to create a new game title? We find out with my review of Gearbox’s new title, Battleborn?

The plot is set a million years in the future where there is only one star left in the universe and every race battles for supremacy of the last solar system. A powerful villain is planning something with the last star and it is up to the Battleborn crew to make sure the remaining star and worlds are safe. Gearbox kept the same quirky humor and character design that made the Borderland series great, but the story may not be the most interesting reason for you to buy the game. There are some great cut scenes and humor between characters, but they are limited and left me wanting more.

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The game contains 25 different playable character that can be unlocked through player progression. Each character contains different attacks, customizable abilities, and styles help players decide their gameplay strategies. Every character has different strengths and weakness that you will have to learn if you want to complete a game match. Gamers may not enjoy playing every character because each character has a very radical form of gameplay. One gunner character has more agro ability while one elf archer has more long distant attacking gameplay. Personally, I only enjoyed the sword wielding vampire who gained health as he unleashed swift melee attacks.

Battleborn is a great game for those dedicated players who want to spend several hours learning how to play and utilize every character. For the casual gamer, this concept may be frustrating because you will die often in the game. There is a huge learning curve with all the characters and unlocking everyone will take a long time. Players may give up before getting every character in the game.

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The missions work well when engaging in online coop, but only work if you select your desired character(s) before someone else does. The multiplayer experience can be rewarding when you do select your character, set your characters skills and abilities, and play with others.

The multiplayer gameplay focuses on League of Legends or Heroes of the Storm objectives based matches which is far better than a simple kill count match. While moving away from the kill count is fun, one multiplayer game can take a long time. One match can take up to 35 minutes to complete. This may sound like fun, but the endless fight between the same five online players on line can drag on and wind up being frustrating.

While Battleborn has a decent story and fun cut scenes, the long progression and multiplayer games turn you away. If you’re a League of Legends fan, Battleborn could be up your alley. I give Battleborn a 6 out of 10.

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Playstation 4 Playstation 4 News Sony X-Box One X-Box One News

Coffin Dodgers coming to PS4 and Xbox One in May

The dark comedic kart racer Coffin Dodgers comes to PS4 May 3rd and Xbox One May 6th. The game features “Road Rash” style player to player combat, wacky weapons, ragdoll physics, and upgradable mobility scooters. You can choose through 7 old, quirky but full of life retirement village residents, and you can unlock the Grim Reaper himself. You can also choose between 2-4 player split screen multiplayer mode, single player story mode, and the open world “Grandad Mode.”

Coffin Dodgers sees life in the slow lane become a fast and furious race for your soul! Take on the role of one of seven quirky retirement village residents, each racing on their very own “pimped-up” mobility scooters, armed with a variety of homemade weapons and gadgets to take on anything the Grim Reaper and his army of zombies may throw at them. Invite your friends to the 2-4 Split-Screen Multiplayer Mode and cause mayhem with the player-to-player ragdoll combat in the 3D open world!

You can watch the trailer here:

 

 

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Playstation 4 Playstation 4 News

Alienation out now on PS4

Housemarque released the long awaited  follow up to top down twin stick shooter Dead Nation on the PlayStation 4 today.  Alienation is Housemarque’s biggest game yet and aims to engage fans of their previous titles as well as fans of games like Destiny. With it’s RPG lite progression system, 4 player drop in drop out co-op system, full campaign, and loot system, Alienation is all geared up to take the Playstation by storm. Alongside of it’s three main player classes Tank, Bio-Specialist, and Saboteur, realistic fluid tech, and crazy explosions the developers tout that this is the biggest and most colorful world they have ever created.

Fans of Dead Nation will find here the same ruthless gunfights and overwhelming tide of enemies they loved to hate in our zombie title – with a boost: there’s no place to hide or escape, only skill and planning can get you out of the carnage in one piece! At the same time, those who appreciate Resogun will be mesmerized by the same familiar brand of total destruction and kinetic neon action.

Alienation will release at $19.99 USD and is available digitally on the Playstation store.

Launch Trailer:

 

Gameplay Trailer:

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PC Reviews Playstation 4 Reviews Reviews

McDroid Review

Many tower defense game seem simple and laid out. They tend to follow a basic formula in terms of gameplay. Build defenses, upgrade your forces, and watch the enemy walks into a gauntlet of defensive attacks. My initial mindset was, “If you played one tower defense game, you played them all.”
McDroid takes a bit of a different approach to the tower defense genre. Your character, a spider-like droid, lands on a planet after a long journey in space. When you land, ship informs you the planet is overrun by indigenous lifeforms. It is up to you to eradicate the wildlife and colonize the planet.
The game starts off rather simple with you moving across simple level and a helpful tutorial. You collect strawberries and other minerals, you return the strawberries to your spaceship, use the strawberries and other items to build laser turrets or make upgrades, maintain the turrets as waves of enemy creatures attack your spaceship.

