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PC Reviews

Cultist Simulator Review

A Cult of Literality

Do you ever feel the monotony of working day after day just to be able to work again tomorrow? Perhaps you have an interest in the mystic arts or the occult? Do you want to be part of something bigger than yourself? Then maybe it is time to join a cult! If that is too much work, then maybe just play Cultist Simulator.

Pick a card…any card.

Cultist Simulator is a cross between a tabletop card game and a text-based RPG. There are some main categories such as Work, Dream, Explore, Talk, and others that you bring specific cards to in order to start timed events. When the events end, cards might be altered and/or you may get specific or random cards. The cards are varied from things like Health, Vitality, Reason, and other ideas to specific locations and characters. You have to use specific cards in specific categories in order to advance toward being in a cult while also keeping enough health and funds to stay alive. You can also pause or speed up the game to help get through events faster and easier. When (not if) you die, you can start a character with a different background that gives you new advantages or perspectives such as starting with a better job in order to get funds more easily.

If this sounds confusing… well, that’s because it is. There are tons of cards that all do different things, start different events, and can even alter events by being added to them after they start. A large portion of the game is organizing the cards and categories on the table as you keep getting more. Some cards even disappear or change into something else after a certain amount of time without being used. Some categories show up suddenly and kill you or cause some other harm if you don’t put specific cards on them in a certain amount of time. This makes it very easy to get overwhelmed and lead it to spiral if you don’t make good use of the pause function.

In 10,000 words or more.

The explanations that appear for the cards and events are often wordy and vague which doesn’t really help you figure out what you need to do next. This also forces you to keep pausing the game to read which either makes you tired of reading or breaks any kind of tension with the other timed events going on at the same time. Cultist Simulator often plays like a book.

That being said, the art that is in this game looks great. The music does cause a suspenseful atmosphere that helps bring a tense feeling as your character is “going down the rabbit hole.” When things are going your way, Cultist Simulator is a fun text-based mystery which is rare these days. However, the tendency to be over-complicated and the sudden downward spirals on characters really overshadow some of the potential that the game has.

A Steam code was provided by Weather Factory Weather Factory for review.

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PC PC Previews

Cutthroat Gunboat

Cutthroat Gunboat is a fun multiplayer game that I had the opportunity to try out during Play NYC. It is a fun take on local multiplayer games and is currently available on steam for purchase.

Cutthroat Gunboat lets you pick from a wide array of ship each with their own stats and kinds of weaponry. It is 2-4 player local multiplayer with a few different maps to sink each other on. The controls need a bit of time to get accustomed to. The different ships have different degrees of difficulty in their control and use. This makes for very diverse combat with every match.

The different kind of weapons not only does differing amount of damage, but they also fire differently and have different effects. Some fire the traditional cannonball while another fires fireworks. One ship even launches a small AoE draining field which can affect the ship that cast it as well.

I also had the chance to speak with Boris Poletaev, Game Developer with Minor Faction. Be sure to check out Cutthroat Gunboat on Steam!

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PAX East 2017 PC

Guns of Icarus Alliance PAX East

Guns of Icarus has been around for years, but Guns of Icarus Alliance changes it up and improves some deficiencies. It is Co-op based ship-to-ship combat against AIs instead of always multiplayer like the previous Guns of Icarus. While possible to play single player, there is a faction system that still brings the MMO mentality by rewarding succeeding factions in certain modes. GoI Alliance will also have new ships, guns, and modes of playing.

Guns of Icarus Alliance has a big learning curve and takes some dedication to get good at it. Those who are familiar with Guns of Icarus may not feel the pressure as badly, but, experience or no, everyone can get their shot at it on March 31st.

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PAX East 2017 PC Playstation 4 X-Box One

Hand of Fate 2 PAX East

After his defeat to the main character in the first Hand of Fate, the Dealer returns for his revenge. You play as his protege, training up to enact his revenge. This Indie card based adventure brings a lot of new things to look forward to.

There is a lot of things that this sequel brings back such as the adventure and inventory system. Combat brings some new features such as dual wielding, two-handed weapons, companions, and smoother gameplay. Companions are gained for certain quests and give you a different dynamic to the story. Some other notable changes are added minigames to determine rewards as well a fame mechanic to get legendary items. Another big change is the addition of a character creation mechanic. Choosing different backgrounds will change the looks and affect the story. The story is also changed in that it is now 22 challenges instead of the 10 or so boss stories of the last game.

