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Nintendo Nintendo Switch Opinions

Hyped Again: All thanks to the Nintendo Switch!

Jaded, oh so jaded.

For the longest time I found myself becoming disenfranchised with gaming. Triple A titles were becoming watered down, half finished, open worlds with nothing in them, and mostly disappointing. I was no longer getting excited about new games coming out and when one did catch my eye, I would find myself being skeptical and negative. It was becoming a little depressing. I’ve been an avid gamer since the NES days, and this genuine feeling of apathy towards my favorite hobby was weighing heavily on me.

Then came the Nintendo Switch.

At first, like others, I was skeptical about it. The design caught my eye, of course, but Nintendo always has their gimmick right? I was intrigued but I didn’t hop onto the hype train because I just didn’t want another disappointment.
Fast forward to the beginning of 2018. Completely uninterested in anything coming to my Xbox or Ps4, I decide to pick up a Switch and Breath of the Wild with my tax return,  and dove right in. Needless to say,  I was utterly blown away. The seamless transition between my TV and portable play was just the tip of the iceberg. Everything the console did was fast and snappy. This was a new Legend of Zelda title that had everything it needed to be familiar and nostalgia inducing, but also so vastly different from the rest of the series that it felt new and refreshing. I was absolutely stunned. I hadn’t been this excited about a console or a game in forever. Then I picked up Mario Odyssey, and the same thing happened. Everything a Mario game needs to feel like a Mario game…and yet… so utterly different. I found myself getting excited again and it felt like coming home.

Now, I’ve always been a Nintendo fan. I have owned every Nintendo system since the NES except for the WiiU. To be honest they are really the only company that has never actually let me down. They sparked my love for gaming when I was only a 3 year old obsessing over 8-bit cartridges. I guess I shouldn’t be so surprised that they would pull me out of this “Next-Gen Funk” I’d succumbed to. The Switch is just downright amazing. It has a fantastic library that is only growing more and more diverse and worthwhile every week. Plus, Nintendo’s desire to bring back and encourage that old style of “Couch Multiplayer” is truly a lovely and long sought after return to my roots. The Switch is a perfect console for the younger gamers, but it really brings something back to some of us cynical old farts that we’ve really been missing.

However, as if Nintendo pulling me out of that particular hole wasn’t enough. They also pulled me out of another one. Which leads to something else I think deserves talking about.

Project Octopath Traveler

 

Now being in the older generation of gamers I have a fond attachment to turn based JRPGs. From my first Final Fantasy on the NES, to the stellar lineup of games on SNES. These games were a major part of my childhood. I remember getting sucked into those adventures for months on end. Seriously, the amount of times I’ve beaten Chrono Trigger is absolutely ridiculous. I have easily thousands upon thousands of hours on that game alone. At the end of the GameCube/PS2 era though…these kind of games really took a dip in quality in favor of more action based gameplay and a sudden lack of superb storytelling. I found myself disenfranchised with this genre more than any other.

Until I downloaded the demo for Octopath Traveler on my Switch.

This game is exactly what I want and need from Square-Enix. It truly captures that old time feeling of a good classic JRPG. From the music, to the small tidbit of story we got in the form of expertly sliced demos, and the highly addictive battle system (which was only a small taste of it) and it’s gorgeous art style. It’s a perfect call back to those fantastic games on the SNES. I found myself feeling nostalgic and entranced in something that felt so new. I hadn’t felt this way about a game in a long time. The moment it became available for pre-order I snatched up the Wayfarer’s Edition with no hesitation. I’m normally against pre-orders entirely but man…this game deserves my cash.

So to sum it all up before this gets even longer: The Nintendo Switch is the best thing to happen to gaming, particularly my generation, in a very very long time. I feel like I can safely get hyped about gaming again. With all the love for JRPGs being shown to the Switch so far with games like Lost Sphear, I Am Setsuna, and the incredible Switch exclusive that Octopath will be I am so stoked. Plus all those sweet Nintendo first party franchises in the mix. My rekindled love is all due to this wonderful little device. It has even strengthened my relationship to my PS4 and X-Box One. It’s a good time to be a gamer, especially if you’re on the Switch.

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Nintendo Opinions Sony

Proven 5: Nintendo First Party Franchises That Could Use The ‘Sony Style’ Reboot

One thing is certain this gaming generation: Sony and Nintendo are delivering first-party exclusives beyond anyone’s wildest expectations. In 2017, Nintendo released Game of the Year Winner The Legend of Zelda and the remarkable Super Mario Odyssey. God of War was released to critical acclaim and is well on its way to set records for Sony. Both companies have a very different approach when it comes to first-party titles. While Nintendo focuses on lighthearted games that are hardly ever taken too seriously, Sony has built its brand on mature, story-driven epics – with Nintendo-esque titles like Ratchet & Clank and Knack tossed in for good measure. So if Sony can deliver the occasional whimsical game, then why can’t Nintendo deliver a mature epic of its own? Better yet, what if Nintendo took  a few of its existing IP’s game them created them with an eye for an older audience? Here are five Nintendo franchises that could potential rival Sony’s mature first-party titles.

Star Fox

While Star Fox has plummeted in quality over the years, the pedigree of the franchise is still largely remembered in good light. Nintendo can go back to the basics and focus on the story of Fox McCloud – a renegade pilot who knows no meaning of the word “limits”. Perhaps a telling of his origin as a young fox…man that was expelled from the academy and battled his way back up the ranks to prove himself. The game can take an Uncharted approach to humor and focus on third-person storytelling with kickass dog fighting capping off some levels. Nintendo could easily make a Warhawk-like online multiplayer component to go along with the rich single player experience. Maybe even add a Battle Royale Mode complete with mechs, tanks, and Arwing battles. Star Fox could again be a pillar franchise for Nintendo.

Metroid Prime

The most obvious franchise to potentially take on a more mature vibe,  Metroid Prime could take its stellar FPS and exploration mechanics and craft a experience that is absolutely dripping with atmosphere. Two ways I would love to see this go down: a more reserved, isolated space-horror title similar to Alien: Isolation, or a more intense body-horror like Dead Space. Completely separating Metroid from Nintendo’s family-friendly batch of first-party titles could be a bold move that fans of the series would surely respond to.

Star Tropics

Good ol’ Mike Jones. Good ol’…forgotten Mike Jones. If there was ever a Nintendo series ready for a comeback it would be Startropics. While many would be quick to dismiss the tale of a would-be boy adventurer searching for his missing uncle to be a derivative of The Legend of Zelda, Startropics (and its sequel) was a charming game that caught me surprise as a young gamer. Mike Jones is the closest thing Nintendo is ever going to get to a Nathan Drake-like character. You can still retain the off-beat sense of humor and an insane plot that involves an alien race but the overall tone would be a modern-day fantasy epic. And seriously, I DARE Nintendo to make Mike’s signature yo-yo as badass as Kratos’ Blades of Chaos.