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If you are expecting to shoot or attack any creatures on your own, that concept doesn’t apply in this game. You main function is to build, harvest, plant crops or tress, and repair. The game is fun and simple at first, but the challenges and difficulty increase in no time. While you may think you have everything set up for a level or challenge, you quickly discover your muti-tasking abilities are going to be your strongest sill in game progression. I had every turret built, multiple mines ready for a wave of enemies, and though I could sit back and watch. I soon discovered my turrets were falling fast and I needed to make quick repairs or build replacement turrets.
That challenge is only the tip of the iceberg in terms of challenge difficulty. As you go up in levels so does your world. The levels get larger and multiple sites/objectives will be required for level completion. I looked at one level that had four different sections and I thought, “How am I going to beat this level?”
After a couple of hours, I discovered McDroid follows a much different path style from other tower defense games. The 360 degree control of the camera view give a much better depth to the game where most tower defense games have been stuck in over the top view.
Time management, running back and forth, and multi-tasking are essential skills for McDroid. You will run around a board building and upgrading defenses, moving items all throughout the board, planting and harvesting materials for currency, and terraforming the land. There is a lot that can be done in one level leaving you emerged in the environment. After a couple of hours, I was hooked on the game.

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While I found the game-play amusing, I wasn’t too keen on the music for the game. The music appears to be a rock guitar playing while obliterate alien life. While it was a different change, I didn’t think it was my cup of tea. You may think differently after hearing it, but I didn’t enjoy the music.
The game offers online co-op play which decreases the difficulty factor when multiple player are working on different parts of the map. The game doesn’t seem to scale the difficulty based on the number of players in a level. This could be good if you are tuck on a level or bad if you want a different challenge with other players.
McDroid is a fun game for gamers to play, but will require you to strategize and plan your moves. The game may look odd at first because you are collecting strawberries to convert them into turrets, but those thoughts quickly subside when you are racing to build, repair, and repel.
PROVEN GAMER SCORE 8/10

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Playstation 4 Reviews

Toki Tori 2 Review

Toki Tori 2 recently made its way to the PSN network and I must say it is a fun and cute game to play. While this game may not be as flashy as other games or grab your attention, Toki Tori 2 is still a entertaining and challenging game to play.

The plot for Toki Tori 2 places you in the role of chick in a cute and playful environment. While wandering around, with the rest of the cute creatures, an evil blackish liquid emerges throughout the world. It is up to you to solve puzzles, gather artifacts, and use these artifacts in a central device to dispose of the evil liquidly substance. Once you figure out the plot, you’re on your way to solving the puzzles throughout the world.

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The control scheme isn’t that hard to follow which is good because there are no tutorials throughout your gameplay. The game allows you to move your character, look around, stomp to scare or get other creatures’ abilities to react, and whistle to get other creatures’ attention.

As the chick, you will utilize whistles and stomps to get the attention of other forest creatures and get them to activate their abilities to solve puzzles. You may need to whistle to get a flying bird to pick you up and fly you to a different part of the level. This works because it requires you to learn the different actions and abilities of other NPC animals on your journey to save their home. Sometimes you will need to need one NPC to interact with another NPC in order to progress. I needed to get a bird to carry a toad to one part of a level before I could use the toad’s bubble making ability to reach an artifact.

Whistling in the game has a cool function that is reminiscent of Ocarina of Time’s song ability function. Holding the whistle button produces a loud whistle while tapping the while produces a soft sound. Combining different sequence of loud and soft whistles allows your chick to active certain abilities like map display or artifact location. These different abilities were fun to use, but I only discovered them by accident. The lack of tutorial may mean you will have to experiment to discover the abilities. I found a lot of them by randomly pressing the whistle button and answering phone calls.

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The game produces a fun side scrolling world that allows you to travel back and forth to make new discoveries or solve puzzles. This concept reminded me of the cool and fun back tracking level functions that are synonymous with other side scrolling games.

Knowing the level and other characters in the level is a helpful in solving some fun and challenging puzzles in the game. There are many challenging puzzles to solve but a select few can be solved by constantly pressing the whistle and stomp function until you eventually solve the puzzle. I introduced the game to my 2-year-old nephew who wanted to play with the controller more than the game. He just wanted to press buttons and he solved a puzzle or challenge before I got a chance to see what he did.

If you look at Toki Tori 2 from a puzzle solving perspective, you will be entertained by the challenges the game has to offer. This is a great game for children, a fun game for parents and children to try together, and can be a fun game for adults to play if they want to test their puzzle solving abilities. Many adult gamers may overlook this game based on the characters and environment design, but I urge gamers to move beyond its appearance to find a fun and entertaining game. Toki Tori 2 proves that great games don’t have to be M rated or contain adult content to be fun.

I would have liked a tutorial base, or a method for gathering the whistle abilities, but luckily I experimented and played around with the controls to discover how the chick’s abilities work. I assume the developers set it up the game so it required gamers to experiment and make their own discoveries. I still encourage gamers to pick up this game and enjoy a fun adventurous game.

PG8_10

 

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PC News Playstation 4 News X-Box One News

Batmobile Comes To Rocket League

Attention Rocket League fans! The content keeps on coming in an ever popular video game series. Psyonix just announce a special new Batmobile DLC for $1.99.

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The Batman v Superman: Dawn of Justice Car Pack will promote the upcoming superhero movie by placing the new Batmobile in your hands. This sleek new car vehicle looks impressive and will probably have a kick to it when racing for the goal.

The DLC will also come with three exclusive antenna flags of the three film superheroes: Wonder Woman, Batman, and Superman. While it may not be official, the trailer for this Batman DLC appear to reveal a Rocket League field in the heart of Gotham City. Time will tell as we gear up our Rocket League skills to merit controlling The Dark Knight’s ride.

The Batmobile DLC will be available on March 8th, 2016 while Batman v Superman: Dawn of Justice will be in theaters on March 25, 2016.