Deviant is also partnering with a tabletop company to create a tabletop card game based of Hand of Fate. Fans of this game can also look forward to DLC in the future as Deviant plans to bring additional content to their community.Hand of Fate 2 is expected to launch later this year with a closed beta starting soon.

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PAX East 2017 Playstation 4 News X-Box One News

Victor Vran PAX East

The highly acclaimed PC Action RPG, Victor Vran, is coming to Playstation 4 and Xbox One. While being available for PC since 2014, I have been told that Victor Vran will not feel like a PC port because it has always had consoles in mind when it was created. This console version will have the core game as well as the Fractured Worlds and Motörhead expansions. The Motörhead does have voice work and the likeness of Lemmy before he passed away.

 

Victor Vran has a lot of action packed adventure filled with demon slaying and Motörhead music. There is plenty of fun to be had for any Action RPG fan. Victor Vran is expected to come to consoles sometime this spring.

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PC Reviews Playstation 4 Reviews X-Box One Reviews

Talisman: Digital Edition Review

Based off the board game, Talisman: Digital Edition tries to bring the fun from the tabletop to consoles and PCs. While I can’t comment on how entertaining the actual board game is, it seems likely that something was lost along the way during the transition to video game.

Talisman is a turn based game that pits you against other human or AI characters. The goal is to reach the center of the board and kill off the remaining characters. There is a plethora of characters to choose from (especially with DLC expansion packs) that all have their own advantages and disadvantages. You draw adventure cards when landing on certain tiles which may give you items, monsters to fight, or an event that causes some effect to your, or someone else’s, character. Item cards increase your stats or help your character through certain situations. Monsters take a life from you if you lose, or nothing, most of the time, if you kill them. You can also attack other players if you land on their spaces in order to take their items or a life.

Without any experience playing the tabletop version, I found it very difficult to get a grasp on Talisman. The “tutorial” is not easy to follow and only shows “hints” when a situation occurs instead of giving a set of rules or guidelines before playing. A mock tutorial game or even just a written “how to” list would have been extremely helpful, but it just isn’t there. It took me multiple games for me to get the hang of what I was doing, which, if my ability in the game is any proof of, was still not that great.

While playing Talisman: Digital Edition, I could tell that it was not made with PS4, or consoles in general, in mind. Touching the touchpad brings up a cursor on the screen that can’t actually click anything. There are buttons on the screen that aren’t “selectable” but pressing certain buttons causes them to make animations like they were “clicked on.” The left thumbstick has you select the different players and see what items they are holding, but doesn’t let you navigate the board or select important cards when prompted. Those jobs fall to the D-pad which was just confusing and seemed unnecessary. It is clear that Talisman: Digital Edition was meant for the PC.

I am sure that there are many things that could have been done to make Talisman: Digital Edition more enjoyable, but you really have to force yourself in order to like this game as it is currently. If you are really looking for a “Talisman” experience, you may be better off grabbing a few friends and heading to a tabletop.

 

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PC News Playstation 4 News X-Box One News

Marvel Entertainment Announces Game Partnership with Square Enix

Marvel Entertainment and SQUARE ENIX have announced a new multi-year, multi-game licensing agreement to develop and publish original games based on beloved Marvel Super Heroes, beginning with The Avengers. This newly established partnership pairs the creative minds at Marvel and Square Enix for one of the most powerful alliances in interactive entertainment. The first blockbuster game is being crafted by Crystal Dynamics, developers of the award-winning TOMB RAIDER series, in collaboration with Eidos-Montréal, the home of the critically acclaimed and award-winning DEUS EX game series.

The Avengers project is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise. Featuring a completely original story, it will introduce a universe gamers can play in for years to come. More details on The Avengers project and other games will be announced in 2018.

“By partnering with Crystal Dynamics and Eidos-Montréal, we are now working with two of the industry’s most talented and respected game development studios to bring Marvel stories to life in ways our fans have never experienced,“ said Jay Ong, Senior Vice President, Games & Innovation, Marvel Entertainment. “The Avengers project is a perfect example of how Marvel is making games a key part of the landscape for Marvel storytelling, alongside comics, television, and film. We can only do this by matching our greatest Super Heroes with the world’s top developers, such as the creative minds at Square Enix.”

“Marvel’s diverse, innovative universe has created millions of longtime fans, including all of us,” said Phil Rogers, CEO, Square Enix Americas and Europe. “It’s exciting to bring together Square Enix’s award-winning development studios with Marvel’s extraordinary storytellers to establish a new entertainment powerhouse.  This collaboration of passion and talent will craft epic, imaginative experiences allowing gamers to live out their Super Hero dreams like never before.”