Kid Icarus

The Greek myth brought to life of the NES (sort of…I still don’t know why Pit is fighting Medusa; that was Perseus!) has a bizarre past. While it’s true that Pit made a semi-ish comeback with a title for the 3DS in 2012, the star of Kid Icarus has seen more action on the Smash Bros. scene than in a game of his own.  Transitioning Pit into a more mature narrative and taking a God of War/Horizon Zero Dawn approach to combat would be a refreshing take on this classic Nintendo franchise. The title could focus on the ranged combat ala Aloy’, but also throw in a healthy amount of melee options for good measure. Plus given the mythology the series is inspired from, Kid Icarus can explore a wealth of mature themes and plot points.

Mother

Mother is no stranger to adult themes. From missing persons and paranormal activity and psychic abilities to people being held captives in caves and an antagonist that wishes to doom all of reality to a horror of infinite darkness, Mother could easier transition to a dark RPG. Giygas’ character alone is worth taking this innocent looking series and running with its creepy undertones. It could legit be the RPG to rival the Persona series.

 

So what do you think? Are there any existing Nintendo IP that would would like to see get a mature reboot? Let us know in the comments below.

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News Nintendo Nintendo Switch Nintendo Switch News Playstation 4 Playstation 4 News Sony

Runbow PS4 & Switch Release Delayed

Runbow has been delayed, with no new release date announced. According to the press release earlier today, Runbow needed to be delayed to ensure the games quality. We should have more information on the release date in the next couple of weeks. Read a portion of the press release below:

Düren, April 20th 2018 – The colorful racing chaos of award-winning party game Runbow will be postponed for some weeks in order to further optimize the game’s performance.

Headup Games and 13AM Games deeply apologize to everyone who’s already looking forward excitedly to play it, but in order to feature the highest quality possible, Runbow needed to be delayed for PlayStation®Store and Nintendo eShop. But rest assured – it’s just a matter of weeks. You will get the newest date, as soon as it is set.

The same may apply to the retail Runbow Deluxe Edition, due to the digital shift this date will probably shift back a bit as well. The Deluxe Edition will include all DLCs and nice physical goodies.

Proven Thoughts: Runbow is a chaotic mess of fun and could be one of the best couch co-op experiences on PS4 & Switch. With the Switch version boasting 8 player couch co-op I cannot WAIT to get my hands on that version. 

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Nintendo Nintendo Switch XBOX One X

Neon Demons: Aftercharge Hands-On Impressions

“So what’s your game about?”, I asked the representative of Chainsawesome Games as I observed a bit of gameplay from a distance.

“It’s a 3V3 FPS where one team is invisible and the other team is invincible.”

I stood there with a perplexed look on my face. Before I even had time to mull over the ridiculousness of the developer’s sales pitch, I asked him to strap me in cause I wanted to see if what he was selling was as fun as it sounded. I can safely say Aftercharge not only met my expectations, but I could easily seeing it giving the likes of Rocket League a run for its money.

So let’s break this down: one team is invisible and the other team is invincible. One team is made-up of invisible robots whose primary goal is to sabotage six glowing tubes known as Energy Extractors located throughout the map. Successfully destroy all six and your team is victorious. Sounds simple right? Of course it does – you’re invisible for crying out loud! Well, it’s not so cut and dry. Striking one of your luminous objectives causes your cloaking device to stop functioning, thus revealing you to your indestructible adversary – the enforcers.

Now, as an enforcer, your objective is to track down those bothersome robots. Only after you have dropped all three robots (and keep them down) does that translate to absolute victory for the enforcer. Again, how hard can that be, right? If you simply camp the Energy Extractors then surely you can just obliterate those robots and call it a day. Especially if you make use of your tracking device – it’s barely even a competition! Not so fast there, chief. Did I mention that the robot team can revive fallen comrades? And you thought that it was going to be easy.

Aftercharge is very manipulative by means of how it appears and initially plays. Both sides seem to play easier than they actually are. As a robot, you need to shed a lot of what most online FPS titles teach you; a run-and-gun approach does not work here. You need to temper that inherent desire to blindly bash everything and everyone around you for a more coordinated tactic. It’s all about patience and communicating with your teammates to find the perfect chance pull a fast one over on the opposing team. Conversely, there is just as much planning and coordination that goes into playing as an enforcer. Between keeping an eye on the Energy Extractors and keeping robots down, things can get dicey in a hurry – especially when you factor in how quickly robots can revive one another.

For a game with such a simple objectives, I was surprised by the level of depth of each side’s gameplay mechanics. There is a lot of strategy to be found in a set-up like this and all of it hinges entirely on communication. I’ll be the first to admit that I’m terrible at online first-person shooters. So much so that I won’t even use a microphone – I’ll just do my own thing and my team be damned. But the cut-and-dry nature of Aftercharge, coupled with how rapid-fire each of the rounds were (seriously, it took me longer to strap on my headset than it did to finish a match) really lends to the accessibility of it. Suddenly I wasn’t so concerned with performing well – I was simply having too much fun to care. It also helps that game controls like a dream and has got a neon-glow TRON-ish vibe going on that I was completely into. 

Aftercharge is set to launch Summer 2018 on PC, Xbox One and the Nintendo Switch (YES!!). Chainsawesome Games mentioned to me that Cross-Play will be a thing between all platforms and that there will likely be beta in July A price point hasn’t been set but the developer is considering a $19.99 price point.

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Companies Conventions Nintendo Pax East 2018

ASTRO Gaming Partners with Nintendo

ASTRO Gaming has announced that they have partnered with Nintendo to release some Nintendo branded Speaker Tags and Headsets. The press release states the following”

“Nintendo captivates and inspires gamers with iconic franchises and perennial characters, capturing the imagination of players across all generations. Nintendo continues to push the boundaries of gaming with Nintendo Switch, which allows players to enjoy their gaming experience regardless of where they play,” said Cris “Soup” Lee, Head of Licensing & Partnerships, ASTRO Gaming. “ASTRO Gaming believes in delivering players unsurpassed audio fidelity with premium products that enhance immersive gaming experiences. ASTRO is delighted to team up with Nintendo to create innovative products that ignite nostalgia and passion for gaming, featuring beloved characters and franchises for fans to collect and enjoy.”

ASTRO Gaming kicks off the new partnership revealing three sets of exclusive speaker tags for A40 Headsets, featuring retro-classic takes on The Legend of ZeldaSuper Mario Bros.™ and Super Mario Bros. 3™.  Developed alongside Nintendo, the ASTRO Gaming A40 speaker tags feature official artwork to ensure an authentic representation of these classic franchises.  Fans can get an exclusive first look at the upcoming tag sets this week at PAX East in Boston, April 5-8 (ASTRO Booth #13055).