I look forward to seeing multiple Batmobiles on the Rocket League field.

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3DS Reviews Reviews

Exploring Final Fantasy Explorers: Monster Hunting Eidolons?

Final Fantasy Explorers looks like a great Monster Hunter game wrapped around final fantasy themed elements. That one premise alone peaked my interest since I am a fan of many Final Fantasy games and the popular Monster Hunter series. After playing for a couple of hours, you will soon realize you probably won’t finish Final Fantasy Explorers.

The game features a story, but don’t get too enticed by the plot. You are an explorer (go figure) and you are tasked with completing missions for the resident of the island as you save the world. As you complete quest, you eventually battle giant monster, eidolons, that control certain areas of the island. That pretty much sums up the entire plot for Final Fantasy Explorers. The lack of story for the game was probably a smart move considering certain plots in the previous Final Fantasy series have missed their mark.

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When you’re done wondering what Final Fantasy Explorers is about, you can start focusing on some of the better features of the game. As I mentioned, the game is a bit of an homage to the Monster Hunter series:

Customize your character? Check

Go on short quests? Check

Collect items from fallen enemies and the landscape? Check

Use items you collected to create new weapons/armor or upgrade current weapons/armor? Check
Complete more quests and capture monster? Check

These elements are great to copy but Final Fantasy Explorers falls short on uninteresting creatures to fight and dull landscapes. The landscape can be boring to travel an sometimes you have to venture aimlessly throughout the entire island just to figure out where you need to go for your quest. The game provides you a fast travel airship after 3-4 hours of gameplay but the fast travel fails to deliver you to your desired destination. The airship can only travel to certain areas near your desired location.

The gameplay mechanics of Final Fantasy Explorers is easy to understand and simple to use because of the game’s vast tutorial quests that teach you how to play. My main concern is how the game does not have the ability to control the camera at any point in the game. The 3DS XL has a ton of unused buttons in this game and the c stick is one of those unused buttons. Why Square-Enix decided not to let you fully control the camera angle is beyond me.

Final Fantasy Explorers still retains the elements of job system where you can change your job to equip certain weapons and apply different strategies. I would play one job to see how one strategy worked until I got bored and changed jobs to see a different playing strategy.

You can learn and apply different Magical abilities and techniques to customize your abilities for variety and personal affect. The fun with all the abilities is when you activate Crystal Surge, a function that provides you with random status altering options on a temporary basis. Crystal Surge can affect your physical attacks, magical defenses, recovery abilities, or speed, but they do cause a Mutation (actual word used in FF: Explorers gameplay) which alters all your magical abilities and techniques.

Experimenting with the different abilities, mutations, and Crystal Surges is fun to try out but is often unnecessary when taking down enemies. The only problem is you can use them anytime because you have an AP system for your techniques that regenerates with ease. I never had to use any items to restore my AP points.

Unlike Monster Hunter’s challenging AI, which required you to study enemy AI and plan your attacks, Final Fantasy Explorers’ AI and difficulty in the game is dull and simple to defeat. I went up against multiple bosses and I felt like they weren’t a real challenge to me. In all my battles against Ifrit, Shiva, and other bosses, I died only once and I was able to use a Phoenix Down on myself to finish the fight. I had multiple potions and items that I never had to use. Certain Missions, have options to increase the difficulty of the mission (like, damage to enemies is reduced by 50%) but even all the difficulty options still didn’t provide me with a challenge.

It wasn’t until I beat the game under 30 hours did I have the ability to unlock a harder mode which allowed me to feel like these cute little monster and bosses where going to stop me on my quest.

Final Fantasy Explorers does possess cool functions that can appeal to the Final Fantasy fans. The game allows you to create monsters, fuse them for cool abilities, and have them join your party during quests.

This feature is particularly cool when you see Cactaur or a Chocobo deliver some cool and fun attacks. The game allows for you play with other people in online coop gameplay which can provide a new outlook to gameplay. If you don’t have enough players online, and you are the lead party member, you can call in one of your monsters to join in your fight. This was fun until the creatures in your party take up the entire screen.

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Most fans will enjoy the cute homages to previous Final Fantasy games such as temporarily summoning and controlling Cloud during a mission or collecting clothing and weapons from other Final Fantasy games. It took me a while to get Sephiroth’s cloak (from Final Fantasy VII) and it was pretty cool to see my character wear it.

Final Fantasy Explorers isn’t a bad game, but it isn’t a great game either. It is a cool and simple game to enjoy with friends but it is very simple and repetitive to play. There feels like nothing is at stake when I play this game. When I beat the game, it simply made me want to play Monster Hunter all over again.

I give Final Fantasy Explorers a 6 out of 10.

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Playstation 4 Reviews

The Witness Review

If you need to know one thing about my review of The Witness, it is this game is a fun, challenging and interesting game that can keep you curious for days. The witness is a beautiful and intriguing game which focuses on you own abilities to solve puzzles and progress through the game.

The Witness is an open world game that allows you to explore every part of the world if you can solve to puzzles to get there. The gameplay mechanics of The Witness are simple because they are a First Person game that have very few abilities. You can walk, run, and work on puzzles. The mechanics are the simplest part of the game because the puzzles increase with difficulty as you travel around any and every part of the island.