Check out the “Avengers Project” teaser below:

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Nintendo Switch

Skyrim and Nintendo Switch?

As we all probably have see by now, Skyrim was one of the games featured in Nintendo Switch’s premiere video. While Bethesda has said that they were excited to partner with Nintendo and support the Switch, they said that Elder Scrolls V: Skyrim is not confirmed to be available on the Switch. Whether this decision will change in the near future remains to be seen, but having Bethesda supporting the Switch is a good sign of what is to come.

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Podcasts

Days Gone Announcement

Days Gone is an open world post-apocalyptic game for PS4. In this game, something killed people in cities or somehow forced them to live in the wilderness to survive. the main character, Deacon St. John, is a biker who survived the event that happened two years ago. He is now a bounty hunter who cruises the road searching for a reason to stay alive.

I really get the Mad Max vibe, this time in the woods instead of a desert. With more focus on story and survival than vehicles, will this be a game that will truly stand out? Check out the trailer.

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E3 2016 Playstation 4 Playstation 4 News

Detroit: Become Human Announcement

Sony has announced Detroit: Become Human, a game where you play different androids living among humans. Your choices affect the outcome of the story, leaving a huge amount of possible endings. The trailer shows the character Connor, a police android who tries to negotiate with an android gone bad.

I definitely think this game could be something great and a great addition to modern RPGs.

You can Check out the trailer below.

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Wii U Reviews

Star Fox Zero Review

Star Fox 64 was one of the first games that I can clearly remember playing. While the story may seem silly now, but back then, it was one of the few story-driven games that I deeply enjoyed. Having different paths and different ways to kill bosses was awesome and pretty unique for that kind of game. Despite negative reviews, I even liked Star Fox Adventures. It was different, but I got to live through Fox again. Star Fox Zero tells you “Nah, forget all that. We made it better. We promise.”

You can forget any story from the saga as Star Fox Zero starts off the same way Star Fox 64 did. Andross, an evil scientist, disappeared to make an evil army. Fox’s Father started Star Fox and went to investigate Andross with his friend Peppy. Fox Sr. sacrificed himself to allow Peppy to escape from Andross. Now Fox Jr. restarted Star Fox with Peppy and Slippy to protect the Lylat system.

ss01

I can’t really start to talk about the game without mentioning the controls first. Star Fox Zero forces you to constantly check your TV screen and the WII Pad controller. It even straight out tells you that you can shoot without looking at the Pad, but if you want to shoot accurately, you have to use the pad. Aiming isn’t as simple as moving a thumbstick either. You have to move the controller physically which is a constant annoyance. Your Arwing can now transform into a walking ostrich thing by pressing the A button, one of the most used buttons on any controller. I should mention that this even happens in space battles. I don’t really understand why they would make the controls 20x harder to figure out than playing the actual game.

ss02

In Star Fox 64, playing a level or two as a land rover was refreshing and if you didn’t like it, you could maneuver around it and use an Arwing the whole game. Star Fox Zero, to the contrary, shoves a bunch of different ships at you that changes the pace and kind of gameplay completely. It is jolting most of the time and really annoying the rest. Whichever ship you end up using, they all still have the problem of forcing you to look at both the TV and the Pad controller. The tasks in-game are simple but getting Fox to do them is just frustrating.

If this was a straight up HD Remaster instead of a “modern” reboot I probably would have like the game more, but as it stands, it is disappointing. I got the chance to play the demo at E3 and it feels like a different game now. Star Fox Zero feels like they had a good frame for what the game should be and then just threw way too much at it and lost what good they had. Overall, I wouldn’t advise playing Star Fox Zero.

PG6_10

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Conventions New York Comic Con 2015

NYCC 2015: LEGO Marvel’s Avengers Panel

The LEGO video games are always fun to play and LEGO Marvel’s Avengers is something that I have been looking forward to. There is always a sense of fun and lightheartedness in LEGO videogames while also telling a complete and fulfilling story. They really raised the bar with LEGO Marvel’s Superheroes, and it was promised that LEGO Marvel’s Avengers would be even bigger and better.

avengers

In addition to having content based on the two current Avengers movies, Lego Marvel’s Avengers will also have content based off of some of Marvel’s Phase Two movies. This includes Thor: The Dark World, Captain America: The Winter Soldier, and Iron Man 3. There will also be some content based off of Marvel TV shows such as Agent Carter.