ASTRO Gaming speaker tags provide gamers with an opportunity to personalize their listening experience with magnetically interchangeable custom-made art designed for the studio’s entire series of award-winning ASTRO A40 Headsets. Additional details and availability of specific Nintendo-themed headsets, speaker tags and audio accessories from ASTRO Gaming will be announced at a later date.  For more information about ASTRO Gaming, please visit www.astrogaming.com.”

Take a look at the speaker tags below:

PG Thoughts: With all this controversy regarding Nintendo not playing well with 3rd party accessories, it is nice to see some more Nintendo branded 3rd party support. Now if only we didn’t need 3 wires, a phone, and a IT department to get it all working. But hey, we will look cool at least!

 

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Nintendo Nintendo Switch Nintendo Switch Reviews Reviews

Kirby Star Allies Review

Kirby – Nintendo’s insatiable pink puffball – has finally made his Switch Debut in Kirby Star Allies. And while the formula hasn’t changed too much from previous iterations, fun, four-player action and endless copy abilities to combine elevate Kirby’s latest adventure to new heights.

I feel that I should start off by going over the Kirby Star Allies’ plot – or its lack thereof. It’s as throwaway and predictable as any fan of the franchise would expect, and is mainly there to act as delivery system for the real star – the snazzy new gameplay mechanics. So in case any of you were wondering, here is the story in a nutshell: some heart of darkness something or other has been unleashed by some black mage looking dude (who probably wasn’t hugged enough as a child) and sends all of Dreamland into a tizzy. It’s now up to Kirby to utilize the power of love to win over the hearts of his enemies and assemble a ragtag team of allies to put an end of the dark force…so pretty much every Kirby game ever – moving on.

As the name implies, Star Allies is all about recruiting enemies to your cause and utilizing their unique abilities to your advantage. The gimmick isn’t anything new to the Kirby franchise – the plump pink protagonist has been convincing denizens of Dreamland to fight alongside him for years., but what makes the gameplay mechanic so much more interesting is that Kirby can imbue abilities/weapons with elemental properties. Sure, that Sword Ability is all fine and dandy, but if you happen to have a Burning Leo on your team, you can upgrade your blade into a Sizzle Sword. And along with the added sensation of setting your enemies on fire and watching them run around all frantic-like while engulfed in flames, your blazing blade can also burn down bushes and melt ice blocks. Fire isn’t the only element you can expect to instill into your abilities as Water, Ice, Electricity and Wind are also on hand to further augment your powers. But that is just the tip of the iceberg. There are also unique abilities when you are equipped with non-elemental abilities such as Suplex, Parasol, and Spider. For example, amplifying the Parasol Ability makes your umbrella grow bigger, allowing you to better protect from falling debris or even block the flow of a cascading waterfall.

Half of the fun in Kirby games has always been about coming across new enemies and wondering what sort of abilities they might bestow. That fun factor has now increased ten-fold when you slowly start to realize just how you can bolster one ability with another. Nintendo doesn’t fail when it comes to bringing Kirby’s most notable feature center-stage as there are no shortage of abilities you can mix and match. But while it certainly is refreshing to see the creativity on hand when you see abilities play off of each other for the first time, a part of me wishes that Nintendo would be a bit more daring, and introduce a radical number of new copy abilities rather use series’ staples over and over again.

From a design perspective, the layout of Kirby Star Allies follows the pattern of Kirby games. Each of the themed worlds is broken up with a series of stages which culminates to a boss fight at the end. Extra Stages can be unlocked as well as a Dream Palace where players can recruit unique allies to Kirby’s cause. The soundtrack is every bit as engaging and memorable as the older games with plenty of fresh tunes mixed in with fan-favorite oldies for your listening pleasure. The aforementioned Extra Stages, for example, feature a classic Kirby tune which makes playing them so much more enjoyable. The simple score goes hand-in-hand with the games accessible nature as everything from the controls to the layout of each level and the placement of enemies, is all designed to make the experience as easy as possible. Which brings me to my own true gripe.

There was a time in the Kirby franchise when being hit by an enemy would result in the player losing their ability. There was also time when reaching a hidden path or utilizing an environment-specific gimmick (like a cannon with an unlit fuse), meant holding onto a specific ability as it wasn’t readily available…and certainly not in the same room as the ‘puzzle’ itself. Yes, Kirby wasn’t meant to be a hard game and I’m not asking for it to be the Dark Souls of copy-ability-based, side-scrolling platformers. But I guess the point I’m trying to make is that perhaps I may have outgrown the series. It seems to be geared towards a much younger audience ,a fact that I wasn’t quite ready to accept as the series had always been a big part of my childhood. But when I realize that I had beaten the entire game without so much as losing a life and had accumulated more lives than I knew what to do with, it made me long for the days when the series was even the slightest bit challenging. Fortunately, co-op and additional modes have transformed Kirby into a crowd pleasure, and playing it with friends on the couch does more to harken back to a simpler time in gaming, than a difficulty spike ever would.

Kirby Star Allies gets a lot of things right. It is brimming with color and dials the cuteness factor way up. While the Story Mode will last no longer than 8-10 hours, there is plenty of extra game to dive into once the main campaign has come to an end.

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Nintendo Nintendo Switch Playstation 4 Sony

The Potential Dangers of the Ever-Growing Nintendo Switch Indie Scene

When it comes to quality, indie game titles can be something of a mixed bag (am looking at you, Troll and I). But when it comes to the Nintendo Switch, however, it’s hard to deny the incredible amount of high-quality titles that have been overrunning the platform as of late. It started off with Golf Story – a title which charmed the pants off of me. And now, the critically acclaimed likes of Cat Quest, Night in the Woods, Dandara, Gonner, Owlboy, Super Meat Boy, Celeste, Enter the Gungeon, and countless others like it, can be found on the eShop.

It comes as no surprise as Nintendo went out of its way to create the Nindies, a showcase event meant to highlight indie titles headed to the Switch. But with an ever-expanding library of quality indie games coming to the Switch, could Nintendo become suddenly inundated with titles that are less than award-worthy, and perhaps even garbage-tier?  As more developers may look to cash-in on the Switch’s massive success, is a rush of sub-par content imminent on Nintendo’s darling portable-console hybrid?

When Sony announced the Playstation 4, it was done so alongside a huge emphasis on indie titles. The PS4 was to be all about games, a sentiment which seemed to be a complete 180° pivot from the previous generation’s bravado. A quick glance at the Playstation Store confirms that Sony has made good on its promise – currently 900+ indie titles can be found on the PS4’s digital shop. NINE. HUNDRED. And 575 of those titles – at least as of November 2017 – are exclusive to the Playstation 4. The sheer volume of  games available to the consumer is staggering and even a little daunting. While I can’t fault Sony for making good on its promise of more games, the PS4’s indie offerings don’t even appear to be properly curated. As a consumer, having to wade through a waist-deep pile of trash just to get to something of value is a huge issue. Fortunately for Nintendo, and ultimately the consumer, the solution to a would-be problem might be easier than anticipated.