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When puzzles get hard (and they get very hard) The Witness doesn’t punish you for not completing them. It is often best to walk away from certain puzzles because not every puzzle needs to be solves in the game. Explore the island is often best for you because every aspect of the island can be a clue. Every rock, every tree, every building seems to be placed on the island which can lead to solving a puzzle you can’t quite grasp. I was trying my hardest to solve a glass puzzle for 20 minutes until I saw a rock formation in the ocean that gave away the answer to the puzzle. Everything on this island produces subtle images for solving the most complex puzzles.

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The witness doesn’t have a story for you to follow since your main objective appears to be lighting up an obelisk on top of the highest mountain. Despite not having that much of a story, The Witness allows you to uncover the mystery behind the abandoned island. Every part of this island seems cool, unique, and mysterious as you travel every inch. Traveling through abandoned towns with stone statues of people through a desert next to a forest leaves you wondering what this Island is really about. I unlocked a puzzle on a door of a wooden windmill thinking I would travel to the top of the structure. To my surprise the door lead me down a bizarre series of stair and into a bunker making me wondering what is happening here.

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He only thing that may hinder someone from buying this game is the rather steep price of $40. Many people would question the high price for a game about solving puzzles. Those concerns are valid and may make you hesitate to download the game. I feel my experience was fun and I am glad I purchased the game. If you feel the price is too high, I would advise you to pick it up the moment a special sale occurs.

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The Witness is a smart and impressive game that tests your problem solving abilities throughout the entire game. The Witness as hours and hours of gameplay that will leave you enjoying the mysterious island and it can be a fun game to play with friends.

PG10_10

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Opinions

Five Video Game Elements That Cannot Be Done In The Real World

Ah, video games. We all love to play them on weekly or daily basis (based on our schedules). As gamers, we can be engrossed in them for hours and hours. A great game can make time pass by until we realize we have to go back to the real world. Despite how much fun we have, there are certain elements in gameplay that we love to have but we can’t get away with in the real world.

I’m not saying these features are a bad thing. I know they are necessary because they help the fictional story progress, but it is fun to sit back, look at these ideas, and laugh about them if they had real world applications. That is why I dedicate this article to five video game features that are impossible in the real world because we can’t achieve them, they are ridiculous, or would land us in a world of trouble.

FAST TRAVEL

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In huge open world games, fast travel seems to be a necessity. Games, like Skyrim, Fallout, WoW, Assassin’s Creed, etc., have huge worlds that traveling on foot would take an immense amount of time. Fast Travel helps us with side quests, story progression, and anything else we want to see or do in video games. This game feature is fun and simple to use, but I feel a bit spoiled when I return to the real world. I would love to have a fast travel ability for my daily commute to and from work on the NJ Turnpike. If Fast Travel were real, I am sure each and every gamer would utilize the function so they can get extra sleep, or spend an extra few minutes playing video games. But alas, Fast Travel only works in video games.

OPEN LOOT IN ROLE PLAYING GAME TOWNS AND BUILDINGS

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Many RPG Gamers know that a town or city means one of three things in an RPG: Saves and restoration, Story progression, and free loot in strangers’ houses. RPG fans know to check each and every house in a town because we can find a treasure chest or box that contains, potions, powerful weapons, or money for the big quest. At a certain point of the game, this concept is more habit forming because we know something is there for the gamer. We don’t even have to talk to the NPCs who live in the house. We just walk in and open the chest. While this is common for RPG games, this type of action would land us in jail if we ever tried this with people in our neighborhood. We can’t just walk into some stranger’s house, open up drawers, and take whatever we need in an attempt to save the world. We would spend a great deal of our free time behind bars.

I can only try imagine the bizarre logic of the NPCs (if they existed) if some stranger walked in and looted the place.

“Hey, I did not hear a knock when you entered my door but come on in. I guess being a hero means manners go out the window. What’s that? You’re going through my dresser and looking through my personal belongings? You found 800 dollars and you’re keeping it? Well I was saving that for things like: medicine if I got ill, needed it for house repairs, or if I wanted to retire. But hey, you walked into my house and found it, so I guess it is now yours. Have a great day thief.”

Open loot in a video game is an impossible action to accomplish in reality.

DAMAGE AND INSTANT HEALING

Video game characters take a lot of damage as they progress through the game. It makes us often question how tough the character is or how bad we are because the reality of gunshot and stab wounds is completely different from the video game world. I played videogames where the hero took an intense amount of pain and torture and still save the day with finesse.  Heroes can take just as much as they can dish out when it comes to damage and health, but this notion doesn’t really apply to us in the real world. When we get shot by an NPC in a FPS, we can take that bullet and keep going. In the real world, we seek medical transportation after the first shot, stab wound, or point of damage because we all know the seriousness of getting first aid to avoid losing too much blood, infections, and mortal wounds.

Games definitely create the line of separation because we know healing our bodies doesn’t work the same way as video games. Eating herbs, using first aid sprays, and simply waiting behind the corner for instant healing when we are so close to death only applies to video games. In a sense, it does help us to feel invincible when going up against a horde of endless enemies. Which is why I put this game element into my list of things we simply can’t do in video games.

CARRY EVERYTHING IN OUR BACK POCKET

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One thing video games do is give the player a plethora of items to use in our quest to save the video game world. We can carry a thousand different potions, a walk-in closet full of different wardrobes for any battle condition, and a variety of weapons in case one weapon won’t work against a particular foe. While this notion isn’t a concern to me, the concept of carrying all this in one pocket makes me laugh.