In addition to the return of the open world Manhattan from LEGO Marvel’s Superheroes, LEGO Marvel’s Avengers will also have an open world Asgard, Shield HQ, Malibu, Washington D.C., and more. With such a big world to explore there is a huge roster of playable characters to fill it. Because the roster is constantly being updated there is no final count on characters, but it is somewhere above the 200 mark. This does mean that there will be some obscure characters, but the development team assured that they will all have some form of connection to the Avengers.

Hulk Buster

There will be some bonus stuff to expect from this game such as searching levels for the Collector. Inside jokes and Stan Lee cameos are also prevalent along with appearances from Iron Pig. While not officially announced, DLC is expected in the future. It would also appear that there will not be heroes of the web-slinging variety. While also being his normal cameo self, Stan Lee will also be a playable character with a Stan-Buster suit.

thor

I think this will be a fun game that will last for quite a while. There will plenty of areas and characters to keep any level of Avengers fan entertained. Whether or not it will be better than LEGO Marvel’s Superheroes will have to wait to be answered until January 26th.

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Opinions

MMOs Are For Children

I have played my fair share of MMOs. Whether it was a dabble in Age of Wushu, the moderate amount of time I played the Old Republic and Lord of the Rings Online, or the years I spent on World of Warcraft. While I don’t regret any of the copious amount of time I spent on them, I have come to one irrefutable fact; MMOs are for children.

Massive Multiplayer Online games have become very popular recently and there are different ones in almost every genre from fantasy to martial arts and every mix thereof. The few main things that they all seem to share is some kind of free trial and paid subscription, advancement relies on time spent in-game, and need of groups of players to complete the best/hardest content. All of these things point towards a younger demographic.

Boys

Most MMOs now say they are “free to play” but it is more like “free to play until level 20 or so.” Once you reach that point they either kick you off until you buy a subscription or force you to buy “quest packs” to give you the quests for a range of levels like level 20 to level 30. I think that this is a clear ploy to get gamers addicted to the game and coerce them to pay to keep playing. I can honestly say that MMOs have been some of the most addicting games I have played and are by far the games that envelop the gamer in their respective universes the most. Because of this, once the gamer gets a taste (such as from a free trial) the $15 a month, or whatever the charge, doesn’t seem like anything anymore.

For better items, gear, weapons, etc. in MMOs usually dungeons or raids are involved. In order to play through them, the gamer has to grab gamer buddies, or stranger, and cooperate to defeat the respective bosses. While forcing group play may not seem like a big deal, it gives advantage to less skillful players. Instead of relying on your individual skill to complete parts of the game, like every other genre of video game, you rely on the average level of the group. This means that a terrible player can get the same loot and experience that the great players paving the way are getting. Children can get far in MMOs on nothing more but their time and riding on others’ coattails.

Kid

The fact that time is the main advancement tool in all MMOs is the biggest problem. I don’t care how skilled you are or what specific MMO you are playing, if you only have an hour a day to play you will never be at the same level as a bad player who has 6+ hours a day to devote to it. It just can’t be done. Children who have an internet connection and all the time on the world outnumber and outgear us mostly responsible, job holding, adult gamers. The fact that you are basically paying for time to play an MMO reinforces the fact that the more time you spend in the game the better off you will be ingame. This opposed to almost every other genre of video game where skill alone determines how far into the game you will get.

The gameplay of MMOs usually do not even call for any amount of skill to advance your character. Most have the same kind of quests like “kill this many enemies” or “collect this many pink flowers.” It really is just time consuming, but the ease can make it addicting when playing because you lose track of the amount of time you are spending on all these little quests. Children with nothing occupying their days can breeze through these while everyone has to crawl through them.

Girl

I remember spending more time than I’m willing to admit plugging away saving some lady’s kittens or collecting bear hearts when I did not have responsibilities to weigh me down. I always found MMOs fun and I miss my characters every now and then, but I am much better spending my time beating a game in a reasonable amount of time because I am good at it than raid endlessly in distant lands. It is better to leave MMOs to the children.

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PC Reviews

Zenzizenzic Review

Zenzizenzic is definitely a game that is as hard to play as it is to say. I’m not the biggest fan of shooters and less so for shoot ‘em ups, so I didn’t know what to think going into it. I was pleasantly surprised.