On the flip side of Sony’s flood of questionable indie titles is Steam. Currently there are 1,000 titles under the “New and Trending” tab alone. Now you might wonder, ‘how can anyone decipher what is worth purchasing in a shop with so much to offer? The answer appears to be a community regulated curation with Steam Curator. Steam, being a fairly open publishing platform, is a great platform for new developers to launch their games; it just makes sense given how community driven the service is. But where does that leave Nintendo? I don’t trust a company that uses Friends Codes to put together a comprehensive, community-driven curation system. What option remains?

There was a time when Nintendo branded quality with its very own seal of approval. It signaled to the consumer that you were making a smart purchase, but given the scale of the booming independent gaming market, there is clear cause for concern. One only has to look at the video game crash of 1983 to see the obvious dangers of low quality titles flooding the marketplace; brand loyalty goes right out the window the moment the consumer base feels ripped off. The Big N was able to remedy this by making use of the Nintendo Seal of Approval. Now that the classic seal is gone and with the eShop apparently releasing indie games with every other heartbeat, the eShop may become a Steam 2.0.

To be fair, I am all for indie game developers being able to release their games on the Switch without a whole lot of red tape. And as I stated earlier the Switch has been host to some of the most enjoyable indie experiences of my gaming career with tons to look forward to in 2018 (HOLLOW KNIGHT!!). I play a whole lot of indie games and talk about them weekly on Nintendo Duel Screens. However, I fear for the day when the likes of I Am Mayo or god forbid Energy Cycle make their way to the front page of the eShop. Having an incredible selection of indie titles to round out the Switch’s library in-between AAA releases like Breath of the Wild and Mario Odyssey is vital to the platform’s success. Dropping bombs like Party Planet and Acorn Tactics is not doing Nintendo any favors. If Nintendo isn’t careful, it may just end up bringing back that Seal of Approval. I just hope for Nintendo’s sake, that Nintendo brings the seal back because it wants to, and not because it has to.

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Nintendo Nintendo Switch

Check Out This Swinging Broadway Style Launch Trailer For Super Mario Odyssey


 

It’s been a long while since we last saw a brand new, proper Mario game. The last true new iteration of the classic plumber was Super Mario Galaxy 2, released for the Nintendo Wii in 2010. Since then, every Mario game released, with the exception of Super Mario Maker, has been an enhanced remake of a previously released titles, doing their best to capture the attention of the Wii U’s uninterested audience. Now, fresh off the smashing success of the Nintendo Switch, Nintendo is poised to end the year off with a resounding performance with the release of Super Mario Odyssey, which releases on Friday October 27th. To capture the pure joy and feeling of the highly anticipated release, Nintendo has revealed a swinging launch trailer, inspired by the lively performances of Broadway.

The trailer showcases snippets of what the game will feature, from using Mario’s hat to become different beings to the new worlds he will visit. The trailer shows all this against the backdrop of a talented cast of choreographed dancers and a jazzy soundtrack, sung by a smooth singer. The trailer evokes the style and life of the city, while also evoking the pure fun and wonder of discovery the game is surely to have.

Super Mario Odyssey releases October 27th, 2017 exclusively for the Nintendo Switch.

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Nintendo Nintendo Switch Nintendo Switch Reviews

Golf Story – Review

A Whole in One

Golf Story is one of those games that makes very little sense on paper. Trying to explain the premise is not an easy task, but it only takes a few moments with the game to realize just how special this game really is. It is a fantastic blend of RPG games of old and the simple game play of Nintendo’s Golf that everybody should give themselves a chance to fall in love with.

Golf Story follows the journey of a young man who may have been a great golf prodigy in his formative years. As your father teaches you the basics, your natural talent has your father drooling over the possibilities of your future in golf. You start to get the sense that you are the “chosen one”, which is a nice throwback to basically every Final Fantasy game ever made, then abruptly we fade to black and come back 20 years later. Now a young man who has since given up his golfing dreams, you are looking to reclaim your aspirations at the very golf course that your father taught you. But things have changed here at Wellworn Grove, and not for the better.

Wellworn Grove is falling apart. Mollrats are stealing balls and chewing the course apart, the owner is more concerned with making money at any cost, and everybody is a cranky-pants. As you make your way through Wellworn Grove you are greeted by people who would rather have nothing to do with you. You want to prove yourself worthy of being coached by the towns coach and you must run around and show off your golf skills, help some people with menial tasks, and help get Wellworn Grove back on top of the golfing world all while acquiring new skills and equipment to help you on your journey to greatness.

The writing in Golf Story is cheeky, funny, and all around clever. There are no voice overs, but it uses really clever text tricks to convey emotions otherwise. Chat bubbles will tilt, text would shake, and in some cases the speed of the text will even change to help drive home how a character feels. It is also a nice touch that the main character isn’t a silent protagonist, but rather a goofy character in his own right. There is a strange “Stepford Wives” feel to the townspeople as you progress that leaves you feeling uneasy yet compelled to continue. Unfortunately, you won’t see any choices to make during dialog, which can be a bummer, but Golf Story has a story to tell and we are all along for the ride.

The game has you exploring 8 different golf courses, which are basically towns. Each course has a unique set of characters inhabiting them and its own set of crazy challenges. The isometric 2D golf mechanic makes things simple enough, but still has a degree of challenge that is welcomed. Unfortunately, the game doesn’t really utilize the potential hazards on the courses, and it doesn’t give you much information about the green other than wind speed , direction and slope of the ground. This could have you using a little trial and error on some shots, rather than knowing exactly where and how to hit your tee shots.

Aside from playing golf matches against CPU opponents, you will complete challenges but nearly all of them involve you trying to hit a certain target with a golf ball or disc (yes there is also Disc Golf).  When you complete these tasks you are rewarded with money and experience points. The money can be used to buy better clubs, while experience points level you up so you can increase some stats like Power and Spin. All in all, you level up pretty quickly, but there are no real optional side missions that you can miss, so most players will be leveling up in similar ways. This leaves very little in the re-playability of the single player campaign.

The aforementioned single player campaign should take between 12-16 hours to complete, but you won’t really feel compelled to play through it a second time. With that being said, there is some competitive multiplayer but only local, which is a bit of a bummer.

Golf Story is a charming game with a ton to offer fans of both the Golf Genre and the RPG genre, without overbearing the player with the typical tropes of the latter. Its various courses, challenges, and quirky side missions will leave players doing “one more mission” until the wee hours of the morning. I do wish that there were some more varied side missions, however.  If you have a switch and want to fall in love with a new franchise that oozes adorable whit, charm, and engaging yet intuitive game play – Golf Story is your game.