Carrying all these items with ease is not something we can do in real life. In the real world, we look at the materials we carry to work or the things we pack for a vacation and we look like chumps compared to the video game avatars we create. I pack my keys, wallet, phone, and water for a daily jog and I need an over the shoulder backpack for all the stuff. This is why I laugh when I look at my character walking around with ease even though the character has over 90 magi health potions in the item pouch.

TRAVERSE ANY OBSTACLE WITH EASE

parkour

Now this one is mainly on me folks but I am sure we can all relate to this at some point in our lives. We see many protagonists adept in parkour or free running and we can understand the need for it in video games. It is all simple fun, but have you ever tried to learn parkour? Have to gone to a gym to try and get yourself physically tone to run up a building like any assassin from an Assassin’s Creed game?

I decided to try it out just to see if I can pull it off. For those who haven’t tried, it does require a lot of exercising and upper body strength to complete.  While I exercise and build myself up every day, I do enjoy eating sinfully delicious foods like bacon. I suppose I could work harder and give off bacon to improve myself in order to scale an apartment complex. If I had to choose between being able to scale an urban building with ease and a bacon cheeseburger, I will chose bacon every time. Sorry Assassins, you’ll have to save the world while I am on my couch with bacon.

Well here are just five elements about video games that aren’t so simple in video games. Now there are a lot more far-fetched gaming concepts out there and I invite you to share which concept you think are a bit ridiculous. Feel free to post one, and describe your thoughts on the matter.

Happy gaming everyone!

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News Opinions

Call of Duty Bio Augmentation a Possible Reality?

I was watching a friend play Call of Duty Black Ops III and the game focused on the theme of bio augmentation. The concept of replacing body parts with mechanical substitutes. While Black Ops III isn’t the first game to approach the subject, it seems like the concept is far from reality.

I am seeing more and more people using 3D printers to create prosthetics to replace missing limbs. These marvelous creations provide a great deal of support, aid, and confidence to those who are missing limbs and it helped the protagonist who lost his/her limbs (gender based on the character you created) during a black ops mission. The interesting part of the plot, which stirred up attention between me and my friend, was another character who elected to have his limbs replaced with robotic upgrades.

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We were watching the character sign up for an operation that replaced his limb with military grade arms and legs and we were thinking would it be worth it for anyone to replace a healthy part of the body with something better.
I am not talking about replacing a broken or damaged body part with something artificial. That part may be crucial in someone’s mortality (examples: pacemaker, limbs for those who lost parts in battle or health issues, artificial hips, etc.). I am focusing on the point of willfully choosing to take a perfectly normal and healthy part of your body and say substitute it with a high tech artificial replacement.

As a gamer, it is cool to have your character have these abilities for multiplayer matches and thwarting the main villain of the game, but is this concept was a reality, would we really want members of our military going through these types of procedures?

These notions could give our military an advantage in defending our country, but is it worth it to ask those who defend the land to go through such steps? These are permanent steps in a person’s life. They affect not only the career of the military personnel but also the everyday life of that person. These augmentations will be a reminder to that person beyond his or her military career and sadly these changes could be brought on by choice. A choice that can be hard to make.
A good amount of military comeback from their service and face some difficult times adjusting to civilian life. Many veterans have a hard time finding work after serving their country due to many employers overlooking veterans as potential applicants. How hard would it be for a veteran be able to ally for a job when the individual replaced body parts with robotic limbs meant for combat?

In current America society, PSTD affects over 12% of Iraq War and Afghanistan War Veterans in the US creating a complex lifestyle for those who defended their country. How would PTSD affect people if they had to spend the rest of their lives with replacement limbs meant for war? Can these enhancements be modified for civilian purposes? Can society accept this level of change?

If we can accept this change, to what extent can we accept it? To what extent can we continue to modify ourselves with technology May father was a very successful computer programmer for a fortune 500 company. My father was the head of division that worked to resolve the Y2K issue in his company. He told me there was a saying for those in the tech field.

“The moment you take the computer out of the packaging, it is obsolete.”

This message follows along the constant new model on current technology. How many of you waited in line for the iPhone when it first came out? How many of you were amazed by the marvel that one device had? Did you keep your first iPhone over the years or did you trade up to newer models and you now have the latest model iPhone? If we feel that way about the technology in our phones, how would we feel about the technology that replaces our eyes or legs? Would someone feel weak because the techhands model 7A is out and that person has the techhands model 6? How long can one entertain this notion?

Let’s move aside from military applications, career opportunities, and latest model upgrades. Let’s look a one rather strong perspective that is as old as we are. Love and care for our family, friends, and loved ones. If you chose to sacrifice what you have now for the sake of artificial enhancements, how would that interact with those you love? Envision holding a family member or partner in your hands today. Imagine how she or she fees in our hands and their reaction. Now how different those reactions are with the same types of limbs in Call of Duty Back Ops III. Can you accept that change?

These are some difficult and vital questions to look at since technology keeps advancing to new and accelerated levels. These questions have only scratched the surface; I haven’t discussed the concept of discrimination based on one person’s decision. It may be decades from this step, but it is not too late to discuss this concept now because there is no easy answer to this topic. Both sides of the argument could hold some valid point in the elective choice for augmentation. So I pose this question to you: Would you choose such a procedure? Would have an operation that replaces perfectly working limbs for new technology? I invite you to share and discuss your points.