There isn’t any kind of background story to say why the seemingly endless fleet of baddies want you dead, but I can roll with that in this kind of game. Zenzizenzic has the familiar-feeling stage levels as well as practice levels for the bosses and hidden stages within the regular levels. The stage levels are typical for shoot ‘em ups meaning that you try and dodge walls of bullets while trying your best to keep your endless stream of bullets pointed at an enemy. Eventually a boss comes out and you have to learn the pattern of its attacks and hope to survive (although you can spend points to get back lives).

ZZZ2

I don’t really see anything about this mode that sets it apart from other shoot ‘em ups. You can switch up your weapons once you purchase new ones, but each weapon has their own unique style that takes getting used to. To be honest, I found that the first two weapons were the easiest to use and the most effective at killing the Bad Guy Ship Horde. It is just shooting/dodging with some modicum of skill to build points and reach the next stage.

There is an entirely different mode called Macro mode. This more resembles a 2D open world for your Pew Pew ship. Stats like speed and fire rate drop at the beginning and you need to kill and survive in order to buy upgrades to stats and weapons. I think this is very unique to this genre and found myself having a lot of fun in it. There are obstacles to fly around, treasure and points to gain, items to collect, and still endless waves of bad guys.

ZZZ3

Normally, I don’t care much for how a game looks, but it wouldn’t be right if I didn’t mention the visuals in this game. Something between the trippy background and the chaos of mutual fire and “explosions” make just watching the game appealing. I have died more times than I’m willing to admit by being distracted by the visuals of it.

I was not expecting much going into this game, but this game is definitely above the norm. It offers more than other shoot ‘em ups I have played, especially with Macro mode. Zenzizenzic is a game that you should grab a friend and try not to die with together.

PG7_10

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E3 2015 PC Previews Playstation 3 Previews Playstation 4 Previews Wii U Previews X-Box One Previews XBOX 360 Previews

Lego Dimensions E3 Preview

The Lego series is both a physical toy and a very unique videogame franchise. Both do very well, respectively, and I would say they share the same fan base. Lego Dimensions is their attempt at bringing the physical Lego toys and Lego videogame franchise together.

Certain characters and vehicles can be placed on a special pad and appear in-game. The items can even be changed in real life and be put in the game to serve a different purpose. Also, every character has a unique ability all their own and there is a huge number of characters available.

I watched a demonstration of the game, but didn’t play it myself so I can’t really talk about the controls. I will say that the powers and controls of the game seemed to be simple and required action both in game and on the pad during certain situations.

Without having played it myself, Lego Dimensions does appear to be an innovative and welcome addition to the Lego games. Without the interactive demo, though, flaws are usually pretty hard to see. The only ones that I could really tell was that the audio didn’t seem complete and things got a little jumpy at parts of the level. All in all, I cannot truly say whether this is a game to look forward to or not.

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E3 2015 Wii U Previews

Star Fox Zero E3 Preview

During E3 I got the chance to play the demo of Star Fox Zero, and it did not disappoint. The demo was the first level of the game apparently in its entirety. You start off on the familiar setting of Corneria and the first phase of the mission is almost completely the same as Star Fox 64 with some visual upgrades.

The level was broken in to 3 phases. The first being a familiar rail-shooter and the others being a combat within a set area. I won’t go too far into detail about the story, but you are defending Corneria’s tower from an attack on the last two phases. After fighting some air ships and ground spider things, A boss descends on the tower.

This is where they bring one of my favorite features of Star Fox back. There are different ways to defeat the boss and a different ending for each. One gives more “hits” than the other and gives a more satisfying ending to the boss. I cannot say for sure whether the different endings affect content later in the game, but it seems likely.

The controls of Star Fox Zero are a little different from the nor, but still easy to get the hang of. The right thumb stick controls actions like barrel rolls and turning vertical. Y and B control u turns and flips while RZ fires and left thumb stick steers. Another important feature is that the game pad shows a cockpit view for better aiming. The cockpit view is extremely important in boss fights as the main screen is an overall view of the fight area.
The controls are fluid and easy to grasp, the art style is familiar yet upgraded, and the level of fun is definitely back from the old days. This game looks very promising and is definitely something to look forward too.

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E3 2015 Opinions Playstation 4 Previews X-Box One Previews

Star Wars Battlefront E3 Preview

I will admit that Battlefront was not something that I was particularly looking forward to. I am not overly fond of shooters, but I do love Star Wars so I gave it a try.

I was able to try out a co-op wave mission. There were 6 waves and they consisted of kill off the wave and/or claim and protect a pod. I played as the rebel against the imperial storm troopers. There were different classes of storm troopers and occasionally an AT-ST Walker.