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Nintendo PC Playstation 4 Staff X-Box One XBOX 360 XBOX One S XBOX One X

A Playstation Gamer’s case for buying XBox One X

The Xbox One X is right around the corner and pre-orders have been selling well. Until the past few days, however, I have not been interested in the least. As an ingrained Playstation and rekindled Nintendo gamer, the need for an Xbox in my house is nearly non-existent. Lets face facts: Xbox doesn’t have many games that Playstation doesn’t have. Then a little game called PlayerUnknown’s Battlegrounds takes over the world, selling 10 million copies. The desire to play the game is only halted by my PC’s inability to run the game. And there is where Xbox One X comes in.

In a recent episode of Trophy Whores, the topic of Microsoft including Keyboard and Mouse to their system came up. Some believe that this renders the console market moot from Microsoft’s standpoint. Why bother buying an Xbox if it is going to have the same experience as a PC? While that seems like a decent argument to have, that is precisely why owning an Xbox One X sounds appealing to me.

While I have one of those modern corner gaming desks for work purposes, my current PC set up is too old to upgrade single components at a reasonable price. It appears, after scouring Reddit and Newegg.com, it would cost around $800 to upgrade my PC to its highest possible specs, and even then it would be a 6 year old PC. So it appears that I should go to the drawings board and build a PC from the ground up. Every person I speak to regarding a build says about the same thing: it will cost around $800 to build one to run most of today’s games, but if I want to future proof myself a little it will cost around $1500. This is when things start to make sense to me. The clouds clear. I hear the birds chirping.

If Microsoft is making all their games come to PC…doesn’t that mean that PC games will go to Xbox One X? Especially after they implement Mouse and Keyboard support? With Battlegrounds already coming, that seems like it could be the shot heard ‘round the world, so to speak. It makes sense. I, a Playstation gamer and longtime Xbox detractor…should spend the $500-plus and just get a One X!

Think about it! It isn’t so much that it will take place of my Playstation (let’s face it, regardless of how good One X games will look, Playstation still has infinitely better exclusives), but it could take place of my gaming PC, while I still keep my PC around for basic functions. This is the market I believe that Microsoft is trying to hit with the One X. Convert lapsed PC players to One X players for less than half the cost to have a comparable PC, give them Keyboard and Mouse, and all the games they love.

Of course, I will probably buy nothing and just envy those who can, but I think the argument can be made for the One X outside of just having THE MOST POWERFUL CONSOLE EVER MADE!

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Nintendo

Nintendo Increasing Super NES Classic Stock and Bringing Back NES Classic

Nintendo has announced new shipping and inventory plans for the upcoming Super NES Classic, as well as the return of the NES Classic.

The SNES Classic will have an increased inventory at launch when it launches on September 29. Additionally, Nintendo will also ship the console into 2018. The original plan was to stop shipping at the end of 2017.

Along with the SNES Classic news, it was also announced that the NES Classic will be making a return next summer. More information on the return of this highly sought after console will be released closer to launch.

 

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News Nintendo Nintendo Switch

Nintendo Switch Nindies Summer 2017 Showcase Highlights

Today, Nintendo’s Nindies Summer Showcase…um…showcased (there is that college degree at work, readers) a whopping 22(!) indie games coming to the Switch between now and sometime in 2018. The presentation featured a lot of side-scrolling platforming titles with local and online four-player co-op, and a handful of surprises as well, such as:

Super Meat Boy: Forever – Where was Team Meat hiding a sequel to Super Meat Boy and why do I have to wait until 2018 to play it? Yes, readers, Meat Boy is back, and he’s a proud papa! Though I’m not entirely sure how exactly an anthropomorphic piece of raw meat and a living clump of bandages(?) make a baby, but who cares about science when Dr. Fetus has gone and absconded with your adorable little Nugget! Parenthood certainly agrees with Meat Boy as  flesh bag can now punch and slide his way to victory. To top it off, the beefy sequel is set to debut on the Switch – take that, other consoles!

Shovel Knight: King of Cards – I really don’t know how many times I’ve played through Shovel Knight…and I really don’t care; MORE PLEASE! King of Cards brings the final story-based chapter to the critically acclaimed 8-Bit indie title. Playing as the King Knight, this prequel takes the golden-colored goon through four new worlds with over 30 courses to take down the Three Kings. But wait, there’s more! In addition to the side-scrolling fun, King of Cards comes packed with –  you guessed it! – a card game, which looks to be the true selling point if you ask me.

Travis Strikes Back: No More Heroes – Remember Travis Touchdown? Cause I sure do! When No More Heroes launched in 2008, it came at a time when M-Rated games were severely lacking on the Nintendo Wii. While the footage shown revealed no gameplay, I cannot think of a better way to celebrate Travis Touchdown’s 10th Anniversary by bringing him back to the platform where it all started. Expect plenty of Suda51’s signature brand of madness when Travis Strikes Back launches in 2018.

Nintendo sure is doing its best to show that it’s latest console is more than just a place for 1st-Party titles. The future definitely looks bright for the Nintendo Switch and I cannot wait to get my hands on some of these titles – and then take them on the go!

For complete details on the Nintendo Switch Nindies Summer Showcase, click on the video below for all the indie goodness.

Categories
Nintendo Nintendo Switch Nintendo Switch Reviews

Mario + Rabbids: Kingdom Battle Review

The premise of Mario + Rabbids: Kingdom Battle is as ridiculous and over-the-top as you would expect. A passing glance at the game’s cover art is indication enough that the experience is going to be unlike any Super Mario Bros. title you’ve played before. But the details of the how and why Ubisoft’s lovable white mascots merged with Nintendo’s iconic Mario and the Mushroom Kingdom are of little importance. The real showstopper, is the game’s first-rate approach to the strategy genre, and how it’s amusing yet analytical gameplay-style may very well be one of Mario’s most entertaining outings.

Presentation-wise, Mario + Rabbids captures the sights and sounds of the Mushroom Kingdom masterfully. Each of the four worlds is undeniably Super Mario Bros. fare with familiar terrain abound; one minute you’ll be in a desert…that has been wreaked by an ice storm, and the next you’ll be on haunted grounds complete with everyone’s favorite videogame ghosts. Each of the four worlds is divided into nine sub-levels that build up to a halfway point, mid-boss battle and culminate to a grandiose, larger-than-life boss fight. As you explore and solve simple block-pushing based puzzles to proceed, you’ll come across Rabbids hanging out doing…Rabbid things, in addition to the seldom Goomba and oversized Bullet Bill hanging out in the background. It very much looks like a traditional Super Mario Bros. game, but that is of course, until you get to the gameplay.