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Playstation 4 Reviews X-Box One Reviews

Just Cause 3 Review

When Square Enix announced Just Cause 3 would release in 2015, I simply said, “Take my money.” This over the top action series has been one of my favorites since it debuted on the Xbox 360. After spending some time playing this game, I felt the need to tell you if this game if worth you money.

Like previous installments, Just Cause 3 is an over the top sandbox video game that contain explosion mechanics that can rival a Michael Bay film. Not everything in the world can be destroyed, but those elements that do explode contain a unique physics engine that makes every attack seem different. While taking out a group of soldiers, I inadvertently hit a gas pump which produced a myriad of destruction through a fluid butterfly effect.

While destruction is the shining grace in this game, there are some small concerns with the game. Once concern, that can make you stop playing the game, is the repetitive nature of the game. While Just Cause 3 is a huge and beautiful world, a lot of its side missions repeat itself. You can destroy a police station, take out some enemies, blow up some items, raise a flag, and that is the constant recipe for taking back the country from a tyrannical antagonist. It often seems too repetitive outside of the main story line. The only benefit for taking over the land is to unlock new challenges and missions to explore the protagonist’s abilities.

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Just Cause 3 has some unique and fluid mechanic that challenges and entertains the player with different abilities. You can take out the enemy AI through some simple shooting mechanic, but it is much more fun to utilize other mechanics to deploy some creative takedowns. I accidentally stumbled upon running up to one enemy, attaching an explosive on his chest, and detonating it after I got to a safe distance. Not since Red Faction Guerrilla have I had so much fun with destruction and character abilities.

You’ll want to acquire all the different abilities, weapons, and vehicles you can because Just Cause 3 throws a lot of simple AI enemies your way. It almost seemed necessary to run away from certain fights because you can get outmanned in a moment’s notice. I wouldn’t say getting overrun is a bad thing in a video game, but Just Cause 3 has a major problem with frame rates and loading issues. I dies in the middle of the first mission to discover the load time for the first mission is longer than expected.

The load times are only limited to the character deaths and starting up the game and they don’t interfere with the game’s lackluster story. Just Cause 3 doesn’t deviate from the same story style as its predecessors and can be easily skipped. Some character even realize they are in a lousy story and make fun of it, but the plot seems to run thin as you get into later stages of the game.

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If you want to avoid a simple story and focus on a fun open sandbox game this lots of destructible features, Just Cause 3 is a great game that contains tons of unique weapons and vehicles for your enjoyment.

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Opinions

The Quest For One Million Bottle Caps

Hey Everyone! I wanted to share something exciting with every video game fan out there. I am going to take on a new project thanks to the effort and generosity of TrickyMic. For the longest time, I debated setting up a YouTube profile, vine account, or twitch profile because I don’t know what to talk about. I firmly believe success begins with a concept, idea, or mindset. Since I didn’t have that idea, I felt it would be a disservice to you the viewer. I decided not to set up any videos online until I had a sense of direction.

Well, today I have an idea that I think you can enjoy. As many of you know Fallout 4 hit store shelves on Tuesday, November 10, 2015. I am going to surprise you all by saying I bought the game on Tuesday and I haven’t played it. I will repeat that last statement.

I have not played my copy of Fallout 4.

Some close friends of mine gave me the nickname, Pat Daddy Millionaire’s Club. I don’t fully comprehend the logic behind the nickname, mainly because I am not a millionaire, but I have accepted the nickname. With that said, I thought I would chronicle my gameplay in Fallout 4 and see if I can become a “millionaire” in the world of Fallout.

I have the goal of obtaining one million dollars in gaming currency, WITHOUT CHEATING! I feel like recording, commenting, and creating an interactive discussion while pursuing the goal becoming a millionaire in a post-apocalyptic world.

I do not know if I will be successful in my goal. I don’t think the game allows for you to go up to one million bottle caps (currency). I do know it will be fun to try and I welcome your support and feedback on my journey. I will be hosting broadcasts of my gameplay and I encourage you to go to www.twitch.tv/provengamer to watch my journey.

I welcome all questions, comments, game tips, advice, input, and answers if I have any questions I want to make this a fun interactive series of video and I welcome all who wish to participate. This is my very first recorded internet video, my very first interactive video, and my first time playing Fallout 4 so this is a very exciting time! I will start playing Fallout 4 on Thursday November 12, 2015 at 8pm EST.

If you wish to join me, I welcome you to observe and message me in Pat Daddy Millionaire’s Club video: The Pursuit for One Million Bottle Caps. See you in the Wasteland!

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Playstation 4 Reviews Wii U Reviews X-Box One Reviews

Assassin’s Creed Syndicate Review

The Assassin’s Creed series has had both moments of glory and tremendous failures over the past eight years. Though the games have had both major breakthroughs in gameplay and graphics, certain published some sequels have had their fair share of poor reception. With Ubisoft’s rocky decision in the series, every installment can seem like a gamble for the gamer. So, how does Assassin’s Creed Syndicate hold up?