Both the visuals and the controls were very smooth. Aiming and firing felt natural for something in the Star Wars Universe. The machine gun was not very accurate, but could fire for awhile without overheating. Personal shields protected you from some fire, but you couldn’t fire while inside one. The proton torpedo was powerful and took a bit longer to fire, but it did some damage to the tougher enemies without being overpowered.

Enemies were plentiful, but not very smart. Most enemies would fire and miss continuously. They only really became a threat when they gathered in large numbers or had a more powerful enemy with them, like one that held a mini-gun or had shields. It felt a little easy unless a walker was stalking you.

There really isn’t much more to say about this game without getting to play another mode. From what I could tell, Star Wars Battlefront seems like a great game and I am now looking forward to playing it a little more in-depth when it comes out.

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E3 2015 Opinions PC

Views on VR Gaming

Before attending E3, I had very negative views on Virtual Reality gaming. The concept is appealing, sure, but it seemed impractical and almost silly with the technology I had seen. Headsets were clunky and embarrassing, quality was abysmal, games that played on it were boring and sloppy, and a plethora of other problems. E3 has proven to show me that this is (for the most part) no longer the case.

I only got the chance to try a few devices myself which were the Oculus Gear and Oculus Rift. That being said, after experiencing those and witnessing others in their respective booths, I have to say that the technology may finally be here to make good VR gaming possible.

With the tech coming to fruition, the main area of concern now is whether developers are making good games for it. I managed to try Adrift with the Oculus Rift and was pleasantly surprised. You play as an astronaut who needs to repair a space station that you are currently on. You are looking through a space helmet in-game so the headset and VR view makes sense with the game. It was one good example of a quality game being developed for Virtual Reality gaming.

There are still some downsides, however. The headset/headphone combo is cumbersome and looks pretty ridiculous to onlookers. VR also removes you from the world around you which could be annoying or even dangerous. That being said, VR is a very promising avenue of gaming and should be given a chance before dismissing it as I almost had.

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PC PC Reviews

Duck Game Review

There have been many games that can accurately call themselves “Duck Shooters”. The Duck Game puts a twist on this as you are a duck who shoots other ducks. This platform/shooter is definitely not an everyday kind of game.
Normally I would try to summarize the story of a game I am reviewing, but to be honest, I’m not sure what the story is. There is a single player challenge missions that imply being a lone duck attacking a corporation but I wouldn’t really call that a story. The game, instead, focuses heavily on multiplayer. This actually turns out to be a good thing.
The controls for Duck Game are really simple. Basically the WASD keys to move/jump/glide, the C key to pick up/throw, V key to use, Q key to play dead, and the E key to quack. The quack button might possibly be my favorite thing in this game. You make your character quack to taunt or communicate. Wearing different hats also changes the quack. I know this sounds silly, but it makes the game much more enjoyable.
The multiplayer is also quite simple. 2-4 players are spawned in random platform levels with various weapons across the board. The players have to scramble for weapons (guns, bombs, melee weapons, etc.) and kill each other with them. The first one to win ten rounds wins the game. It is pretty fast paced and becomes really competitive. Small things like dragging/throwing dead ducks and/or stealing their hats makes you that much more into the game.
There were some minor glitches like getting stuck in a platform and stuff, but nothing game breaking. This is definitely not a Skyrim or Goldeneye, but it does what it is aiming for very well. It is a silly, competitive game that keeps its players entertained. That being said it doesn’t feel quite complete without some kind of reason why we ducks are murdering each other.

PG8_10

Categories
Conventions E3 2015

Bethesda First E3 Press Conference

Bethesda has announced that they will have their first ever E3 press conference. With E3 being the biggest stage for video game news, it is a very safe bet to assume that Bethesda has something pretty huge that they want to reveal. We can only speculate on what this announcement may be, but there are some interesting possibilities.

Perhaps the next installment of Elder Scrolls will be announced. It is unlikely that anything new will be said of the Elder Scrolls: Online as its new version comes out a few days after the press conference. Considering Skyrim came out nearly four years ago, development on a non-MMO RPG would not be too farfetched.

Dishonored 2 may be announced although no official word of its development has been made as of yet.

The most shared hope amongst Bethesda fans is, of course, the announcement of Fallout 4. It has been a long while since Fallout 3 (7 years) and the world is long overdue for the next installment. With this being the most likely scenario that would call for such a big showing from Bethesda, here’s to hoping for the best.