Mario + Rabbids: Kingdom Battle has often been compared to the likes of XCOM, and rightfully so. At the onset of each encounter you are tasked with moving your ragtag team of three along the battlefield, looking for the best possible vantage point while keeping yourself guarded safely behind blocks and out of your opponent’s line of sight. There is a methodical underpinning at work as each move you make may result in either a perfect victory or your own undoing.  What sets Mario + Rabbids apart from conventional strategy games is how each of the characters plays off one another – quite literally. Victory comes from set-ups and combinations and using each of the players abilities to gain the upper hand. For example, Mario’s Hero Sight is a passive ability that triggers when an opponent enters his line of sight. When used in conjunction with Rabbid Mario’s Magnet Dance ability, you can draw enemies closer to Mario thus activating the ability for a free hit. Combinations such as these are absolutely teeming in Mario + Rabbids; its cartoon-ish exterior hiding the surprisingly deep mechanics that lie within. all these abilities can be unlocked via your characters Skill Tree which lets players custom the teams stats and powers to their own liking. In addition, elemental effects such as Burn, Push, Vampire, and Freeze that are assigned to certain weapons, abilities, and environmental hazards add just the right amount of unpredictability to gameplay as a whole.

But for as well as it plays, and for how adorable the experience is, one cannot help but feel that the Super Mario Bros. aspect of Mario + Rabbids falls a bit short of expectation. On your journey you’ll find the occasional HP-Restoring Mushroom, but where is the Fire Flower, or the Invicibility Star? Mario is no stranger changing into Toad and Tanooki Suits; how great would it have been to see the plumber don a Rabbid Suit? Rabbid Kong and Pirabid Plant are incredible examples of the mash-up enemies you would expect to see in a game with such a loony, madcap setting. Why then, do the majority of the enemies feel so uninspired by comparison? It somewhat feels like a missed opportunity, one that will hopefully be rectified via add-ons/DLC. But if the recently announced Season Pass is any indication, you would be best to temper those expectations.

Technically, the game runs smoothly with the concessional slow-down/frame-rate drop. It’s a minor annoyance and does not hinder the experience at all.

The blending of Super Mario Bros. and Rabbids isn’t a perfect union, but it is incredibly hard to put down once you get started. Expect plenty of replay value as each of the four worlds houses a secret sub-level and 10 Challenges, the latter of which can be played solo or locally with a friend. There are hidden chests full of weapons, art, music and 3D models to discover so completionists may expect to play the game after the credits have rolled.

Mario + Rabbids: Kingdom Battle is a game no one asked for, but ultimately will be celebrated for its existence. Its the kind of game that you want to see succeed as it opens up a lot of exciting possibilities for Nintendo and 3rd-Party relationships. If you are a Switch owner with even the slightest interest in something other than the frantic action of ARMS or Splatoon 2, then Mario + Rabbids: Kingdom Battle belongs in your library. It’s so stupidly charming that you can’t help but fall in love with it every time you pick it up.

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Nintendo Nintendo Switch Playstation 4 Playstation 4 News X-Box One X-Box One News

The Rock revealed as Executive Soundtrack Producer on WWE2K18

Do You Smell What The Rock is … Singing?

Former WWE2K cover boy, Dwayne “The Rock” Johnson continues to prove that there are no limits to his talents. 2K announced today that “The Rock” will be hand selecting the soundtrack for WWE2K18 set to release on October 17th. You can read the some of the press release below:

 2K today announced the in-game soundtrack details for WWE® 2K18, the forthcoming release in the flagship WWE video game franchise. Executive produced and personally created by legendary WWE Superstar and global icon Dwayne “The Rock®” Johnson, the soundtrack will feature 11 unique songs that represent many of Johnson’s favorite artists and music genres, including hip-hop, classic rock, hard rock, blues, R&B and soul. In addition, Apple Music will serve as the premier streaming provider for the WWE 2K18 in-game soundtrack, which is available now for streaming at apple.co/wwe2k.

“Music is one of my soul’s anchors. All genres. I’m excited to celebrate my WWE roots by partnering with the 2K and Apple Music teams and share some of my favorite hardcore training songs with fans all over the world,” said Johnson.

The WWE 2K18 in-game soundtrack, executive produced by Johnson, will include the following artists and songs:

  • Blues Brothers – “Soul Man”;
  • Boston – “Smokin’”;
  • Bruno Mars – “Runaway Baby”;
  • Disturbed – “Down With The Sickness”;
  • Eazy-E – “Boyz-N-The-Hood”;
  • George Thorogood & The Destroyers – “One Bourbon, One Scotch, One Beer”;
  • Joe Walsh – “Rocky Mountain Way”;
  • Kanye West – “Black Skinhead”;
  • Kid Rock – “You Never Met a White Boy Quite Like Me”;
  • ¡MAYDAY! (feat. Tech N9ne) – “Last One Standing”;
  • Tech N9ne (feat. Krizz Kaliko, Serj Tankian) – “Straight Out The Gate”.

WWE 2K18 will release October 17th for PS4, X-Box One X and Switch.

Categories
Nintendo Nintendo Switch Nintendo Switch News

Severed is on Switch RIGHT NOW! – Announce Trailer – UPDATED

Drinkbox Studios has dropped an announce trailer for Severed on their official YouTube channel. The game is available RIGHT NOW on the Switch eShop for $14.99USD! As of this post we do not see the game on the eShop, but will keep you all posted as information comes in!

See the trailer below:

Edit 10:51am: The game is confirmed to be currently up on the EU eShop. We are still waiting on the NA release.

Edit 1:13pm: The game has popped up on the NA eShop. Enjoy!

Categories
Nintendo

SNES Classic Pre-Orders Go Live in Late August

After revealing the SNES Classic back in late June, information on the new system was scarce. Today, Nintendo has announced that pre-orders will go live in late August for North America. At this time, there is no additional information on when in August pre-orders will be available.

The SNES Classic will come with 21 games, including the unreleased StarFox 2. Keep it tuned to Proven Gamer for more SNES Classic updates.

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Nintendo Nintendo Switch

PG & Nintendo raise awareness for Stack-Up.org in Rockefeller Center

Stack-up.org invited Proven Gamer & Nintendo Duel Screens to the flagship Nintendo Store in NYC today for a charity event dedicated to raising awareness for their organization. Mario himself joined a group of gamers on a mission to help others as they played Arms and even got a sneak peak at a new mode in Splatoon 2, releasing later this week.

The event was chock full of ecstatic people, but not for the reason you would think. They weren’t there to just play the newest from Nintendo, but, rather, they were thrilled to tell you about what Stack-Up is all about.

A seven year old making a memory she’ll never forget

Stack-Up is a charity organization dedicated to providing gaming to veterans and soldiers in deployment. They do this in three ways:

  1. The Stacks – Local groups of civilians and veterans that get together to have fun and volunteer for military causes
  2. Supply Crates – They ship boxes of the latest games and consoles to troops in combat zones or recovering troops in military hospitals.
  3. Air Assaults – They fly deserving veterans to video gaming events (Pax, E3, ComicCon etc) for a VIP adventure of a lifetime.