Assassin’s Creed Syndicate takes place during the industrial revolution of 19th century London. With an environment unique from other Assassin’s Creed games, Syndicate takes during an age where coal and iron working where at their apex. Though not entirely a time of peace, the backdrop of Syndicate is far from grand wars of previous titles. This era works for Syndicate since it concentrates on the harsh environment of the world, the citizens, and the assassins seeking change in London.
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With fewer NPCs roaming the streets, Syndicate centers on the horse carriage and shipping traffic surrounding London. The traffic system can really make a player think in how they approach the game’s various missions.

Assassin’s Creed Syndicate follows the lives of twin assassins Jacob and Evie Frye. With conflicting personalities and distinctive fighting styles, the protagonists of Ubisoft’s latest addition to the Assassin’s Creed series provide a different mix to the game.The game starts off with the twins already in the middle of their careers as assassins, rather than have you go alongside them through their journey to become assassins. Jacob is carefree and keen on joking around, which really shows while he is speaking or eliminating Templars. Evie, on the other hand, is intuitive and educated. Jacob is aggressive and brutish in his combat while Evie has a more refined elegance. The subtle differences in the assassins’ combat help reflect the personality of the character you’re controlling.

Put these two characters together and their sibling remarks/humor provides excellent interactions amongst themselves and others around them. The twins are a refreshing change from the “my family member dies and I want revenge” mindset that has plagued protagonists in the previous installments. I find myself enjoying Evie and Jacob’s interaction to be a wonderful mix and they may be my favorite video game characters to date.

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Both assassins can be accessed at any point in the open world setting of London, though there are certain story missions that won’t allow you to switch between the twins. This may not be ideal for players that enjoy one over the other, though it does show the world and story through two different set of eyes.

Within the series’ latest installment, the mechanics surrounding weapons are outfits have been revised for an experience that focuses on the story. Fans of the the series that played Assassin’s Creed Unity may remember the game’s long list of weapons and clothing system that were meant to increase stats and personalize your assassin. While these elements can still be found in Syndicate, the options are greatly toned down. Syndicate replaces the swords, pikes, and great axes of previous titles with concealable weapons. Rather than drawing a saber and engaging templars, Syndicate has players utilizing handguns, brass knuckles, cane-swords, and kukris.

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Though there are few upgrades that are character specific, Syndicate allows you to improve the twin assassins in a relatively simple manner. By combining personal upgrades alongside those of your in-game gang, you will really feel like you can control the streets of London.

Though Syndicate does not have many options in regards to weapons, the game makes up for it with a new close quarter’s combat system that bears a resemblance to that of the Batman: Arkham series or Shadow of Mordor. Combat places greater importance on a hand-to-hand combo based system where players can utilize the environment around them. I personally had a lot of fun fighting on top the moving trains that can be found in the game and was elated when I discovered I could knock people off. Combos in Syndicate are brutal and I found myself cringing at the game’s brutal finisher moves. Syndicate offers some of the old fashion Assassin’s Creed finesse while also allowing gamers to take a more aggressive approach with either assassin. This combat system is also complimented with an upgrade system for the variety of skills each of the game’s protagonist.

While Syndicate’s combat and the upgrade systems take major steps in the right direction, the game’s free-running suffers from similar issues found in previous titles. Gamers will continue to have problem getting either Evie or Jacob to move exactly where they want them to when scaling buildings or leaping from building to building. Luckily, Syndicate incorporates a new grappling system to help ease the scaling of London’s buildings. An instance where this newly implemented system particularly stood out to me was when a mission had me climb to the top of Big Ben. Normally climbing to the top of the clock would taken around fifteen minutes of gameplay in another game, but the grappling hooks allowed me to climb to the top of the monument in less than ten seconds. The grappling hooks are a huge help when trying to get to different parts of the cityscape.

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Though I wish I could tell you that Assassin’s Creed Syndicate is free from the gameplay glitches that plagued previous titles, I can’t. I’ve observed both NPCs disappear out of nowhere while I was standing and a group simply waltz past me while I was engaged in a fist fight during a mission as if there was not a battle happening at all. There also appears to be some major disconnect issues that should hopefully be fixed in a timely manner with the next a patch update.

Assassin’s Creed Syndicate has some rough spots to fix, but the game has offers several improvements that both fans of the series and gamers just picking it up can enjoy. If you can overlook the troublesome free running problems and the common game glitches, Syndicate can be an enjoyable gameplay experience.

I give Ubisoft’s Assassin’s Creed Syndicate an 8 out of 10.

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Playstation 4 Reviews

Life Is Strange Full Game Review

There is a certain joy in playing point and click adventure games because they don’t require a lot of finesse. The one major element that keeps a gamer engrossed in a point and click adventure is a fun and entertaining storyline. Gamers need a plot to keep the game going. That’s where Square Enix new digital game, Life is Strange, comes into the mix.

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Life is Strange comes into its own fruition with an intense and interesting twist that provides mixed feelings when it comes to completing the 5 part episodic adventure. Life is Strange centers on Max Caulfield, a student at Blackwell Academy who possesses the ability to travel back in time. Max somehow stumbles across this ability when she tries to protect her friend, Chloe, from getting shot. Max’s interference in her friend’s death spirals into new and unforeseen events that can make a gamer want to proceed through the game’s plot. In an attempt to make things right, Max has one week to use her new ability to fix social events at Blackwell Academy, find Chloe’s missing friend, Rachel, and prevent Max’s vision of a tornado from devastating the town of Arcadia Bay.
The control scheme for Max is very simple. The game allows Max to walk around certain areas where Max can look at people and objects, interact with objects, take photos of the unique and intriguing environments, and make dialogue decisions that affect future interactions and events for Max.

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While the control scheme is easy to use, the game truly shines through Max’s interactions and dialogue with the citizens of Arcadia Bay. The character in the series is impressive and left me wanting to know more about every person Max comes across. Your choice in dialogue can affect how one character reacts or thinks throughout the entire game and may set you down a certain path in the game. The different interactions can change the plot and tone of the entire game. Of course, the gamer an reverse time to choose t different dialogue before progressing through the story. I often replayed chapters to see how the different dialogues and interactions affect the characters and plot.

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While the character interactions and story shine through the game, they also provide a very dark and intense storyline that will make you reluctant in your decision to proceed through the story. The game centers on the theme of the Butterfly Effect where Max’s attempt to change time creates alternate realities that will shock and scare you. Saving a character’s life in one part of the game creates a different timeline that can leave another character in a devastating predicament. I don’t want to spoil anything for anyone reading this article, but there was one particular episode where a character asked me to make a decision so horrid and frightful, I had to walk away from my gaming console in tears.

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The dark plot and themes involved in Life is Strange may not be for everyone. In fact, there is a message at the game’s menu screen that links to a crisis and suicide hotline for anyone to call if they were deeply troubled or burdened by the plotline. I will post the link at the end of this article as a safety for any reader who is worried about what they will see.

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Life is Strange may be tough to play, but those that can work though it are rewarding with a rich and engrossing plot. If you are into plot driven video games and can work through the tough choices one teenage student can make in one week. You might want to prepare yourself and bring tissues.

LIFE IS STRANGE Talk website link: http://www.lifeisstrange.com/talk/

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Playstation 3 PlayStation 3 Reviews

Beyond Two Souls Review

Quantic Dreams is at it again. The studio that brought you Heavy Rain and Indigo Prophecy developed another original story telling game called Beyond: Two Souls. As a fan of this developer’s previous titles, I regret to tell you that not only does Beyond not raise the bar; it almost lowers it.

In Beyond: Two Souls, you play the life of Jodie Holmes (played by Ellen Page) as she struggles to find her place in the world and the secrets of the next world. What makes this story stand out is Jodie’s spectral associate, known as Aiden, who is somehow linked to Jodie and causes more problems than solutions.

Throughout the gameplay, you have the ability to switch between Jodie and Aiden to solve puzzles, progress the storyline, and find out more information that Jodie can’t access on her own accord. This notion of gameplay promotes a new way of telling the story outside of the box, but Aiden’s gameplay is almost too easy. There is no real danger when playing with Aiden and all obstacles are almost too easy. Aiden’s easy play-through takes the fear and suspense out of the storyline and tends to eliminate the perils facing Jodie.

Speaking of playing through the game, the gameplay mechanics of Beyond seem watered down. In previous Quantic Dreams games (Indigo Prophecy and Heavy Rain) you had to press a series of different buttons in a required sequence giving you the urgency to get the right combo for proper story progression. The Beyond: Two Souls action sequence controls are changed to a simple control movement of the right analog stick. The function seems similar to a control scheme you would see in an iPhone/iPad game. Although this may cater to those mobile app gamers looking to get into console gaming, it leaves little challenge to gamers who enjoy a challenge.

With the newly action control mechanics, gamers may feel unsatisfied when running from dangers. If you’re not a fan of the new mechanics, you’re going to have a problem since the game is fluttered with action sequences in the majority of the game’s storytelling.

One thing to note about Beyond’s storytelling is the game plays like a Quentin Tarantino film. You play one chapter as Jodie in the CIA, the next chapter as Jodie as a little girl, then a teenage Jodie, and so on. It may provide great story telling, but it produces some annoying questions throughout certain scenes. You may look at a scene and ask, “Why did I see this now? This scene with the two characters doesn’t make sense from the previous scene.” It almost forces you to play the game twice in order to understand the plot of Beyond.

The plot has a tendency to feel linear. In Quantic Dreams’ previous title, failed events lead to a change in storyline and outcomes. Beyond: Two Souls focuses primarily on Jodie which means she is destined to go through certain unfortunate events. There was one chapter in which Jodie attended a birthday party and is locked into a closet. No matter how many ways you play the chapter, Jodie will always be locked in the closet. The only outcome you may have from this chapter is whether or not you want to walk away from these unpleasant party members (once you get out) or punish them for their actions. It is also important to note that neither of the decisions in the party chapter affects the storyline. This leads to little sense of accomplishment since the choice doesn’t really matter (unless you are a Trophy Whore and you want to Platinum the game ;-D).

The redeeming qualities of the game are performances by Ellen Page, William Dafoe and other actors/actresses involved. The storyline may lead to confusion in plot holes, but Ellen really brings Jodie to life and makes you feel sad for the character. You can’t help but feel tears coming on when you see her portray the hardships of Jodie. There are many scenes that will make you cry throughout the game the first time you see them.

The intense acting and gripping scenes may keep you involved in Beyond: Two Souls, but the other flaws will make you angry that you shoveled out $60 for this game. If you have never played Quantic Dreams’ previous games, Beyond is a decent game to try when it goes down in price. For those hardcore gamers, Beyond is a great game if you: receive it as a holiday gift, rent it, or buy it at a cheap price in the future.

My advice is to what until the game goes down in price. It is not worth getting today.