If you would like to help out in any way, you can do so in the following ways:

  1. Make a Monetary Donation – www.paypal.me/stackupdotorg
  2. Donate Physical Items –

Stack-Up

5877 Commerce St.

Office 103

Pittsburgh, PA 15206

You can follow this amazing organization on Twitter, Facebook, Twitch, and Google+.

That’s a ME! Taking a selfie with Mario. 

Sometimes, it is easy to lose sight on what is really important for life. Sometimes, we take our lives for granted. But it is days like today that remind us of what is important, and that other people may not have it as good as you do. Stack-Up is doing incredible things to help keep things in prospective.

Stack-Up is a 501(c) Tax-Exempt Organization that supports veterans and active duty troops across the USA, Canada, UK, Australia, New Zealand, and other NATO allied countries around the world.

Categories
News Nintendo

Nintendo Announces SNES Classic

After the release of the NES Classic, many in the gaming world were hoping, and expecting that Nintendo would follow things up by going into the 16-bit era. Today, Nintendo confirmed that the SNES Classic Edition will launch on September 29 for $80. The console will come with two wired controllers that will have cords 2 feet longer than the previous NES classic, and 21 games. Some of the highlights from the list include Super Metroid, Super Mario World, F-ZERO, and Donkey Kong Country to name a few. The most surprising game on the list is Star Fox 2. This game was never released on the original SNES.  Check out the full list of games below:

  • Contra III: The Alien Wars
  • Donkey Kong Country
  • EarthBound
  • Final Fantasy III
  • F-ZERO
  • Kirby Super Star
  • Kirby’s Dream Course
  • The Legend of Zelda™: A Link to the Past
  • Mega Man X
  • Secret of Mana
  • Star Fox
  • Star Fox 2
  • Street Fighter II Turbo: Hyper Fighting
  • Super Castlevania IV
  • Super Ghouls ’n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Super Metroid
  • Super Punch-Out!!
  • Yoshi’s Island

Keep it tuned to Proven Gamer for more information on the SNES Classic.

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Companies Consoles Nintendo Nintendo Switch

Axiom Verge coming to Switch in August – Details

According to a press release today, Axiom Verge will be joining the Nintendo Switch line up very soon with a special edition called Axiom Verge: Multiverse Edition. See the press release and trailer below:

 The Nintendo Switch joins Wii U, PlayStation 4 and PlayStation Vita as part of the Axiom Verge: Multiverse Edition launch
Axiom Verge: Multiverse Edition to also include making-of documentary by 2 Player Productions. Due August 2017.

MADRID – June 08, 2017 – Retro gaming goes on the move as BadLand Games and Thomas Happ Games are excited to announce that they will be bringing the critically acclaimed Axiom Verge: Multiverse Edition to the Nintendo Switch™ alongside the Wii U™, PlayStation®4 and PlayStation®Vita.

Watch the brand-new announcement trailer below.

The Axiom Verge: Multiverse Edition will include a plethora of creative and nostalgic in-box content that will please any die hard fan or newcomer to the award-winning Metroidvania title.

This includes a specially commissioned and exclusive 2 Player Productions documentary about Thomas Happ and the making of Axiom Verge. The Multiverse Edition will also feature a copy of the game, a deluxe booklet with developer commentary and art, along with a double-sided poster, plus if you pre-order before release you will receive the atmospheric CD soundtrack as well*.

2 Player Productions, known for Minecraft: The Story of Mojang, Double Fine Adventure!, and the Amnesia Fortnight documentaries, spent quality time with Thomas Happ to create a singular and emotive behind-the-scenes account for fans. This documentary addresses topics such as the development process of the 5-year solo production, the games that inspired Axiom Verge, and the challenges of balancing his game development career and the need to care for his son with special needs.

“People often asked me about the early days of Axiom Verge – about how I was able to make a game completely on my own over the course of 5 years of evenings and weekends while holding down a full time job,” says developer Thomas Happ. “The long form documentary format really made it possible for me to take the time and explain that process as well as go into some detail about the difficulties of balancing work and family responsibilities.”

“This has been a dream project for us,” says Paul Levering, Producer, 2 Player Productions. “A level of access like this is rarely seen in making-of documentaries about entertainment properties – particularly with video games. We’re immensely grateful to Thomas Happ Games and BadLand Games for making our documentary a cornerstone of the Multiverse Edition.”

“We’re proud to be working with 2 Player Productions on making Axiom Verge: Multiverse Edition an even more valuable collector’s item with the inclusion of this unprecedented look into the life of a renowned indie developer,”  says Luis Quintáns, CEO of BadLand Games. “We’re also pleased to confirm that the Multiverse Edition will be making its way to the Nintendo Switch. After fielding questions from the player community for some time now, it feels great to finally go public with this exciting news.”

The World of Axiom Verge:

After a lab accident, Trace awakens on the mysterious alien world of Sudra. Unsure if he has been beamed to a distant planet or the far future or trapped in an elaborate computer simulation, Trace begins his quest to defeat the ominous being known as Athetos and uncover the secrets of Sudra.

Key Features:

  • Expansive non-linear exploration of multiple labyrinthine, interlocking areas.
  • Tons of unique tools and abilities, loads of weapons, and bundles of health/power/attribute upgrades.
  • Dozens of unique creatures and bosses to battle.
  • In-game glitches allowing you to break past the boundaries of normal gameplay.

Speedrun mode: Play with a streamlined interface and additional features.

Inside the Multiverse Edition:

  • Copy of Axiom Verge on disc/cartridge.
  • Deluxe booklet with developer’s commentary and art.
  • Double-sided poster with the world map and weapons/items in the game.
  • Exclusive making-of documentary.
  • Soundtrack CD. (Available only on the Nintendo Switch).

Availability:

Axiom Verge: Multiverse Edition will be available on PlayStation 4, PlayStation Vita, Wii U and Nintendo Switch, in August 2017.

*Pre-Order:
The Soundtrack CD will be offered as a pre-order incentive for all editions (the Multiverse Edition on the Nintendo Switch will also include it in the package). Pre-orders will be available shortly at retailers and e-tailers worldwide.

Pricing:
Multiverse Edition (PS4, PS Vita, and Wii U):

  • €29.99
  • $29.99
  • £24.99

Multiverse Edition (Switch):

  • €39.99

I

Categories
3DS 3DS News Companies Handhelds News Nintendo

Atlus Announces Three RPGs coming to 3DS

Atlus Games has announced that they will release Etrian Odyssey V: Beyond the Myth, Radiant Historia: Perfect Chronology, and Shin Megami Tensei: Strange Journey Redux for the 3DS in the Americas.  These games will join a stellar JRPG lineup on the 3DS, with Atlus’ trio expected to launch between fall 2017 and early spring 2018. See the details below:

Adventures Abound! – Etrian Odyssey V: Beyond the Myth, Radiant Historia: Perfect Chronology, and Shin Megami Tensei: Strange Journey Redux Travel to the Americas


ATLUS Will Bring a Trio of Nintendo 3DSTM JRPGs to the Americas

IRVINE, Calif. – June 7, 2017 – Get ready to flex your cartography skills, travel through time to prevent the end of days, and journey into a spatial anomaly straight from your favorite sci-fi horror movie because ATLUS is publishing three legendary JRPGs in the Americas. That’s right, Etrian Odyssey V: Beyond the Myth, Radiant Historia: Perfect Chronology, and Shin Megami Tensei: Strange Journey Redux will be arriving to the Americas exclusively for the Nintendo 3DS™ family of systems. Etrian Odyssey V and Radiant Historia will be fully voiced in English while Strange Journey Redux will retain its original Japanese voices.

Etrian Odyssey V: Beyond the Myth – The fifth main installment of the long-running Etrian Odyssey series is finally arriving! Etrian Odyssey V: Beyond the Myth chronicles the quest of a new adventurer (hey, that’s you!) as he or she attempts to reach the top of the towering Yggdrasil Tree. For it is said that whoever braves the dangers of the dreaded Yggdrasil Labyrinth and reaches the summit will have their greatest wish fulfilled…

Etrian Odyssey V: Beyond the Myth features:

  • A Choose-your-own-odyssey Feel – Starting with the creation of your party to exploring the uncharted labyrinth of the Yggdrasil Tree, Beyond the Myth is all about choosing how your own adventure unfolds. Test your survival skills by wisely navigating the winding floors of Yggdrasil, using shrewd tactics when battling gruesome beasts, making the right decisions during various “scenarios,” and more. To meet these challenges, the home base city of Iorys is ready for all your buying/selling, recruiting, and information-gathering needs!
  • Gameplay Fit for a True Pathfinder – It wouldn’t be an Etrian Odyssey game without the life-or-death need to map your progress. For those new to the series, the bottom screen of the 3DS displays a top-down, tile-based map that must be filled out while dungeon crawling. Players can use the map to mark the locations of treasures, doors, enemies, environmental obstructions, and more. Expect the unexpected at every turn-and then make a note on the map so it’s not so unexpected next time!
  • Epic Turn-based Battles – There’s a reason why no one has ever reached the top of Yggdrasil. Dangerous creatures and utterly terrifying FOEs-high-level mini-bosses, for you newcomers-roam the labyrinth on every floor, so prepare to test your mettle with challenging turn-based battles. Proper planning is a must and balancing strong party composition is absolutely crucial for success. You’ll need the right team to unleash Union Attacks and level the playing field!
  • Expanded Character Creation and Customization – With four unique races, 10 distinct classes, more customization options than any previous game in the franchise, and a streamlined skill tree/class advancement, you can shape a party to whatever your heart desires.
  • A Magical Art Style and Score – Longtime series illustrator Yuji Himukai and renowned composer Yuzo Koshiro return to add their signature magic to the art and music in the game.

Radiant Historia: Perfect Chronology – It’s been six years since Radiant Historia was released on Nintendo DS in 2011, but it’s time to return to Vainqueur and unlock the time traveling power of the White Chronicle once again in Radiant Historia: Perfect Chronology. This beloved classic is an expanded Nintendo 3DS port of the original game that will contain a great deal of added gameplay/story content, updated presentation, and new ways to experience the adventure!

Radiant Historia: Perfect Chronology features:

  • An Enhanced Retelling of the Original – You’ll once again take the reins of Alistel operative Stocke as he unlocks the power of the White Chronicle relic and gains the ability to travel between two alternate timelines. With his new-found powers, Stocke will need to right the wrongs of the past in order to prevent the total annihilation of the world. This time though, things are a bit different. Redesigned character art, new character voice-overs, a brand-new opening animation by A-1 Pictures, new theme song, event illustrations, five new tracks from original composer Yoko Shimomura, and additional difficulty settings will enhance the experience in this fresh take of a beloved story.
  • Exhilarating New Story Content– Stocke will now encounter a mysterious new character named Nemesia who will teach him more about his world’s history and unlock a third timeline to explore the ripple effect of some of his actions with episodic “what-if” scenarios. If you’re a Radiant Historia purist who simply wants to play through the original game’s story, we have you covered! Perfect Chronology offers two different modes: Append and Perfect. Append mode allows you to beat the original game before having the option to start a NewGame+ with the added content, while Perfect mode lets you play through the game with the inclusion of the third timeline from the beginning.
  • A Classic That Can’t BeMissed – Even though there’s an abundance of expanded content to delve into, the heart and soul of Radiant Historia remains the same. If you missed out on the original game in 2011, the upcoming port is the perfect chance to play a modern classic. With an exciting positioning-based battle system, memorable characters, and thrilling time-travel mechanics, Radiant Historia: Perfect Chronology is an essential for JRPG fans.

Shin Megami Tensei: Strange Journey Redux – A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux. Expect new story content, additional endings, a new dungeon to explore, and more in the return of this sci-fi tinged SMT adventure.

Shin Megami Tensei: Strange Journey Redux features:

  • A Stranger Journey Back – In Strange Journey Redux, you play as a brave United Nations soldier investigating a spatial anomaly called the Schwarzwelt-a dome of dark energy that threatens to consume the world. Inside, you’ll find it home to a nightmare mirror of our own Earth, populated with demons dying to meet you. The game touts brand-new illustrations by Masayuki Doi, updated visuals, UI tweaks, and more to make this journey back into the Schwarzwelt… even stranger.
  • Additional Story Content and a Brand-new Character – You won’t be retreading the same nightmarish path as before because a brand-new character named Alex will play a major role in how the story unfolds. Much about her is a mystery, but there is one thing you know for sure: she’s got a bone to pick with you. Joining her are new demons you might recognize from other SMT entries, new endings, and a new dungeon to die in-I mean, discover.
  • A True Shin Megami Tensei Adventure – With its twisted demonic sci-fi story, addictive demon-collecting fun, and multiple narrative paths to explore, Strange Journey Redux is an essential ATLUS JRPG adventure that can’t be missed!

Etrian Odyssey V: Beyond the Myth will release fall 2017, while Radiant Historia: Perfect Chronology and Shin Megami Tensei: Strange Journey Redux will launch in early 2018. All three games will be released for the Nintendo 3DS™ system and will be priced at $39.99. Titles have not yet been rated by the ESRB. For more information please visit the links below:

Websites

Etrian Odyssey V: Beyond the Myth – http://atlus.com/etrian5/
Radiant Historia: Perfect Chronology – http://atlus.com/radianthistoria/
Shin Megami Tensei: Strange Journey Redux – http://atlus.com/strangejourney/

The fact that these are coming to the the Americas is a good thing, and perhaps bodes well for the prospects of getting games to the Switch. We can hope.